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{{Character infobox
 
{{Character infobox
|image = <gallery>Crash 1 Ripper Roo.png|1
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|image = <gallery>
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Crash 1 Ripper Roo.png|Crash Bandicoot
Ripper Roo Crash 2.png|2
 
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Rumble ripper roo render.png|Crash Team Rumble
CTR Ripper Roo In-Kart (Front).png|CTR
 
Crash_Bash_Ripper_Roo.png|Bash
 
RipperRooTwinsanity.png|CT
 
Nsane ripperroo.png|NST1/CTR-NF
 
Ripper_Roo_Crash_Bandicoot_N._Sane_Trilogy.png|NST2
 
 
</gallery>
 
</gallery>
|first_appearance = ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' (1996)
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|first appearance = ''[[Crash Bandicoot (game)|Crash Bandicoot]]'' (1996)
|species = [[Wikipedia:kangaroo|Kangaroo]]
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|species = [[wikipedia:kangaroo|Kangaroo]]
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|latest appearance = ''[[Crash Team Rumble]]'' (2023)<ref name="rumble-trailer">{{Cite web|archive-url=https://archive.org/details/crash-team-rumbletm-gameplay-launch-trailer|url=https://www.youtube.com/watch?v=3Lg6m5QKJL4|title=Crash Team Rumble™ - Gameplay Launch Trailer|website=YouTube|archive-date=June 8, 2023|access-date=June 8, 2023}}</ref>
|latest_appearance = ''[[Crash Team Racing Nitro-Fueled]]'' (2019)
 
  +
|latest portrayal ={{W|Andrew Morgado}} (2019)
|portrayed_by = [[wikipedia:Dallas McKennon|Dallas McKennon]] (Archival Recording) (English, 1996-2000) <br> [[wikipedia:Billy Pope|Billy Pope]] (English, 1999) <br /> [[wikipedia:Jeff Bennett|Jeff Glen Bennett]] (English, 2010)<br /> [[Jess Harnell]] (English, 2017)<br />Andrew Morgado (English, 2019)<br>[[wikipedia:Katsumi Suzuki|Katsumi Suzuki]] (Japanese, 1999)
 
|affiliation = [[Doctor Neo Cortex]] (1996, 2004, 2017) <br> [[Doctor Nitrus Brio]] (1996-1997, 2017) <br /> [[Koala Kong]] (1996, 2017)<br/>[[Pinstripe Potoroo]] (1996, 2004, 2017)<br/>[[Komodo Brothers]] (1997, 2017)<br/>[[Tiny Tiger]] (1997, 2017)<br/>[[Uka Uka]] (1999-2000, 2019)<br/>[[Dingodile]] (2004)
 
 
}}
 
}}
{{quote|You crazy enough to race me? I should race Oxide in the big race! I'll show you wild driving! Last once across the finish line is a rotten brain!<br><br>You are crazier than me! Best get head checked if you think you could beat Oxide! Have a key. Good luck, you'll need it.|''Ripper Roo''|[[Crash Team Racing]] / [[Crash Team Racing Nitro-Fueled]]}}
 
   
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'''Ripper Roo''' is a blue anthropomorphic kangaroo and an antagonist in the [[Crash Bandicoot (series)|''Crash Bandicoot'' series]], first appearing in the [[Crash Bandicoot (game)|original ''Crash Bandicoot'' game]]. Having turned out to be insane, he was restrained with a straitjacket after his creation by [[Neo Cortex]] and [[N. Brio]]. He later underwent psychotherapy and became an esteemed academic.<ref name="epilogue-1">''Crash Bandicoot''. Ripper Roo's epilogue. "After intense therapy and eight years of higher education, Dr. Roo went on to write the well received book / ''Through the Eye of the Vortex: A Study of Rapid Evolution and Its Consequences''</ref> He has an affinity for explosives such as [[TNT Crate|TNT]] and [[Nitro Crate]]s.
'''Ripper Roo''' (also known as '''Doctor Roo''') is an insane blue mutated kangaroo. He is widely considered to be [[Dr. Cortex|Dr. Cortex's]] first and failed experiment with the [[Evolvo Ray]], which is debatable seeing as how he managed to complete university-level education as of ''Crash Bandicoot 2: Cortex Strikes Back''. He frequently uses explosive crates when battling Crash. This can be seen in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'', where he lays down [[TNT Square|TNT squares]] and [[Nitro Square|nitro squares]] with his cane, in [[Crash Team Racing]] where he drops TNT Crates, and in his appearance in [[Crash Bash]] where he will lay down TNT squares on random tiles. He also has razor sharp claws on his toes that are his main method of attack.
 
   
==History==
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==Appearances==
  +
===Games===
===''[[Crash Bandicoot (video game)|Crash Bandicoot]]''===
 
  +
====''Crash Bandicoot''====
In the original Crash Bandicoot game, Ripper Roo was one of the many animal test subjects of [[Dr. Neo Cortex]]. After being captured, he was zapped at least twice by Cortex's Evolvo-Ray which caused his fur to turn blue and for him to go insane. He was sent out to destroy [[Crash Bandicoot (character)|Crash]], but unfortunately for him, Crash used the [[Big TNT]] crates that were floating by to blow Ripper Roo up.
 
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[[File:Roo2.png|thumb|Ripper Roo's boss fight in ''[[Crash Bandicoot (game)|Crash Bandicoot]]''.]]
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Ripper Roo was introduced to the series as the [[Ripper Roo (Boss Fights)|second boss]] of the [[Crash Bandicoot (game)|original ''Crash Bandicoot'' game]]. Like [[Crash Bandicoot]], he was a subject of the [[Evolvo-Ray]] and [[Cortex Vortex]], which turned him into one of [[Neo Cortex]]'s Cortex Commando animal soldiers.<ref name="manual-1-en">''Crash Bandicoot'' manual, p. 21</ref><ref name="vortex?">Implied by the existence of several cages labelled "kangaroo" in the room with the Cortex Vortex, seen in the first ''Crash Bandicoot'' game's introductory cutscene.</ref> Crash, who escaped Cortex, must defeat Ripper Roo in order to make it back to [[Cortex Castle|Castle Cortex]] and rescue his girlfriend [[Tawna Bandicoot]].
   
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Ripper Roo's boss arena is at the top of [[Ripper Roo's Waterfall|a waterfall]] on [[Wumpa Island|the second island]]. There is a 3x3 grid of stone tiles that he hops between in a set pattern. [[Big TNT]], crates unique to this fight, float down through the water for Crash to jump on. Ripper Roo takes damage and laughs maniacally when a TNT explodes next to a tile he is standing on.
In the alternate ending to the original game, it's revealed that after Cortex disappears, Ripper Roo undergoes intense therapy and eight years of higher education, after which he writes a well-received book: ''Through the Eyes of the Vortex: A Study of Rapid Evolution and Its Consequences''. This is the reason for "Doctor" Roo's change in character between the first and second game.
 
   
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In the game's [[100% Completion|100% ending]] epilogue, Ripper Roo received intense therapy and earned a PhD after eight years of higher education. He went on to write the well-received book "''Through The Eye of The Vortex: A Study of Rapid Evolution and Its Consequences''".<ref name="epilogue-1" />
Although a genuine kangaroo, because of his floppy ears, sharp teeth, hanging tongue and the way his nose is rendered in this game, many people mistook him to be a dog. However, this is unintentional considering the art-style of the game is cartoony.
 
   
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Ripper Roo reprises his boss role in ''[[Crash Bandicoot N. Sane Trilogy]]'''s remake of the original game. An animation was added of him falling down the waterfall upon defeat.
===''[[Crash Bandicoot 2: Cortex Strikes Back]]''===
 
[[File:Doctor roo.gif|thumb|Doctor Roo's promotional design in ''Crash Bandicoot 2: Cortex Strikes Back''.]]
 
After going through college, becoming his former genius self, and building a library, Ripper Roo reappeared in Cortex Strikes Back as the first boss in this game. This time, he's working for [[Dr. Nitrus Brio|N. Brio]], and is known as "Doctor Roo", mostly because of his uniform: a bow tie, glasses, a mustache, a cane, and a top hat. He apparently went to college to become a psychologist. He also turned his home into a library, and judging by the formulas written on his floor, he heavily studied mathematics and science as well. However, it's revealed that one explosion is enough to return him to his former, dangerous self. Once again, however, he fails to stop Crash. Right before the battle starts, when he is seen reading books, the top book on the stack has the word "Crash" on the spine. When battling him, he hops around on his cane, turning regular squares into TNT squares. When the first square explodes, the rest lead straight to Ripper Roo, turning him insane again and revealing a blond wig. This time he creates Nitro squares. For some reason, when he's done he hops on top of the last Nitro square, detonating the entire field and leaving himself stunned and vulnerable (and turning him into "Doctor Roo" once more, and the whole method goes over again until he's defeated). Under his top hat is hair the same color of his mustache.
 
   
===''[[Dansu! De Jump! Na Daibouken]]''===
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====''Crash Bandicoot 2: Cortex Strikes Back''====
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[[File:Roo6.png|thumb|Ripper Roo places [[Nitro Crate|Nitro]] tiles in ''[[Crash Bandicoot 2: Cortex Strikes Back]]''.]]
Ripper Roo appears in ''Dansu! De Jump! Na Daibouken'' Volume 1, where he is a doctor who spends his time researching. Instead of Crash and Aku Aku calling him 'Ripper Roo' they just call him 'Ripper'. When Crash and [[Aku Aku]] arrive at his house, he becomes obsessed with snatching the Power Stone from them and asks them to do some chores in return for some food and shelter. Unfortunately, Crash flattens his books and destroys his research. Ripper went crazy, bouncing around on his cane demanding them to hand over the Power Stone. After a brief battle with Crash, a chandelier drops onto Ripper's head knocking him out before he snatches the Stone from the exhausted Crash. He soon turned back to normal and decides to make them some food. His design is based off of his ''Cortex Strikes Back'' look and wears a long sleeved shirt instead of a straight jacket. He speaks perfect English and acts as a normal citizen with no relations of Dr. Cortex or Brio creating him.
 
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Ripper Roo reappeared in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' as the first boss of the game. He is allied with [[N. Brio]] in order to stop Crash from gathering crystals for Neo Cortex, who wants to use them to harness solar energy for use in a device that can brainwash the entire planet.
   
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Since receiving therapy, Ripper Roo devoted himself to his studies and earned a diploma. Crash interrupts his reading when he arrives at his boss arena, which has been converted into a study. Each phase of the fight has Ripper Roo switch between the "professorial" and "insane" sides of his personality. He first hops around the arena using his cane, leaving tiles of [[TNT Crate|TNT]] wherever he lands. When the TNT goes off under him, he will lose his hat, laugh, and begin placing [[Nitro Crate|nitro]] tiles. When he sets these off underneath him, he becomes stunned, and Crash can damage him with any attack before the pattern restarts in the next phase.
===''[[Crash Team Racing]]''===
 
Ripper Roo made another appearance in ''Crash Team Racing'' as the first boss and an unlockable character. His home track is [[Roo's Tubes]] in [[N. Sanity Beach (location)|N. Sanity Beach]]. When racing him, he is constantly drops TNT crates onto the track. After defeating him, he gives you the first of four [[keys]] needed to race [[Oxide]]. The key given by him leads to [[Gem Stone Valley]] and [[The Lost Ruins]].
 
