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Time Twister Front

The Warp Room in Warped

A Warp Room is a level selection area that was introduced in Crash Bandicoot 2: Cortex Strikes Back. Each Warp Room has sections that usually contained six entrances (five levels, sixth was usually the boss), each world in each Warp Room have different themes. In Crash Bandicoot: The Wrath of Cortex, the worlds were split into the 4 classical elements, whereas in Warped, they were based after time periods, and after level themes in Cortex Strikes Back.

Crash Bandicoot 2: Cortex Strikes Back[]

According to the Crash Bandicoot 2: Cortex Strikes Back manual, an ancient civilization built the Warp Rooms centuries ago.[1] There are six warp rooms in the game, five of which are connected by an elevator platform. The sixth room can only be accessed through secret warps in specific levels, or below the first warp room in N. Sane Trilogy. Each room has five levels and a load/save screen. Once the Crystal from each of the five levels is retrieved, the elevator in the middle can be used to ascend to the next warp room, with a boss encounter starting if this is the first time going up to the next warp room. In N. Sane Trilogy, the load/save screen is replaced with a sixth portal that leads to the boss encounter and only after defeating the boss can the elevator be used. Once the boss is defeated, the next room is permanently accessible. Bosses can be fought again by ascending from their respective room while holding Triangle or re-entering their portal in N. Sane Trilogy. The levels contained in each warp room are:

No. Warp Room Theme Boss Levels
1 Jungle Ripper Roo Turtle Woods, Snow Go, Hang Eight, The Pits and Crash Dash
2 Arctic Komodo Bros. Snow Biz, Air Crash, Bear It, Crash Crush and The Eel Deal
3 Sewer Tiny Tiger Plant Food, Sewer or Later, Bear Down, Road to Ruin and Un-Bearable
4 Mines N. Gin Hangin' Out, Diggin' It, Cold Hard Crash, Ruination and Bee-Having
5 Space, Cortex Vortex Doctor Neo Cortex Piston It Away, Rock It, Night Fight, Pack Attack and Spaced Out
Secret Island, Top of Cortex Castle (None) Air Crash (alternative route), Snow Go (alternative route), Road to Ruin (alternative route), Totally Bear and Totally Fly

Crash Bandicoot: Warped[]

In Warped, this Warp Room is set in the Time Twister and has a different format that makes it quicker to switch between rooms. All rooms are located on the same floor, connected to a central room (minus the secret sixth room located underneath it). Each room has five levels and one boss. Once all five of a room's levels are complete, Crash/Coco cannot replay them until the boss is defeated. Only then will the electric gate blocking off the next Warp Room will deactivate. Each room also takes the theme of a particular time period. The sixth room can be accessed via a platform once five relics are earned.

(SL) Secret level - 2

No. Warp Room Theme Boss fights Levels
1 Medieval Tiny Tiger Toad Village, Under Pressure, Orient Express, Bone Yard and Makin' Waves
2 Arabian Dingodile Gee Wiz, Hang'em High, Hog Ride, Tomb Time and Midnight Run
3 Oriental Nefarious Tropy Dino Might!/Eggipus Rex (SL), Deep Trouble, High Time, Road Crash/Hot Coco (SL) and Double Header
4 Egyptian Doctor N. Gin Sphynxinator, Bye Bye Blimps, Tell No Tales, Future Frenzy and Tomb Wader
5 Futuristic Doctor Neo Cortex Gone Tomorrow, Orange Asphalt, Flaming Passion, Mad Bombers and Bug Lite
6 Neo-Cor Systems (None) Ski Crazed, Hang'em High (alternative route), Area 51?, Future Frenzy (alternative route) and Rings of Power

Crash Bash[]

The Warp Rooms in Crash Bash act in the same way, except there is a different number of entrances in each room, the entrances lead to the games, and players don't use lifts to get to the next room.

No. Warp Room Theme Boss fights Minigames
1 Ruins Papu Pummel Crashball, Polar Panic, Pogo Painter and Jungle Bash
2 Arctic Bearminator Beach Ball, Tilt Panic, Pogo-a-Gogo, Space Bash and Desert Fox
3 Prehistoric Big Bad Fox N. Ballism, Melt Panic, El Pogo Loco, Snow Bash, Metal Fox and Dot Dash
4 Jungle Oxide Ride Sky Balls, Manic Panic, Pogo Padlock, Drain Bash, Jungle Fox, Toxic Dash and Ring Ding
5 Special (None) Splash Dash, Dragon Drop, Mallet Mash, Swamp Fox, Keg Kaboom, Dante's Dash

Crash Bandicoot: The Wrath of Cortex[]

The Warp Room in this game is Coco's VR Hub System. It is a big laboratory built by Coco. There are five Warp Rooms on the first floor and a sixth on the second floor. Warp Room six is accessed by a platform in the middle of the first floor after you clear the game.

