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Ripper Roo's Waterfall

Ripper Roo's Waterfall

Ripper Roo's Waterfall is a waterfall found on Wumpa Island, set in the middle of a mountain. Later, Ripper Roo settled in the waterfall and made it his home after fighting Crash there in the first game. So far, it has made several appearances throughout the series.

Crash Bandicoot[]

The waterfall was where Crash first fought Ripper Roo, with a set of nine stone platforms set in the river at the bottom of the first waterfall. The waterfall sent down Big TNTs to aid the player in defeating Ripper Roo. In addition, the waterfall is also the cause of the level Up the Creek; due to the waterfall, the river was created, which finally flows down the mountain as a large waterfall and joins the ocean.

Crash Bandicoot 2: Cortex Strikes Back[]

Ripper Roo settled in this waterfall and placed several bookshelves on the sides and replaced the nine platforms with a large stone platform with his face on it. He has also placed a desk there. Again, this is the location of his boss fight in this game.

Crash of the Titans[]

Ripper Roo then moved out of the waterfall, and due to the massive evolution of Wumpa Island, it no longer makes a river, but a pool of water by the main area where Crash, Coco and Crunch live, and it now connects with the ocean again.

Crash: Mind Over Mutant[]

Due to Wumpa Island evolving again, it begun to flow from much higher, and its flow has created huge pools of water that are spread throughout the island. Thus, it is the source of one of the largest water populations on Wumpa Island. It can be entered and reveals that, due to the massive Wumpa Island evolution, it has become extremely narrow.

Crash Bandicoot N. Sane Trilogy[]

The waterfall reprises its role as the place of Ripper Roo's boss fight in the first two games. In the second game of the trilogy it makes a new appearance in the alternate ending. Here it can be seen in the distance along with Wumpa Island, from N. Brio's laser installation.