   
  +
Ripper Roo reprises this role in the ''N. Sane Trilogy'' as well. His newly added defeat animation has him get his head stuck in the ground, then pull it out with his hair and mustache gone.
Ripper Roo's kart in the game was orange and was enabled to handle tight corners with slightly lower speed than average karts, much like [[Polar]] and [[Pura]]. He can be unlocked by completing the [[Red Gem Cup]] in adventure mode. He can also be unlocked by holding {{icon|l1}} and {{icon|r1}} while pressing {{icon|r}}, {{icon|circle}}, {{icon|circle}}, {{icon|d}}, {{icon|u}}, {{icon|d}} and {{icon|r}} on the main menu.
 
   
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====''Crash Team Racing''====
After the events of ''CTR'', he has been elected State Governor (much to everyone's surprise) with the slogan "Crazy is as Crazy does!" Rumor has it he's also running for President.
 
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[[File:Ripper Roo CTR Review Copy.png|thumb|Ripper Roo speaks to the player character in ''[[Crash Team Racing]]''.]]
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Ripper Roo is the first boss and a playable character in ''[[Crash Team Racing]]''. He can be unlocked as a playable character by completing the Red [[Gem Cup]]. He can also be unlocked by entering a cheat code on the game's main menu: while holding {{icon|l1}} and {{icon|r1}}, input {{icon|r}}-{{icon|circle}}-{{icon|circle}}-{{icon|d}}-{{icon|u}}-{{icon|d}}-{{icon|r}}. He shares the same driver statistics as [[Polar]] and [[Pura]], specializing in the Turn stat while having a low Speed stat. Like the other playable [[Crash Bandicoot (series)|series]] antagonists in the game, Ripper Roo uses [[Uka Uka]] as his [[Invincibility Mask]].
   
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Like the rest of the cast, Ripper Roo is competing for the right to race the alien [[Nitros Oxide]] and stop him from turning Earth into a parking lot. He also holds the [[key]] to the second map area, [[Gem Stone Valley]], which leads to [[The Lost Ruins]]. Once every track is beaten in [[N. Sanity Beach]], Ripper Roo can be faced in a boss race in [[Roo's Tubes]]. He leaves TNT crates behind his kart to try and slow the player character down. Upon defeat, he wishes the player character good luck and gives them the key to Gemstone Valley.
====Stats====
 
{{KartStats|1|6|3|4|4|4|difficulty=Beginner}}
 
   
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In the game's epilogue, Ripper Roo was unexpectedly elected as a state governor.<ref name="epilogue-ctr">''Crash Team Racing''. Ripper Roo's epilogue. "Ripper Roo was elected state governor to everyone's surprise. His slogan 'Crazy Is As Crazy Does!' created a groundswell of public support, and even started whispers of a run for the presidency."</ref> His slogan "Crazy Is As Crazy Does!" earned him great public support, with rumors of a run for presidential office.
===''[[Crash Bash]]''===
 
In this game, he made a cameo appearance in the third [[Pogo Pandemonium]] stage [[El Pogo Loco]] in his Doctor Roo look, but he's still his regular crazy self personality-wise. He creates TNT, Nitro and 4-way tiles by hopping around on his cane. He will occasionally fire off a series of missiles in all directions as well.
 
   
===''[[Crash Twinsanity]]''===
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====Other major appearances====
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In ''[[Crash Nitro Kart 2]]'', Ripper Roo is one of the villain characters, working with Cortex to help Nitros Oxide turn the planet into a parking lot. He first appears in Mission 4, "The eternal second", where he spreads panic among the bandicoots to avenge Cortex's defeat in the previous mission. If [[Yaya Panda]] keeps her lead against him for all three laps of the race, he is defeated and calms down, though he returns as an enemy racer for some later missions. Defeating Ripper Roo in Mission 4 unlocks him as a playable character in the game's other modes. He has high acceleration, but a low top speed.
Ripper Roo didn't return until ''Crash Twinsanity'', where he made a brief cameo at Crash's "Birthday Party". After Cortex and the [[Mecha Bandicoot]] are defeated, he agrees to go out to lunch with [[Dingodile]]. He is silent in this game, like most of other party guests.
 
   
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Ripper Roo's story role in ''[[Crash Bandicoot Nitro Kart 3D]]'' is very similar to that of ''Crash Nitro Kart 2''<nowiki>'</nowiki>s. He is an antagonistic character first appearing in Mission 4 of the game's story mode. Driven to further madness by Cortex's defeat in a previous mission, he "spreads panic and mayhem" in someplace called Adventure Land. [[Coco Bandicoot]] must beat him in a one-on-one race to complete the mission. He reappears as an enemy racer in Missions 5 and 6. Ripper Roo is also a playable character in the game's Cup and Time Trial modes. He is unlocked by collecting all of the C.R.A.S.H. letters in the Fairy track of N-Tropy Cup during Cup mode.
===''[[Crash Nitro Kart 2]]''===
 
Ripper Roo reappears as a major villain and unlockable character in ''CNK2''. In this game, he and Cortex agree to assist [[Nitros Oxide]] in his plan to turn the world into a parking lot. He is unlocked by completing missions 3 and 4 in mission mode. In this game he wears a white t-shirt as opposed to his usual strait jacket, with his hands and arms being clearly visible when turning.
 
   
  +
Ripper Roo is also a playable character in ''[[Crash Bandicoot Nitro Kart 2]]'', unlocked by earning 62 points in Mission Mode. He has a high Acceleration stat, mid-range Speed, and a low Grip.
===''[[Crash Bandicoot Nitro Kart 3D]]''===
 
Ripper Roo appeared in ''CBNK3D'' as a playable character who teams up with Cortex and Nitros Oxide. He has a different look: he takes after the classic stereotype of the boxing kangaroo, with boxing gloves instead of his trademark straitjacket. He looks nothing like his original design.
 
   
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[[File:NF-RipperRoo.png|thumb|Promotional art for Ripper Roo in ''[[Crash Team Racing Nitro-Fueled]]''.]]
===''[[Crash Bandicoot Nitro Kart 2]]''===
 
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Ripper Roo reprises his role as a boss and playable character in ''[[Crash Team Racing Nitro-Fueled]]'', a remake of ''Crash Team Racing''. He is unlocked as a playable character after winning his boss race, and his Driving Style is Turn. His pre- and post-boss race cutscenes were re-animated: he introduces himself by launching off of a pile of TNT crates into his kart, and literally coughs up the key to Gem Stone Valley when he is defeated. His epilogue text was also changed from the original: he became a thrill ride engineer, but was blacklisted when it was discovered that he created rides solely to test his own threshold for pain.<ref name="epilogue-ctrnf">''Crash Team Racing Nitro-Fueled''. Ripper Roo's epilogue. "Ripper Roo turned his attention to the amusement park industry and somehow became a Thrill Ride Engineer. / He was blacklisted after officials learned that every ride he created was just a new way for him to test his own threshold of pain."</ref>
Ripper Roo appeared again in ''CBNK2'' as an unlockable character. He went back to his ''[[CTR]]'' look, but wears his Dr. Roo top hat. He does his trademark laugh when he hits another racer with a weapon. He is unlocked by getting 62 mission points. His kart is unlocked by getting 67 points.
 
   
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Ripper Roo is a playable character in ''[[Crash Team Rumble]]''. He was initially available for early access during the "Ripper's Lost It!" event from July 6th to July 10th, with his full release being on July 20th. He is unlocked by collecting 50 Blocker badges.<ref>https://www.toysforbob.com/blog/2023/crash-team-rumble--midseason-patch-notes</ref> He is in the Blocker role, which makes a Ripper Roo player's main goal blocking players on the other team from depositing Wumpa Fruit in their bank or activating gem platforms. His moveset and stats are listed in the table below.
===''[[Crash Bandicoot N. Sane Trilogy]]''===
 
Ripper Roo reprises his role as a boss in the first two games in the ''N. Sane Trilogy.'' He has a new animation for each of his defeats. In ''Crash Bandicoot'', he'll stumble and fall off the edge of the waterfall. In ''Cortex Strikes Back'', his head gets stuck in the ground. He pulls it out, leaving his wig behind in the ground.
 
   
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{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
===''[[Crash Team Racing Nitro-Fueled]]''===
 
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! colspan="3" scope="colgroup" |''Crash Team Rumble'' attributes
Ripper Roo reprises his role as the game's first boss. Like all other CTR bosses, he is instead unlocked by defeating him in Adventure Mode. After events of the game, Ripper Roo becomes a thrill ride engineer. Once it was revealed that he simply used each ride to check his limits in enduring pain, he was blacklisted by all amusement park owners.
 
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|-
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| colspan="3" |{{RumbleStats|2.75|5|3.5|5|4|5|3|5|5|5|style=Blocker}}
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|-
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!PS4/5 Controls
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!XBox One/S Controls
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!Move
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|-
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|{{icon|x}}
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|A
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|'''Jump'''<br>''"Ripper Roo can jump higher than any other hero because of his insane leg-day regiment. Tapping the button in mid-air allows Ripper Roo to double jump."''
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|-
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|{{icon|x}} (HOLD)
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|A (HOLD)
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|'''Bounce'''<br>''"Hold the jump button in mid-air to prime a bounce. A bounce is like a jump, but it goes even higher-er. You can deal damage by landing on something (or someone) while holding the button in mid-air."''
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|-
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|{{icon|square}}
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|X
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|'''Kick'''<br>''"A springy kick that deals damage and knocks enemies back. Kicking while moving will also propel Ripper forward."''
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|-
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|{{icon|circle}}, {{icon|circle}}
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|B, B
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|'''Bowling Bomb'''<br>''"Hop on a bomb with a lit fuse and chase your foes. Hitting the button a second time launches the bomb."''
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|-
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|{{icon|r2}} (HOLD to CHARGE)
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|RT (HOLD to CHARGE)
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|'''Cannon Launch'''<br>''"Recklessly launch yourself around the level and into enemies. You can charge this move to launch even further."''
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|}
   
