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|number = 23 (Warp Room 5)
 
|number = 23 (Warp Room 5)
 
|crates = 46 (29 in bonus, 2 on Death Route)
 
|crates = 46 (29 in bonus, 2 on Death Route)
|gems = {{Power Crystal}} {{Clear Gem}} {{Clear Gem}}
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|gems = {{icon|crystal}} {{icon|cleargem}} {{icon|cleargem}}
 
|developertime=1:02.25
 
|developertime=1:02.25
 
|hint=Friendly fireflies will help light your way.
 
|hint=Friendly fireflies will help light your way.
|relictimes = {{Sapphire Relic}}: 1:45.00<br>{{Gold Relic}}: 1:10.98<br>{{Platinum Relic}}: 1:04.49
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|relictimes = {{icon|sapphire}}: 1:45.00<br/>{{icon|gold}}: 1:10.98<br/>{{icon|platinum}}: 1:04.49
 
|prev = [[Rock It]]
 
|prev = [[Rock It]]
 
|next = [[Pack Attack]]}}'''Night Fight''' (まっくら クラッシュ lit. ''Pitch-dark Crash'' in Japanese) is the twenty-third level and is the third level of the fifth warp room in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' and the ''[[Crash Bandicoot N. Sane Trilogy]]'' remaster of the second game. Unlike previous jungle levels, it is set during the night and [[Crash Bandicoot (character)|Crash]] can't see much without the assistance of [[firefly|fireflies]] scattered throughout the level. Each firefly's light only lasts for a limited time, so players must make haste in traversing the level, so they won't be left to navigate pure pitch blackness. Enemies include possums, lizards, and [[Spiked Saucer|spiked saucers]].
|next = [[Pack Attack]]
 
}}'''Night Fight''' (まっくら クラッシュ lit. ''Pitch-dark Crash'' in Japanese) is the twenty-third level and is the third level of the fifth warp room in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' and the ''[[Crash Bandicoot N. Sane Trilogy]]'' remaster of the second game. Unlike previous jungle levels, it is set during the night and [[Crash Bandicoot (character)|Crash]] can't see much without the assistance of [[firefly|fireflies]] scattered throughout the level. Each firefly's light only lasts for a limited time, so players must make haste in traversing the level, so they won't be left to navigate pure pitch blackness. Enemies include possums, lizards, and [[Doctor Neo Cortex|Cortex]]'s patented [[Hologram Probe|hologram probes]].
 
   
The level design itself is a mostly straightforward affair, complicated slightly by a split path after the first [[Checkpoint Crate|checkpoint]]. The right path continues the main level path, but on the left, is a [[Death Route|death route]]. Later, very near at the end of the path, there are a pair of crates, necessary to getting the other clear gem, obviously, but finishing off the death route will have skipped a bunch of crates on the right route. Instead, the easiest way to get the crate gem is to take the right path, and then at the end where the two paths rejoin, backtrack a bit on the left path until the player reaches the crates and, conveniently, a firefly will be waiting. The bonus round also has fireflies in it.
+
The level design itself is a mostly straightforward affair, complicated slightly by a split path after the first [[Checkpoint Crate|checkpoint]]. The right path continues the main level path, but the left path is a [[Death Route|death route]], both of which contain crates.
==Types of crates==
 
*[[Aku Aku Crate]]
 
*[[Basic Crate]]
 
*[[Bounce Crate]] (bonus round only)
 
*[[Checkpoint Crate]]
 
*[[Crash Crate]] (bonus round only)
 
*[[Nitro Crate]]
 
*[[Nitro Switch Crate]]
 
*[[? Crate]]
 
*[[Time Crate]] (1/2/3 seconds)
 
   
  +
Unlike the other death routes in the game, this one can be accessed through normal means where the paths rejoin. The easiest way to get the crate gem is to take the right path, and then at the end where the two paths rejoin, backtrack a bit on the left path until the player reaches the two crates and, conveniently, a firefly will be waiting.  The easiest way to get both gems in the same run is to take the death route platform and collect the death route gem, death warp to the last checkpoint then take the right path, get the crates from the back of the death route and it's as you were for the crate gem.
==Hazard Count==
 
  +
* [[Rat]]s:
 
  +
The bonus round also has fireflies in it.
* [[Cyborg Clamidosaur]]s:
 
* [[Spiked Saucer]]s:
 
   
 
==Walkthrough==
 
==Walkthrough==
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nightfight6.png
 
nightfight6.png
 
nightfight7.png
 
nightfight7.png
  +
Nightfight.png
 
nightfight8.png
 
nightfight8.png
 
nightfight9.png
 
nightfight9.png
 
night fight level icon.png|Level icon from the load/save screen
 
night fight level icon.png|Level icon from the load/save screen
Night Fight Remastered.jpg|Remastered level.
+
Night Fight Remastered.png|Remastered level
 
Crash Bandicoot N. Sane Trilogy Night Fight.png|Remastered level
  +
Night Fight Save.|Icon from N. Sane Trilogy Save/Load Screen
 
</gallery>
 
</gallery>
   
 
==Translation of Aku Aku Hints in the Japanese Version==
 
==Translation of Aku Aku Hints in the Japanese Version==
 
 
*If you have got the [[Green Gem|green diamond]], why don't you go to the [[Ruination|Ruins of Mechanism]]? I should have said that.
 
