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{{LLQuote|Let the games begin.|Aku Aku}}
+
{{quote|Let the games begin.|Aku Aku}}
{{Crash Bandicoot infobox| title = Crash Bash
+
{{Crash Bandicoot infobox|title = Crash Bash
|image = [[File:Crashbashbox.jpg|250px]]
+
|image = <gallery>
  +
Crashbashbox.jpg|NTSC-U
|released = November 6, 2000 (NA) <br/> December 1, 2000 (EU) <br/> December 14, 2000 (JP)
 
 
Crashbashpalboxart.jpg|PAL
  +
Crashbashjapb.jpg|NTSC-J
 
</gallery>
 
|platforms = PlayStation
 
|released = November 6, 2000 (NA) <br/> December 1, 2000 (EU) <br/> December 14, 2000 (JP) <br/> June 22, 2001 (AU)
 
|genre = Minigames
 
|genre = Minigames
|modes = Single player, Multiplayer
 
 
|ratings = ESRB: Everyone (E)<br />ELSPA: 3+
 
|ratings = ESRB: Everyone (E)<br />ELSPA: 3+
 
|modes = Single player, Multiplayer}}
|platforms = PlayStation}}
 
 
 
<center>[[File:VoiceSymbol.png|50px]][[File:Crash_Bash_Title_Theme.ogg]]<sup>[[File:Speaker.png]] Crash Bash Theme [[File:SpeakerReverse.png]]</sup></center>
 
<center>[[File:VoiceSymbol.png|50px]][[File:Crash_Bash_Title_Theme.ogg]]<sup>[[File:Speaker.png]] Crash Bash Theme [[File:SpeakerReverse.png]]</sup></center>
  +
'''''Crash Bash''''' (Crash Bandicoot Carnival in Japan) is a game released for the [[PlayStation]] in November 2000, primarily intended as a multiplayer game, although it is also compatible with single player. It was the first game in the [[Crash Bandicoot (series)|Crash Bandicoot series]] not to be produced by [[Naughty Dog]]; instead, it was created and developed by [[Eurocom Entertainment Software|Eurocom]]. It was the second game in the Crash series to be capable of using a multitap, following [[Crash Team Racing]] which was released in September 1999.
+
'''''Crash Bash''''' ('''クラッシュ・バンディクー カーニバル'''; lit. "Crash Bandicoot Carnival" in Japan) is a game released for the [[wikipedia:PlayStation|PlayStation]] in November 2000, primarily intended as a multiplayer game, although it is also compatible with single player. It was the first game in the [[Crash Bandicoot (series)|Crash Bandicoot series]] not to be produced by [[wikipedia:Naughty Dog|Naughty Dog]]; instead, it was created and developed by [[wikipedia:Eurocom|Eurocom]]. It was the second game in the Crash series to be capable of using a multitap, following ''[[Crash Team Racing]]'' which was released in September 1999.
   
 
==Story==
 
==Story==
  +
{{Spoilers}}
 
[[File:Aku_Aku_and_Uka_Uka.jpg|thumb|294px|Uka Uka and Aku Aku ]]
+
[[File:Aku_Aku_and_Uka_Uka.jpg|thumb|294px|Uka Uka and Aku Aku]]
 
In a temple located in [[Hyperspace Temple|Hyperspace]], [[Aku Aku]] and [[Uka Uka]] are arguing over whether good or evil is stronger. Uka Uka proposes a fight to settle the argument, but Aku Aku declines, stating that no malice can come between them. Uka Uka then proposes a contest where friends of the masks fight on their behalf, which Aku Aku agrees to.
 
In a temple located in [[Hyperspace Temple|Hyperspace]], [[Aku Aku]] and [[Uka Uka]] are arguing over whether good or evil is stronger. Uka Uka proposes a fight to settle the argument, but Aku Aku declines, stating that no malice can come between them. Uka Uka then proposes a contest where friends of the masks fight on their behalf, which Aku Aku agrees to.
   
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If co-op is played and one character is good and the other is evil, Aku Aku and Uka Uka will force the team to play a best-of-five [[Crate Crush]] match against each other, with the winning character's team winning.
 
If co-op is played and one character is good and the other is evil, Aku Aku and Uka Uka will force the team to play a best-of-five [[Crate Crush]] match against each other, with the winning character's team winning.
 
{{Spoiler over}}
 
   
 
==Characters==
 
==Characters==
 
===Playable Characters===
 
===Playable Characters===
====Good Side (Aku Aku's Side)====
+
====Good Side ([[Aku Aku]]'s Side)====
*Crash Bandicoot
+
*[[Crash Bandicoot]]
*Coco Bandicoot
+
*[[Coco Bandicoot]]
*Tiny Tiger
+
*[[Tiny Tiger]]
*Dingodile
+
*[[Dingodile]]
   
====Evil Side (Uka Uka's Side)====
+
====Evil Side ([[Uka Uka]]'s Side)====
*Doctor Neo Cortex
+
*[[Doctor Neo Cortex]]
*Doctor Nitrus Brio
+
*[[Doctor Nitrus Brio]]
*Koala Kong
+
*[[Koala Kong]]
*Rilla Roo
+
*[[Rilla Roo]]
   
 
====Neutral Side====
 
====Neutral Side====
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*[[Ripper Roo]] (In the [[El Pogo Loco]] Mini Game)
 
*[[Ripper Roo]] (In the [[El Pogo Loco]] Mini Game)
 
*[[Doctor N. Gin]] (In the [[N. Ballism]] Mini Game)
 
*[[Doctor N. Gin]] (In the [[N. Ballism]] Mini Game)
*[[Penta Penguin]] (In the [[Snow Bash]] Mini Game)
 
   
 
==Types of Minigames==
 
==Types of Minigames==
 
===[[Ballistix]]===
 
===[[Ballistix]]===
[[File:Ballistix.jpg|thumb|Crash Ball, a Ballistix minigame ]]
+
[[File:Ballistix.jpg|thumb|Crash Ball, a Ballistix minigame]]
 
Taking place in a square shaped arena, the player must use their hover ship to block and deflect steel balls into the opponents' goals. The balls are released into the arena and gain speed as the level progresses.
 
