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|game = ''[[Crash Bandicoot: The Wrath of Cortex]]''
 
|game = ''[[Crash Bandicoot: The Wrath of Cortex]]''
 
|number = 23
 
|number = 23
|char = Crash {{Crash Only}}
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|char = Crash
 
|boxes = 166
 
|boxes = 166
|gems = {{Power Crystal}} {{Clear Gem}}
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|gems = {{icon|crystal}} {{icon|cleargem}}
|relictimes = {{Sapphire Relic}}: 01:40:00<br>{{Gold Relic}}: 01:10:00<br>{{Platinum Relic}}: 01:00:00
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|relictimes = {{icon|sapphire}}: 01:40:00<br>{{icon|gold}}: 01:10:00<br>{{icon|platinum}}: 01:00:00
 
|prev = [[Gold Rush]]
 
|prev = [[Gold Rush]]
 
|next = [[Crate Balls of Fire]]
 
|next = [[Crate Balls of Fire]]
}}'''Medieval Madness''' (イライラとりでの こうりゃく lit. ''Irritating Fortress Capture'' in Japanese) is the twenty-third level and is the third level of the fifth warp room in ''[[Crash Bandicoot: The Wrath of Cortex]]''. The level's theme is a castle and lab. [[Crash Bandicoot (character)|Crash]] travels around the level via use of the [[Atlasphere|atlasphere]]. The player needs to backtrack for some of the crates in this level.
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}}'''Medieval Madness''' (イライラとりでの こうりゃく lit. ''Irritating Fortress Capture'' in Japanese) is the twenty-third level in the game and the third level of the fifth warp room in ''[[Crash Bandicoot: The Wrath of Cortex]]''. The level's theme is a castle and lab. [[Crash Bandicoot (character)|Crash]] travels around the level via use of the [[atlasphere]]. The player needs to backtrack for some of the crates in this level.
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==Types Of Crates==
   
 
==Hazard Count==
 
==Hazard Count==
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*[[Tiny Tiger]]: 
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*[[Dingodile]]: 
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*[[N. Tropy]]: 
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==Stage Parameters==
   
 
==Walkthrough==
 
==Walkthrough==
[[File:Crash_Bandicoot_The_Wrath_Of_Cortex_-_106%_&_All_Platinums,_Part_24_Medieval_Madness|300px|left]]{{clr}}
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[[File:Crash Bandicoot The Wrath Of Cortex - 106% & All Platinums, Part 24 Medieval Madness|300px|left]]
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{{clear}}
   
 
==Trivia==
 
==Trivia==
*In the [[Xbox]] and [[GameCube]] versions of the game, the soundtrack for this level is the same as the music for [[The Gauntlet]].
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*In the [[wikipedia:Xbox|Xbox]] and [[wikipedia:GameCube|GameCube]] versions of the game, the soundtrack for this level is the same as the music for [[The Gauntlet]].
 
*The Xbox and GameCube versions contain a couple of changes to Medieval Madness; the two big platforms just after the treacherous wooden ramps were reduced to a single one, and the elevator after the wobbling platforms moves much slower.
 
*The Xbox and GameCube versions contain a couple of changes to Medieval Madness; the two big platforms just after the treacherous wooden ramps were reduced to a single one, and the elevator after the wobbling platforms moves much slower.
*Curiously, its exclusive track is the only one that loops correctly in the [[PlayStation 2]] version.
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*Curiously, its exclusive track is the only one that loops correctly in the [[wikipedia:PlayStation 2|PlayStation 2]] version.
 
*It is possible to roll the atlasphere out of bounds and continue rolling it until the player reaches an area with "losing points" (the places where the ground is made hazardous to give the illusion of [[Crash Bandicoot (character)|Crash]] losing by drowning in the water).
 
*It is possible to roll the atlasphere out of bounds and continue rolling it until the player reaches an area with "losing points" (the places where the ground is made hazardous to give the illusion of [[Crash Bandicoot (character)|Crash]] losing by drowning in the water).
   
 
{{stub}}
 
{{stub}}
 
 
{{The Wrath of Cortex}}
 
{{The Wrath of Cortex}}
 
[[Category:Levels]]
 
[[Category:Levels]]

Revision as of 21:32, 9 November 2019

Medieval Madness (イライラとりでの こうりゃく lit. Irritating Fortress Capture in Japanese) is the twenty-third level in the game and the third level of the fifth warp room in Crash Bandicoot: The Wrath of Cortex. The level's theme is a castle and lab. Crash travels around the level via use of the atlasphere. The player needs to backtrack for some of the crates in this level.

Types Of Crates

Hazard Count

Stage Parameters

Walkthrough

Trivia

  • In the Xbox and GameCube versions of the game, the soundtrack for this level is the same as the music for The Gauntlet.
  • The Xbox and GameCube versions contain a couple of changes to Medieval Madness; the two big platforms just after the treacherous wooden ramps were reduced to a single one, and the elevator after the wobbling platforms moves much slower.
  • Curiously, its exclusive track is the only one that loops correctly in the PlayStation 2 version.
  • It is possible to roll the atlasphere out of bounds and continue rolling it until the player reaches an area with "losing points" (the places where the ground is made hazardous to give the illusion of Crash losing by drowning in the water).
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