*If you have got the [[Green Gem|green diamond]], why don't you go to the [[Ruination|Ruins of Mechanism]]? I should have said that.
   
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*The name of the level is a word swap on the video game series "[[Wikipedia:Fight Night|Fight Night]]".
 
*The name of the level is a word swap on the video game series "[[Wikipedia:Fight Night|Fight Night]]".
 
**It may also refer to the word "night light".
 
**It may also refer to the word "night light".
*This is the first level to feature a firefly. However, this is dependant on whether they take the secret warp to [[Totally Fly]] in [[Hangin' Out]], which in this case it isn't.
+
*This is the first level to feature fireflies. However, this is dependant on whether the player takes the secret warp to [[Totally Fly]] in [[Hangin' Out]], which in this case it isn't.
 
**Either way, this is chronologically the first level to feature fireflies, the second being Totally Fly.
 
**Either way, this is chronologically the first level to feature fireflies, the second being Totally Fly.
 
*The [[Extra Boxes Glitch|extra boxes glitch]] can be done in this level, but it requires the player to sacrifice 2 masks in the bonus round to get 29 boxes from it, then the player must neutral slide spin onto the hole behind the bonus and hope the shoes animation does not occur.
 
*The [[Extra Boxes Glitch|extra boxes glitch]] can be done in this level, but it requires the player to sacrifice 2 masks in the bonus round to get 29 boxes from it, then the player must neutral slide spin onto the hole behind the bonus and hope the shoes animation does not occur.
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{{Cortex Strikes Back}}
 
{{Cortex Strikes Back}}
 
{{Crash Bandicoot N. Sane Trilogy}}
 
{{Crash Bandicoot N. Sane Trilogy}}
  +
[[es:Night Fight]]
  +
[[fr:Night Fight]]
  +
[[it:Night Fight]]
  +
[[ru:Night Fight]]
 
[[Category:Levels]]
 
[[Category:Levels]]
[[Category:Crash Bandicoot 2: Cortex Strikes Back]]
 
 
[[Category:Darkness Levels]]
 
[[Category:Darkness Levels]]
 
[[Category:Jungle Levels]]
 
[[Category:Jungle Levels]]
 
[[Category:Levels with Death Routes]]
 
[[Category:Levels with Death Routes]]
[[Category:Crash Bandicoot N. Sane Trilogy]]
 
 
[[Category:Levels with Bonus Rounds]]
 
[[Category:Levels with Bonus Rounds]]

Revision as of 12:17, 21 May 2020

Night Fight (まっくら クラッシュ lit. Pitch-dark Crash in Japanese) is the twenty-third level and is the third level of the fifth warp room in Crash Bandicoot 2: Cortex Strikes Back and the Crash Bandicoot N. Sane Trilogy remaster of the second game. Unlike previous jungle levels, it is set during the night and Crash can't see much without the assistance of fireflies scattered throughout the level. Each firefly's light only lasts for a limited time, so players must make haste in traversing the level, so they won't be left to navigate pure pitch blackness. Enemies include possums, lizards, and spiked saucers.

The level design itself is a mostly straightforward affair, complicated slightly by a split path after the first checkpoint. The right path continues the main level path, but the left path is a death route, both of which contain crates.

Unlike the other death routes in the game, this one can be accessed through normal means where the paths rejoin. The easiest way to get the crate gem is to take the right path, and then at the end where the two paths rejoin, backtrack a bit on the left path until the player reaches the two crates and, conveniently, a firefly will be waiting.  The easiest way to get both gems in the same run is to take the death route platform and collect the death route gem, death warp to the last checkpoint then take the right path, get the crates from the back of the death route and it's as you were for the crate gem.

The bonus round also has fireflies in it.

Walkthrough

Gallery

Translation of Aku Aku Hints in the Japanese Version

  • If you have got the green diamond, why don't you go to the Ruins of Mechanism? I should have said that.

Trivia

  • This is one of only four levels in the Crash platforming series from Crash 2 onwards that has more crates on the bonus path than the main path, the others being Ruination and Spaced Out, also from Crash 2, and Drip, Drip, Drip from Crash Bandicoot: The Huge Adventure.
  • The name of the level is a word swap on the video game series "Fight Night".
    • It may also refer to the word "night light".
  • This is the first level to feature fireflies. However, this is dependant on whether the player takes the secret warp to Totally Fly in Hangin' Out, which in this case it isn't.
    • Either way, this is chronologically the first level to feature fireflies, the second being Totally Fly.
  • The extra boxes glitch can be done in this level, but it requires the player to sacrifice 2 masks in the bonus round to get 29 boxes from it, then the player must neutral slide spin onto the hole behind the bonus and hope the shoes animation does not occur.
  • This level is played inside the Cortex Vortex, as seen in this image.
  • It is the only level played in the Cortex Vortex not to fit the theme of space.