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{{articleabout|a level in Crash Bandicoot 2: Cortex Strikes Back|other uses|[[Crash Dash (Disambiguation)|here]]}}
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{{for|other uses|Crash Dash}}
 
{{Infobox Crash Bandicoot level
 
{{Infobox Crash Bandicoot level
 
|image =<gallery>cd2.png|Original
 
|image =<gallery>cd2.png|Original
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|number = 5 (Warp Room 1)
 
|number = 5 (Warp Room 1)
 
|crates = 44 (17 in bonus)
 
|crates = 44 (17 in bonus)
|gems = {{Power Crystal}} {{Clear Gem}}
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|gems = {{icon|crystal}} {{icon|cleargem}}
 
|developertime = 0:55.68
 
|developertime = 0:55.68
 
|hint = Sliding can help you move faster.
 
|hint = Sliding can help you move faster.
|relictimes = {{Sapphire Relic}}: 1:33.00<br>{{Gold Relic}}: 1:07.22<br>{{Platinum Relic}}: 0:59.68
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|relictimes = {{icon|sapphire}}: 1:33.00<br>{{icon|gold}}: 1:07.22<br>{{icon|platinum}}: 0:59.68
 
|prev = [[The Pits]]
 
|prev = [[The Pits]]
 
|next = [[Snow Biz]]
 
|next = [[Snow Biz]]
  +
}}
}}'''Crash Dash''' (ゆきだま ゴロゴロ lit. ''Snowball Rattle-rattle'' in Japanese) is the fifth, and sequentially, final level in the first [[Warp Room]], in the game ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' and the ''[[Crash Bandicoot N. Sane Trilogy]]'' remaster of the second game. It is a hazard escape type level, a level type often used in the [[Crash Bandicoot series]], although primarily seen more often in the earlier games. The main goal of the level is to, of course, acquire the [[crystal]], as well as to avoid electric land mines, which won't kill [[Crash]], but will slow him down instead. Other hazards to avoid would be the electric fences, which will kill Crash, as well as snowy [[Boulder|boulders]].
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'''Crash Dash''' (ゆきだま ゴロゴロ lit. ''Snowball Rattle-rattle'' in Japanese) is the fifth, and sequentially, final level in the first [[Warp Room]], in the game ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' and the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'' remaster of the second game. It is a hazard escape type level, a level type often used in the [[Crash Bandicoot series]], although primarily seen more often in the earlier games. The main goal of the level is to, of course, acquire the [[crystal]], as well as to avoid electric land mines, which won't kill [[Crash]], but will slow him down instead. Other hazards to avoid would be the electric fences, which will kill Crash, as well as snowy [[boulder]]s.
 
==Types of crates==
 
*[[Iron Arrow Crate|Arrow Crate - iron]] (bonus round only)
 
*[[Basic Crate]]
 
*[[Bounce Crate]]
 
*[[Checkpoint Crate]]
 
*[[Crash Crate]]
 
*[[Iron Crate]] (bonus round only)
 
*[[Nitro Crate]]
 
*[[? Crate]]
 
*[[Time Crate]] (1/2/3 seconds)
 
*[[TNT Crate|TNT Crate ]](bonus round only)
 
 
==Hazard Count==
 
*Boulders: 4
 
*Mines: 16
 
*Electric Fences: 10
 
 
==Stage parameters==
 
*Aku Aku Crates: 2
 
*TNT Crates: 2 (2 in bonus)
 
*Nitro Crates: 4 (none in bonus)
 
*Other Crates: 36 (15 in bonus)
 
   
 
==Walkthrough==
 
==Walkthrough==
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==Environment==
 
==Environment==
The level takes place on [[N. Sanity Island]] or [[Wumpa Island]], possibly in a more northern area than the boulder levels in the first [[Crash Bandicoot (game)| Crash Bandicoot]] game, [[Boulder]]s and [[Boulder Dash]], and probably in the mountains due to the many evergreens and snowy atmosphere. Much of the forest in this level is full of the ancient ruins that dot most of the Wumpa Islands throughout the game. The [[Bonus Round|bonus round]] appears to take place in the highest trees of the forest surrounding the mountain, quite similar to the [[Tawna]] bonus rounds in the first Crash Bandicoot game.
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The level takes place on [[N. Sanity Island]] or [[Wumpa Island]], possibly in a more northern area than the boulder levels in the first [[Crash Bandicoot (game)|Crash Bandicoot]] game, [[Boulder]]s and [[Boulder Dash]], and probably in the mountains due to the many evergreens and snowy atmosphere. Much of the forest in this level is full of the ancient ruins that dot most of the Wumpa Islands throughout the game. The [[Bonus Round|bonus round]] appears to take place in the highest trees of the forest surrounding the mountain, quite similar to the [[Tawna]] bonus rounds in the first Crash Bandicoot game.
   