====Stats====
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====Minor appearances====
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In ''[[Crash Bash]]'', Ripper Roo acts as a stage hazard in the minigame [[El Pogo Loco]]. Wearing his professorial attire, he bounces around the arena on his cane, creating TNT or four-way arrow tiles wherever he lands. He may also fire [[missile]]s at the other characters. In the level's crystal challenge, he leaves Nitro tiles instead of TNT. In the epilogue of the Japanese version of the game, it is implied that N. Brio created [[Rilla Roo]] using Ripper Roo's genes.<ref name="epilogue-bash">Japanese release of ''Crash Bash''. N. Brio's epilogue.「なにからはじめましょうかねえ? とりあえず、リバ~ル~のいでんしからリラルをうみだしたように、バンディク~のいでんしから なにかつくってみましょうかねぇ・・・」 ('''''N. Brio:''' "So then, let's begin. First, just like Rilla Roo was born from the genes of Ripper Roo, I should try to create something with the genes of the Bandicoot...'') Translation by [https://www.youtube.com/watch?v=pL786pYLkl4 J. Lazarillo (@TheRealCaptainPanda)].</ref>
{{KartStats|3|7|4|7|7|7|difficulty=Beginner|style=Turn}}
 
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In ''[[Crash Twinsanity]]'', Ripper Roo makes a cameo in the cutscenes just before and after the first boss fight against [[Mecha-Bandicoot]]. Doctor Cortex throws a "birthday party" (really an ambush) and invites many of Crash's former foes to witness his defeat. After this fails, Ripper Roo and [[Dingodile]] agree to go out for lunch. Additionally, one of the [[Crash Twinsanity/Concept Art|concept art pieces]] unlocked by obtaining [[Gem|purple gems]] in the game depicts Ripper Roo playing a card game with Cortex's other animal minions.
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[[File:20201003 200349.jpg|thumb|220px|Ripper Roo's cameo in the 100% ending epilogue of ''[[Crash Bandicoot 4: It's About Time]]''.]]
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Ripper Roo makes a cameo in ''[[Crash Bandicoot 4: It's About Time]]''. In the level [[Off Beat]], he can be seen hopping around on the rooftop of a building. He is also mentioned in the game's 100% ending epilogue: after N. Brio transformed himself into a pterodactyl-like form, he was mistaken for a flying squirrel, caught, caged, and displayed in a taxidermy exhibit at Ripper Roo's Curious Cabinet of Curiosities.<ref name="epilogue-iat">''Crash Bandicoot 4: It's About Time''. N. Brio's epilogue. '''Crash Bandicoot:''' "N. Brio was caught and caged after being mistaken for a flying squirrel. He is on display in 'The Art of Taxidermy' at 'Ripper Roo's Curious Cabinet of Curiosities'."</ref> A piece of concept art featuring Ripper Roo can be seen in the game's Enemy Gallery after every Hidden Gem in the Mosquito Marsh dimension is collected.
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Though Ripper Roo did not himself appear in ''[[Crash Bandicoot: On the Run!]]'', a Ripper Roo-themed [[Skins|skin]] for Crash was added in [[Seasons (On the Run!)|Season]] 2, "[[Running Outta Time!]]", on May 6, 2021.
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===Other media===
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[[File:Page 108.PNG|thumb|left|150px|Ripper in ''[[Crash Bandicoot: Dance! Then Jump! Na Daibōken]]''.]]
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Ripper Roo (called simply "Ripper") appears in Ari Kawashima's ''[[Crash Bandicoot: Dance! Then Jump! Na Daibōken]]'', a manga series that loosely follows the plot of ''Cortex Strikes Back'' and ''[[Crash Bandicoot: Warped]]''. He appears only in chapter 5 of volume 1, "Furious Ripper!". Ripper discovers Crash and [[Aku Aku]] in his house in the woods after they have invited themselves in, looking for food. He is about to throw them out when he notices that Crash is carrying a [[crystal|Power Stone]]. He offers Crash food in exchange for it, but he refuses under threat by Aku Aku. Undeterred, Ripper instead promises to fix them food if they clean his house, plotting to steal the Stone from Crash while he is distracted. Although Crash flattens Ripper's books and makes a mess of his study, he puts up with it to get the Stone. When a ladder falls on his head, he pretends to pass out, and tries to grab the Stone from Crash while being carried on his back. This fails when Crash trips and launches Ripper into one of his own machines, electrifying him and destroying the records of his research. Ripper flies into an insane rage and attacks Aku Aku and Crash, demanding the Stone. He is defeated when Crash actually faints from hunger, knocking a box into a chandelier that falls on Ripper's head. As an apology for his behavior, Ripper fixes them his favorite meal — a pile of fish bones, rotten meat and moldy cake.
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Ripper Roo makes a brief appearance in the [[Crash Team Racing Nitro-Fueled Digital Comic|''Crash Team Racing Nitro-Fueled'' digital comic]], which depicts the events leading to and following Nitros Oxide announcing his challenge for the fate of Earth. Oxide orders his [[Surveillance Robot]]s to hide [[Key|Area Keys]] across the [[Wumpa Islands]], but one robot loses its key when the bubble containing it pops. It bounces off of Ripper Roo's head and into a river, where he dives down to retrieve it.
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Ripper Roo is a central character in the second issue of the [[Crash Team Rumble promotional comics|''Crash Team Rumble'' promotional comics]], ''Ripper Roo & N. Gin''. [[N. Gin]] has designed a mechanical malware to rig Relic Station powerups in his team's favor for the upcoming games, so he and Ripper Roo have traveled out to [[Calamity Canyon]] to install it. The comic switches back and forth between Ripper Roo's perspective and reality. In his imagination, Ripper Roo is intelligent and calculating, easily working out how to accomplish the task. He is unable to articulate any of this to N. Gin, and in the real world simply bounces around laughing as usual. He's apparently destroyed the Relic Stations they tried to rig before. After the two successfully pry a Relic Station's lid open, Ripper Roo inspects the inside. Though he sees himself holding up each of its components, in reality he is holding a lit match over a pile of TNT he's brought to the station. It explodes, knocking them both back. A mysterious portal opens in the rubble, and an unknown speaker addresses them<!--later revealed to be [[Ripto]]?-->.
   
 
==Characteristics==
 
==Characteristics==
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===Physical appearance===
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====Basic design====
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[[File:Ripper roo promo art.png|thumb|Promotional art of Ripper Roo for ''[[Crash Bandicoot (game)|Crash Bandicoot]]''.]]
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Ripper Roo is a blue kangaroo with floppy ears, bushy eyebrows, sharp teeth, a lolling tongue, and yellow spiral-patterned eyes that represent his insanity. The fur around his muzzle and chest, inside his ears, and on the underside of his tail is a lighter shade of blue than the rest of him. His arms are bound by a white straitjacket, so he moves around by bouncing on his powerful legs. He tends to use his feet like hands; in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' he uses one to hold up a book he was reading, while in ''[[Crash Team Racing]]'' he steers his kart with them. Each foot has three sharp claws. These elements make up his basic design, seen in the [[Crash Bandicoot (game)|original ''Crash Bandicoot'']] and ''Crash Team Racing'' as well as their respective remakes in ''[[Crash Bandicoot N. Sane Trilogy]]'' and ''[[Crash Team Racing Nitro-Fueled]]''.
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====Other designs====
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{{Multiple image
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|align = left
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|width = 110
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|image1 = Ripper Roo Crash 2.png
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|image2 = Ripper Roo Crash Bandicoot 2 Cortex Strikes Back.png
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|footer = Ripper Roo's appearance conveys the two sides of his personality in ''[[Crash Bandicoot 2: Cortex Strikes Back]]''.
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}}
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In ''Cortex Strikes Back'' and ''[[Crash Bash]]'', Ripper Roo has a blond mustache and a shaggy hairstyle kept underneath a top hat. While wearing his glasses, his eyes appear normal, but the yellow spiral pattern re-appears when they are blown off in his ''Cortex Strikes Back'' boss fight. He also wears a red bowtie over his straitjacket and carries a black cane with him that he uses to hop around. In the ''N. Sane Trilogy'' remake of ''Cortex Strikes Back'', Ripper Roo's hair, hat and mustache come off when he pulls his head out of the ground after being defeated.{{clear}}
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In ''Crash Twinsanity'', Ripper Roo's appearance was tweaked slightly from the base design. The insides of his ears are pink and his spiral eyes are red and white.
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A number of mobile game sequels to ''[[Crash Nitro Kart]]'' were released over the years that made various tweaks to Ripper Roo's design. In ''[[Crash Nitro Kart 2]]'', Ripper Roo resembles his base design, but he wears a white tee instead of a straitjacket and uses his hands to steer. In ''[[Crash Bandicoot Nitro Kart 3D]]'', his body type is completely changed to resemble a stereotypical cartoon kangaroo, and he wears nothing but boxing gloves. In ''[[Crash Bandicoot Nitro Kart 2]]'', Ripper Roo's basic design returned, as did his black top hat.
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[[File:Rumble ripper roo render.png|thumb|Promotional render of Ripper Roo for ''[[Crash Team Rumble]]''.]]
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In ''[[Crash Bandicoot 4: It's About Time]]'', Ripper Roo retains his basic design in-game, with some stylistic changes to better match the game's overall art style. His ears are longer, the fur around his cheeks appears scruffier, and his yellow eyes have no spiral pattern. The design would be re-used in ''[[Crash Team Rumble]]'', as well as the related [[Crash Team Rumble promotional comics|promotional comic]] "Ripper Roo & N. Gin", which included the spiral eye pattern.
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In his appearance in the ''It's About Time''<nowiki>'</nowiki>s 100% epilogue, Ripper Roo wears a top hat and monocle, and his straitjacket is black. He also has a white mustache and goatee at the end of his snout, and he carries a wooden cane. He also appears this way in his imagination in "Ripper Roo & N. Gin", only with small eyeglasses instead of a monocle, and an additional red bowtie and hatband. As Ripper Roo has a similar outfit and mustache in his Gentleman [[Skins|skin]] from ''Nitro-Fueled'', it likely inspired the design.
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[[File:Japanese Ripper Roo Crash 1.png|left|thumb|Render of Ripper Roo for the Japanese manual of ''[[Crash Bandicoot (game)|Crash Bandicoot]]''.]]
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In some non-game material exclusive to Japan, Ripper Roo was formerly portrayed with small blue hands free from his straitjacket. This was the case for his promotional art in the manuals for the first two ''Crash Bandicoot'' games, as well as the manga series ''[[Crash Bandicoot: Dance! Then Jump! Na Daibōken]]''. In his most recent appearance in Japanese promotional material, produced for ''Rumble'', no changes were made from the Western design.
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===Personality===
 
===Personality===
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Ripper Roo's chief characteristic is his insanity. Overall, he has a cheerful disposition and rarely stands still. He often uses explosives for fun or to attack others, and he is prone to blowing himself up with them. This doesn't seem to bother him, as he laughs when this happens; according to his epilogue in ''Nitro-Fueled'', he subjects himself to pain just to test his own limits.<ref name="epilogue-ctrnf" /> Ripper Roo is recognizable by his maniacal laughter, and in Western depictions he is either unwilling or unable to speak — the American and European manuals of ''Crash Bandicoot'' state that he is "not much of a conversationalist".<ref name="manual-1-en"/>
Ripper Roo is famous for his insane, psychopathic, and somewhat dangerous behavior. As a result of his insanity, he can be fearless, reckless, impulsive and unpredictable, often blowing himself or others up repeatedly with explosives. He has also proven to be highly tolerant and resilient to pain, as demonstrated in his boss battles when he gets caught in a TNT or Nitro blast, either getting knocked out cold, becoming dizzy or just laughing it off. His resilience and thrill-seeking nature is further developed in the epilogue of ''Crash Team Racing: Nitro-Fueled'' where he becomes a thrill ride engineer, only to get blacklisted due to his intentions in creating said rides (testing the limits of his pain threshold).
 
