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|prev = [[The Pits]]
 
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}}'''Crash Dash''' (ゆきだま ゴロゴロ lit. ''Snowball Rattle-rattle'' in Japanese) is the fifth, and sequentially, final level in the first [[Warp Room]], in the game ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' and the ''[[Crash Bandicoot N. Sane Trilogy]]'' remaster of the second game. It is a hazard escape type level, a level type often used in the [[Crash Bandicoot series]], although primarily seen more often in the earlier games. The main goal of the level is to, of course, acquire the [[crystal]], as well as to avoid electric land mines, which won't kill [[Crash]], but will slow him down instead. Other hazards to avoid would be the electric fences, which will kill Crash, as well as snowy [[boulder]]s.
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'''Crash Dash''' (ゆきだま ゴロゴロ lit. ''Snowball Rattle-rattle'' in Japanese) is the fifth, and sequentially, final level in the first [[Warp Room]], in the game ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' and the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'' remaster of the second game. It is a hazard escape type level, a level type often used in the [[Crash Bandicoot series]], although primarily seen more often in the earlier games. The main goal of the level is to, of course, acquire the [[crystal]], as well as to avoid electric land mines, which won't kill [[Crash]], but will slow him down instead. Other hazards to avoid would be the electric fences, which will kill Crash, as well as snowy [[boulder]]s.
   
 
==Types of crates==
 
==Types of crates==
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==Hazard Count==
 
==Hazard Count==
*Boulders: 4
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*Boulders: 4
*Mines: 16
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*Mines: 16
*Electric Fences: 10
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*Electric Fences: 10
   
 
==Stage parameters==
 
==Stage parameters==
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Crash Dash Remastered.jpg|Remastered level.
 
Crash Dash Remastered.jpg|Remastered level.
 
Crash Dash.png|Icon from N. Sane Trilogy Save/Load Screen
 
Crash Dash.png|Icon from N. Sane Trilogy Save/Load Screen
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05_SaveSlotImages_CrashDash.png|Level icon from N. Sane Trilogy Save/Load Screen
 
</gallery>
 
</gallery>
   
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==Trivia==
 
==Trivia==
*This level's title is shamelessly recycled for several other things in the series, including the [[Crash Dash (Super Power)|final powerup]] in ''[[Crash Bandicoot 3: Warped]]'' and the [[Crash Dash (Crash Bash)|racing minigames]] in ''[[Crash Bash]]''. Interestingly, the ''Warped'' powerup was renamed ''Speedy Shoes'', ''Turbo Run'' and ''Speed Shoes'' in ''[[Crash Bandicoot: The Wrath of Cortex]]'', ''[[Crash Bandicoot: The Huge Adventure|The Huge Adventure]]'' and ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'', respectively.
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*This level's title is shamelessly recycled for several other things in the series, including the [[Crash Dash (Super Power)|final powerup]] in ''[[Crash Bandicoot 3: Warped]]'' and the [[Crash Dash (Crash Bash)|racing minigames]] in ''[[Crash Bash]]''. Interestingly, the ''Warped'' powerup was renamed ''Speedy Shoes'', ''Turbo Run'' and ''Speed Shoes'' in ''[[Crash Bandicoot: The Wrath of Cortex]]'', ''[[Crash Bandicoot: The Huge Adventure|The Huge Adventure]]'' and the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'', respectively.
 
*As with the other chase levels in this game, [[Aku Aku]] is banned from this level, so even if the player has Aku Aku when entering the level, the player will lose the mask.
 
*As with the other chase levels in this game, [[Aku Aku]] is banned from this level, so even if the player has Aku Aku when entering the level, the player will lose the mask.
*This is the first chase level in Crash Bandicoot 2: Cortex Strikes Back. The second is [[Crash Crush]] and the last is [[Un-Bearable]].
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*This is the first chase level in ''Crash Bandicoot 2: Cortex Strikes Back''. The second is [[Crash Crush]] and the third and last is [[Un-Bearable]].
 
*If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the [[Dynamic Difficulty Adjustment]] system that awards players an Aku Aku mask or an extra [[Checkpoint Crate|checkpoint]] on other levels, which wouldn't work in this level since Aku Aku is banned and checkpoints wouldn't make sense in the middle of a chase.
 
