The epitome of mental power and small beakery weirdness.Rogues' gallery, Crash: Mind Over Mutant
The TK is a titan exclusive to Crash: Mind Over Mutant. Its telekinetic powers enable Crash to throw switches and move objects, granting him access to new areas. While native to the area surrounding the Ice Prison, they may also spawn elsewhere (such as Wumpa Island and the Junkyard) when needed to progress. Crash first encounters TK upon infiltrating the Ice Prison, where it is trapped in the prison's core. He later uses it to defeat Crunch and N. Brio, saving the former from NV control.
TK itself is quite small, resembling a bird embryo. It has underdeveloped wing limbs and no true legs. Its blank white eyes take up the majority of its face, though it also has a small beak and unibrow. TK's true body is encased in a sphere of turquoise plasma, with thin legs and three-fingered hands that it uses to move around and attack.
Mind Grab: TK's basic and most versatile attack. In PlayStation and Xbox versions of the game, TK enters Sniper Mode by pressing the 'block' button, creating a reticule to aim with. In the Wii version, the player aims using the Wiimote instead, without the need for blocking. When a target is selected using the 'light attack' button, TK fires a beam that immobilizes them and lifts them into the air. Mind Grab can be fired at anything, but will only drain stamina if locked onto a viable target. Viable targets include:
- Other titans.
- TK switches.
- TNT crates.
- Basic and iron crates of any size, and spike crates.
- These cannot be lifted, but will be damaged/destroyed if "thrown".
- Any object with turquoise sparkles surrounding it.
TK can also move around while using Mind Grab, hovering slightly off the ground.
Throw: In PlayStation/Xbox versions, once a target is selected with Mind Grab, the reticule can be repositioned to a new point. Letting go of the 'light attack' button throws the target there. Enemy titans take damage upon hitting the ground. A target thrown out-of-bounds dies instantly. In Wii versions, TK's Throw is ostensibly aimed by snapping the Wiimote instead.
Telekinetic Blast: Pressing the 'heavy attack' button while lifting a target with Mind Grab launches them farther than a Throw would. This attack fully drains however much stamina TK has, but only requires as much as is needed to lift the target in the first place.
Heavy Attack: TK shoves an enemy or breakable wall in front of it, backed by its psychic power. When charged, TK instead raises its hand and twirls in the air, generating a psychic shockwave. This attack deflects projectiles. If two opposing TK use this at about the same time, neither is hurt.
Hover: Holding the 'jump' button lets TK hover in the air for up to two seconds before landing.
Projectile Attack: Performed by aiming, then pressing the 'light attack' button while hovering in air. TK fires a single plasma orb at an opponent.
Block: TK strikes a pose, blocking attacks.
In other languages
|Spanish||TK||same as English|
|French||TK||same as English|
|Dutch||TK||same as English|
|German||TK||same as English|
|Italian||TK||same as English|
|Finnish||TK||same as English|
|Norwegian||TK||same as English|
|similar to English|
- If Crash speaks to the villagers of Ratcicle Kingdom while riding TK, they may comment on it.
- The Architect's translator finds it attractive.
- If a jacked titan is targeted by Mind Grab, it will be forcibly unjacked when lifted.
- An enemy TK's Throw will damage Crash/Coco, but a player-controlled TK cannot damage another player with Throw.
- Telekinetic Blast will always harm another player, however (as is the case for most titan attacks).