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}}'''Crash Dash''' (ゆきだま ゴロゴロ lit. ''Snowball Rattle-rattle'' in Japanese) is the fifth, and sequentially, final level in the first [[Warp Room]], in the game[[ Crash Bandicoot 2: Cortex Strikes Back]]. It is a hazard escape type level, a level type often used in the [[Crash Bandicoot series]], although primarily seen more often in the earlier games. The main goal of the level is to, of course, acquire the [[crystal]], as well as to avoid electric land mines, which won't kill [[Crash]], but will slow him down instead. Other hazards to avoid would be the electric fences, which will kill Crash, as well as snowy [[Boulder|boulders]]. |
}}'''Crash Dash''' (ゆきだま ゴロゴロ lit. ''Snowball Rattle-rattle'' in Japanese) is the fifth, and sequentially, final level in the first [[Warp Room]], in the game[[ Crash Bandicoot 2: Cortex Strikes Back]]. It is a hazard escape type level, a level type often used in the [[Crash Bandicoot series]], although primarily seen more often in the earlier games. The main goal of the level is to, of course, acquire the [[crystal]], as well as to avoid electric land mines, which won't kill [[Crash]], but will slow him down instead. Other hazards to avoid would be the electric fences, which will kill Crash, as well as snowy [[Boulder|boulders]]. |
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+ | |||
− | == |
+ | ==Types of crates== |
*[[Iron Arrow Crate|Arrow Crate - iron]] (bonus round only) |
*[[Iron Arrow Crate|Arrow Crate - iron]] (bonus round only) |
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*[[Basic Crate]] |
*[[Basic Crate]] |
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*[[TNT Crate|TNT Crate ]](bonus round only) |
*[[TNT Crate|TNT Crate ]](bonus round only) |
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− | == |
+ | ==Stage parameters== |
* Aku Aku Crates: 2 |
* Aku Aku Crates: 2 |
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− | |||
* TNT Crates: 2 (2 in bonus) |
* TNT Crates: 2 (2 in bonus) |
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− | |||
* Nitro Crates: 4 (none in bonus) |
* Nitro Crates: 4 (none in bonus) |
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− | |||
* Other Crates: 36 (15 in bonus) |
* Other Crates: 36 (15 in bonus) |
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The level takes place on [[N. Sanity Island]] or [[Wumpa Island]], possibly in a more northern area than the boulder levels in the first[[ Crash Bandicoot (game)| Crash Bandicoot]] game,[[ Boulder]]s and[[ Boulder Dash]], and probably in the mountains due to the many evergreens and snowy atmosphere. Much of the forest in this level is full of the ancient ruins that dot most of the Wumpa Islands throughout the game. The [[Bonus Round|bonus round]] appears to take place in the highest trees of the forest surrounding the mountain, quite similar to the [[Tawna]] bonus rounds in the first Crash Bandicoot game. |
The level takes place on [[N. Sanity Island]] or [[Wumpa Island]], possibly in a more northern area than the boulder levels in the first[[ Crash Bandicoot (game)| Crash Bandicoot]] game,[[ Boulder]]s and[[ Boulder Dash]], and probably in the mountains due to the many evergreens and snowy atmosphere. Much of the forest in this level is full of the ancient ruins that dot most of the Wumpa Islands throughout the game. The [[Bonus Round|bonus round]] appears to take place in the highest trees of the forest surrounding the mountain, quite similar to the [[Tawna]] bonus rounds in the first Crash Bandicoot game. |
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− | == |
+ | ==Enemies== |
{| align="center" border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 500px;" |
{| align="center" border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 500px;" |
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! scope="col" |Enemy Picture |
! scope="col" |Enemy Picture |
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==Viewing Level== |
==Viewing Level== |
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===Level:=== |
===Level:=== |
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<gallery type="slideshow" widths="500" position="center"> |
<gallery type="slideshow" widths="500" position="center"> |
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==Trivia== |
==Trivia== |