*If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the [[Dynamic Difficulty Adjustment]] system that awards players an Aku Aku mask or an extra [[Checkpoint Crate|checkpoint]] on other levels, which wouldn't work in this level since Aku Aku is banned and checkpoints wouldn't make sense in the middle of a chase.
*In the N.Sane Trilogy, the boulder now breaks the last 8 crates whereas in the original they had to be spun.
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*In the ''N. Sane Trilogy'', the boulder now breaks the last 8 crates whereas in the original they had to be spun.
   
 
{{Cortex Strikes Back}}
 
{{Cortex Strikes Back}}
 
{{Crash Bandicoot N. Sane Trilogy}}
 
{{Crash Bandicoot N. Sane Trilogy}}
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[[es:Crash Dash]]
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[[fr:Crash Dash]]
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[[it:Crash Dash]]
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[[pt-br:Crash Dash (level)]]
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[[ru:Crash Dash]]
 
[[Category:Levels]]
 
[[Category:Levels]]
 
[[Category:Crash Bandicoot 2: Cortex Strikes Back]]
 
[[Category:Crash Bandicoot 2: Cortex Strikes Back]]

Revision as of 01:07, 22 April 2019

Crash Dash (ゆきだま ゴロゴロ lit. Snowball Rattle-rattle in Japanese) is the fifth, and sequentially, final level in the first Warp Room, in the game Crash Bandicoot 2: Cortex Strikes Back and the N. Sane Trilogy remaster of the second game. It is a hazard escape type level, a level type often used in the Crash Bandicoot series, although primarily seen more often in the earlier games. The main goal of the level is to, of course, acquire the crystal, as well as to avoid electric land mines, which won't kill Crash, but will slow him down instead. Other hazards to avoid would be the electric fences, which will kill Crash, as well as snowy boulders.

Types of crates

Hazard Count

  • Boulders: 4
  • Mines: 16
  • Electric Fences: 10

Stage parameters

  • Aku Aku Crates: 2
  • TNT Crates: 2 (2 in bonus)
  • Nitro Crates: 4 (none in bonus)
  • Other Crates: 36 (15 in bonus)

Walkthrough

Environment

The level takes place on N. Sanity Island or Wumpa Island, possibly in a more northern area than the boulder levels in the first Crash Bandicoot game, Boulders and Boulder Dash, and probably in the mountains due to the many evergreens and snowy atmosphere. Much of the forest in this level is full of the ancient ruins that dot most of the Wumpa Islands throughout the game. The bonus round appears to take place in the highest trees of the forest surrounding the mountain, quite similar to the Tawna bonus rounds in the first Crash Bandicoot game.

Enemies

Enemy Picture Enemy Description
Electric Mine

An Electric Land Mine

*Electric Land Mines - One of these harmful objects won't kill Crash, but will burst under him, throwing him on his bottom in shock temporarily.
Electric Fence

An Electric Fence

*Electric Fences - These fences consist of two poles with three beams of electricity surging between them. They are impossible to be jumped over, and must be avoided.
Snowy Boulder

A Snowy Boulder

*Snowy Boulders - Snowy boulders jar loose from their resting place atop the ruined temples and roll along the ground towards Crash, forcing him to run blindly away from it.

Gallery

Viewing Level

Level

Bonus

Trivia

  • This level's title is shamelessly recycled for several other things in the series, including the final powerup in Crash Bandicoot 3: Warped and the racing minigames in Crash Bash. Interestingly, the Warped powerup was renamed Speedy Shoes, Turbo Run and Speed Shoes in Crash Bandicoot: The Wrath of Cortex, The Huge Adventure and the N. Sane Trilogy, respectively.
  • As with the other chase levels in this game, Aku Aku is banned from this level, so even if the player has Aku Aku when entering the level, the player will lose the mask.
  • This is the first chase level in Crash Bandicoot 2: Cortex Strikes Back. The second is Crash Crush and the third and last is Un-Bearable.
  • If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the Dynamic Difficulty Adjustment system that awards players an Aku Aku mask or an extra checkpoint on other levels, which wouldn't work in this level since Aku Aku is banned and checkpoints wouldn't make sense in the middle of a chase.
  • In the N. Sane Trilogy, the boulder now breaks the last 8 crates whereas in the original they had to be spun.