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You may be looking for the level named after this level from Crash Bandicoot: On the Run!.

Temple Ruins is the eleventh level and is the fourth level of the second island in the first Crash Bandicoot game and the N. Sane Trilogy remake of the first game. This is the first dark temple-type of level, with many tricky deathtraps, as well as snakes, spiders and bats trying to stop Crash Bandicoot in this level. There is a hidden area in the middle of the level, where there is a wumpa hanging in mid-air to the left of a platform. When Crash travels to the left, iron crates and basic crates appear beneath him, leading to a platform with more crates.

The Tawna bonus round in the previous level, The Lost City, saves at this level.

Relic Times[]

  • Sapphire: 2:11.00
  • Gold: 1:32.61
  • Platinum: 1:25.34



This corresponds to a save file at this level (31%, 0 keys, 4 gems).


This corresponds to a prototype save file at this level:

Koala Kong - Papu Papu - Doctor Nitrus Brio - Koala Kong - Crash Bandicoot - Pinstripe Potoroo


Translation of Aku Aku Hints in the Japanese Version[]

  • The mechanisms inside this temple are very complex. If you don't know the direction to advance, there's a way to confirm it: follow the apples.

Names in other languages[]

Language Name
Japanese こだいの しんでん
Ko dai no shinden


  • This level has the most boxes in the game (N. Sanity Beach takes its spot in the prototype). When including boxes in bonus rounds, as is done for box completion in the N. Sane Trilogy, its sequel Jaws of Darkness has the most boxes instead.
  • In the NTSC-US and PAL versions of the game, as well as in the N. Sane Trilogy, this level does not have a Tawna bonus round. However, the NTSC-J version does by adding new "?" crates. The bonus round is not taken from any other levels.
  • In the prototype version of the game, the invisible crate bridge in this level was completely made of basic crates.