 
==Enemies==
 
==Enemies==
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|-
 
|-
 
|[[File:Electric_Mine.png|thumb|left|An Electric Land Mine]]
 
|[[File:Electric_Mine.png|thumb|left|An Electric Land Mine]]
|*'''''Electric Land Mines''''' - One of these harmful objects won’t kill Crash, but will burst under him, throwing him on his bottom in shock temporarily.
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|*'''''Electric Land Mines''''' - One of these harmful objects won't kill Crash, but will burst under him, throwing him on his bottom in shock temporarily.
 
|-
 
|-
 
|[[File:Electric_Fence.png|thumb|left|120px|An Electric Fence]]
 
|[[File:Electric_Fence.png|thumb|left|120px|An Electric Fence]]
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Crash Dash Remastered.jpg|Remastered level.
 
Crash Dash Remastered.jpg|Remastered level.
 
Crash Dash.png|Icon from N. Sane Trilogy Save/Load Screen
 
Crash Dash.png|Icon from N. Sane Trilogy Save/Load Screen
  +
05_SaveSlotImages_CrashDash.png|Level icon from N. Sane Trilogy Save/Load Screen
 
</gallery>
 
</gallery>
   
 
==Viewing Level==
 
==Viewing Level==
===Level:===
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===Level===
 
<gallery type="slideshow" widths="500" position="center">
 
<gallery type="slideshow" widths="500" position="center">
 
CD0.jpg
 
CD0.jpg
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</gallery>
 
</gallery>
   
===Bonus:===
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===Bonus===
 
<gallery type="slideshow" widths="500" position="center">
 
<gallery type="slideshow" widths="500" position="center">
 
СDB1.jpg
 
СDB1.jpg
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==Trivia==
 
==Trivia==
*This level's title is shamelessly recycled for several other things in the series, including the [[Crash Dash (Super Power)|final powerup]] in ''[[Crash Bandicoot 3: Warped]]'' and the [[Crash Dash (Crash Bash)|racing minigames]] in ''[[Crash Bash]]''. Interestingly, the ''Warped'' powerup was renamed ''Speedy Shoes'' and ''Turbo Run'' in ''[[Crash Bandicoot: The Wrath of Cortex]]'' and ''[[Crash Bandicoot: The Huge Adventure|The Huge Adventure]]'', respectively.
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*This level's title is shamelessly recycled for several other things in the series, including the [[Crash Dash (Super Power)|final powerup]] in ''[[Crash Bandicoot 3: Warped]]'' and the [[Crash Dash (Crash Bash)|racing minigames]] in ''[[Crash Bash]]''. Interestingly, the ''Warped'' powerup was renamed ''Speedy Shoes'', ''Turbo Run'' and ''Speed Shoes'' in ''[[Crash Bandicoot: The Wrath of Cortex]]'', ''[[Crash Bandicoot: The Huge Adventure|The Huge Adventure]]'' and the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'', respectively.
 
*As with the other chase levels in this game, [[Aku Aku]] is banned from this level, so even if the player has Aku Aku when entering the level, the player will lose the mask.
 
*As with the other chase levels in this game, [[Aku Aku]] is banned from this level, so even if the player has Aku Aku when entering the level, the player will lose the mask.
*This is the first chase level in Crash Bandicoot 2: Cortex Strikes Back. The second is [[Crash Crush]] and the last is [[Un-Bearable]].
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*This is the first chase level in ''Crash Bandicoot 2: Cortex Strikes Back''. The second is [[Crash Crush]] and the third and last is [[Un-Bearable]].
 