Taking place in a square shaped arena, the player must use their hover ship to block and deflect steel balls into the opponents' goals. The balls are released into the arena and gain speed as the level progresses.
   
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===[[Polar Push]]===
 
===[[Polar Push]]===
 
[[File:Manic_Panic.png|thumb|Manic Panic, a Polar Push minigame]]
 
[[File:Manic_Panic.png|thumb|Manic Panic, a Polar Push minigame]]
The player rides a polar bear cub and tries to knock their opponents off the icy platform they are standing on. The polar bears have a stamina meter which quickly increases. Charging at another player takes half of it away. There is also a floating device that gives out power ups such as [[Lightning|lightning]] or making a character huge, but can give negative effects such as an [[Anvil|anvil]] or shrink a player.  In [[Melt Panic]], however, the beam is controlled by [[Uka Uka]], and always produces negative effects.
+
The player rides a polar bear cub and tries to knock their opponents off the icy platform they are standing on. The polar bears have a stamina meter which quickly increases. Charging at another player takes half of it away. There is also a floating device that gives out power ups such as [[lightning]] or making a character huge, but can give negative effects such as an [[anvil]] or shrink a player.  In [[Melt Panic]], however, the beam is controlled by [[Uka Uka]], and always produces negative effects.
   
 
*[[Polar Panic]]
 
*[[Polar Panic]]
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===[[Pogo Pandemonium]]===
 
===[[Pogo Pandemonium]]===
 
[[File:Pogo_A_Gogo.jpg|thumb|Pogo-a-Gogo, a Pogo Pandemonium minigame]]
 
[[File:Pogo_A_Gogo.jpg|thumb|Pogo-a-Gogo, a Pogo Pandemonium minigame]]
The objective of the game is to use jumping sticks (for example Crash and Coco use pogo sticks while Tiny and Koala use bouncy springs) to jump on squares and cover them with the character's assigned color and then turn the squares into points by breaking [[Purple ? and ! crate|purple ! crates]]. There are [[Speedy Boots|speedy boots]] to help go faster and [[Missile|missiles]] to stun an opponent. The player can also take control of an opponent's route and keep jumping around until the time runs out. In Pogo-a-Gogo, the way to gain points is different, as the player is required to encircle areas of their own section of the arena.
+
The objective of the game is to use jumping sticks (for example Crash and Coco use pogo sticks while Tiny and Koala use bouncy springs) to jump on squares and cover them with the character's assigned color and then turn the squares into points by breaking [[Purple ? and ! crate|purple ! crates]]. There are [[Speedy Boots|speedy boots]] to help go faster and [[missile]]s to stun an opponent. The player can also take control of an opponent's route and keep jumping around until the time runs out. In Pogo-a-Gogo, the way to gain points is different, as the player is required to encircle areas of their own section of the arena.
   
 
*[[Pogo Painter]]
 
*[[Pogo Painter]]
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!Minigame Type
 
!Minigame Type
 
!Entry Requirements
 
!Entry Requirements
  +
!Crystal Challenge
 
|-
 
|-
 
| rowspan="4" |
 
| rowspan="4" |
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|Ballistix
 
|Ballistix
 
|Available from beginning
 
|Available from beginning
  +
|Win without the Extra Kick ability.
 
|-
 
|-
 
|[[Polar Panic]]
 
|[[Polar Panic]]
 
|Polar Push
 
|Polar Push
 
|Available from beginning
 
|Available from beginning
  +
|Avoid the energy bolts from the beam generator.
 
|-
 
|-
 
|[[Pogo Painter]]
 
|[[Pogo Painter]]
 
|Pogo Pandemonium
 
|Pogo Pandemonium
 
|Available from beginning
 
|Available from beginning
  +
|Win without stepping on the poisonous mushrooms.
 
|-
 
|-
 
|[[Jungle Bash]]
 
|[[Jungle Bash]]
 
|Crate Crush
 
|Crate Crush
 
|Available from beginning
 
|Available from beginning
  +
|Avoid the Nitro Crates thrown from the idol.
 
|-
 
|-
 
|'''[[Papu Pummel]]'''
 
|'''[[Papu Pummel]]'''
 
|Boss Fight
 
|Boss Fight
 
|Crate Crush
 
|Crate Crush
  +
|4x [[File:Crash Bash Trophy.png|25px|link=Trophy|Trophies]]
|4 trophies
 
  +
|N/A
 
|-
 
|-
 
| rowspan="5" |
 
| rowspan="5" |
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|Ballistix
 
|Ballistix
 
|Win the Papu Pummel boss fight
 
|Win the Papu Pummel boss fight
  +
|Opponents' goals have intermittent shields.
 
|-
 
|-
 
|[[Tilt Panic]]
 
|[[Tilt Panic]]
 
|Polar Push
 
|Polar Push
 
|Win the Papu Pummel boss fight
 
|Win the Papu Pummel boss fight
  +
|Arena tilts more erratically; Walrus does not appear.
 