   
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Ripper Roo is also shown to be notably intelligent and accomplished despite his insanity. Following the events of the first ''Crash Bandicoot'' game, Ripper Roo was successful in higher education, earning a PhD and going on to write an acclaimed book about rapid evolution.<ref name="epilogue-1" /> Other personal endeavors include a political career as a state governor in ''Crash Team Racing'',<ref name="epilogue-ctr" /> a thrill ride engineer in Nitro Fueled,<ref name="epilogue-ctrnf"/> and management of an "Art of Taxidermy" exhibit at "Ripper Roo's Cabinet of Curiosities" in ''It's About Time''.<ref name="epilogue-iat" /> Still, he is liable to become manic again at any time. In ''Cortex Strikes Back'', Ripper Roo's behavior changes whenever he is caught in the blast of an explosive tile. In ''Dance! Then Jump! Na Daibōken'', he loses his self-control and attacks Crash after being electrocuted. In the ''Crash Team Rumble'' promotional comic "Ripper Roo & N. Gin", his self-perception and inner monologue are rational, but he otherwise behaves as his usual insane self, unable to express his insights and causing destruction unknowingly.
He's not truly evil, and only does what he does because of his insanity and inability to think. It's not safe to say, however, that he's always this way. In fact, before ''Cortex Strikes Back'', he spent a year studying to become a psychologist, proof that he was still civilized and sophisticated in some way. Another hint of his sane characteristic is that he wrote books, such as "Through the Eye of the Vortex" which was well received. Being very intelligent, he has shown to be able to read as well. Finally, he is capable of forming friendships with others, as shown with his interaction with Dingodile in ''Crash Twinsanity''. However, an explosion is enough to return him to his usual self.
 
   
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Ripper Roo's portrayal in Japanese media is largely unchanged from the others. However, some media depicts him with the ability to speak coherently, such as in ''Dance! Then Jump! Na Daibōken''. The Japanese version of the original ''Crash Team Racing'' is unique among the other dubs in that he speaks in between bouts of howling and laughter. In Japanese dubs of other games, including the remake ''Crash Team Racing Nitro-Fueled'', he only laughs.
He is unique as the only speech he is capable of is insane laughter. In ''CTR'', luckily for the player, subtitles are used while he is "speaking". In the Japanese version of the game, however, he spoke coherently. Oddly enough Ripper Roo seems to have some attachment to water as his boss fights always take near water and Roo's Tubes, his track in CTR, is an underwater facility.
 
   
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==Behind-the-scenes information==
===Physical Appearance===
 
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===Creation and early development===
Ripper Roo is a boomer (male kangaroo) with royal blue fur that covers most of his body, sky blue for his face and belly, and navy eyebrows and a black nose, which is dark pink in Crash Twinsanity. He has long floppy ears with sky blue insides, except for in Twinsanity, where they are pink. His eyes have yellow scleras with orange circles swirling around his pupils. In Twinsanity, his scleras are white, and he has no pupils, only red circles. He has sharp teeth, black claws on his toes and a long pink tongue. In Crash 1 he had darker blue fur on his toes, but this was removed in all subsequent appearances. He wears a white straitjacket that is completely buckled around his arms, limiting movement. The length of his tongue varies depending on the game, ranging from a very long one in the Naughty Dog games to a more realistic length in ''Twinsanity''. In his Dr. Roo getup, he retains generally the same appearance, but gains some new accessories. He wears a black top hat, glasses, a blonde wig and moustache, and a bow tie. The bow tie is red in Crash 2 and Crash Bash, but was changed to purple as of the N. Sane trilogy. He is also seen with a cane in this form.
 
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[[File:Joe pearson komodo and ripper.jpg|thumb|Joe Pearson's initial concept of Ripper Roo.]]
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The first concept art of Ripper Roo was originally drawn by Joe Pearson on an unknown date for production of the first ''[[Crash Bandicoot (game)|Crash Bandicoot]]'' game.<ref name="crashmania-pearson">{{Cite web|archive-url=https://web.archive.org/web/20230327170250/https://www.crashmania.net/en/games/crash-bandicoot/artwork/joe-pearson/|url=https://www.crashmania.net/en/games/crash-bandicoot/artwork/joe-pearson/|title=Crash Bandicoot - Artwork - Joe Pearson|website=Crash Mania|archive-date=March 27, 2023|access-date=May 13, 2023}}</ref> The core elements of the design did not change from this point up to ''Crash Bandicoot''<nowiki>'</nowiki>s release. His character was designed to convey the dangers of [[Cortex Vortex]] exposure in a humorous manner, and to demonstrate the animation technique of [https://en.wikipedia.org/wiki/Follow_through_and_overlapping_action overlapping action].<ref name="ndweb">{{cite web |url=http://www.naughtydog.com/crash/makingof.html |title=Making of Crash Art |website=Naughty Dog, Inc. |archive-url=https://web.archive.org/web/19980524023447/http://www.naughtydog.com/crash/makingof.html |archive-date=May 24, 1998 |access-date=January 26, 2023}} "Ripper Roo's character was created to show the dangers of the Cortex Vortex... in a humorous way. He also provided a great opportunity to use overlapping action in animation."</ref>
   
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The earliest dated reference to the character was in the February 20, 1995 edition of the series production bible, also produced by Pearson.<ref name="crashmania-bible">{{Cite web|archive-url=https://web.archive.org/web/20221230005752/https://www.crashmania.net/en/games/crash-bandicoot/production-bible/|url=https://www.crashmania.net/en/games/crash-bandicoot/production-bible/|title=Crash Bandicoot - Production Bible|website=Crash Mania|archive-date=December 30, 2022|access-date=May 31, 2023}}</ref> In an early script for the game's opening sequence, Ripper Roo was named as one of [[Neo Cortex]]'s many animal henchmen, and would appear briefly in the scene. Later drafts of the bible would revise this script, but keep Ripper Roo's role the same.
==Relationships==
 
===Doctor Nitrus Brio===
 
Ripper Roo and N. Brio are on very good terms, working together during ''Cortex Strikes Back''. Brio had a hand in Ripper's creation as Cortex's former right hand man, though Ripper doesn't seem to hold a grudge against him at all. Ripper seems to hold Brio in higher esteem than Cortex, in any case.
 
   
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[[File:Ripperroo front concept.png|thumb|One of Charles Zembillas' concept drawings for Ripper Roo, seen in ''[[The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania]]''.]]
===Doctor Neo Cortex===
 
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More concept art was produced by Charles Zembillas, appearing in the May 5, 1995 edition of the series production bible, which was published in ''[[The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania]]''. This draft also included information on Ripper Roo's personality and history. The first and least successful of Cortex's creations, Ripper Roo responded well to physical transformation by the [[Evolvo-Ray]], but his mind was blank.<ref name="may95-rrprofile">''The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania'', p. 164.</ref> A 24-hour period inside the Cortex Vortex on overload was intended to turn him into a highly intelligent animal soldier. Instead, he emerged totally insane, and had to be straitjacketed and locked away for the safety of himself and others. Ripper Roo was always moving, bumping into Cortex's other minions and smacking his head into anything nearby. He was as likely to attack his allies as his enemies with the sharp claws on his feet, or to do nothing at all. He would also entertain himself by making shadow puppets with his tail, disturbing the others. He giggled constantly, but could not speak besides occasionally howling "Rip, rip, rip, Ripper Roooooo!". The August 1995 draft of the production bible abridged this story and made minor changes: Ripper Roo's treatment period was for "days", and the supposed length of his claws was shortened from six feet to twelve inches.<ref name="aug95-rrprofiles">{{cite web |url=https://archive.org/details/willythewombat_concept/mode/2up |title=''Crash Bandicoot'' production bible (August 15, 1995) |website=Naughty Dog, Inc.. Archived on February 27, 2020 |access-date=May 13, 2023}}</ref>
Cortex is Ripper Roo's creator, though he quickly escaped him and went to reside in the ruins over a waterfall on [[Wumpa Island]]. Ripper Roo hasn't been shown to hold a grudge against Cortex for this, though he never worked with him after that, siding with Brio instead in ''Cortex Strikes Back''.
 
   
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Ripper Roo was planned early on to be the first of two boss fights on the second island, set on top of a waterfall, all of which remains in the final game.<ref name="may95-rrintro">''The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania'', p. 160. "Can be found at the top of the waterfall, and must be defeated before entering the jungle."</ref><ref name="may95-levellist">''The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania'', p. 221</ref> None of the animal henchmen appear in the game's opening cutscene. Though the details about Ripper Roo making shadow puppets or howling his own name never come up in gameplay, the manual references him dealing damage with his sharp toenails.<ref name="manual-1-en"/>
===Crash Bandicoot===
 
Crash and Ripper Roo have always been on opposite sides of the games' conflict. Ripper Roo attacked and tried to kill Crash multiple times through his boss fights, and he shows irritation at Crash arriving whilst he was studying during ''Cortex Strikes Back''. Though Ripper Roo might've only tried to attack him because of his insanity kicking in.
 
   
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===Concepts in later appearances===
===Dingodile===
 
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[[File:Dr roo side concept.jpg|thumb|Side view concept of Ripper Roo's revised design produced by Charles Zembillas.]]
In ''Twinsanity'', Ripper Roo and Dingodile are friends, or at least on very good terms. After the Mecha-Bandicoot boss fight, Dingodile asks Ripper Roo out to lunch, and Ripper Roo enthusiastically accepts the offer.
 
