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{{Infobox Crash Bandicoot level
 
{{Infobox Crash Bandicoot level
| name=Upstream
+
|name = Upstream
|image = Upstream.png|300px
+
|image = <gallery>Upstream.png|Original
  +
Upstream Remastered.png|N. Sane Trilogy</gallery>
| number=5
+
|number = 5
| crates=14 (13 in Beta)
+
|crates = 14 (22 in bonus)
| gem =Clear
 
  +
|gem = {{icon|cleargem}}
| bonus=Tawna
 
  +
|hint = Collect 3 face tokens to unlock a bonus round.
| prev=[[Boulders]] ([[Hog Wild]] in the Beta)
 
  +
|relictimes = {{icon|sapphire}}: 1:03.00<br>{{icon|gold}}: 0.49.95<br>{{icon|platinum}}: 0:46.51
| next=[[Papu_Papu_(Boss_Fights)#Crash_Bandicoot|Papu Papu]]
 
  +
|developertime = 0:44.21 (Dan T.)
|enemies = [[Flying Fish]], [[Venus Fly Trap]]s}}''[[Crash Bandicoot (character)|Crash Bandicoot]] can't swim, but he needs to climb up the stream if he wants to beat [[Papu Papu]].''<br />- Level description
 
 
|bonus = Tawna
  +
|enemies = [[Flying Fish]], [[Venus Fly Trap]]s
  +
|prev = [[Boulders]]
 
|next = [[Papu_Papu_(Boss_Fights)#Crash_Bandicoot|Papu Papu]]
 
}}''[[Crash Bandicoot (character)|Crash Bandicoot]] can't swim, but he needs to climb up the stream if he wants to beat [[Papu Papu]].''<br />- Level description
   
'''Upstream''' (さかなに きをつけろ lit. ''Beware of the Fish'' in Japanese) is the fifth level of the first island in [[Crash Bandicoot (game)|''Crash Bandicoot'']]. It is the first river type of level. As the name implies, [[Crash Bandicoot (character)|Crash]] must travel up along a stream, without falling in.
+
'''Upstream''' (さかなに きをつけろ lit. ''Beware of the Fish'' in Japanese) is the fifth level of the first island in [[Crash Bandicoot (game)|''Crash Bandicoot'']] and the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'' remaster of the first game. It is the first river type of level. As the name implies, [[Crash Bandicoot (character)|Crash]] must travel up along a stream, without falling in.
   
 
==Level design==
 
==Level design==
The level is extremely linear, and is bounded on both sides by the banks of the stream which are covered in dense jungle foliage and occasional small sections of temple ruins. Crash must navigate his way up the stream by means of logs, leaves, stone platforms, and sinking lily pads. He must also jump across several red plants with green stems (somewhat similar to [[Venus Fly Trap|venus fly traps]]) which will snap shut shortly after he jumps on them. There is also an alternate blue-stemmed variation of this plant, which snaps shut at regular intervals, requiring timing to get past it.
+
The level is extremely linear, and is bounded on both sides by the banks of the stream which are covered in dense jungle foliage and occasional small sections of temple ruins. Crash must navigate his way up the stream by means of logs, leaves, stone platforms, and sinking lily pads. He must also jump across several red plants with green stems (somewhat similar to the [[Venus Fly Trap|venus fly traps]]) which will snap shut shortly after he jumps on them. There is also an alternate blue-stemmed variation of this plant, which snaps shut at regular intervals, requiring timing to get past it.
   
 
==Gem==
 
==Gem==
 
Before Crash can obtain the [[Clear Gem|clear gem]] in this level, he'll first need to get the [[Orange Gem|orange gem]] from [[Generator Room]], a level that appears much later in the game. Once the orange gem has been obtained, Crash can access and break all fourteen crates.
 
Before Crash can obtain the [[Clear Gem|clear gem]] in this level, he'll first need to get the [[Orange Gem|orange gem]] from [[Generator Room]], a level that appears much later in the game. Once the orange gem has been obtained, Crash can access and break all fourteen crates.
== Types of crates ==
 
*[[Aku Aku Crate]]
 
*[[Basic Crate]] (only in the Tawna bonus round and Beta)
 
*[[Bounce Crate]]
 
*[[Checkpoint Crate]]
 
*[[Crash Crate]]
 
*[[Iron Crate]] (only in the Tawna bonus round and Beta)
 
*[[? Crate]]
 
*[[! Crate]] (Beta only)
 
*[[TNT Crate]]
 
   
==Hazards==
 
*water - splashes
 
*Venus flytraps blue/green - eats crash
 
*fish - spin and fall
 
 
==Stage parameters==
 
*Aku Aku Crates: 2 (none in Beta)
 
*TNT Crates: 1
 
*Other Crates: 11 (3 hidden)
 
*Tawna Bonus Round Crates: 22 (8 in Beta)
 
*Brio Bonus Round Crates: None.
 
*Cortex Bonus Round Crates: None.
 