|-
 
|-
 
|[[Pogo-a-Gogo]]
 
|[[Pogo-a-Gogo]]
 
|Pogo Pandemonium
 
|Pogo Pandemonium
 
|Win the Papu Pummel boss fight
 
|Win the Papu Pummel boss fight
  +
|Get the most points out of a single netting. Higher nettings replace your previous score.
 
|-
 
|-
 
|[[Space Bash]]
 
|[[Space Bash]]
 
|Crate Crush
 
|Crate Crush
 
|Win the Papu Pummel boss fight
 
|Win the Papu Pummel boss fight
  +
|Win without the ability to pick up Crates; Stone Crates do not appear.
 
|-
 
|-
 
|[[Desert Fox]]
 
|[[Desert Fox]]
 
|Tank Wars
 
|Tank Wars
 
|Win the Papu Pummel boss fight
 
|Win the Papu Pummel boss fight
  +
|Avoid the bombs thrown from the centre.
 
|-
 
|-
 
|'''[[Bearminator (Boss Fight)|Bearminator]]'''
 
|'''[[Bearminator (Boss Fight)|Bearminator]]'''
 
|Boss Fight
 
|Boss Fight
 
|Polar Push
 
|Polar Push
  +
|9x [[File:Crash Bash Trophy.png|25px|link=Trophy|Trophies]], 6x [[File:Clear_gem_icon.png|25px|link=Clear Gem|Gems]], 3x [[File:Power_crystal_icon.png|15px|link=Crystal|Crystals]]
|9 trophies, 6 gems, 3 crystals
 
  +
|N/A
 
|-
 
|-
 
| rowspan="6" |
 
| rowspan="6" |
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|Ballistix
 
|Ballistix
 
|Win the Bearminator boss fight
 
|Win the Bearminator boss fight
  +
|N. Gin will only attack the player's goal.
 
|-
 
|-
 
|[[Melt Panic]]
 
|[[Melt Panic]]
 
|Polar Push
 
|Polar Push
 
|Win the Bearminator boss fight
 
|Win the Bearminator boss fight
  +
|Win without the ability to save yourself from falling.
 
|-
 
|-
 
|[[El Pogo Loco]]
 
|[[El Pogo Loco]]
 
|Pogo Pandemonium
 
|Pogo Pandemonium
 
|Win the Bearminator boss fight
 
|Win the Bearminator boss fight
  +
|Ripper Roo's TNTs become Nitros; win without getting hit by one.
 
|-
 
|-
 
|[[Snow Bash]]
 
|[[Snow Bash]]
 
|Crate Crush
 
|Crate Crush
 
|Win the Bearminator boss fight
 
|Win the Bearminator boss fight
  +
|Win with the Slippy Shoes handicap.
 
|-
 
|-
 
|[[Metal Fox]]
 
|[[Metal Fox]]
 
|Tank Wars
 
|Tank Wars
 
|Win the Bearminator boss fight
 
|Win the Bearminator boss fight
  +
|Mines fall from the sky.
 
|-
 
|-
 
|[[Dot Dash]]
 
|[[Dot Dash]]
 
|Crash Dash
 
|Crash Dash
 
|Win the Bearminator boss fight
 
|Win the Bearminator boss fight
  +
|Win without getting hit by any missiles.
 
|-
 
|-
 
|'''[[Big Bad Fox]]'''
 
|'''[[Big Bad Fox]]'''
 
|Boss Fight
 
|Boss Fight
 
|Tank Wars
 
|Tank Wars
  +
|15x [[File:Crash Bash Trophy.png|25px|link=Trophy|Trophies]], 10x [[File:Clear_gem_icon.png|25px|link=Clear Gem|Gems]], 7x [[File:Power_crystal_icon.png|15px|link=Crystal|Crystals]]
|15 trophies, 10 gems, 7 crystals
 
  +
|N/A
 
|-
 
|-
 
| rowspan="7" |
 
| rowspan="7" |
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|Ballistix
 
|Ballistix
 
|Win the Big Bad Fox boss fight
 
|Win the Big Bad Fox boss fight
  +
|Win without touching any red marbles; these do not subtract from your score.
 
|-
 
|-
 
|[[Manic Panic]]
 
|[[Manic Panic]]
 
|Polar Push
 
|Polar Push
 
|Win the Big Bad Fox boss fight
 
|Win the Big Bad Fox boss fight
  +
|Start the level on foot.
 
|-
 
|-
 
|[[Pogo Padlock]]
 
|[[Pogo Padlock]]
 
|Pogo Pandemonium
 
|Pogo Pandemonium
 
|Win the Big Bad Fox boss fight
 
|Win the Big Bad Fox boss fight
  +
|The player can only color squares by stealing them with missiles. Landing on their own squares does not remove them.
 
|-
 
|-
 
|[[Drain Bash]]
 
|[[Drain Bash]]
 
|Crate Crush
 
|Crate Crush
 
|Win the Big Bad Fox boss fight
 
|Win the Big Bad Fox boss fight
  +
|Kicking a ? Crate is instantly fatal for the player.
 
|-
 
|-
 
|[[Jungle Fox]]
 
|[[Jungle Fox]]
 
|Tank Wars
 
|Tank Wars
 
|Win the Big Bad Fox boss fight
 
|Win the Big Bad Fox boss fight
  +
|The totem pole is now a turret that targets the player.
 