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Charles Zembillas returned as the concept artist for ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' in 1997. Following the events of the first game, Ripper Roo went on to pursue higher education; to convey this, he was designed with a mustache and frizzy hair inspired by [https://en.wikipedia.org/wiki/Albert_Einstein Albert Einstein].<ref name="zembillasblog">{{Cite web|archive-url=https://web.archive.org/web/20210308183351/https://zembillas.blogspot.com/2013/09/crash-bandicoot-ripper-roo-rotations.html|url=https://zembillas.blogspot.com/2013/09/crash-bandicoot-ripper-roo-rotations.html|title=Crash Bandicoot - Ripper Roo rotations|website=Charles Zembillas (Blogspot)|archive-date=March 8, 2021|access-date=May 25, 2023}} "The two stand alone images show the character with a mustache and a big lock of hair. I think we were trying to make him look like Albert Einstein."</ref>
   
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[[File:IAT ripper bomb concept.jpg|thumb|left|A concept design of Ripper Roo for ''[[Crash Bandicoot 4: It's About Time]],'' by Rob Duenas.<ref name="duenas">{{Cite web|archive-url=https://web.archive.org/web/20220611162915/https://www.deviantart.com/robduenas/art/Crash-4-It-s-About-Time-Concept-Art-872746825|url=https://www.deviantart.com/robduenas/art/Crash-4-It-s-About-Time-Concept-Art-872746825|title=Crash 4: It's About Time Concept Art|website=RobDuenas' DeviantArt|archive-date=June 11, 2022|access-date=March 25, 2023}}</ref>]]
==Appearances==
 
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In ''[[Crash Bandicoot 4: It's About Time]]'', Ripper Roo was planned to make multiple appearances throughout the levels in the Mosquito Marsh dimension.<ref name="interview-cge">{{Cite web|archive-url=https://archive.org/details/exclusive-crash-bandicoot-4-interview-lou-studdert-from-toys-for-bob|url=https://www.youtube.com/watch?v=yYdR9NsU0ZQ|title=EXCLUSIVE Crash Bandicoot 4 Interview - Lou Studdert From Toys For Bob!|website=YouTube|archive-date=May 25, 2023|access-date=May 25, 2023}} "[Ripper Roo] was actually supposed to be throughout the entirety of Mosquito Marsh. The idea originally ... was that all of those mines that you were kind of dodging on the jet board were floaty TNTs from Ripper Roo ... as we were making the game, we realized it felt really odd to kind of have him come out of nowhere, do that in the level, not really have a connection to the story, and you know he wasn't going to be a boss fight ... it felt too much, like it was setting up something that wasn't planned for or originally part of the story. So what we ended up doing very early on was realizing 'you know what, we still want him in the game, we still want this great design that our team has come up with present somewhere. Let's give him a bit of a cameo, let's bring him back in one of the endings, let's make sure that Ripper Roo shows up.'"</ref> In the game's story, he would have scattered TNTs across the levels for [[Crash Bandicoot|Crash]] and [[Coco Bandicoot]] to work their way around. Though he was not intended to be a boss character,<ref name="interview-cge" /> the game's artbook, ''[[The Art of Crash Bandicoot 4: It's About Time]]'', states that he would have been "destroyed" by Crash at the end of [[Run It Bayou]].<ref name="artbook-iat">''The Art of Crash Bandicoot 4: It's About Time'', p. 164. "On [Crash's] way he must ... finally destroy Ripper Roo, who's preventing him from making his way to the third mask."</ref>
*''[[Crash Bandicoot (video game)|Crash Bandicoot]]''
 
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*''[[Crash Bandicoot 2: Cortex Strikes Back]]''
 
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Toys For Bob, the developers of ''It's About Time'', decided early on that Ripper Roo's one-off appearance lacked relevance to the game's main story, and that it would be "too much" to include him as they'd initially planned.<ref name="interview-cge" /> However, they still wanted him to appear in the game. In the end, Ripper Roo was given cameo appearances in [[Off Beat]] and in the [[100% Completion|100% ending]] epilogue. Hazards in the water in Run It Bayou and [[No Dillo Dallying]] were changed from TNTs to [[mine]]s accounting for this decision.
*''[[Dansu! De Jump! Na Daibouken]]''
 
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*''[[Crash Team Racing]]''
 
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===Trivia===
*''[[Crash Bash]]'' (cameo)
 
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*In ''[[Crash Team Racing]]'', voice lines of Ripper Roo speaking coherent English were recorded for his cutscenes. They remain in the game's files, but do not play during normal gameplay. Two additional lines were also disincluded from the final game: "I should face [[Nitros Oxide|Oxide]] in the big race!" before his boss race, and "Best get head checked if you think you can beat Oxide!" after defeat.<ref name="tcrf-ctr">[https://tcrf.net/Crash_Team_Racing#Ripper_Roo_speaking_in_English ''Crash Team Racing'' article on ''The Cutting Room Floor''].</ref> These lines were re-included in the transcript of Ripper Roo's laughter in ''[[Crash Team Racing Nitro-Fueled]]''.
*''[[Crash Twinsanity]]'' (cameo)
 
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*''[[Crash Nitro Kart 2]]''
 
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==Names In Other Languages==
*''[[Crash Bandicoot Nitro Kart 3D]]''
 
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{{Foreign names
*''[[Crash Bandicoot Nitro Kart 2]]''
 
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|Ara = <ref name=translation-arabic>Seen upon selecting the character in ''Crash Team Racing Nitro-Fueled'', which was localized into Arabic</ref>ريبر روو
*''[[Crash Bandicoot N. Sane Trilogy]]''
 
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|AraR = rybr rww
*''[[Crash Team Racing: Nitro-Fueled]]''
 
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|ChiT = 狂藍袋鼠<ref name=translation-tchinese>Seen upon selecting Crash's Ripper Roo skin in ''Crash Bandicoot: On the Run!'', which was localized into Traditional Chinese</ref>
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|ChiTR = Kuáng lán dàishǔ
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|ChiS = 耳比狗<ref name=translation-schinese>Seen upon selecting Crash's Ripper Roo skin in ''Crash Bandicoot: On the Run!'', which was localized into Simplified Chinese</ref>
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|ChiSR = Ěr bǐ gǒu
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|Gre = Ρου ο Αντεροβγάλτης<ref>https://archive.org/details/sces-00967-es-it-pt-gr-manual/SCES-00967-%28Es%2CIt%2CPt%2CGr%29-M021.jpg</ref>
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|GreR = Rou o Anterovgáltis
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|Jap = リパー・ルー<ref name="manual-1-jp">''Crash Bandicoot'' Japanese manual, p. 13</ref>
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|JapR = Ripā rū
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|Kor = 리퍼 루<ref name=translation-korean>Seen upon selecting Crash's Ripper Roo skin in ''Crash Bandicoot: On the Run!'', which was localized into Korean</ref>
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|KorR = Lipeo Lu
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|Rus = Риппер Ру<ref name=translation-russian>Seen upon selecting Crash's Ripper Roo skin in ''Crash Bandicoot: On the Run!'', which was localized into Russian</ref>
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|RusR = Ripper Ru
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|Tha = ลํ่าบึก<ref name=translation-thai>Seen upon selecting Crash's Ripper Roo skin in ''Crash Bandicoot: On the Run!'', which was localized into Thai</ref>
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|ThaR = La buk
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|Tur = Yırtıcı Roo<ref name=translation-turkish>Seen upon selecting Crash's Ripper Roo skin in ''Crash Bandicoot: On the Run!'', which was localized into Turkish</ref>
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}}
   
 
==Gallery==
 
==Gallery==
''See: [[Ripper Roo/Gallery]]''
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''Main article: [[Ripper Roo/Gallery]]''
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<gallery>
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Rooctr.png|Promotional art of Ripper Roo for ''[[Crash Team Racing]]''.
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Crash Bash Ripper Roo.png|Ripper Roo as seen in ''[[Crash Bash]]''.
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Lunch.png|Ripper Roo and [[Dingodile]] in ''[[Crash Twinsanity]]''.
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Cnk2 ripper roo.png|Ripper Roo on the character selection screen of ''[[Crash Nitro Kart 2]]''.
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Ripper roo 6.png|Ripper Roo's appearance in ''[[Crash Bandicoot Nitro Kart 3D]]''.
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De62ymq-afdaf91b-3172-47ff-97b5-afa90160aba6.png|Ripper Roo's cameo in the background of [[Off Beat]] in ''[[Crash Bandicoot 4: It's About Time]]''.
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</gallery>
   
==Trivia==
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==References==
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<references />
*Although Ripper Roo's 2D/3D artwork from ''Crash Bandicoot'' depicted him as having his eyes colored yellow with red spirals, in ''Crash Bandicoot'' and ''Crash Bandicoot 2: Cortex Strikes Back'' he had normal eyes instead of the former, even when insane. The same was true for his boss icons, and was corrected in ''Crash Team Racing''
 
*As a result of nothing below his waist being seen, Ripper Roo's model in ''Crash Twinsanity'' has no legs.
 
*In CTR, Ripper Roo was still in his straitjacket, so he couldn't drive with his hands. Instead, his left foot was used to steer the wheel, while his right foot worked the gas pedal, therefore he is the only racer to drive with only his feet.
 
*Ripper Roo's theme in the first game is the shortest [https://www.youtube.com/watch?v=8aoJ_BNS6Js theme].
 
*Ripper Roo was originally going to speak normal English like most of the characters in ''CTR'', but this was later dropped and he still used his insane laughter but with subtitles. A video at [https://www.youtube.com/watch?v=oi2X6HH3Lb8 YouTube] has what he would say. This was likely removed due to being inaccurate.
 
**However, if a disk sustains a certain amount of damage in certain areas, his voice will actually play instead of just his laughing.
 
*Ripper Roo is the only ''CTR'' boss who isn't affected by the language glitch since he only laughs.
 
**Furthermore, this makes Ripper Roo the only ''CTR'' boss who doesn't brag and warn about Oxide before and after his defeat, respectively, except in his normal English.
 
*His voice is a re-tuned recording of Dallas McKennon's laughter first used in ''[[Wikipedia:Lady and the Tramp|Lady and the Tramp]]'', and was used in later movies like Chuck Connors' ''[[Wikipedia:Tourist Trap (film)|Tourist Trap]]'', Will Ferrell's ''[[Wikipedia:Elf (film)|Elf]]'', and the Disney theme park attraction "it's a small world" (the unedited version for all three). However, as of N-Sane Trilogy, these remixed sound clips have been replaced by new voice acting from Jess Harnell and Andrew Morgado in Nitro Fueled.
 
*He is seen using TNT crates, possibly because it was his first boss weakness, though unlike Komodo Joe, he doesn't use Nitro crates.
 
*Ripper Roo is one of five racers from ''CTR'' not to reappear as racers in ''Crash Nitro Kart'', the other four being [[Komodo Joe]], [[Papu Papu]], [[Penta Penguin]], and [[Pinstripe]].
 
*Ripper Roo's boss battle is reference in ''The Oblongs'' episode "Father of The Bribe", when the Animal Control Guy drops some shaved cats in a way similar to how Roo's pogo cane makes TNT Crates.
 
*The background music of Ripper Roo's fight in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' was a remake of his original theme song.
 
*He has a doctorate in political science.
 
*Ripper Roo has been known to laugh uncontrollably when he gets hurt.
 
*Ripper Roo has never been fully allied with Cortex, but he still appears at Crash's birthday party in ''Twinsanity''. However, since Oxide, who also antagonized Cortex, was also present at the party, it's most likely that this was just a gathering of characters that Crash has fought in the past.
 
