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{{Infobox Crash Bandicoot level
 
{{Infobox Crash Bandicoot level
| name=Upstream
+
|name = Upstream
 
|image = <gallery>Upstream.png|Original
 
|image = <gallery>Upstream.png|Original
 
Upstream Remastered.png|N. Sane Trilogy</gallery>
 
Upstream Remastered.png|N. Sane Trilogy</gallery>
| number=5
+
|number = 5
| crates=36 (22 in bonus)
+
|crates = 36 (22 in bonus)
| gem ={{Clear Gem}}
+
|gem = {{icon|cleargem}}
|hint=Collect 3 face tokens to unlock a bonus round.
+
|hint = Collect 3 face tokens to unlock a bonus round.
 
|relictimes = {{icon|sapphire}}: 1:03.00<br>{{icon|gold}}: 0.49.95<br>{{icon|platinum}}: 0:46.51
| bonus=Tawna
 
 
|developertime = 0:44.21 (Dan T.)
| relictimes={{Sapphire Relic}}: 1:03.00<br>{{Gold Relic}}: 0.49.95<br>{{Platinum Relic}}: 0:46.51
 
 
|bonus = Tawna
|developertime=0:44.21
 
  +
|enemies = [[Flying Fish]], [[Venus Fly Trap]]s
| prev=[[Boulders]]
+
|prev = [[Boulders]]
| next=[[Papu_Papu_(Boss_Fights)#Crash_Bandicoot|Papu Papu]]
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|next = [[Papu_Papu_(Boss_Fights)#Crash_Bandicoot|Papu Papu]]
|enemies = [[Flying Fish]], [[Venus Fly Trap]]s}}''[[Crash Bandicoot (character)|Crash Bandicoot]] can't swim, but he needs to climb up the stream if he wants to beat [[Papu Papu]].''<br />- Level description
+
}}''[[Crash Bandicoot (character)|Crash Bandicoot]] can't swim, but he needs to climb up the stream if he wants to beat [[Papu Papu]].''<br />- Level description
   
'''Upstream''' (さかなに きをつけろ lit. ''Beware of the Fish'' in Japanese) is the fifth level of the first island in [[Crash Bandicoot (game)|''Crash Bandicoot'']] and the ''[[Crash Bandicoot N. Sane Trilogy]]'' remaster of the first game. It is the first river type of level. As the name implies, [[Crash Bandicoot (character)|Crash]] must travel up along a stream, without falling in.
+
'''Upstream''' (さかなに きをつけろ lit. ''Beware of the Fish'' in Japanese) is the fifth level of the first island in [[Crash Bandicoot (game)|''Crash Bandicoot'']] and the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'' remaster of the first game. It is the first river type of level. As the name implies, [[Crash Bandicoot (character)|Crash]] must travel up along a stream, without falling in.
   
 
==Level design==
 
==Level design==
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*[[Basic Crate]] (only in the Tawna bonus round and Beta)
 
*[[Basic Crate]] (only in the Tawna bonus round and Beta)
 
*[[Bounce Crate]]
 
*[[Bounce Crate]]
*[[Checkpoint Crate]]
+
*[[Checkpoint Crate]] 2 (1 in N. Sane Trilogy and 2nd checkpoint crate replaced by ? Crate)
 
*[[Crash Crate]]
 
*[[Crash Crate]]
 
*[[Iron Crate]] (only in the Tawna bonus round and Beta)
 
*[[Iron Crate]] (only in the Tawna bonus round and Beta)
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*Cortex Bonus Round Crates: None.
 
*Cortex Bonus Round Crates: None.
 
*'''Total Crates: 36'''
 
*'''Total Crates: 36'''
  +
  +
==Bonus Round==
   
 
==Walkthrough==
 
==Walkthrough==
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ups4.png
 
ups4.png
 
ups5.png
 
ups5.png
ups6.png
 
 
upstream screenshot.png
 
upstream screenshot.png
 
upstream 2.jpg
 
upstream 2.jpg
 
ups6.png
 
Upstream Early Proto 1.png
 
Upstream Early Proto 2.png
 
Upstream Early Proto 3.png
 
Upstream_Map.png|Upstream on the map screen of the ''[[Crash Bandicoot N. Sane Trilogy]]''.
 
Upstream_Map.png|Upstream on the map screen of the ''[[Crash Bandicoot N. Sane Trilogy]]''.
Upstream_1.png|The remade Upstream in the ''[[Crash Bandicoot N. Sane Trilogy]]''.
+
Upstream_1.png|The remade Upstream in the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]''.
 