*'''Total Crates: 36'''
 
 
==Walkthrough==
 
==Walkthrough==
  +
<gallery>
[[File:Upstream - Clear Gem - Crash Bandicoot - 100% Playthrough (Part 15)|left|300px|The Fifth Level]]{{clr}}
 
  +
Crash Bandicoot Prototype, Part 5 Upstream
  +
Crash Bandicoot - E3 Beta Version, Part 5 Upstream
 
Upstream - Clear Gem - Crash Bandicoot - 100% Playthrough (Part 15)|The Fifth Level.
  +
Crash Bandicoot Japanese Version 100% Part 6 - Upstream - EVERYTHING IS HUGE!
  +
Crash Bandicoot "N. Sane Trilogy" Upstream (Box Gem Walkthrough) 1080 HD|The Fifth Level Remastered.
  +
PLATINUM RELIC CRASH BANDICOOT N.SANE TRILOGY Crash 1 - Upstream
  +
</gallery>
   
 
==Gallery==
 
==Gallery==
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ups4.png
 
ups4.png
 
ups5.png
 
ups5.png
ups6.png
 
 
upstream screenshot.png
 
upstream screenshot.png
 
upstream 2.jpg
 
upstream 2.jpg
 
ups6.png
  +
Upstream Early Proto 1.png
  +
Upstream Early Proto 2.png
  +
Upstream Early Proto 3.png
 
Upstream_Map.png|Upstream on the map screen of the ''[[Crash Bandicoot N. Sane Trilogy]]''.
 
Upstream_Map.png|Upstream on the map screen of the ''[[Crash Bandicoot N. Sane Trilogy]]''.
Upstream_1.png|The remade Upstream in the ''[[Crash Bandicoot N. Sane Trilogy]]''.
+
Upstream_1.png|The remade Upstream in the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]''.
 
Upstream_2.png
 
Upstream_2.png
Upstream_3.png|
+
Upstream_3.png
 
Crash Bandicoot N. Sane Trilogy Upstream.jpg|Promotional artwork.
  +
N. Sane Trilogy Upstream.png
  +
Upstream N. Sane Trilogy.png
  +
Upstream Crash N. Sane Trilogy.png
  +
Upstream N. Sane Trilogy.jpg
  +
Upstream Remastered.png|Remastered level.
  +
Upstream_icon.png|Icon from N. Sane Trilogy Save/Load Screen.
 
</gallery>
 
</gallery>
   
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*I'll teach you another important thing. If you break all the [[crate|boxes]] and reach the goal, you'll get a beautiful [[Gem|diamond]]. You can't get it if you start from a [[Checkpoint_Crate|checkpoint]].
 
*I'll teach you another important thing. If you break all the [[crate|boxes]] and reach the goal, you'll get a beautiful [[Gem|diamond]]. You can't get it if you start from a [[Checkpoint_Crate|checkpoint]].
   
==Trivia==
+
==Trivia==.
 
*All platforms (excluding the Venus Fly Traps) are increased in size in the Japanese version of the game.
*The river in this level rises at [[Skull Rock Waterfall]].
 
*The premise of Crash navigating up a stream is repeated later in this game in the level [[Up the Creek]], and in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' in the levels [[Hang Eight]], [[Air Crash]], and [[Plant Food]].
 
*In the prototype, there is no orange gem. The paths that require the orange gem are not there.
 
*All platforms (excluding the Venus Fly Traps) are doubled in size in the Japanese version of the game.
 
*The lily pads and green Venus Fly Traps are much faster in the prototype.
 
*Pausing in this level is glitched in the prototype version, as the river's polygons glitch out while paused in some locations (as seen in the image).[[File:Psx.exe_03012015_164523_0666.png|thumb|250px]]
 
*In the prototype, there is a switch box before the first checkpoint that activates 2 crates and some lily pads leading to them.
 
*The first Aku Aku Crate is off-screen in the prototype, but can still be broken. It was moved forward in the retail version.
 
   
 
{{Crash_Bandicoot_Game}}
 
{{Crash_Bandicoot_Game}}
  +
{{Crash Bandicoot N. Sane Trilogy}}
  +
  +
[[es:Upstream]]
  +
[[fr:Upstream]]
  +
[[pt-br:Upstream]]
  +
[[it:Upstream]]
  +
[[ru:Upstream]]
 
[[Category:Levels]]
 
[[Category:Levels]]
[[Category:Crash Bandicoot]]
 
[[Category:Crash Bandicoot N. Sane Trilogy]]
 
 
[[Category:River Levels]]
 
[[Category:River Levels]]
 
[[Category:Jungle Levels]]
 
[[Category:Jungle Levels]]
  +
[[Category:Levels with Bonus Rounds]]
  +
[[Category:Levels that Require Gems]]
 
[[Category:Levels with Gem Paths]]

Revision as of 16:02, 13 May 2020

Crash Bandicoot can't swim, but he needs to climb up the stream if he wants to beat Papu Papu.
- Level description

Upstream (さかなに きをつけろ lit. Beware of the Fish in Japanese) is the fifth level of the first island in Crash Bandicoot and the N. Sane Trilogy remaster of the first game. It is the first river type of level. As the name implies, Crash must travel up along a stream, without falling in.

Level design

The level is extremely linear, and is bounded on both sides by the banks of the stream which are covered in dense jungle foliage and occasional small sections of temple ruins. Crash must navigate his way up the stream by means of logs, leaves, stone platforms, and sinking lily pads. He must also jump across several red plants with green stems (somewhat similar to the venus fly traps) which will snap shut shortly after he jumps on them. There is also an alternate blue-stemmed variation of this plant, which snaps shut at regular intervals, requiring timing to get past it.

Gem

Before Crash can obtain the clear gem in this level, he'll first need to get the orange gem from Generator Room, a level that appears much later in the game. Once the orange gem has been obtained, Crash can access and break all fourteen crates.

Walkthrough

Gallery

Translation of Aku Aku Hints in the Japanese Version

  • The wood is slippery, you have to take extra attention. Go calmly and you can surely proceed. Of course, do you know that fish are weak against spinning?
  • I'll teach you another important thing. If you break all the boxes and reach the goal, you'll get a beautiful diamond. You can't get it if you start from a checkpoint.

==Trivia==.

  • All platforms (excluding the Venus Fly Traps) are increased in size in the Japanese version of the game.