**It's even questionable if he was allied with Cortex in the first game, or if Cortex simply put him in the waterfall ruins and simply attacks anyone he sees. Concept art for his picture in the ''Crash Bandicoot Bible'' implies he wasn't allied with Cortex in the first game.
 
*Ripper Roo has appeared in every Crash game on the PlayStation except ''Warped''. He is the only such character. The other three characters to appear in exactly four of the five PlayStation Crash games are [[Coco Bandicoot]], [[N. Gin]], and [[Tiny Tiger]], all three of which were absent in the first Crash Bandicoot game.
 
*Ripper Roo's epilogue in the first game states that he became a doctor after going through intense therapy for 8 years. This could've been foreshadowing his return in ''Cortex Strikes Back''. However, in the battle between Crash and Ripper Roo in ''Cortex Strikes Back'', "Doctor" Ripper Roo is still wearing his straitjacket.
 
**Ripper Roo's epilogue in ''Crash Bandicoot'' makes no chronological sense. It states how Roo went through intense therapy and eight years of education, however, he appears once again in ''Cortex Strikes Back'' as the first boss in the game. Roo appears to now have some sense from his therapy and education, but ''Cortex Strikes Back'' takes place only one year after the first ''Crash Bandicoot''.
 
**The secret ending in ''Crash Bandicoot'' is non-canon, but Ripper Roo appears in ''Cortex Strikes Back'' in his own office with a bunch of books, presumably about psychology, which means Roo's ''Crash Bandicoot'' epilogue is somewhat canon, somewhat not.
 
*Ripper Roo is one of the two kangaroo characters that have been mutated by the Evolvo-Ray. The other is [[Rilla Roo]].
 
*Ripper Roo is one of 2 characters to feature in ''Crash Bandicoot'' and ''Cortex Strikes Back'', and not to feature in ''Warped''. The other one is [[Doctor Nitrus Brio]].
 
*In ''Cortex Strikes Back'', a book near Ripper Roo's bookshelf reads "CRASH".
 
*Ripper Roo was mentioned in the coding of ''[[Crash: Mind Over Mutant]] ''meaning that he was going to be in the game but was scrapped.
 
*In ''Crash Bash'', if one should remember Ripper Roo's battle in ''Cortex Strikes Back'', Ripper Roo doesn't become insane until he is harmed by explosives. The same may be true in ''Crash Bash''. Furthermore, in ''Cortex Strikes Back'', "Dr. Roo" drops TNT much like in ''Crash Bash''.
 
*In ''Cortex Strikes Back'', since Ripper Roo was working with Dr. Nitrus Brio alongside the Komodo Brothers and Tiny Tiger against Dr. Cortex and Crash (unknowingly working), it can be argued that he alongside the other evolved animals and Brio are not technically villains in that game in the traditional sense since them preventing Crash from collecting crystals would save the world from Cortex's mind-control device, therefore making them anti-villains, or anti-heroes depending on how one looks at it.
 
*Despite being a kangaroo, he has been heard to growl and bark. Coincidentally, real-life kangaroos have been documented making those vocalizations: the former when males attempt to assert their dominance, and the latter to warn the rest of the mob of incoming danger.
 
*''Crash Bash'' and ''Crash Bandicoot Nitro Kart 2'' has Ripper Roo use completely different laugh files than the one he used in the Naughty Dog games, the former by an unknown voice actor, and the latter by Jeff Bennett.
 
*In the CTR epilogue, there is an error in his ending regarding his being elected State Governor that “started whispers of a run for the presidency”. Australia does not have a president, but a prime minister (Ripper Roo was specifically implied in the original Crash Bandicoot manual to be a wild kangaroo that was captured by Cortex and Brio, therefore making him Australian since Australia’s the only country with wild kangaroos). This could just be a developer oversight however.
 
*One of David Siller's early level design documents for [[The Lab]] in the original game included failed genetic duplicates of Ripper Roo as minor enemies. These kangaroos, referred to as Ripper Clones, were planned to surprise-attack the player by suddenly jumping toward Crash from out of view.
 
*Other than the exchange of friendship in ''Crash Twinsanity'', Ripper Roo has never interacted with Dingodile in any other game in the series in which they both appear in nor acknowledge each other’s presence. Ironically as well, certain species of macropods (which include kangaroos and wallabies) are prey to both dingos and crocodiles, but males of larger species often fight back by luring the pursuing dingo into a body of water and drowning the predator using its forepaws.
 
*The shape of Ripper Roo's hair and moustache in the second game is likely modeled after Albert Einstein.
 
*When changing from Doctor Roo into his regular self, Ripper Roo demonstrates an ability to fully rotate his neck, and multiple times at that.
 
*The beta of ''CTR'' included some extra jumping poses for his victory animation, which didn't make it into the final. 
 
*Ripper Roo's boss fights always take place near water.
 
*In the credits for the Japanese version of Crash Team Racing, Ripper Roo ends up becoming a stunt driver instead of a state governor.
 
*In contrast with many other male kangaroos in fiction (and truer to real-world male kangaroos), Ripper Roo is revealed to not have a pouch, as shown in ''Crash Bandicoot Nitro Kart 3D''. It is also the only game in which he is shown not wearing a straitjacket, opting to wear boxing gloves instead.
 
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Latest revision as of 11:34, 6 April 2024

Ripper Roo is a blue anthropomorphic kangaroo and an antagonist in the Crash Bandicoot series, first appearing in the original Crash Bandicoot game. Having turned out to be insane, he was restrained with a straitjacket after his creation by Neo Cortex and N. Brio. He later underwent psychotherapy and became an esteemed academic.[2] He has an affinity for explosives such as TNT and Nitro Crates.

Appearances

Games

Crash Bandicoot

Roo2

Ripper Roo's boss fight in Crash Bandicoot.

Ripper Roo was introduced to the series as the second boss of the original Crash Bandicoot game. Like Crash Bandicoot, he was a subject of the Evolvo-Ray and Cortex Vortex, which turned him into one of Neo Cortex's Cortex Commando animal soldiers.[3][4] Crash, who escaped Cortex, must defeat Ripper Roo in order to make it back to Castle Cortex and rescue his girlfriend Tawna Bandicoot.

Ripper Roo's boss arena is at the top of a waterfall on the second island. There is a 3x3 grid of stone tiles that he hops between in a set pattern. Big TNT, crates unique to this fight, float down through the water for Crash to jump on. Ripper Roo takes damage and laughs maniacally when a TNT explodes next to a tile he is standing on.

In the game's 100% ending epilogue, Ripper Roo received intense therapy and earned a PhD after eight years of higher education. He went on to write the well-received book "Through The Eye of The Vortex: A Study of Rapid Evolution and Its Consequences".[2]

Ripper Roo reprises his boss role in Crash Bandicoot N. Sane Trilogy's remake of the original game. An animation was added of him falling down the waterfall upon defeat.

Crash Bandicoot 2: Cortex Strikes Back

Roo6

Ripper Roo places Nitro tiles in Crash Bandicoot 2: Cortex Strikes Back.

Ripper Roo reappeared in Crash Bandicoot 2: Cortex Strikes Back as the first boss of the game. He is allied with N. Brio in order to stop Crash from gathering crystals for Neo Cortex, who wants to use them to harness solar energy for use in a device that can brainwash the entire planet.

Since receiving therapy, Ripper Roo devoted himself to his studies and earned a diploma. Crash interrupts his reading when he arrives at his boss arena, which has been converted into a study. Each phase of the fight has Ripper Roo switch between the "professorial" and "insane" sides of his personality. He first hops around the arena using his cane, leaving tiles of TNT wherever he lands. When the TNT goes off under him, he will lose his hat, laugh, and begin placing nitro tiles. When he sets these off underneath him, he becomes stunned, and Crash can damage him with any attack before the pattern restarts in the next phase.

Ripper Roo reprises this role in the N. Sane Trilogy as well. His newly added defeat animation has him get his head stuck in the ground, then pull it out with his hair and mustache gone.

Crash Team Racing

Ripper Roo CTR Review Copy

Ripper Roo speaks to the player character in Crash Team Racing.

Ripper Roo is the first boss and a playable character in Crash Team Racing. He can be unlocked as a playable character by completing the Red Gem Cup. He can also be unlocked by entering a cheat code on the game's main menu: while holding L1 and L1, input Right-Circle-Circle-Down-Up-Down-Right. He shares the same driver statistics as Polar and Pura, specializing in the Turn stat while having a low Speed stat. Like the other playable series antagonists in the game, Ripper Roo uses Uka Uka as his Invincibility Mask.

Like the rest of the cast, Ripper Roo is competing for the right to race the alien Nitros Oxide and stop him from turning Earth into a parking lot. He also holds the key to the second map area, Gem Stone Valley, which leads to The Lost Ruins. Once every track is beaten in N. Sanity Beach, Ripper Roo can be faced in a boss race in Roo's Tubes. He leaves TNT crates behind his kart to try and slow the player character down. Upon defeat, he wishes the player character good luck and gives them the key to Gemstone Valley.

In the game's epilogue, Ripper Roo was unexpectedly elected as a state governor.[5] His slogan "Crazy Is As Crazy Does!" earned him great public support, with rumors of a run for presidential office.

Other major appearances

In Crash Nitro Kart 2, Ripper Roo is one of the villain characters, working with Cortex to help Nitros Oxide turn the planet into a parking lot. He first appears in Mission 4, "The eternal second", where he spreads panic among the bandicoots to avenge Cortex's defeat in the previous mission. If Yaya Panda keeps her lead against him for all three laps of the race, he is defeated and calms down, though he returns as an enemy racer for some later missions. Defeating Ripper Roo in Mission 4 unlocks him as a playable character in the game's other modes. He has high acceleration, but a low top speed.

Ripper Roo's story role in Crash Bandicoot Nitro Kart 3D is very similar to that of Crash Nitro Kart 2's. He is an antagonistic character first appearing in Mission 4 of the game's story mode. Driven to further madness by Cortex's defeat in a previous mission, he "spreads panic and mayhem" in someplace called Adventure Land. Coco Bandicoot must beat him in a one-on-one race to complete the mission. He reappears as an enemy racer in Missions 5 and 6. Ripper Roo is also a playable character in the game's Cup and Time Trial modes. He is unlocked by collecting all of the C.R.A.S.H. letters in the Fairy track of N-Tropy Cup during Cup mode.

Ripper Roo is also a playable character in Crash Bandicoot Nitro Kart 2, unlocked by earning 62 points in Mission Mode. He has a high Acceleration stat, mid-range Speed, and a low Grip.

NF-RipperRoo

Promotional art for Ripper Roo in Crash Team Racing Nitro-Fueled.