Upstream_2.png
 
Upstream_2.png
 
Upstream_3.png
 
Upstream_3.png
 
Crash Bandicoot N. Sane Trilogy Upstream.jpg|Promotional artwork.
  +
N. Sane Trilogy Upstream.png
  +
Upstream N. Sane Trilogy.png
  +
Upstream Crash N. Sane Trilogy.png
  +
Upstream N. Sane Trilogy.jpg
 
Upstream Remastered.png|Remastered level.
 
Upstream Remastered.png|Remastered level.
 
Upstream_icon.png|Icon from N. Sane Trilogy Save/Load Screen.
Upstream Early Proto 1.png
 
Upstream Early Proto 2.png
 
Upstream Early Proto 3.png
 
Upstream_icon.png|Icon from N. Sane Trilogy Save/Load Screen
 
 
</gallery>
 
</gallery>
   
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*In the prototype, there is a switch box before the first checkpoint that activates 2 crates and some lily pads leading to them.
 
*In the prototype, there is a switch box before the first checkpoint that activates 2 crates and some lily pads leading to them.
 
*The first Aku Aku Crate is off-screen in the prototype, but can still be broken. It was moved forward in the retail version.
 
*The first Aku Aku Crate is off-screen in the prototype, but can still be broken. It was moved forward in the retail version.
  +
<br />
 
 
{{Crash_Bandicoot_Game}}
 
{{Crash_Bandicoot_Game}}
 
{{Crash Bandicoot N. Sane Trilogy}}
 
{{Crash Bandicoot N. Sane Trilogy}}
  +
  +
[[es:Upstream]]
  +
[[fr:Upstream]]
  +
[[pt-br:Upstream]]
  +
[[it:Upstream]]
  +
[[ru:Upstream]]
 
[[Category:Levels]]
 
[[Category:Levels]]
[[Category:Crash Bandicoot]]
 
[[Category:Crash Bandicoot N. Sane Trilogy]]
 
 
[[Category:River Levels]]
 
[[Category:River Levels]]
 
[[Category:Jungle Levels]]
 
[[Category:Jungle Levels]]

Revision as of 01:45, 11 April 2019

Crash Bandicoot can't swim, but he needs to climb up the stream if he wants to beat Papu Papu.
- Level description

Upstream (さかなに きをつけろ lit. Beware of the Fish in Japanese) is the fifth level of the first island in Crash Bandicoot and the N. Sane Trilogy remaster of the first game. It is the first river type of level. As the name implies, Crash must travel up along a stream, without falling in.

Level design

The level is extremely linear, and is bounded on both sides by the banks of the stream which are covered in dense jungle foliage and occasional small sections of temple ruins. Crash must navigate his way up the stream by means of logs, leaves, stone platforms, and sinking lily pads. He must also jump across several red plants with green stems (somewhat similar to the venus fly traps) which will snap shut shortly after he jumps on them. There is also an alternate blue-stemmed variation of this plant, which snaps shut at regular intervals, requiring timing to get past it.

Gem

Before Crash can obtain the clear gem in this level, he'll first need to get the orange gem from Generator Room, a level that appears much later in the game. Once the orange gem has been obtained, Crash can access and break all fourteen crates.

Types of crates

Hazard Count

Stage parameters

  • Aku Aku Crates: 2 (none in Beta)
  • TNT Crates: 1
  • Other Crates: 11 (3 hidden)
  • Tawna Bonus Round Crates: 22 (8 in Beta)
  • Brio Bonus Round Crates: None.
  • Cortex Bonus Round Crates: None.
  • Total Crates: 36

Bonus Round

Walkthrough

Gallery

Translation of Aku Aku Hints in the Japanese Version

  • The wood is slippery, you have to take extra attention. Go calmly and you can surely proceed. Of course, do you know that fish are weak against spinning?
  • I'll teach you another important thing. If you break all the boxes and reach the goal, you'll get a beautiful diamond. You can't get it if you start from a checkpoint.

Trivia

  • The river in this level rises at Skull Rock Waterfall.
  • The premise of Crash navigating up a stream is repeated later in this game in the level Up the Creek, and in Crash Bandicoot 2: Cortex Strikes Back in the levels Hang Eight, Air Crash, and Plant Food.
  • In the prototype, there is no orange gem and the paths that require the orange gem are not there.
  • All platforms (excluding the Venus Fly Traps) are doubled in size in the Japanese version of the game.
  • The lily pads and green Venus Fly Traps are much faster in the prototype.
  • Pausing in this level is glitched in the prototype version, as the river's polygons glitch out while paused in some locations (as seen in the image).
    File:Psx.exe 03012015 164523 0666.png
  • In the prototype, there is a switch box before the first checkpoint that activates 2 crates and some lily pads leading to them.
  • The first Aku Aku Crate is off-screen in the prototype, but can still be broken. It was moved forward in the retail version.