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Crash Crush is the ninth level and the fourth level of the second warp room in Crash Bandicoot 2: Cortex Strikes Back and the Crash Bandicoot N. Sane Trilogy remake of the second game. It is a sequel of sorts to Crash Dash, in which Crash is again tasked with running away from giant boulders during the evening. Crash still has to dodge mines and electric barriers, but this time he is assisted by turbo pads scattered around the stage. Players will have to make efficient use of these turbo boosts on the final boulder run, as it contains a locked crate that Crash won't have enough time to belly-flop open unless he has a significant lead over the boulder. Shortly after the first checkpoint, there is a brief split path Crash must take if he wants all the crates.

There is a secret area in this level's bonus round, located directly under the first platform after entering the bonus round which the player must fall down to. The area consists 21 additional wumpa fruit and an extra life.



Names in other languages[]

Language Name
Japanese ゆきだま スライディン
Yuki dama suraidin


  • As with the other chase levels in this game, Aku Aku is banned from this level, so even if the player has Aku Aku mask(s) when entering the level, the player loses the mask(s).
  • If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the Dynamic Difficulty Adjustment system that awards players an Aku Aku mask or an extra checkpoint on other levels.
  • In N. Sane Trilogy, the boulder breaks all the crates on the path, as opposed to only specific crates.