Ripper Roo reprises his role as a boss and playable character in Crash Team Racing Nitro-Fueled, a remake of Crash Team Racing. He is unlocked as a playable character after winning his boss race, and his Driving Style is Turn. His pre- and post-boss race cutscenes were re-animated: he introduces himself by launching off of a pile of TNT crates into his kart, and literally coughs up the key to Gem Stone Valley when he is defeated. His epilogue text was also changed from the original: he became a thrill ride engineer, but was blacklisted when it was discovered that he created rides solely to test his own threshold for pain.[6]

Ripper Roo is a playable character in Crash Team Rumble. He was initially available for early access during the "Ripper's Lost It!" event from July 6th to July 10th, with his full release being on July 20th. He is unlocked by collecting 50 Blocker badges.[7] He is in the Blocker role, which makes a Ripper Roo player's main goal blocking players on the other team from depositing Wumpa Fruit in their bank or activating gem platforms. His moveset and stats are listed in the table below.

Crash Team Rumble attributes
Health: 2.75/5
Capacity: 3.5/5
Combat: 4/5
Mobility: 3/5
Difficulty: 5/5
Playstyle: Blocker
PS4/5 Controls XBox One/S Controls Move
X A Jump
"Ripper Roo can jump higher than any other hero because of his insane leg-day regiment. Tapping the button in mid-air allows Ripper Roo to double jump."
X (HOLD) A (HOLD) Bounce
"Hold the jump button in mid-air to prime a bounce. A bounce is like a jump, but it goes even higher-er. You can deal damage by landing on something (or someone) while holding the button in mid-air."
Square X Kick
"A springy kick that deals damage and knocks enemies back. Kicking while moving will also propel Ripper forward."
Circle, Circle B, B Bowling Bomb
"Hop on a bomb with a lit fuse and chase your foes. Hitting the button a second time launches the bomb."
R2 (HOLD to CHARGE) RT (HOLD to CHARGE) Cannon Launch
"Recklessly launch yourself around the level and into enemies. You can charge this move to launch even further."

Minor appearances

In Crash Bash, Ripper Roo acts as a stage hazard in the minigame El Pogo Loco. Wearing his professorial attire, he bounces around the arena on his cane, creating TNT or four-way arrow tiles wherever he lands. He may also fire missiles at the other characters. In the level's crystal challenge, he leaves Nitro tiles instead of TNT. In the epilogue of the Japanese version of the game, it is implied that N. Brio created Rilla Roo using Ripper Roo's genes.[8]

In Crash Twinsanity, Ripper Roo makes a cameo in the cutscenes just before and after the first boss fight against Mecha-Bandicoot. Doctor Cortex throws a "birthday party" (really an ambush) and invites many of Crash's former foes to witness his defeat. After this fails, Ripper Roo and Dingodile agree to go out for lunch. Additionally, one of the concept art pieces unlocked by obtaining purple gems in the game depicts Ripper Roo playing a card game with Cortex's other animal minions.

20201003 200349

Ripper Roo's cameo in the 100% ending epilogue of Crash Bandicoot 4: It's About Time.

Ripper Roo makes a cameo in Crash Bandicoot 4: It's About Time. In the level Off Beat, he can be seen hopping around on the rooftop of a building. He is also mentioned in the game's 100% ending epilogue: after N. Brio transformed himself into a pterodactyl-like form, he was mistaken for a flying squirrel, caught, caged, and displayed in a taxidermy exhibit at Ripper Roo's Curious Cabinet of Curiosities.[9] A piece of concept art featuring Ripper Roo can be seen in the game's Enemy Gallery after every Hidden Gem in the Mosquito Marsh dimension is collected.

Though Ripper Roo did not himself appear in Crash Bandicoot: On the Run!, a Ripper Roo-themed skin for Crash was added in Season 2, "Running Outta Time!", on May 6, 2021.

Other media

Page 108

Ripper in Crash Bandicoot: Dance! Then Jump! Na Daibōken.

Ripper Roo (called simply "Ripper") appears in Ari Kawashima's Crash Bandicoot: Dance! Then Jump! Na Daibōken, a manga series that loosely follows the plot of Cortex Strikes Back and Crash Bandicoot: Warped. He appears only in chapter 5 of volume 1, "Furious Ripper!". Ripper discovers Crash and Aku Aku in his house in the woods after they have invited themselves in, looking for food. He is about to throw them out when he notices that Crash is carrying a Power Stone. He offers Crash food in exchange for it, but he refuses under threat by Aku Aku. Undeterred, Ripper instead promises to fix them food if they clean his house, plotting to steal the Stone from Crash while he is distracted. Although Crash flattens Ripper's books and makes a mess of his study, he puts up with it to get the Stone. When a ladder falls on his head, he pretends to pass out, and tries to grab the Stone from Crash while being carried on his back. This fails when Crash trips and launches Ripper into one of his own machines, electrifying him and destroying the records of his research. Ripper flies into an insane rage and attacks Aku Aku and Crash, demanding the Stone. He is defeated when Crash actually faints from hunger, knocking a box into a chandelier that falls on Ripper's head. As an apology for his behavior, Ripper fixes them his favorite meal — a pile of fish bones, rotten meat and moldy cake.

Ripper Roo makes a brief appearance in the Crash Team Racing Nitro-Fueled digital comic, which depicts the events leading to and following Nitros Oxide announcing his challenge for the fate of Earth. Oxide orders his Surveillance Robots to hide Area Keys across the Wumpa Islands, but one robot loses its key when the bubble containing it pops. It bounces off of Ripper Roo's head and into a river, where he dives down to retrieve it.

Ripper Roo is a central character in the second issue of the Crash Team Rumble promotional comics, Ripper Roo & N. Gin. N. Gin has designed a mechanical malware to rig Relic Station powerups in his team's favor for the upcoming games, so he and Ripper Roo have traveled out to Calamity Canyon to install it. The comic switches back and forth between Ripper Roo's perspective and reality. In his imagination, Ripper Roo is intelligent and calculating, easily working out how to accomplish the task. He is unable to articulate any of this to N. Gin, and in the real world simply bounces around laughing as usual. He's apparently destroyed the Relic Stations they tried to rig before. After the two successfully pry a Relic Station's lid open, Ripper Roo inspects the inside. Though he sees himself holding up each of its components, in reality he is holding a lit match over a pile of TNT he's brought to the station. It explodes, knocking them both back. A mysterious portal opens in the rubble, and an unknown speaker addresses them.

Characteristics

Physical appearance

Basic design

Ripper roo promo art

Promotional art of Ripper Roo for Crash Bandicoot.

Ripper Roo is a blue kangaroo with floppy ears, bushy eyebrows, sharp teeth, a lolling tongue, and yellow spiral-patterned eyes that represent his insanity. The fur around his muzzle and chest, inside his ears, and on the underside of his tail is a lighter shade of blue than the rest of him. His arms are bound by a white straitjacket, so he moves around by bouncing on his powerful legs. He tends to use his feet like hands; in Crash Bandicoot 2: Cortex Strikes Back he uses one to hold up a book he was reading, while in Crash Team Racing he steers his kart with them. Each foot has three sharp claws. These elements make up his basic design, seen in the original Crash Bandicoot and Crash Team Racing as well as their respective remakes in Crash Bandicoot N. Sane Trilogy and Crash Team Racing Nitro-Fueled.

Other designs

Ripper Roo Crash 2
Ripper Roo Crash Bandicoot 2 Cortex Strikes Back

Ripper Roo's appearance conveys the two sides of his personality in Crash Bandicoot 2: Cortex Strikes Back.

In Cortex Strikes Back and Crash Bash, Ripper Roo has a blond mustache and a shaggy hairstyle kept underneath a top hat. While wearing his glasses, his eyes appear normal, but the yellow spiral pattern re-appears when they are blown off in his Cortex Strikes Back boss fight. He also wears a red bowtie over his straitjacket and carries a black cane with him that he uses to hop around. In the N. Sane Trilogy remake of Cortex Strikes Back, Ripper Roo's hair, hat and mustache come off when he pulls his head out of the ground after being defeated.

In Crash Twinsanity, Ripper Roo's appearance was tweaked slightly from the base design. The insides of his ears are pink and his spiral eyes are red and white.

A number of mobile game sequels to Crash Nitro Kart were released over the years that made various tweaks to Ripper Roo's design. In Crash Nitro Kart 2, Ripper Roo resembles his base design, but he wears a white tee instead of a straitjacket and uses his hands to steer. In Crash Bandicoot Nitro Kart 3D, his body type is completely changed to resemble a stereotypical cartoon kangaroo, and he wears nothing but boxing gloves. In Crash Bandicoot Nitro Kart 2, Ripper Roo's basic design returned, as did his black top hat.

Rumble ripper roo render

Promotional render of Ripper Roo for Crash Team Rumble.

In Crash Bandicoot 4: It's About Time, Ripper Roo retains his basic design in-game, with some stylistic changes to better match the game's overall art style. His ears are longer, the fur around his cheeks appears scruffier, and his yellow eyes have no spiral pattern. The design would be re-used in Crash Team Rumble, as well as the related promotional comic "Ripper Roo & N. Gin", which included the spiral eye pattern.

In his appearance in the It's About Time's 100% epilogue, Ripper Roo wears a top hat and monocle, and his straitjacket is black. He also has a white mustache and goatee at the end of his snout, and he carries a wooden cane. He also appears this way in his imagination in "Ripper Roo & N. Gin", only with small eyeglasses instead of a monocle, and an additional red bowtie and hatband. As Ripper Roo has a similar outfit and mustache in his Gentleman skin from Nitro-Fueled, it likely inspired the design.

Japanese Ripper Roo Crash 1

Render of Ripper Roo for the Japanese manual of Crash Bandicoot.

In some non-game material exclusive to Japan, Ripper Roo was formerly portrayed with small blue hands free from his straitjacket. This was the case for his promotional art in the manuals for the first two Crash Bandicoot games, as well as the manga series Crash Bandicoot: Dance! Then Jump! Na Daibōken. In his most recent appearance in Japanese promotional material, produced for Rumble, no changes were made from the Western design.

Personality

Ripper Roo's chief characteristic is his insanity. Overall, he has a cheerful disposition and rarely stands still. He often uses explosives for fun or to attack others, and he is prone to blowing himself up with them. This doesn't seem to bother him, as he laughs when this happens; according to his epilogue in Nitro-Fueled, he subjects himself to pain just to test his own limits.[6] Ripper Roo is recognizable by his maniacal laughter, and in Western depictions he is either unwilling or unable to speak — the American and European manuals of Crash Bandicoot state that he is "not much of a conversationalist".[3]

Ripper Roo is also shown to be notably intelligent and accomplished despite his insanity. Following the events of the first Crash Bandicoot game, Ripper Roo was successful in higher education, earning a PhD and going on to write an acclaimed book about rapid evolution.[2] Other personal endeavors include a political career as a state governor in Crash Team Racing,[5] a thrill ride engineer in Nitro Fueled,[6] and management of an "Art of Taxidermy" exhibit at "Ripper Roo's Cabinet of Curiosities" in It's About Time.[9] Still, he is liable to become manic again at any time. In Cortex Strikes Back, Ripper Roo's behavior changes whenever he is caught in the blast of an explosive tile. In Dance! Then Jump! Na Daibōken, he loses his self-control and attacks Crash after being electrocuted. In the Crash Team Rumble promotional comic "Ripper Roo & N. Gin", his self-perception and inner monologue are rational, but he otherwise behaves as his usual insane self, unable to express his insights and causing destruction unknowingly.

