Crash Dash (ゆきだま ゴロゴロ lit. Snowball Rattle-rattle in Japanese) is the fifth level of Crash Bandicoot 2: Cortex Strikes Back and its N. Sane Trilogy remake. It is the first chase sequence level in the game. The objective is to outrun giant snowballs while avoiding electric land mines, which slow Crash down if he runs into them. Other hazards include electric fences and pits. If Crash repeatedly dies on a particular section of the level, then the boulder will slow down for that section. This is part of the game's Dynamic Difficulty Adjustment system. As with the other chase levels in this game, Aku Aku is banned from this level.
Enemies and obstacles
|Enemy Picture||Enemy Description|
|Land Mines - One of these harmful objects won't kill Crash, but will burst under him, throwing him on his bottom in shock temporarily.|
|Electric Fences - These fences consist of two poles with three beams of electricity surging between them. They are impossible to be jumped over, and must be avoided.|
|Boulders - Snowy boulders jar loose from their resting place atop the ruined temples and roll along the ground towards Crash, forcing him to run blindly away from it.|
- This level's title is recycled for several other things in the series, including the final powerup in Crash Bandicoot: Warped and the racing minigames in Crash Bash. The Warped powerup was renamed Speedy Shoes, Turbo Run and Speed Shoes in Crash Bandicoot: The Wrath of Cortex, The Huge Adventure and the N. Sane Trilogy respectively.
- In the N. Sane Trilogy, the boulder now breaks the last 8 crates, whereas in the original they had to be spun.
|Crash Bandicoot N. Sane Trilogy|
|DLC Content||Crash Bandicoot: Stormy Ascent|
Crash Bandicoot: Warped: Future Tense