Bandipedia

Welcome to Bandipedia!

READ MORE

Bandipedia
m (→‎top: adding icon template)
(THAT'S THE POINT OF THE LEVEL. Undo revision 199312 by DisneyFan18111928 (talk))
(11 intermediate revisions by 6 users not shown)
Line 11: Line 11:
 
| prev=[[Road to Ruin]]
 
| prev=[[Road to Ruin]]
 
| next=[[Hangin' Out]]
 
| next=[[Hangin' Out]]
}}'''Un-Bearable''' (にげろや パパぐま lit. ''Escape from Papa Bear'' in Japanese) is the fifteenth level and is the final level of the [[Warp Room 3 (Cortex Strikes Back)|third warp room ]] in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' and the ''[[Crash Bandicoot N. Sane Trilogy]]'' remaster of the second game. This level follows the premise of [[Crash Dash (Crash Bandicoot 2: Cortex Strikes Back)|Crash Dash]]. This time though, [[Crash Bandicoot (character)|Crash]] will be chased by a giant [[Polar Bear]] while running through a snow covered jungle. The level also contains a secret warp to the sixth warp room, unlocking [[Totally Bear]].
+
}}'''Un-Bearable''' (にげろや パパぐま lit. ''Escape from Papa Bear'' in Japanese) is the fifteenth level and is the final level of the third warp room in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' and the ''[[Crash Bandicoot N. Sane Trilogy]]'' remaster of the second game. This level follows the premise of [[Crash Dash (Crash Bandicoot 2: Cortex Strikes Back)|Crash Dash]]. This time though, [[Crash Bandicoot (character)|Crash]] will be chased by a giant [[Polar Bear]] while running through a snow covered jungle. The level also contains a secret warp to the sixth warp room, unlocking [[Totally Bear]].
   
 
Just like this level and the other bear levels, Coco cannot enter this stage as this stage is specially designed for Crash and Polar.
 
Just like this level and the other bear levels, Coco cannot enter this stage as this stage is specially designed for Crash and Polar.
Line 21: Line 21:
   
 
After the last tunnel, the final chase involves riding [[Polar]] at a speed higher than usual. At its end, Polar will throw Crash over a giant pit, into which the giant bear falls. That pit can be jumped across again from the other side. By doing so, and reversing a bit of the track, Crash will find Polar sitting. If he stands in front of him, a secret warp will be activated and the first secret level in the game, Totally Bear, will be revealed.
 
After the last tunnel, the final chase involves riding [[Polar]] at a speed higher than usual. At its end, Polar will throw Crash over a giant pit, into which the giant bear falls. That pit can be jumped across again from the other side. By doing so, and reversing a bit of the track, Crash will find Polar sitting. If he stands in front of him, a secret warp will be activated and the first secret level in the game, Totally Bear, will be revealed.
 
==Types of crates==
 
*[[Aku Aku Crate]] (secret area only)
 
*[[Iron Arrow Crate|Arrow Crate - iron]] (bonus round only)
 
*[[Arrow Crate|Arrow Crate - wooden]] (secret area only)
 
*[[Basic Crate]]
 
*[[Bounce Crate]]
 
*[[Checkpoint Crate]]
 
*[[Crash Crate]] (secret area only)
 
*[[! Crate]] (secret area and bonus round only)
 
*[[Iron Crate]]
 
*[[Locked Crate]] (secret area only)
 
*[[Nitro Crate]]
 
*[[Nitro Switch Crate]]
 
*[[Outline Crate]] (secret area and bonus round only)
 
*[[? Crate]]
 
*[[Time Crate]] (1/2/3 seconds)
 
*[[TNT Crate]]
 
 
==Hazard Count==
 
 
==Stage Parameters==
 
   
 
==Walkthrough==
 
==Walkthrough==
Line 96: Line 74:
 
*Originally, this level had only snow.
 
*Originally, this level had only snow.
 
*The polar bears in this level can be touched when they are stuck in the passages and Crash won't be hurt.
 
*The polar bears in this level can be touched when they are stuck in the passages and Crash won't be hurt.
  +
**This holds in all chase levels in the Trilogy as well, but not in the fourth game's [[Wizards and Lizards]].
 
*As with the other chase levels in this game, [[Aku Aku]] is banned from this level, so even if the player has Aku Aku when entering the level, the player loses him. However, there are Aku Aku masks in the secret area, but Crash loses them shortly after returning to the next chase part of the main level.
 
*As with the other chase levels in this game, [[Aku Aku]] is banned from this level, so even if the player has Aku Aku when entering the level, the player loses him. However, there are Aku Aku masks in the secret area, but Crash loses them shortly after returning to the next chase part of the main level.
 
