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A TNT Crate.

The TNT Crate is an explosive crate that appears in many Crash games. As its name suggests, it is filled with TNT/dynamite. It is by far one of the most dangerous crates, even though destroying it is required to get all the crates in the level. Unlike nitro crates, there are no crates designed for detonating all the TNT crates in a level. Instead, they are dealt with individually by jumping on them (or simply headbutting them in space or while underwater), which starts a visible three second countdown. The player should then retreat to a safe distance as the TNT crate will explode once the countdown expires. Most other methods of attacking it will cause it to detonate immediately, make the player lose a life or Aku Aku mask.

In the Polar riding levels of Crash Bandicoot 2: Cortex Strikes Back, TNT crates start the timer automatically without Crash touching them. In the Ripper Roo boss fight of Crash 2 and El Pogo Loco in Crash Bash, he places TNT squares on the ground, which count down from six seconds in the former.

In Crash Team Racing, Crash Nitro Kart, and the Nitro Fueled remaster of Crash Team Racing, when one is hit the driver must jump repeatedly to try and get it off their head before it explodes. If the driver succeeds, the crate goes flying behind them and explodes upon hitting the floor, damaging anyone too close. If they fail, it sends the driver crashing. If the player is Juiced Up, it becomes a Nitro Crate, which explodes immediately on contact. Ripper Roo uses TNT crates normally in his boss challenge, and Komodo Joe and Nitros Oxide launch TNT crates which explode on impact, as if they were on their head, in conjunction with deploying Nitro Crates as normal.

In Crash Twinsanity, the TNT crates are used to clear paths, by exploding near Nitro Crates, and take down nearby trees. During the battle with N. Gin, he throws TNT crates, and are used to explode the crows nest, and defeat the Mini-Boss. On the following scene, Rusty Walrus is the unique enemy in the entire game that isn't vulnerable to TNT crates nor Nitro Crates, to which Rusty doesn't get defeated.

In Japan, this crate has a bomb symbol instead of the "TNT". In Skylanders Imaginators, Crash's attacks include throwing TNT crates and spinning them into foes.



Red with bomb symbol

  • Japanese versions of the series

Gray with red LEDs

  • Crash of the Titans

Gray with dynamite bar icon

Red with big yellow letters saying TNT and yellow LEDs


  • Crash Bandicoot (only in the Ripper Roo boss level).
  • Crash: Mind Over Mutant (fight with Crunch)
  • Crash Bandicoot: N. Sane Trilogy (only in the Ripper Roo boss level of the first game).

TNT square

  • Crash Bandicoot 2: Cortex Strikes Back (only in the Ripper Roo boss level).
  • Crash Bash (El Pogo Loco)
  • Crash Bandicoot: N. Sane Trilogy (only in the Ripper Roo boss level of the second game).



  • The big red TNT crates from Mind Over Mutant countdown from proximity (even from the side) as opposed to only touching the top like in most other games.
  • The TNT crate was first introduced in the second level of the first Crash game.
  • In the prototype version of the first Crash game, the TNT crate doesn't have a countdown until it explodes, but it just flashes, while sounds are emitted slower then faster, similar to how the Big TNT crates explode.

! | ? | Activation | Aku Aku | Ammo | Arrow | Basic | Beenox | Big TNT | Block | Bounce | Checkpoint | Copter | Cortex | Crash | Detonator | Freeze | Infinity | Invisibility | Iron Arrow | Iron Checkpoint | Iron | Locked | Magic Carpet | Nina | Nitro | Nitro Switch | Outline | Pants | Slot | Spike | Time | TNT | World | X

Cut: Breakable Nitro Switch | Elemental | POW | Proximity | Time Trial

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