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{{Infobox Crash Bandicoot level
 
{{Infobox Crash Bandicoot level
 
|name = Temple Ruins
 
|name = Temple Ruins
  +
|image = <gallery>tr1.png|Original
  +
Temple Ruins Remastered.jpg|N. Sane Trilogy</gallery>
 
|number = 13
 
|number = 13
|crates = 67 (70 in NTSC-J)
+
|crates = 67
|gem = Clear
+
|gem = {{icon|cleargem}}
  +
|hint = Missing boxes? Follow the trail of wumpa fruit.
|bonus = None (Tawna in NTSC-J and Beta)
 
  +
|relictimes = {{icon|sapphire}}: 2:11.00<br>{{icon|gold}}: 1:32.61<br>{{icon|platinum}}: 1:25.34
  +
|developertime = 1:19.04 (Hanna D.)
 
|bonus = None (Tawna in NTSC-J)
 
|prev = [[The Lost City]]
 
|prev = [[The Lost City]]
|next = [[Road to Nowhere]] ([[Boulder Dash]] in Beta)
+
|next = [[Road to Nowhere]]
|image = Templeruins.png|300px}}''Hope you aren't afraid by dark temples! The whole level is a giant death trap, don't fall and go to [[Road to Nowhere]].''<br />- Level description
+
}}''Hope you aren't afraid by dark temples! The whole level is a giant death trap, don't fall and go to [[Road to Nowhere]].''<br />- Level description
   
'''Temple Ruins''' (こだいの しんでん lit. ''Ancient Temple'' in Japanese) is the thirteenth level (including boss fights) and is the fourth level of the second island in the first ''[[Crash Bandicoot (game)|Crash Bandicoot]]'' game. This is the first dark temple type of level, with many tricky death traps, as well as [[snake]]s, [[spider]]s and [[bat]]s trying to stop [[Crash Bandicoot (character)|Crash Bandicoot]] in this level. There is a hidden area in the middle of the level, where there is a [[Wumpa Fruit|wumpa]] hanging in mid-air to the left of a platform.  When Crash travels to the left, [[Iron Crate|iron crates]] and [[Basic Crate|basic crates]] appear beneath him, leading to a platform with more crates.
+
'''Temple Ruins''' (こだいの しんでん lit. ''Ancient Temple'' in Japanese) is the thirteenth level (including boss fights) and is the fourth level of the second island in the first ''[[Crash Bandicoot (game)|Crash Bandicoot]]'' game and the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'' remaster of the first game. This is the first dark temple-type of level, with many tricky deathtraps, as well as [[snake|snakes]], [[spider|spiders]] and [[bat|bats]] trying to stop [[Crash Bandicoot (character)|Crash Bandicoot]] in this level. There is a hidden area in the middle of the level, where there is a [[Wumpa Fruit|wumpa]] hanging in mid-air to the left of a platform.  When Crash travels to the left, [[Iron Crate|iron crates]] and [[Basic Crate|basic crates]] appear beneath him, leading to a platform with more crates.
   
 
The [[Tawna]] [[Bonus Round|bonus round]] in the previous level, [[The Lost City]], saves at this level.
 
The [[Tawna]] [[Bonus Round|bonus round]] in the previous level, [[The Lost City]], saves at this level.
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*[[Iron Crate]] (only in the secret path, not in Beta)
 
*[[Iron Crate]] (only in the secret path, not in Beta)
 
*[[? Crate]]
 
*[[? Crate]]
  +
*[[Time Crate]] (1/2/3 seconds)
 
*[[TNT Crate]]
 
*[[TNT Crate]]
   
 
==Hazard Count==
 
==Hazard Count==
* Arrows: 6
+
*Arrows: 6
* Snakes: 3
+
*Snakes: 3
* Crushers: 6
+
*Crushers: 6
* Spiders: 2
+
*Spiders: 2
* Torches: 4
+
*Torches: 4
   
 
==Stage parameters==
 
==Stage parameters==
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*Cortex Bonus Round Crates: None.
 
*Cortex Bonus Round Crates: None.
 
*'''Total Crates: 67'''
 
*'''Total Crates: 67'''
  +
  +
==Relic Times==
  +
*'''Sapphire:''' 2:11.00
  +
*'''Gold:''' 1:32.61
  +
*'''Platinum:''' 1:25.34
   
 
==Walkthrough==
 
==Walkthrough==
 
<gallery>
 
<gallery>
Temple Ruins - Clear Gem - Crash Bandicoot - 100% Playthrough (Part 9)
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Crash Bandicoot Prototype, Part 13 Temple Ruins
  +
Crash Bandicoot - E3 Beta Version, Part 13 Temple Ruins-0
  +
Temple Ruins - Clear Gem - Crash Bandicoot - 100% Playthrough (Part 9)|The Thirteenth Level.
  +
Crash Bandicoot Japanese Version 100% Part 16 - Temple Ruins - Creepiness with MowMowClub2
  +
Crash Bandicoot N. Sane Trilogy - Crash 1 - Temple Ruins|The Thirteenth Level Remastered.
  +
PLATINUM RELIC CRASH BANDICOOT N.SANE TRILOGY Crash 1 - Temple Ruins
 
</gallery>
 
</gallery>
   
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This corresponds to a save file at this level (31%, 0 keys, 4 gems).
 