|-
 
|-
 
|[[Toxic Dash]]
 
|[[Toxic Dash]]
 
|Crash Dash
 
|Crash Dash
 
|Win the Big Bad Fox boss fight
 
|Win the Big Bad Fox boss fight
  +
|If the player falls off or hits a sludge drop, they will briefly be slowed down.
 
|-
 
|-
 
|[[Ring Ding]]
 
|[[Ring Ding]]
 
|Medieval Mayhem
 
|Medieval Mayhem
 
|Win the Big Bad Fox boss fight
 
|Win the Big Bad Fox boss fight
  +
|Win without touching anyone else's balloons; with two players, only one needs to meet this criteria.
 
|-
 
|-
 
|'''[[Oxide Ride]]'''
 
|'''[[Oxide Ride]]'''
 
|Boss Fight
 
|Boss Fight
 
|Ballistix
 
|Ballistix
  +
|22x [[File:Crash Bash Trophy.png|25px|link=Trophy|Trophies]], 15x [[File:Clear_gem_icon.png|25px|link=Clear Gem|Gems]], 12x [[File:Power_crystal_icon.png|15px|link=Crystal|Crystals]]
|22 trophies, 15 gems, 12 crystals
 
  +
|N/A
 
|-
 
|-
 
| rowspan="6" |
 
| rowspan="6" |
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|[[Splash Dash]]
 
|[[Splash Dash]]
 
|Crash Dash
 
|Crash Dash
|Win the Oxide Ride boss fight and collect 17 gold relics
+
|Win the Oxide Ride boss fight and collect 17x [[File:Gold_relic_icon.png|20px|link=Gold Relic|Gold Relics]]
  +
|The pistons move faster.
 
|-
 
|-
 
|[[Dragon Drop]]
 
|[[Dragon Drop]]
 
|Medieval Mayhem
 
|Medieval Mayhem
|Win the Oxide Ride boss fight and collect 19 crystals
+
|Win the Oxide Ride boss fight and collect 19x [[File:Power_crystal_icon.png|15px|link=Crystal|Crystals]]
  +
|The player can only score from the flashing zone.
 
|-
 
|-
 
|[[Mallet Mash]]
 
|[[Mallet Mash]]
 
|Medieval Mayhem
 
|Medieval Mayhem
|Win the Oxide Ride boss fight and collect 21 gold relics
+
|Win the Oxide Ride boss fight and collect 21x [[File:Gold_relic_icon.png|20px|link=Gold Relic|Gold Relics]]
  +
|Opponents produce shockwaves with every swing.
 
|-
 
|-
 
|[[Swamp Fox]]
 
|[[Swamp Fox]]
 
|Tank Wars
 
|Tank Wars
|Win the Oxide Ride boss fight and collect 23 crystals
+
|Win the Oxide Ride boss fight and collect 23x [[File:Power_crystal_icon.png|15px|link=Crystal|Crystals]]
  +
|Win while avoiding the homing torpedo.
 
|-
 
|-
 
|[[Keg Kaboom]]
 
|[[Keg Kaboom]]
 
|Medieval Mayhem
 
|Medieval Mayhem
|Win the Oxide Ride boss fight and collect 25 gems
+
|Win the Oxide Ride boss fight and collect 25x [[File:Clear_gem_icon.png|25px|link=Clear Gem|Gems]]
  +
|Win while avoiding the walking bomb.
 
|-
 
|-
 
|[[Dante's Dash]]
 
|[[Dante's Dash]]
 
|Crash Dash
 
|Crash Dash
|Win the Oxide Ride boss fight and collect 27 trophies
+
|Win the Oxide Ride boss fight and collect 27x [[File:Crash Bash Trophy.png|25px|link=Trophy|Trophies]]
  +
|Avoid the swooping pterodactyl.
 
|-
 
|-
 
| rowspan="4" |
 
| rowspan="4" |
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|[[Tie Breaker]]
 
|[[Tie Breaker]]
 
|Crate Crush
 
|Crate Crush
|Complete the game with 200% completion while playing multiplayer mode with one good and one evil character.
+
|Complete Oxide Ride while playing multiplayer mode with one good and one evil character.
  +
|N/A
 
|}
 
|}
   
 
==Additions==
 
==Additions==
Radically different from the previous games in the series, this game is often compared to the Mario Party series for the ''Nintendo 64'', [[GameCube]], and [[Wii]]. Every level is a minigame with various tasks which need to be completed in order to obtain prizes. The ending differs depending on what side (good or evil) you decide to enter story mode with.
+
Radically different from the previous games in the series, this game is often compared to the Mario Party series for the ''Nintendo 64'', [[wikipedia:GameCube|GameCube]], and [[wikipedia:Wii|Wii]]. Every level is a minigame with various tasks which need to be completed in order to obtain prizes. The ending differs depending on what side (good or evil) you decide to enter story mode with.
 
==Naming of Minigames==
 
==Naming of Minigames==
 
In this game, a minigame's type (excluding boss fights) can be determined from the name of the minigame.
 
In this game, a minigame's type (excluding boss fights) can be determined from the name of the minigame.
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*Levels with "dash" in their names are Crash Dash minigames.
 
*Levels with "dash" in their names are Crash Dash minigames.
 
*The Medieval Mayhem minigames are the only type without any common word in their names.  These minigames are [[Ring Ding]], [[Dragon Drop]], [[Mallet Mash]], and [[Keg Kaboom]].  However, the names of these levels still show that they are Medieval Mayhem minigames, since these are the only minigames without any of the words "ball", "panic", "pogo", "bash", "fox", or "dash" in their names.
 