**In the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'' however, Aku Aku is not banned from this level, making it somewhat easier. Like the original version, there are no Aku Aku crates in the level, except on the secret route.
 
**In the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'' however, Aku Aku is not banned from this level, making it somewhat easier. Like the original version, there are no Aku Aku crates in the level, except on the secret route.
  +
***If quick enough (typically by using [[Crash Dash (Super Power)|Crash Dash]]), the player can take invincibility from the secret path to the next chase section but they can still be killed by the polar bear.
 
*If the player repeatedly dies on a particular section of the level, then the bear will slow down on that section of the level. This is a part of the [[Dynamic Difficulty Adjustment]] system that awards players an Aku Aku mask or an extra [[Checkpoint Crate|checkpoint]] on other levels, which wouldn't work in this level since Aku Aku is banned (outside of the secret area) and checkpoints wouldn't make sense in the middle of a chase.
 
*If the player repeatedly dies on a particular section of the level, then the bear will slow down on that section of the level. This is a part of the [[Dynamic Difficulty Adjustment]] system that awards players an Aku Aku mask or an extra [[Checkpoint Crate|checkpoint]] on other levels, which wouldn't work in this level since Aku Aku is banned (outside of the secret area) and checkpoints wouldn't make sense in the middle of a chase.
 
*This is the third and last chase level in ''[[Crash Bandicoot 2: Cortex Strikes Back|Cortex Strikes Back]]'', the first is [[Crash Dash (level)|Crash Dash]] and the second is [[Crash Crush]].
 
*This is the third and last chase level in ''[[Crash Bandicoot 2: Cortex Strikes Back|Cortex Strikes Back]]'', the first is [[Crash Dash (level)|Crash Dash]] and the second is [[Crash Crush]].
 
*There are notes not heard in the game but still present in the music files for the secret route's music.
 
*There are notes not heard in the game but still present in the music files for the secret route's music.
 
*In the Japanese version, this stage is called "Escape from Papa Bear", literally suggesting that the giant polar bear is Polar's father. Since there are multiple bears, it's implied that they are Polar's parents and other relatives.
 
*In the Japanese version, this stage is called "Escape from Papa Bear", literally suggesting that the giant polar bear is Polar's father. Since there are multiple bears, it's implied that they are Polar's parents and other relatives.
*This is the only Crash Bandicoot Chasing level to have Polar.
+
*This is the only Crash Bandicoot Chasing level in the original trilogy to have Polar. ''Crash Bandicoot: The Huge Adventure'' also features chasing levels with Polar.
 
**Consequently, it is also the only chase level in the ''N. Sane Trilogy'' in which Coco is unplayable.
 
**Consequently, it is also the only chase level in the ''N. Sane Trilogy'' in which Coco is unplayable.
 
*This is the only non-boss level in ''Cortex Strikes Back'' to have a unique music track (i.e. the level's Secret Path theme).
 
*This is the only non-boss level in ''Cortex Strikes Back'' to have a unique music track (i.e. the level's Secret Path theme).
Line 108: Line 88:
 
==Name Origin==
 
==Name Origin==
 
The name "Un-Bearable" is derived from the word "unbearable", which is a word to describe someone or something that is too much to handle or hard to be around.
 
The name "Un-Bearable" is derived from the word "unbearable", which is a word to describe someone or something that is too much to handle or hard to be around.
  +
<br />
 
 
{{Cortex Strikes Back}}
 
{{Cortex Strikes Back}}
 
{{Crash Bandicoot N. Sane Trilogy}}
 
{{Crash Bandicoot N. Sane Trilogy}}
  +
  +
[[es:Un-Bearable]]
  +
[[fr:Un-Bearable]]
  +
[[it:Un-Bearable]]
  +
[[ja:にげろや パパぐま]]
  +
[[pt-br:Un-Bearable]]
 
[[Category:Levels]]
 
[[Category:Levels]]
 
[[Category:Riding levels]]
 
[[Category:Riding levels]]

Revision as of 00:07, 5 July 2020

Un-Bearable (にげろや パパぐま lit. Escape from Papa Bear in Japanese) is the fifteenth level and is the final level of the third warp room in Crash Bandicoot 2: Cortex Strikes Back and the Crash Bandicoot N. Sane Trilogy remaster of the second game. This level follows the premise of Crash Dash. This time though, Crash will be chased by a giant Polar Bear while running through a snow covered jungle. The level also contains a secret warp to the sixth warp room, unlocking Totally Bear.

Just like this level and the other bear levels, Coco cannot enter this stage as this stage is specially designed for Crash and Polar.

Level design

Un-Bearable takes place in a mountainous region that is covered with snow. In this level, Crash will be constantly pursued by a giant polar bear. The vicious polar bear will chase Crash throughout the level, in which he must avoid the ferocious beast at all costs. While running away from the bear, Crash must watch out for various pits and obstacles. Most of these obstacles will leave the giant bear unscathed, so they will only remain as a threat for Crash.