This corresponds to a save file at this level (31%, 0 keys, 4 gems).
   
{{Triangle Button}}{{Triangle Button}}{{Triangle Button}}{{Triangle Button}}{{Triangle Button}}{{Square Button}}{{Triangle Button}}{{Circle Button}}{{Circle Button}}{{Triangle Button}}{{Circle Button}}{{Square Button}}{{Triangle Button}}{{Triangle Button}}{{Circle Button}}{{Circle Button}}{{Circle Button}}{{X Button}}{{Square Button}}{{Square Button}}{{Circle Button}}{{Square Button}}{{Triangle Button}}{{Circle Button}}
+
{{icon|triangle}}{{icon|triangle}}{{icon|triangle}}{{icon|triangle}}{{icon|triangle}}{{icon|square}}{{icon|triangle}}{{icon|circle}}{{icon|circle}}{{icon|triangle}}{{icon|circle}}{{icon|square}}{{icon|triangle}}{{icon|triangle}}{{icon|circle}}{{icon|circle}}{{icon|circle}}{{icon|X}}{{icon|square}}{{icon|square}}{{icon|circle}}{{icon|square}}{{icon|triangle}}{{icon|circle}}
   
 
This corresponds to a prototype save file at this level:
 
This corresponds to a prototype save file at this level:
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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
tr1.png
+
Templeruins.png
 
tr2.png
 
tr2.png
 
tr3.png
 
tr3.png
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tr7.png
 
tr7.png
 
tr8.png
 
tr8.png
  +
Temple Ruins Remastered.png|Remastered level.
  +
Temple Ruins.png|Icon from N. Sane Trilogy Save/Load Screen
  +
F9E0E1E5-478A-4BE8-ACD1-E69367404058.png
 
</gallery>
 
</gallery>
   
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*In the NTSC-US and PAL versions of the game, this level does not have a Tawna bonus round. However, the NTSC-J version does by adding new "?" crates. The bonus round is not taken from any other levels.
 
*In the NTSC-US and PAL versions of the game, this level does not have a Tawna bonus round. However, the NTSC-J version does by adding new "?" crates. The bonus round is not taken from any other levels.
 
*In the prototype version of the game, the invisible crate bridge in this level was completely made of basic crates.
 
*In the prototype version of the game, the invisible crate bridge in this level was completely made of basic crates.
  +
<br />
   
 
{{Crash Bandicoot Game}}
 
{{Crash Bandicoot Game}}
  +
{{Crash Bandicoot N. Sane Trilogy}}
  +
  +
[[es:Temple Ruins]]
  +
[[it:Temple Ruins]]
  +
[[pt-br:Temple Ruins]]
  +
[[ru:Temple Ruins]]
  +
[[fr:Temple Ruins]]
 
[[Category:Levels]]
 
[[Category:Levels]]
 
[[Category:Crash Bandicoot]]
 
[[Category:Crash Bandicoot]]

Revision as of 01:11, 14 April 2019

Hope you aren't afraid by dark temples! The whole level is a giant death trap, don't fall and go to Road to Nowhere.
- Level description

Temple Ruins (こだいの しんでん lit. Ancient Temple in Japanese) is the thirteenth level (including boss fights) and is the fourth level of the second island in the first Crash Bandicoot game and the N. Sane Trilogy remaster of the first game. This is the first dark temple-type of level, with many tricky deathtraps, as well as snakes, spiders and bats trying to stop Crash Bandicoot in this level. There is a hidden area in the middle of the level, where there is a wumpa hanging in mid-air to the left of a platform.  When Crash travels to the left, iron crates and basic crates appear beneath him, leading to a platform with more crates.

The Tawna bonus round in the previous level, The Lost City, saves at this level.

Types of crates

Hazard Count

  • Arrows: 6
  • Snakes: 3
  • Crushers: 6
  • Spiders: 2
  • Torches: 4

Stage parameters

  • Aku Aku Crates: 2
  • TNT Crates: 1
  • Other Crates: 64
  • Tawna Bonus Round Crates: None. (NTSC-US) 11 (NTSC-J) 17 (Beta)
  • Brio Bonus Round Crates: None.
  • Cortex Bonus Round Crates: None.
  • Total Crates: 67

Relic Times

  • Sapphire: 2:11.00
  • Gold: 1:32.61
  • Platinum: 1:25.34

Walkthrough

Password

This corresponds to a save file at this level (31%, 0 keys, 4 gems).

TriangleTriangleTriangleTriangleTriangleSquareTriangleCircleCircleTriangleCircleSquareTriangleTriangleCircleCircleCircleXSquareSquareCircleSquareTriangleCircle

This corresponds to a prototype save file at this level:

Koala Kong - Papu Papu - Doctor Nitrus Brio - Koala Kong - Crash Bandicoot - Pinstripe Potoroo

Gallery

Translation of Aku Aku Hints in the Japanese Version

  • The mechanisms inside this temple are very complex. If you don't know the direction to advance, there's a way to confirm it: follow the apples.

Trivia

  • This level has the most boxes in the game (N. Sanity Beach takes its spot in the prototype).
  • In the NTSC-US and PAL versions of the game, this level does not have a Tawna bonus round. However, the NTSC-J version does by adding new "?" crates. The bonus round is not taken from any other levels.
  • In the prototype version of the game, the invisible crate bridge in this level was completely made of basic crates.