*The Medieval Mayhem minigames are the only type without any common word in their names.  These minigames are [[Ring Ding]], [[Dragon Drop]], [[Mallet Mash]], and [[Keg Kaboom]].  However, the names of these levels still show that they are Medieval Mayhem minigames, since these are the only minigames without any of the words "ball", "panic", "pogo", "bash", "fox", or "dash" in their names.
  +
**Additionally, all the Medieval Mayhem minigames' names are either rhyming words or alliterations.
   
 
==Reception==
 
==Reception==
Line 319: Line 355:
 
*''Oh oh Oh Oh''
 
*''Oh oh Oh Oh''
 
*''Ooh!''
 
*''Ooh!''
*Ooh ooh ooh!
+
*''Ooh ooh ooh!''
 
'''[[Dingodile]]'''
 
'''[[Dingodile]]'''
*'''Roar!''
+
*''Roar!''
 
*''Grunt!''
 
*''Grunt!''
 
*''(laughs)''
 
*''(laughs)''
Line 330: Line 366:
   
 
==Gallery==
 
==Gallery==
  +
''See: [[Crash Bash/Gallery]]''
<gallery>
 
File:Crashbashpalboxart.jpg|PAL Boxart
 
File:Crashbashjap.jpg|Japanese Box Art
 
File:Psxfin_2009-04-09_20-42-50-54.jpg|Crash Bash logo
 
SCES_028.34_26062013_115731_0117.png|Character Selection
 
SCES_028.34_26062013_115753_0977.png
 
SCES_028.34_26062013_115754_0937.png
 
SCES_028.34_26062013_115753_0107.png
 
SCES_028.34_26062013_115744_0877.png
 
SCES_028.34_26062013_115746_0477.png
 
SCES_028.34_26062013_115745_0737.png
 
SCES_028.34_26062013_115747_0257.png
 
Crash-Bash-Polar-Push.jpg
 
SCES_028.34_28082013_180418_0138.png|Game Mode screen
 
SCES_028.34_28082013_180439_0138.png|1st Warp Room
 
SCES_028.34_28082013_180452_0616.png|2nd Warp Room
 
SCES_028.34_28082013_180512_0226.png|3rd Warp Room
 
SCES_028.34_28082013_180528_0236.png|4th Warp Room
 
warp room.png|5th Warp Room
 
bash back.jpg|The back of the NTSC U case
 
ad.jpg|Crash Bash ad
 
polar push.jpg|Concept art of the Polar push mini-game genre
 
tie.jpg|Tie screen when a round finishes in a tie
 
fail.jpg|When the player fails a gem, crystal, or relic challenge
 
</gallery>
 
   
 
==Trivia==
 
==Trivia==
*Demos, found on demo discs and [http://spyro.wikia.com/wiki/Spyro%3A_Year_of_the_Dragon Spyro: Year of the Dragon], contain full versions of the game. The rest it, besides the demo content, is simply locked, but can be accessed through the use of a cheat code. There are many differences between the game's demo release and the original game.
+
*Demos, found on demo discs and [https://spyro.wikia.com/wiki/Spyro%3A_Year_of_the_Dragon Spyro: Year of the Dragon], contain full versions of the game. The rest it, besides the demo content, is simply locked, but can be accessed through the use of a cheat code. There are many differences between the game's demo release and the original game.
  +
*In the Japanese version of the game, in Battle or Tournament mode, holding down R1 + R2 + Left + Down at the same time on the character select screen, unlocks Fake Crash as a playable character. The cheat code does not work on the American or European versions as it's exclusive only for Japanese version.
*There are many maps throughout the game which are references to [[Crash Bandicoot 3: Warped]], such as Space Bash (a reference to the future levels) and Keg Kaboom (a reference to the Medieval levels). Some of the music is also remixed from ''Crash Bandicoot: Warped''. Some other Crash games are referenced, though not as often. For example, Toxic Dash is a reference to the [[Toxic Waste]] level from the original [[Crash Bandicoot (video game)|Crash Bandicoot]].
+
*There are many maps throughout the game which are references to [[Crash Bandicoot: Warped]], such as Space Bash (a reference to the future-themed levels) and Keg Kaboom (a reference to the Medieval-themed levels). Some of the music is also remixed from ''Crash Bandicoot: Warped''. Some other Crash games are referenced, though not as often. For example, Toxic Dash is a reference to the [[Toxic Waste]] level from the original [[Crash Bandicoot (video game)|Crash Bandicoot]].
 
**Some instruments used for the music in some minigames were direct rips from ''Crash Bandicoot: Warped''. Examples include the main theme, ''Jungle Bash'' and ''Space Bash''.
 
**Some instruments used for the music in some minigames were direct rips from ''Crash Bandicoot: Warped''. Examples include the main theme, ''Jungle Bash'' and ''Space Bash''.
  +
*At one point during the development of the game, Rilla Roo was named Kanga Rilla.
*This game was the [[Komodo Brothers]]' last appearance in a Crash game.
 
  +
*In the first boss battle with Papu Papu, it can be noticed that he wears a yellow ornament in his hair, just like he did in promotional artwork for the first Crash Bandicoot game.
*This is the first Crash game that was not made by [[Naughty Dog]], and the first to be produced outside the US.
 
 
*This game was the [[Komodo Brothers]]' last appearance in a Crash game until [[Crash Bandicoot N. Sane Trilogy]].
 
