Seeing Double is the timeline level of Cortex Island (1996) and the ninth and the final timeline level of Crash Bandicoot 4: It's About Time. It is an alternate version of Cortex Castle and Neo Cortex's third timeline level, where he is playable for the first part of the level and the crate placement is altered.
Overview[]
The level starts with Cortex trying to stop his past self from creating Crash and Coco. He eventually reaches his past self but past Cortex thinks that his future self is an impostor, ordering the Lab Assistants to capture his future self. Future Cortex shoots them and takes his past self as hostage. The rest of the level then continues from the original level; with the male Lab Assistant being tossed out of the trash chute and into a bucket, lowering a bridge for Crash/Coco to proceed.
Names in Other Languages[]
Language | Name |
---|---|
Arabic | يخلق من الشبه أربعين yakhluq min alshabih 'arbaein |
French | Vision Double |
German | Doppelsicht |
Italian | Vederci Doppio |
Japanese | ダブルな・トラ ブル Daburuna tora buru |
Polish | Widzę Podwójnie |
Portuguese | Vendo em Dobro |
Russian | В глазах двоится V glazakh dvoitsya |
Latin-American Spanish | Visión Doble |
European Spanish | Veo Doble |
Walkthroughs[]
Gallery[]
Promo Images[]
In-Game[]
Concept Art[]
Trivia[]
- The music during this level is a remix of Dr. Neo Cortex's theme in original Crash Bandicoot, and the melody almost a remix of Mozart's Rondo Alla Turca.