In certain parts of this level, Crash will come across large tunnels that will protect him from the giant polar bear. The tunnels will render the polar bear immobile, but Crash will usually come across a different polar bear waiting at the end of the tunnel. In one point of the level, Crash can find a secret route by jumping into a pit that the giant polar bear falls into. By doing this, he will come across a new section of the level that includes additional crates and new enemies. The nitro switch crate is just past the pit that leads to the secret area, and that area is much easier if the player hits the nitro switch crate and then goes back to enter the secret area.

After the last tunnel, the final chase involves riding Polar at a speed higher than usual. At its end, Polar will throw Crash over a giant pit, into which the giant bear falls. That pit can be jumped across again from the other side. By doing so, and reversing a bit of the track, Crash will find Polar sitting. If he stands in front of him, a secret warp will be activated and the first secret level in the game, Totally Bear, will be revealed.

Walkthrough

Music

Enemies and obstacles

  • Salamanders - The salamanders will wander the path that Crash uses while in pursuit from the giant polar bear. He can easily avoid them by walking around them or spinning them away once close to them. They are also capable of jumping over obstacles like fences and land mines, so Crash should also be careful when they are airborne.
  • Land Mines - These land mines appear throughout Crash's pursuit with the giant polar bear. When Crash steps one of these mines, it will project him up into the air and stun him for a few moments. This will cause him to become immobile for a short period of time, thus increasing the risk of getting stomped by the giant polar bear. However, the land mines do not hurt Crash.
  • Electric Gates - These electrical gates appear throughout the level, and Crash must avoid them by not running into the electric current. He can also avoid them by staying away from their electrical barrier. At certain points in the level, Crash must slide or crawl under them in order to get by them.
  • Armadillos - These armadillos are a special version that aren't seen in earlier levels in the game. This form of armadillo is armored, making it harder to be killed. Crash can defeat these armadillos by jumping on them to make them immobile and spinning them away afterward, or by simply belly flopping on them.
  • Hunter Lab Assistants - These hunter lab assistants appear in the secret section of the level, and attack Crash by firing shots with their rifle. Crash can avoid them by jumping over them, by crouching, (if the bullet is high enough), or by body-slamming before the shot reaches him, making the bullet go over him while he's laying down. This requires timing. The hunter lab assistants can be defeated by spinning them away or by jumping on them.

Gallery

Trivia

  • In the secret area of this level, there is a pair of hidden 1-up boxes. Unlike every other 1-up boxes on the game that after being collected turn into ? crates if the player loses a life, these will always be 1-up boxes, so the player can farm lives with them.
  • Originally, this level had only snow.
  • The polar bears in this level can be touched when they are stuck in the passages and Crash won't be hurt.
    • This holds in all chase levels in the Trilogy as well, but not in the fourth game's Wizards and Lizards.
  • As with the other chase levels in this game, Aku Aku is banned from this level, so even if the player has Aku Aku when entering the level, the player loses him. However, there are Aku Aku masks in the secret area, but Crash loses them shortly after returning to the next chase part of the main level.
    • In the N. Sane Trilogy however, Aku Aku is not banned from this level, making it somewhat easier. Like the original version, there are no Aku Aku crates in the level, except on the secret route.
      • If quick enough (typically by using Crash Dash), the player can take invincibility from the secret path to the next chase section but they can still be killed by the polar bear.
  • If the player repeatedly dies on a particular section of the level, then the bear will slow down on that section of the level. This is a part of the Dynamic Difficulty Adjustment system that awards players an Aku Aku mask or an extra checkpoint on other levels, which wouldn't work in this level since Aku Aku is banned (outside of the secret area) and checkpoints wouldn't make sense in the middle of a chase.
  • This is the third and last chase level in Cortex Strikes Back, the first is Crash Dash and the second is Crash Crush.
  • There are notes not heard in the game but still present in the music files for the secret route's music.
  • In the Japanese version, this stage is called "Escape from Papa Bear", literally suggesting that the giant polar bear is Polar's father. Since there are multiple bears, it's implied that they are Polar's parents and other relatives.
  • This is the only Crash Bandicoot Chasing level in the original trilogy to have Polar. Crash Bandicoot: The Huge Adventure also features chasing levels with Polar.
    • Consequently, it is also the only chase level in the N. Sane Trilogy in which Coco is unplayable.
  • This is the only non-boss level in Cortex Strikes Back to have a unique music track (i.e. the level's Secret Path theme).

Name Origin

The name "Un-Bearable" is derived from the word "unbearable", which is a word to describe someone or something that is too much to handle or hard to be around.