*This is the first Crash game that was not made by [[wikipedia:Naughty Dog|Naughty Dog]], and the first to be produced outside the US.
 
*This is the first Crash Bandicoot party game.
 
*This is the first Crash Bandicoot party game.
*This is the only game where N. Brio, Koala Kong, and Rilla Roo are playable. In fact, it is also the only game that Rilla Roo appeared in.
 
 
*Aku Aku saying he's unable to fight Uka Uka himself because the ancients forbid it is in direct contrast with the events of ''Warped'', wherein the two fought right on screen during the final boss battle.
 
*Aku Aku saying he's unable to fight Uka Uka himself because the ancients forbid it is in direct contrast with the events of ''Warped'', wherein the two fought right on screen during the final boss battle.
 
*This was the last Crash Bandicoot game for the original PlayStation.
 
*This was the last Crash Bandicoot game for the original PlayStation.
*Currently Crash Bash is the only Crash game to have a total of 200%(Using normal methods)
+
*Currently, Crash Bash is the only Crash game to have a total of 200% (Using normal methods).
 
*Crash Bash is considered by many fans the hardest Crash game to finish with the max percentage.
 
*Crash Bash is considered by many fans the hardest Crash game to finish with the max percentage.
  +
*If you press the Triangle button, when playing your character will mock the other.
  +
*Crash and Coco are the only two player characters who can change facial expressions during gameplay. In Polar Push minigames, when either of the bandicoots are shocked by lightning, frozen in ice, or trapped in a snowball, they will take on a panicked expression.
  +
*A glitch in the Japanese version causes Fake Crash's model to lose most of his facial textures when he loses his bear mount in Manic Panic, causing him to look very odd.
  +
*The Gold Relics have a green centre instead of red in this game.
  +
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Revision as of 10:07, 31 March 2020

Let the games begin.

Aku Aku

VoiceSymbolSpeaker Crash Bash Theme SpeakerReverse

Crash Bash (クラッシュ・バンディクー カーニバル; lit. "Crash Bandicoot Carnival" in Japan) is a game released for the PlayStation in November 2000, primarily intended as a multiplayer game, although it is also compatible with single player. It was the first game in the Crash Bandicoot series not to be produced by Naughty Dog; instead, it was created and developed by Eurocom. It was the second game in the Crash series to be capable of using a multitap, following Crash Team Racing which was released in September 1999.

Story

Aku Aku and Uka Uka

Uka Uka and Aku Aku

In a temple located in Hyperspace, Aku Aku and Uka Uka are arguing over whether good or evil is stronger. Uka Uka proposes a fight to settle the argument, but Aku Aku declines, stating that no malice can come between them. Uka Uka then proposes a contest where friends of the masks fight on their behalf, which Aku Aku agrees to.

Aku Aku summons Crash Bandicoot and Coco Bandicoot, while Uka Uka summons Doctor Neo Cortex, Tiny Tiger, Doctor Nitrus Brio, Rilla Roo, Dingodile and Koala Kong. Aku Aku immediately protests and challenges Uka Uka's confidence by insisting the teams be fair. Uka Uka agrees and allows Aku Aku to choose two of his team; Aku Aku chooses Tiny and Dingodile.

The player goes through four warp rooms, winning Trophies and eventually earning Gems and Crystals, which Uka Uka finds incredibly useful. After Papu Papu, Bearminator, Komodo Brothers, and Nitros Oxide have all been defeated, the ending is determinant on which side the chosen character is competing for.

There are two endings:

  • If a member of Aku Aku's team wins, Aku Aku reveals that he knew his evil brother had a plan to steal the crystals and hides them away for safety. Uka Uka loses his temper and attacks Cortex and Brio for failing him. Suddenly, a hole in the temple opens up and a swirling vortex sucks Uka Uka out, with Aku Aku stating it as the penalty for disturbing the crystals.
  • If a member of Uka Uka's team wins, a sinister storm passes through the galaxy. Uka Uka reveals he planned to steal the crystals all along and harnesses their energy. Aku Aku pleads to Crash and Coco to run and save themselves, but Uka Uka proclaims that there is nowhere to hide from his wrath.

If co-op is played and one character is good and the other is evil, Aku Aku and Uka Uka will force the team to play a best-of-five Crate Crush match against each other, with the winning character's team winning.

Characters

Playable Characters

Good Side (Aku Aku's Side)

Evil Side (Uka Uka's Side)

Neutral Side

Bosses

The bosses are variants of other Mini Games.

Cameos

Types of Minigames

Ballistix

Ballistix

Crash Ball, a Ballistix minigame

Taking place in a square shaped arena, the player must use their hover ship to block and deflect steel balls into the opponents' goals. The balls are released into the arena and gain speed as the level progresses.

Polar Push

Manic Panic

Manic Panic, a Polar Push minigame

The player rides a polar bear cub and tries to knock their opponents off the icy platform they are standing on. The polar bears have a stamina meter which quickly increases. Charging at another player takes half of it away. There is also a floating device that gives out power ups such as lightning or making a character huge, but can give negative effects such as an anvil or shrink a player.  In Melt Panic, however, the beam is controlled by Uka Uka, and always produces negative effects.

Pogo Pandemonium

Pogo A Gogo

Pogo-a-Gogo, a Pogo Pandemonium minigame

The objective of the game is to use jumping sticks (for example Crash and Coco use pogo sticks while Tiny and Koala use bouncy springs) to jump on squares and cover them with the character's assigned color and then turn the squares into points by breaking purple ! crates. There are speedy boots to help go faster and missiles to stun an opponent. The player can also take control of an opponent's route and keep jumping around until the time runs out. In Pogo-a-Gogo, the way to gain points is different, as the player is required to encircle areas of their own section of the arena.

