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The '''Spiked Saucers''' are enemies that appear in ''[[Crash Bandicoot (game)|Crash Bandicoot]]'', ''[[Crash Bandicoot 2: Cortex Strikes Back]]'', and the ''[[Crash Bandicoot N. Sane Trilogy]]''.
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The '''Spiked Saucers''' are enemies that appear in ''[[Crash Bandicoot (game)|Crash Bandicoot]]'', ''[[Crash Bandicoot 2: Cortex Strikes Back]]'', and the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]''.
   
 
The Spiked Saucers appear in the machinery levels in ''Crash Bandicoot'', the sewer levels and the [[firefly]] levels in ''Cortex Strikes Back''.
 
The Spiked Saucers appear in the machinery levels in ''Crash Bandicoot'', the sewer levels and the [[firefly]] levels in ''Cortex Strikes Back''.

Revision as of 02:07, 5 November 2018

The Spiked Saucers are enemies that appear in Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and the N. Sane Trilogy.

The Spiked Saucers appear in the machinery levels in Crash Bandicoot, the sewer levels and the firefly levels in Cortex Strikes Back.

They typically block Crash's path while he is navigating through each level and do not attack Crash directly, and act more like a roadblock in his path.

They usually appear in pairs of two or three.

Description

They are small robotic ships that float in the air, with a row of spikes on the side. A small tentacle-like camera come out of the top of the robot.

Walking versions of this enemy were supposed to appear in Crash Twinsanity, as shown by concept arts, but were ultimately scrapped probably later in development, since a fully rendered and textured 3D model can be seen in said concept arts.

Behavior

In Crash Bandicoot, this enemies move up and down or stand still, blocking the path.

In Cortex Strikes Back, they can be seen in a full 3D environment and here they move around or stand still, acting very similarly to how they moved in the previous game. Also in this game, in the dark level, the Spiked Saucers have a blue shell and appear to be able to light up the camera on top of them and emit a beam underneath to illuminate their surroundings.

They are immune to any attack, and can only be defeated by invincibility or sacrificing one Aku Aku mask.

Appearances

Gallery