The Pits is the fourth level of the first warp room in Crash Bandicoot 2: Cortex Strikes Back and the N. Sane Trilogy remake of the second game. A jungle level which takes place at sunset, and omitting the rain and clouds from the first level, this level introduces a new type of turtle, armed with a dangerous buzz-saw on its back. It is the first level in the game to feature a split path. The crystal is on the left path, but in order to break all the crates and get the gem, the player is required to explore both paths.
Environment[]
Like most jungle levels in the Crash Bandicoot series, outside of the path, the vegetation grows heartily and thick with all sorts of trees, ferns, vines, and mushrooms. This natural wall of greenery prevents the player from exiting the dirt path that leads from one warp room platform to another. The jungle featured in The Pits, Turtle Woods, and the Intro level is home to a variety of brightly colored birds, dragonflies, turtles and armadillos. The style of the ancient temple ruins in this level portrays an image of the sun quite often, leading to the belief that the ancient inhabitants of the islands revered the sun as a god, like in many ancient cultures. The bonus round takes place in what seems together be a cliff side. It is a lush area, where a waterfall runs and a thick layer of grass exists on the juts on rocky walls.
Walkthrough[]
Enemies[]
Enemy Picture | Enemy Description |
---|---|
*Vulture- the Cybernetic, pink variety of the vulture is large and powerful, and will swoop down to attack Crash. The only way to defeat one is by jumping on top of it as it flies by. | |
*Spiked Turtle- This turtle will move from side to side, blocking Crash's path. The only way to defeat one is by jumping on top. This will cause the turtle to flip over on its back, leaving it vulnerable. | |
*Buzz Saw Turtle- The saws on its back prevent Crash from jumping on it, but it is susceptible to a good spin attack. A slide attack will cause the turtle to flip over on its back. | |
*Armadillo- This seemingly harmless creature will move from side to side. It can easily be defeated with a spin or jump. | |
*Moles- Moles travel in packs, and as soon as one spots Crash, the rest will follow. Moles can be defeated by spinning or jumping on them. |
Gallery[]
Translation of Aku Aku Hints in the Japanese Version[]
- The coming birds' beaks are dangerous. Jump to dodge.
- If you press crouch during a jump, it becomes the certain kill technique Body Press. This can break many boxes, the feeling is good.
- You haven't saved by now? Insert the memory card and stand in front of the save/load wall in the Warp Room.
- The buzzsaw turtles' backs are dangerous. Spin attack them.
Names in other languages[]
Language | Name |
---|---|
Japanese | とりが やってくる Tori ga yattekuru |
Trivia[]
- This level's name is a reference to the idiomatic phrase "the pits", meaning something miserable and/or unpleasant, possibly a reference to the awkwardness of having to traverse both forks of the split path in this level. It could also refer to the pits of heck, in reference to the moles that populate various holes in this level.
- The first locked crate in the series is located in this level's bonus round.
- In the first five Crash platforming games, this is the only level 4 that does not contain a chase sequence. In Crash Bandicoot, Crash is chased by a boulder in the level Boulders. In Crash Bandicoot: Warped, Crash is chased by a triceratops in the level Bone Yard. In Crash Bandicoot: The Wrath of Cortex, Crash is chased by a dragon in the level Wizards and Lizards. In Crash Bandicoot: The Huge Adventure, Crash and Polar are chased by a yeti in the level Frostbite Cavern.
Crash Bandicoot N. Sane Trilogy | ||
DLC Content | Crash Bandicoot: Stormy Ascent Crash Bandicoot: Warped: Future Tense |