Crate Crush

Snow Bash

Snow Bash, a Crate Crush minigame

This style of minigame is an all out war with the players throwing crates at each other, dealing great amounts of damage. There are also TNTs and nitro crates to watch out for. Obviously even touching a nitro is deadly. The player can also hurt others by kicking. (ie; spinning with Crash or Brio blasting his ray gun.)

Tank Wars

Jungle Fox

Jungle Fox, a Tank Wars minigame

The player takes control of a tank and can fire their turret at opponents. Depending what character it is, the weaponry is different. (Like Koala and Tiny fire spiked canon balls while Cortex and Brio shoot plasma.)

Crash Dash

Toxic Dash

Toxic Dash, a Crash Dash minigame

In this minigame style, the players take control of a hovercraft similar to Oxide's one (Although in Splash Dash they ride various sea creatures) and race around a circular arena ten times. Crash Dash is often considered one of the hardest minigame genres as many players have difficulty with it.

Medieval Mayhem

Keg Kaboom

Keg Kaboom, a Medieval Mayhem minigame

Unlike all the other minigame genres, the minigames here are all very different and the only things they have in common is that they have a medieval setting and they are all point-based. The last three only appear on the fifth Warp Room.

Minigames

Warp Room Minigame Minigame Type Entry Requirements Crystal Challenge

Warp Room 1 (Jungle)

Crashball Ballistix Available from beginning Win without the Extra Kick ability.
Polar Panic Polar Push Available from beginning Avoid the energy bolts from the beam generator.
Pogo Painter Pogo Pandemonium Available from beginning Win without stepping on the poisonous mushrooms.
Jungle Bash Crate Crush Available from beginning Avoid the Nitro Crates thrown from the idol.
Papu Pummel Boss Fight Crate Crush 4x Trophies N/A

Warp Room 2 (Ice)

Beach Ball Ballistix Win the Papu Pummel boss fight Opponents' goals have intermittent shields.
Tilt Panic Polar Push Win the Papu Pummel boss fight Arena tilts more erratically; Walrus does not appear.
Pogo-a-Gogo Pogo Pandemonium Win the Papu Pummel boss fight Get the most points out of a single netting. Higher nettings replace your previous score.
Space Bash Crate Crush Win the Papu Pummel boss fight Win without the ability to pick up Crates; Stone Crates do not appear.
Desert Fox Tank Wars Win the Papu Pummel boss fight Avoid the bombs thrown from the centre.
Bearminator Boss Fight Polar Push 9x Trophies, 6x Gems, 3x Crystals N/A

Warp Room 3 (Mine/Prehistoric)

N. Ballism Ballistix Win the Bearminator boss fight N. Gin will only attack the player's goal.
Melt Panic Polar Push Win the Bearminator boss fight Win without the ability to save yourself from falling.
El Pogo Loco Pogo Pandemonium Win the Bearminator boss fight Ripper Roo's TNTs become Nitros; win without getting hit by one.
Snow Bash Crate Crush Win the Bearminator boss fight Win with the Slippy Shoes handicap.
Metal Fox Tank Wars Win the Bearminator boss fight Mines fall from the sky.
Dot Dash Crash Dash Win the Bearminator boss fight Win without getting hit by any missiles.
Big Bad Fox Boss Fight Tank Wars 15x Trophies, 10x Gems, 7x Crystals N/A

Warp Room 4 (Forest)

Sky Balls Ballistix Win the Big Bad Fox boss fight Win without touching any red marbles; these do not subtract from your score.
Manic Panic Polar Push Win the Big Bad Fox boss fight Start the level on foot.
Pogo Padlock Pogo Pandemonium Win the Big Bad Fox boss fight The player can only color squares by stealing them with missiles. Landing on their own squares does not remove them.
Drain Bash Crate Crush Win the Big Bad Fox boss fight Kicking a ? Crate is instantly fatal for the player.
Jungle Fox Tank Wars Win the Big Bad Fox boss fight The totem pole is now a turret that targets the player.
Toxic Dash Crash Dash Win the Big Bad Fox boss fight If the player falls off or hits a sludge drop, they will briefly be slowed down.
Ring Ding Medieval Mayhem Win the Big Bad Fox boss fight Win without touching anyone else's balloons; with two players, only one needs to meet this criteria.
Oxide Ride Boss Fight Ballistix 22x Trophies, 15x Gems, 12x Crystals N/A

Warp Room 5 (Control Room)

Splash Dash Crash Dash Win the Oxide Ride boss fight and collect 17x Gold Relics The pistons move faster.
Dragon Drop Medieval Mayhem Win the Oxide Ride boss fight and collect 19x Crystals The player can only score from the flashing zone.
Mallet Mash Medieval Mayhem Win the Oxide Ride boss fight and collect 21x Gold Relics Opponents produce shockwaves with every swing.
Swamp Fox Tank Wars Win the Oxide Ride boss fight and collect 23x Crystals Win while avoiding the homing torpedo.
Keg Kaboom Medieval Mayhem Win the Oxide Ride boss fight and collect 25x Gems Win while avoiding the walking bomb.
Dante's Dash Crash Dash Win the Oxide Ride boss fight and collect 27x Trophies Avoid the swooping pterodactyl.