Ripper Roo's portrayal in Japanese media is largely unchanged from the others. However, some media depicts him with the ability to speak coherently, such as in Dance! Then Jump! Na Daibōken. The Japanese version of the original Crash Team Racing is unique among the other dubs in that he speaks in between bouts of howling and laughter. In Japanese dubs of other games, including the remake Crash Team Racing Nitro-Fueled, he only laughs.

Behind-the-scenes information

Creation and early development

Joe pearson komodo and ripper

Joe Pearson's initial concept of Ripper Roo.

The first concept art of Ripper Roo was originally drawn by Joe Pearson on an unknown date for production of the first Crash Bandicoot game.[10] The core elements of the design did not change from this point up to Crash Bandicoot's release. His character was designed to convey the dangers of Cortex Vortex exposure in a humorous manner, and to demonstrate the animation technique of overlapping action.[11]

The earliest dated reference to the character was in the February 20, 1995 edition of the series production bible, also produced by Pearson.[12] In an early script for the game's opening sequence, Ripper Roo was named as one of Neo Cortex's many animal henchmen, and would appear briefly in the scene. Later drafts of the bible would revise this script, but keep Ripper Roo's role the same.

Ripperroo front concept

One of Charles Zembillas' concept drawings for Ripper Roo, seen in The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania.

More concept art was produced by Charles Zembillas, appearing in the May 5, 1995 edition of the series production bible, which was published in The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania. This draft also included information on Ripper Roo's personality and history. The first and least successful of Cortex's creations, Ripper Roo responded well to physical transformation by the Evolvo-Ray, but his mind was blank.[13] A 24-hour period inside the Cortex Vortex on overload was intended to turn him into a highly intelligent animal soldier. Instead, he emerged totally insane, and had to be straitjacketed and locked away for the safety of himself and others. Ripper Roo was always moving, bumping into Cortex's other minions and smacking his head into anything nearby. He was as likely to attack his allies as his enemies with the sharp claws on his feet, or to do nothing at all. He would also entertain himself by making shadow puppets with his tail, disturbing the others. He giggled constantly, but could not speak besides occasionally howling "Rip, rip, rip, Ripper Roooooo!". The August 1995 draft of the production bible abridged this story and made minor changes: Ripper Roo's treatment period was for "days", and the supposed length of his claws was shortened from six feet to twelve inches.[14]

Ripper Roo was planned early on to be the first of two boss fights on the second island, set on top of a waterfall, all of which remains in the final game.[15][16] None of the animal henchmen appear in the game's opening cutscene. Though the details about Ripper Roo making shadow puppets or howling his own name never come up in gameplay, the manual references him dealing damage with his sharp toenails.[3]

Concepts in later appearances

Dr roo side concept

Side view concept of Ripper Roo's revised design produced by Charles Zembillas.

Charles Zembillas returned as the concept artist for Crash Bandicoot 2: Cortex Strikes Back in 1997. Following the events of the first game, Ripper Roo went on to pursue higher education; to convey this, he was designed with a mustache and frizzy hair inspired by Albert Einstein.[17]

IAT ripper bomb concept

A concept design of Ripper Roo for Crash Bandicoot 4: It's About Time, by Rob Duenas.[18]

In Crash Bandicoot 4: It's About Time, Ripper Roo was planned to make multiple appearances throughout the levels in the Mosquito Marsh dimension.[19] In the game's story, he would have scattered TNTs across the levels for Crash and Coco Bandicoot to work their way around. Though he was not intended to be a boss character,[19] the game's artbook, The Art of Crash Bandicoot 4: It's About Time, states that he would have been "destroyed" by Crash at the end of Run It Bayou.[20]

Toys For Bob, the developers of It's About Time, decided early on that Ripper Roo's one-off appearance lacked relevance to the game's main story, and that it would be "too much" to include him as they'd initially planned.[19] However, they still wanted him to appear in the game. In the end, Ripper Roo was given cameo appearances in Off Beat and in the 100% ending epilogue. Hazards in the water in Run It Bayou and No Dillo Dallying were changed from TNTs to mines accounting for this decision.

Trivia

  • In Crash Team Racing, voice lines of Ripper Roo speaking coherent English were recorded for his cutscenes. They remain in the game's files, but do not play during normal gameplay. Two additional lines were also disincluded from the final game: "I should face Oxide in the big race!" before his boss race, and "Best get head checked if you think you can beat Oxide!" after defeat.[21] These lines were re-included in the transcript of Ripper Roo's laughter in Crash Team Racing Nitro-Fueled.

Names In Other Languages

Language Name
Arabic [22]ريبر روو
rybr rww
Traditional Chinese 狂藍袋鼠[23]
Kuáng lán dàishǔ
Simplified Chinese 耳比狗[24]
Ěr bǐ gǒu
Greek Ρου ο Αντεροβγάλτης[25]
Rou o Anterovgáltis
Japanese リパー・ルー[26]
Ripā rū
Korean 리퍼 루[27]
Lipeo Lu
Russian Риппер Ру[28]
Ripper Ru
Thai ลํ่าบึก[29]
La buk
Turkish Yırtıcı Roo[30]

Gallery

Main article: Ripper Roo/Gallery

References

  1. Crash Team Rumble™ - Gameplay Launch Trailer. YouTube. Archived from the original on June 8, 2023
  2. 2.0 2.1 2.2 Crash Bandicoot. Ripper Roo's epilogue. "After intense therapy and eight years of higher education, Dr. Roo went on to write the well received book / Through the Eye of the Vortex: A Study of Rapid Evolution and Its Consequences
  3. 3.0 3.1 3.2 Crash Bandicoot manual, p. 21
  4. Implied by the existence of several cages labelled "kangaroo" in the room with the Cortex Vortex, seen in the first Crash Bandicoot game's introductory cutscene.
  5. 5.0 5.1 Crash Team Racing. Ripper Roo's epilogue. "Ripper Roo was elected state governor to everyone's surprise. His slogan 'Crazy Is As Crazy Does!' created a groundswell of public support, and even started whispers of a run for the presidency."
  6. 6.0 6.1 6.2 Crash Team Racing Nitro-Fueled. Ripper Roo's epilogue. "Ripper Roo turned his attention to the amusement park industry and somehow became a Thrill Ride Engineer. / He was blacklisted after officials learned that every ride he created was just a new way for him to test his own threshold of pain."
  7. https://www.toysforbob.com/blog/2023/crash-team-rumble--midseason-patch-notes
  8. Japanese release of Crash Bash. N. Brio's epilogue.「なにからはじめましょうかねえ? とりあえず、リバ~ル~のいでんしからリラルをうみだしたように、バンディク~のいでんしから なにかつくってみましょうかねぇ・・・」 (N. Brio: "So then, let's begin. First, just like Rilla Roo was born from the genes of Ripper Roo, I should try to create something with the genes of the Bandicoot...) Translation by J. Lazarillo (@TheRealCaptainPanda).
  9. 9.0 9.1 Crash Bandicoot 4: It's About Time. N. Brio's epilogue. Crash Bandicoot: "N. Brio was caught and caged after being mistaken for a flying squirrel. He is on display in 'The Art of Taxidermy' at 'Ripper Roo's Curious Cabinet of Curiosities'."
  10. Crash Bandicoot - Artwork - Joe Pearson. Crash Mania. Archived from the original on March 27, 2023
  11. Making of Crash Art. Naughty Dog, Inc.. Archived from the original on May 24, 1998 "Ripper Roo's character was created to show the dangers of the Cortex Vortex... in a humorous way. He also provided a great opportunity to use overlapping action in animation."
  12. Crash Bandicoot - Production Bible. Crash Mania. Archived from the original on December 30, 2022
  13. The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania, p. 164.
  14. Crash Bandicoot production bible (August 15, 1995). Naughty Dog, Inc.. Archived on February 27, 2020. Accessed May 13, 2023.
  15. The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania, p. 160. "Can be found at the top of the waterfall, and must be defeated before entering the jungle."
  16. The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania, p. 221
  17. Crash Bandicoot - Ripper Roo rotations. Charles Zembillas (Blogspot). Archived from the original on March 8, 2021 "The two stand alone images show the character with a mustache and a big lock of hair. I think we were trying to make him look like Albert Einstein."
  18. Crash 4: It's About Time Concept Art. RobDuenas' DeviantArt. Archived from the original on June 11, 2022
  19. 19.0 19.1 19.2 EXCLUSIVE Crash Bandicoot 4 Interview - Lou Studdert From Toys For Bob!. YouTube. Archived from the original on May 25, 2023 "[Ripper Roo] was actually supposed to be throughout the entirety of Mosquito Marsh. The idea originally ... was that all of those mines that you were kind of dodging on the jet board were floaty TNTs from Ripper Roo ... as we were making the game, we realized it felt really odd to kind of have him come out of nowhere, do that in the level, not really have a connection to the story, and you know he wasn't going to be a boss fight ... it felt too much, like it was setting up something that wasn't planned for or originally part of the story. So what we ended up doing very early on was realizing 'you know what, we still want him in the game, we still want this great design that our team has come up with present somewhere. Let's give him a bit of a cameo, let's bring him back in one of the endings, let's make sure that Ripper Roo shows up.'"
  20. The Art of Crash Bandicoot 4: It's About Time, p. 164. "On [Crash's] way he must ... finally destroy Ripper Roo, who's preventing him from making his way to the third mask."
  21. Crash Team Racing article on The Cutting Room Floor.
  22. Seen upon selecting the character in Crash Team Racing Nitro-Fueled, which was localized into Arabic
  23. Seen upon selecting Crash's Ripper Roo skin in Crash Bandicoot: On the Run!, which was localized into Traditional Chinese
  24. Seen upon selecting Crash's Ripper Roo skin in Crash Bandicoot: On the Run!, which was localized into Simplified Chinese
  25. https://archive.org/details/sces-00967-es-it-pt-gr-manual/SCES-00967-%28Es%2CIt%2CPt%2CGr%29-M021.jpg
  26. Crash Bandicoot Japanese manual, p. 13
  27. Seen upon selecting Crash's Ripper Roo skin in Crash Bandicoot: On the Run!, which was localized into Korean
  28. Seen upon selecting Crash's Ripper Roo skin in Crash Bandicoot: On the Run!, which was localized into Russian
  29. Seen upon selecting Crash's Ripper Roo skin in Crash Bandicoot: On the Run!, which was localized into Thai
  30. Seen upon selecting Crash's Ripper Roo skin in Crash Bandicoot: On the Run!, which was localized into Turkish