  1. The first one is an earthy themed one that looks like a green forest. Crash can access all of Rok-Ko's levels.
  2. The second one is a cloudy, water-themed one. It is raining in there and Crash can access all of Wa-Wa's levels.
  3. The third one is fiery. There is a huge fire in the background and Crash can access all of Py-Ro's levels.
  4. The fourth one is an icy room. It is always snowing and Crash can access all of Lo-Lo's levels.
  5. The fifth one is a green, space-themed Warp Room. There is a graphic of a galaxy in the background. This level has no Elemental to defeat, just Crunch himself.
  6. The final one is the room Coco used in the opening to activate her portal system. The player needs relics to access the levels, with each requiring an additional five. It is accessed by an elevator platform in the center of the main room.
No. Warp Room Theme Boss fights Levels
1 Earth Hub Rumble in the Roks Arctic Antics, Tornado Alley, Bamboozled, Wizards and Lizards and Compactor Reactor
2 Water Hub Drain Damage Jungle Rumble, Sea Shell Shenanigans, Banzai Bonsai, That Sinking Feeling and H2 Oh No
3 Fire Hub Crashes to Ashes The Gauntlet, Tsunami, Smokey and the Bandicoot, Eskimo Roll and Fahrenheit Frenzy
4 Air Hub Atmospheric Pressure Avalanche, Droid Void, Crashteroids, Coral Canyon and Weathering Heights
5 Space Hub with Galaxy background Crunch Time Crash and Burn, Gold Rush, Medieval Madness, Crate Balls of Fire and Cortex Vortex
6 Coco's Lab (None) Knight Time, Ghost Town, Ice Station Bandicoot, Solar Bowler and Force of Nature

Crash Bandicoot: The Huge Adventure[]

Warp Rooms return in Crash Bandicoot: The Huge Adventure and act mostly the same as in previous games, though this time they are handled less like a playable area and more like a level select menu. Crash now hovers on a floating platform to access warp orbs that lead to the game's levels, in an outdoor area resembling an airborne jungle ruin with 4 floors.

No. Boss fights Levels
1 Dingodile Jungle Jam, Shipwrecked, Temple of Boom, Frostbite Cavern and Just in Slime
2 N. Gin Snow Crash, Rocket Racket, Just Hangin', Shark Attack and Ruined
3 Tiny Tiger Snow Job, Ace of Space, Sunken City, Down the Hole and Blimp Bonanza
4 Neo Cortex/Mega-Mix (Boss Fight) Star to Finish, Air Supply, No-Fly Zone, Drip, Drip, Drip and Final Countdown

Crash Twinsanity[]

In the demo version of Crash Twinsanity, the main room in the Iceberg Lab was used as a way to warp to one of the three available levels. When approaching the warp entrance, Cortex would voice over explaining what the level was about, like a narrator. No Warp Room equivalent was included in the final game, instead presenting levels in a linear fashion.

Crash: Mind Over Mutant[]

When Crash needs to collect Uka Uka's stolen voodoo bones, he uses his powers to let Crash move around the island quickly. In the area of Mount Grimly where Grimly is first found, three warp pads appear leading to Wumpa Island, the Wasteland and the Ice Prison.

Crash Bandicoot N. Sane Trilogy[]

Warp Rooms in the second and third games have been updated with new graphics and several other changes.

In Cortex Strikes Back, the level doorways are no longer numbered and slots have been moved to the side of each doorway in order to accommodate a new relic slot for time trials. A large doorway for boss fights has also been added to each Warp Room and replaces the Save/Load Wall, which is now made redundant because of the games new saving features. Bosses are no longer encountered while traveling between Warp Rooms and boss fights are not accessed by using the lift. However, the lift can now be used to reach the secret Warp Room upon its discovery, beneath the first floor. Coco's time machine can be found on the second floor and must be interacted with in order to play as her.

In Warped, Coco's laptop is found near the now redundant Save/Load Screen and needs to be interacted with if the player wishes to unlock her. It is also used by Coco for her own time traveling exploits. The DLC level Future Tense has its own chamber that can be reached by using a secondary platform that appears around the center of the hub.


  • In the N. Sane Trilogy version of Warped, it is possible to jump back into a level directly after leaving as the portal has not closed. This enables the return to locked levels or levels where their buttons have disappeared, such as before a boss fight.
  • In both incarnations of Warped, the electric gates can be clipped through due to their mechanics.
  • It is possible to corrupt the original Crash Bandicoot 2 by climbing out of the Warp Room. This is easiest in the third Warp Room where the collision makes it easy to climb about.


Names in Other Languages[]

In the European version of Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped, the name "Warp Room" was left in English in the pause menu, but it was translated in dialogues.

Language Name
Greek Αίθουσα Στρέβλωσης (2)[2]
Αιθουσα Παραμορφωσησ (Bash)[3]
Aíthousa Strévlosis (2)
Aithousa Paramorfosis (Bash)
Italian Stanza del Teletrasporto[4]
Stanza di Balzo (Bash)
Japanese ワープルーム[5]
European Portuguese Sala Enviesada[6]
Spanish Sala de Teletransporte (2)[7]
La Sala de Guerra (Bash)[8]