Secret (Muliplayer Only)

Tie Breaker Crate Crush Complete Oxide Ride while playing multiplayer mode with one good and one evil character. N/A

Additions

Radically different from the previous games in the series, this game is often compared to the Mario Party series for the Nintendo 64, GameCube, and Wii. Every level is a minigame with various tasks which need to be completed in order to obtain prizes. The ending differs depending on what side (good or evil) you decide to enter story mode with.

Naming of Minigames

In this game, a minigame's type (excluding boss fights) can be determined from the name of the minigame.

  • Levels with "ball" in their names are Ballistix minigames.
  • Levels with "panic" in their names are Polar Push minigames.
  • Levels with "pogo" in their names are Pogo Pandemonium minigames.
  • Levels with "bash" in their names are Crate Crush minigames.
  • Levels with "fox" in their names are Tank Wars minigames.  This additionally applies to the boss fight Big Bad Fox.
  • Levels with "dash" in their names are Crash Dash minigames.
  • The Medieval Mayhem minigames are the only type without any common word in their names.  These minigames are Ring Ding, Dragon Drop, Mallet Mash, and Keg Kaboom.  However, the names of these levels still show that they are Medieval Mayhem minigames, since these are the only minigames without any of the words "ball", "panic", "pogo", "bash", "fox", or "dash" in their names.
    • Additionally, all the Medieval Mayhem minigames' names are either rhyming words or alliterations.

Reception

Crash Bash received fairly positive reviews from critics upon release. GamesRadar described the game as "more four-player fun than even Ron Jeremy could offer." Human Tornado of GamePro noted that the collection of minigames were "tailor made for up to four player competition" and went on to say that it is "not to say that Crash Bash can't be played alone, but when there's a room full of people, Crash Bash suddenly becomes ten times more fun." Shawn Sparks of Game Revolution praised the "solid" graphics, amount of minigames and "great" multiplayer, and said that "the sheer variety of games will entertain most any party for hours on end (or at least until the beer runs out.)" IGN concluded that "it's not original and it's not deep, but it's packed with tons of silly games and it's a social magnet amongst the geek elite." Ryan Davis of GameSpot described Crash Bash as "utterly run of the mill, completely middle of the road. Its flaws may not be glaring, but there isn't a single aspect of the game that truly shines through."

Quotes

Crash

  • Whoa
  • He He Ha Ha
  • Ow-Uh
  • (clucks like a chicken)

Coco Bandicoot

  • Ha Ha Ha Ha
  • UMMPPPHHH
  • (whistles)

Doctor Neo Cortex

  • Muahahahahahaha
  • UUUGGHH

Doctor Nitrus Brio

  • Whoooaa
  • Ha Ha Ha Ha Ha Ha
  • Wahahaha!
  • Oof!

Koala Kong

  • Roar ha ha ha ha
  • (Roars threatingly)
  • Growl

Rilla Roo

  • OOOOHHHHHH!!!!
  • Oh oh Oh Oh
  • Ooh!
  • Ooh ooh ooh!

Dingodile

  • Roar!
  • Grunt!
  • (laughs)

Tiny Tiger

  • ROARAHAHA!
  • YOWW!!
  • (growls)

Gallery

See: Crash Bash/Gallery

Trivia

  • Demos, found on demo discs and Spyro: Year of the Dragon, contain full versions of the game. The rest it, besides the demo content, is simply locked, but can be accessed through the use of a cheat code. There are many differences between the game's demo release and the original game.
  • In the Japanese version of the game, in Battle or Tournament mode, holding down R1 + R2 + Left + Down at the same time on the character select screen, unlocks Fake Crash as a playable character. The cheat code does not work on the American or European versions as it's exclusive only for Japanese version.
  • There are many maps throughout the game which are references to Crash Bandicoot: Warped, such as Space Bash (a reference to the future-themed levels) and Keg Kaboom (a reference to the Medieval-themed levels). Some of the music is also remixed from Crash Bandicoot: Warped. Some other Crash games are referenced, though not as often. For example, Toxic Dash is a reference to the Toxic Waste level from the original Crash Bandicoot.
    • Some instruments used for the music in some minigames were direct rips from Crash Bandicoot: Warped. Examples include the main theme, Jungle Bash and Space Bash.
  • At one point during the development of the game, Rilla Roo was named Kanga Rilla.
  • In the first boss battle with Papu Papu, it can be noticed that he wears a yellow ornament in his hair, just like he did in promotional artwork for the first Crash Bandicoot game.
  • This game was the Komodo Brothers' last appearance in a Crash game until Crash Bandicoot N. Sane Trilogy.
  • This is the first Crash game that was not made by Naughty Dog, and the first to be produced outside the US.
  • This is the first Crash Bandicoot party game.
  • Aku Aku saying he's unable to fight Uka Uka himself because the ancients forbid it is in direct contrast with the events of Warped, wherein the two fought right on screen during the final boss battle.
  • This was the last Crash Bandicoot game for the original PlayStation.
  • Currently, Crash Bash is the only Crash game to have a total of 200% (Using normal methods).
  • Crash Bash is considered by many fans the hardest Crash game to finish with the max percentage.
  • If you press the Triangle button, when playing your character will mock the other.
  • Crash and Coco are the only two player characters who can change facial expressions during gameplay. In Polar Push minigames, when either of the bandicoots are shocked by lightning, frozen in ice, or trapped in a snowball, they will take on a panicked expression.
  • A glitch in the Japanese version causes Fake Crash's model to lose most of his facial textures when he loses his bear mount in Manic Panic, causing him to look very odd.
  • The Gold Relics have a green centre instead of red in this game.