*If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the [[Dynamic Difficulty Adjustment]] system that awards players an Aku Aku mask or an extra [[Checkpoint Crate|checkpoint]] on other levels, which wouldn't work in this level since Aku Aku is banned and checkpoints wouldn't make sense in the middle of a chase.
 
*If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the [[Dynamic Difficulty Adjustment]] system that awards players an Aku Aku mask or an extra [[Checkpoint Crate|checkpoint]] on other levels, which wouldn't work in this level since Aku Aku is banned and checkpoints wouldn't make sense in the middle of a chase.
*In the N.Sane Trilogy, the boulder now breaks the last 8 crates whereas in the original they had to be spun
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*In the ''N. Sane Trilogy'', the boulder now breaks the last 8 crates whereas in the original they had to be spun.
   
 
{{Cortex Strikes Back}}
 
{{Cortex Strikes Back}}
 
{{Crash Bandicoot N. Sane Trilogy}}
 
{{Crash Bandicoot N. Sane Trilogy}}
  +
 
[[es:Crash Dash]]
  +
[[fr:Crash Dash]]
  +
[[it:Crash Dash]]
  +
[[pt-br:Crash Dash (level)]]
  +
[[ru:Crash Dash]]
 
[[Category:Levels]]
 
[[Category:Levels]]
 
[[Category:Crash Bandicoot 2: Cortex Strikes Back]]
 
[[Category:Crash Bandicoot 2: Cortex Strikes Back]]

Revision as of 11:48, 21 May 2020

Crash Dash (ゆきだま ゴロゴロ lit. Snowball Rattle-rattle in Japanese) is the fifth, and sequentially, final level in the first Warp Room, in the game Crash Bandicoot 2: Cortex Strikes Back and the N. Sane Trilogy remaster of the second game. It is a hazard escape type level, a level type often used in the Crash Bandicoot series, although primarily seen more often in the earlier games. The main goal of the level is to, of course, acquire the crystal, as well as to avoid electric land mines, which won't kill Crash, but will slow him down instead. Other hazards to avoid would be the electric fences, which will kill Crash, as well as snowy boulders.

Walkthrough

Environment

The level takes place on N. Sanity Island or Wumpa Island, possibly in a more northern area than the boulder levels in the first Crash Bandicoot game, Boulders and Boulder Dash, and probably in the mountains due to the many evergreens and snowy atmosphere. Much of the forest in this level is full of the ancient ruins that dot most of the Wumpa Islands throughout the game. The bonus round appears to take place in the highest trees of the forest surrounding the mountain, quite similar to the Tawna bonus rounds in the first Crash Bandicoot game.

Enemies

Enemy Picture Enemy Description
Electric Mine

An Electric Land Mine

*Electric Land Mines - One of these harmful objects won't kill Crash, but will burst under him, throwing him on his bottom in shock temporarily.
Electric Fence

An Electric Fence

*Electric Fences - These fences consist of two poles with three beams of electricity surging between them. They are impossible to be jumped over, and must be avoided.
Snowy Boulder

A Snowy Boulder

*Snowy Boulders - Snowy boulders jar loose from their resting place atop the ruined temples and roll along the ground towards Crash, forcing him to run blindly away from it.

Gallery

Viewing Level

Level

Bonus

Trivia

  • This level's title is shamelessly recycled for several other things in the series, including the final powerup in Crash Bandicoot 3: Warped and the racing minigames in Crash Bash. Interestingly, the Warped powerup was renamed Speedy Shoes, Turbo Run and Speed Shoes in Crash Bandicoot: The Wrath of Cortex, The Huge Adventure and the N. Sane Trilogy, respectively.
  • As with the other chase levels in this game, Aku Aku is banned from this level, so even if the player has Aku Aku when entering the level, the player will lose the mask.
  • This is the first chase level in Crash Bandicoot 2: Cortex Strikes Back. The second is Crash Crush and the third and last is Un-Bearable.
  • If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the Dynamic Difficulty Adjustment system that awards players an Aku Aku mask or an extra checkpoint on other levels, which wouldn't work in this level since Aku Aku is banned and checkpoints wouldn't make sense in the middle of a chase.
  • In the N. Sane Trilogy, the boulder now breaks the last 8 crates whereas in the original they had to be spun.