Karts are particular vehicles that appear in some of the racing spin-offs of the Crash Bandicoot series. Karts were not used in Crash Tag Team Racing, and vehicles in this game are known as cars. Every character has three custom vehicles each.



CTR: Crash Team Racing

The kart first appeared in CTR: Crash Team Racing, which is the first Crash Bandicoot spin-off game to introduce racing in the series. In the game, each character has a specific color for their kart (for instance, Crash's kart is blue, Cortex's kart is red, Tiny's kart is green, Coco's kart is pink and so on). All karts are the exact same model, with the exception of Nitros Oxide, who drives his spaceship instead. They all feature pipework that holds the kart together, dual exhaust engines, no sides, with large silver rimmed wheels.

The kart returns as the Classic Kart in Crash Team Racing Nitro-Fueled, in which it is fully customizable like all the other karts in the game. Nitro-Fueled also includes a Retro version of the kart in the PlayStation 4 release.

Kart Drivers and their Colors

Crash Nitro Kart

Karts reappear in Crash Nitro Kart, the second racing spin-off game in the Crash Bandicoot series. In this game, the evil Emperor Velo modified the karts of the challengers to make them able to race the different tracks in his domain. The vehicles' main difference, other than the overall aesthetics, is the ability to turn their wheels sideways, enabling them to stick to the track in an anti-gravity mode. this mode also changes the exhaust pipes into electric poles, probably used to power the anti-gravity mechanisms.

Instead of using one kart model colored differently for each character, there are five vehicle designs- each belonging to one of the four teams- Team Bandicoot, Team Cortex, Team Oxide, and Team Trance, with the fifth, Team Velo, being used by Velo and the Champions. Unlike Crash Team Racing, the karts' colors are all shared between members of their respective teams.

Teams and their karts:

Team Bandicoot Team Cortex Team Oxide Team Trance Team Velo
Team Bandicoot Kart Team Cortex Kart Team Oxide Kart Team Trance Kart Nitro Kart Boss Kart
Crash Bandicoot Dr. Neo Cortex Nitros Oxide N. Trance Krunk
Coco Bandicoot Dr. N. Gin Zem Polar Nash
Crunch Bandicoot Tiny Tiger Zam Dingodile Norm
Fake Crash Dr. N. Tropy Real Velo Pura¹ Geary
Emperor Velo² Spyro² Emperor Velo¹
¹ - Only in console version
² - Only in Gameboy Advance version

Crash Tag Team Racing

In CTTR, while the karts are replaced by cars, the eight colors for the characters are:

Crash Bandicoot: Nitro Kart 3D and 2

Karts based on the designs of the cars from Crash Tag Team Racing appear in both Crash Bandicoot Nitro Kart 3D and Crash Bandicoot Nitro Kart 2, but this time every character only has one kart.

Crash Team Racing: Nitro Fueled

Karts in CTR NF are like that of the original CTR by default, but they are now highly customisable. There are many different kart bodies, paint jobs, stickers and wheels unlockable to customise your kart. The kart bodies available include the original CTR kart design, all four main kart types from CNK (teams Bandicoot, Cortex, Trance and Oxide), and some kart designs inspired by cars from CTTR, as well as some original kart designs. Some kart designs are "special karts" rather than kart bodies, meaning that custom paint jobs and such cannot be added.




Crash Team Racing

  • In the artwork, the karts (Excluding Nitros Oxide) have sliver or gold pipe work that hold the kart together. But in game, these designs are altered.
    • The Karts in the Adventure mode Character Select, Intro, and Boss Conversations. all have silver pipe work, including characters that have golden pipework in artwork (Example: Crash and Cortex).
    • During actual races, battles, and character selects, the pipework is the same color as the kart.
  • The kart wheels are similar to the previous games' Wumpa Fruit. Rather than being 3D objects, they are billboards (sprites that always directly face the camera). They are more complex than the Wumpa Fruit in that their animation changes depending on the camera angle, giving them the impression of being in 3D. This was necessary because of hardware limitations.
    • It's only like this during character selects, races, and battles. In the adventure mode character select, intro, and boss interactions, they're fully modeled.

Crash Nitro Kart

  • In the opening FMV of the game, where Crash is transforming from road to anti-gravity mode, the tires glow a bright sky blue. This is the only time such a thing happens in the game.
  • The boxart for the game and artwork for Tiny Temple show Coco's kart to be pink instead of the standard blue.

Crash Team Racing: Nitro Fueled

  • Every kart now has a shield logo on the front of the kart.
    • Additionally, the pipework actually connects to the engine, and the tires all read "Crash Team Racing".
  • The kart designs seem to be a mix of artwork and models from the original. Most noticeably the tires.
    • The tires are taller and thinner in the original artwork for CTR, while CTR:NF features the tires based on the models during races: smaller and wider.
  • The Team Cortex and Team Trance karts were given alterations from their original Nitro Kart appearance, with the fronts of the Team Cortex karts changed from a motorcycle-like design (including steering with handlebars instead of a wheel) to a go-kart design and the Team Trance karts changed from having no steering wheels to having them installed.
  • Team Bandicoot Kart will be unlocked by winning 4 trophies, Team Trance Kart will be unlocked by winning 8 trophies, Team Cortex Kart will be unlocked by winning 12 trophies, and Team Oxide Kart will be unlocked by winning 16 trophies.

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