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*This level's title is shamelessly recycled for several other things in the series, including the [[Crash Dash (Super Power)|final powerup]] in ''[[Crash Bandicoot 3: Warped]]'' and the [[Crash Dash (Crash Bash)|racing minigames]] in ''[[Crash Bash]]''. Interestingly, the ''Warped'' powerup was renamed ''Speedy Shoes'' and ''Turbo Run'' in ''[[Crash Bandicoot: The Wrath of Cortex|The Wrath of Cortex]] ''and ''[[Crash Bandicoot: The Huge Adventure|The Huge Adventure]]'', respectively. |
*This level's title is shamelessly recycled for several other things in the series, including the [[Crash Dash (Super Power)|final powerup]] in ''[[Crash Bandicoot 3: Warped]]'' and the [[Crash Dash (Crash Bash)|racing minigames]] in ''[[Crash Bash]]''. Interestingly, the ''Warped'' powerup was renamed ''Speedy Shoes'' and ''Turbo Run'' in ''[[Crash Bandicoot: The Wrath of Cortex|The Wrath of Cortex]] ''and ''[[Crash Bandicoot: The Huge Adventure|The Huge Adventure]]'', respectively. |
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− | *As with the other chase levels in this game, [ |
+ | *As with the other chase levels in this game, [[Aku Aku]] is banned from this level, so even if the player has Aku Aku mask(s) when entering the level, the player loses the mask(s). |
* This is the first chase level in Crash Bandicoot 2: Cortex Strikes Back. The second is [[Crash Crush]] and the last is [[Un-Bearable]]. |
* This is the first chase level in Crash Bandicoot 2: Cortex Strikes Back. The second is [[Crash Crush]] and the last is [[Un-Bearable]]. |
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* If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the [[Dynamic Difficulty Adjustment]] system that awards players an Aku Aku mask or an extra [[Checkpoint Crate|checkpoint]] on other levels, which wouldn't work in this level since Aku Aku is banned and checkpoints wouldn't make sense in the middle of a chase. |
* If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the [[Dynamic Difficulty Adjustment]] system that awards players an Aku Aku mask or an extra [[Checkpoint Crate|checkpoint]] on other levels, which wouldn't work in this level since Aku Aku is banned and checkpoints wouldn't make sense in the middle of a chase. |
Revision as of 23:38, 1 September 2016
Template:Articleabout Crash Dash (ゆきだま ゴロゴロ lit. Snowball Rattle-rattle in Japanese) is the fifth, and sequentially, final level in the first Warp Room, in the gameCrash Bandicoot 2: Cortex Strikes Back. It is a hazard escape type level, a level type often used in the Crash Bandicoot series, although primarily seen more often in the earlier games. The main goal of the level is to, of course, acquire the crystal, as well as to avoid electric land mines, which won't kill Crash, but will slow him down instead. Other hazards to avoid would be the electric fences, which will kill Crash, as well as snowy boulders.
Types of crates
- Arrow Crate - iron (bonus round only)
- Basic Crate
- Bounce Crate
- Checkpoint Crate
- Crash Crate
- Iron Crate (bonus round only)
- Nitro Crate
- ? Crate
- TNT Crate (bonus round only)
Stage parameters
- Aku Aku Crates: 2
- TNT Crates: 2 (2 in bonus)
- Nitro Crates: 4 (none in bonus)
- Other Crates: 36 (15 in bonus)
Walkthrough
Template:Clr
Environment
The level takes place on N. Sanity Island or Wumpa Island, possibly in a more northern area than the boulder levels in the first Crash Bandicoot game,Boulders andBoulder Dash, and probably in the mountains due to the many evergreens and snowy atmosphere. Much of the forest in this level is full of the ancient ruins that dot most of the Wumpa Islands throughout the game. The bonus round appears to take place in the highest trees of the forest surrounding the mountain, quite similar to the Tawna bonus rounds in the first Crash Bandicoot game.
Enemies
Enemy Picture | Enemy Description |
---|---|
| |
| |
|
Gallery
Viewing Level
Level:
Bonus:
Trivia
- This level's title is shamelessly recycled for several other things in the series, including the final powerup in Crash Bandicoot 3: Warped and the racing minigames in Crash Bash. Interestingly, the Warped powerup was renamed Speedy Shoes and Turbo Run in The Wrath of Cortex and The Huge Adventure, respectively.
- As with the other chase levels in this game, Aku Aku is banned from this level, so even if the player has Aku Aku mask(s) when entering the level, the player loses the mask(s).
- This is the first chase level in Crash Bandicoot 2: Cortex Strikes Back. The second is Crash Crush and the last is Un-Bearable.
- If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the Dynamic Difficulty Adjustment system that awards players an Aku Aku mask or an extra checkpoint on other levels, which wouldn't work in this level since Aku Aku is banned and checkpoints wouldn't make sense in the middle of a chase.