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'''The Double Jump''' is a move that[[Image:Otdoublejump.jpg|right|thumb]] allows [[Crash Bandicoot]] to jump once again while in the air. This move first appeared in [[Crash Bandicoot 3: Warped]] as an special power. The double jump can take Crash four crates high. As of N-Tranced, it now appears as a normal power, and not just as a special one. Certain parts of some levels can only be accessed using this power up, combined with other power ups.
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'''The Double Jump''' is a move that[[Image:Otdoublejump.jpg|right|thumb]] allows [[Crash Bandicoot]] to jump once again while in the air. This move first appeared in [[Crash Bandicoot 3: Warped]] as an special power. The double jump can take Crash four crates high. As of [[N-Tranced]], it now appears as a normal power, and not just as a special one. Certain parts of some levels can only be accessed using this power up, combined with other power ups.
 
== Appears in ==
 
== Appears in ==
 
*[[Crash Bandicoot 3: Warped]] - Defeat [[Dingodile]]
 
*[[Crash Bandicoot 3: Warped]] - Defeat [[Dingodile]]

Revision as of 05:52, 30 January 2013

The Double Jump is a move that

File:Otdoublejump.jpg

allows Crash Bandicoot to jump once again while in the air. This move first appeared in Crash Bandicoot 3: Warped as an special power. The double jump can take Crash four crates high. As of N-Tranced, it now appears as a normal power, and not just as a special one. Certain parts of some levels can only be accessed using this power up, combined with other power ups.

Appears in