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{{DISPLAYTITLE:''Crash Bandicoot 2: N-Tranced''}}
 
{{Crash Bandicoot infobox
 
{{Crash Bandicoot infobox
 
|title = Crash Bandicoot 2: N-Tranced
 
|title = Crash Bandicoot 2: N-Tranced
  +
|image =
|image = [[Image:Crash Bandicoot 2 N-Tranced Box Art.png|200px]]
 
  +
<gallery>
|developer = Vicarious Visions
 
  +
Crash Bandicoot 2 N-Tranced Box Art.png|NTSC-U
|publisher = Universal Interactive
 
  +
NtrancedPALboxart.jpg|PAL
  +
Nt.jpg|NTSC-J
  +
</gallery>
  +
|developer = {{W|Vicarious Visions}}
  +
|publisher =
  +
*{{W|Vivendi Games|Universal Interactive}}
  +
*[[w:c:konami:Konami|Konami]] (Japan)
 
|platforms = Game Boy Advance
 
|platforms = Game Boy Advance
  +
|released =
|released = NA: January 7, 2003<br>EU: March 14, 2003<br>JP: December 4, 2003
 
  +
*'''NA:''' January 7, 2003
  +
*'''EU:''' March 14, 2003
  +
*'''JP:''' December 4, 2003
 
|genre = Platformer
 
|genre = Platformer
|ratings = ESRB: Everyone (E)<br> ELSPA: 3+
+
|ratings =
  +
*ESRB: Everyone (E)
|modes = Single player Multi player}}'''''Crash Bandicoot 2: N-Tranced '''''(Japanese: クラッシュ・バンディクー アドバンス2 ぐるぐるさいみん大パニック!? [Crash Bandicoot Advance 2 - Round and Round Hypnosis Big Panic!?]) is the second game to feature [[Crash Bandicoot (character)|Crash Bandicoot]] on the [[wikipedia:Game Boy Advance|Game Boy Advance]]. It is the sequel to ''[[Crash Bandicoot: The Huge Adventure]] ''(known in Europe as'' Crash Bandicoot XS'').
 
  +
*ELSPA: 3+
  +
*OFLC: General (G)
  +
*CERO: A
  +
|modes =
  +
*Single player
  +
*Local Multiplayer (2 players)
  +
}}
  +
'''''Crash Bandicoot 2: N-Tranced '''''is the second game in the [[Crash Bandicoot (series)|''Crash Bandicoot'' series]] to feature [[Crash Bandicoot]] on the {{W|Game Boy Advance}}. It is the sequel to ''[[Crash Bandicoot: The Huge Adventure]] ''(known in Europe as'' Crash Bandicoot XS'').
   
In the game's story, Crash faces the villainy of [[Dr. N. Tropy]], master of time, and a new character, [[N. Trance]], a master of hypnotism.
+
In the game's story, [[Crash Bandicoot|Crash]] faces the villainy of [[N. Tropy]], the master of time, who has kidnapped and brainwashed his friends, [[Coco Bandicoot|Coco]] and [[Crunch Bandicoot|Crunch]], with the aid of a new character, [[N. Trance]], the master of hypnotism.
   
The gameplay is very similar to its predecessor, featuring mostly [https://en.wikipedia.org/wiki/2D_computer_graphics 2D] platforming, with some [http://en.wikipedia.org/2.5D 2.5D] chase sequences. 
+
The gameplay is very similar to its predecessor, featuring mostly {{W|2D computer graphics|2D}} platforming, with some {{W|2.5D}} chase sequences. 
   
 
==Storyline==
 
==Storyline==
[[Uka Uka]] calls upon the assistance of [[Doctor Nefarious Tropy|Dr. N. Tropy]] to defeat the Bandicoots. N. Tropy looks into the future and sees himself along with the Bandicoots and concludes that the only way to defeat them is to make them join their side. He in turn recommends the services of [[N. Trance]] in order to hypnotize them into joining their side. Using a teleporter, he attempts to transport Crash, [[Crunch Bandicoot|Crunch]], and [[Coco Bandicoot|Coco]] to a star base somewhere in space. However, [[Aku Aku]] prevents the teleportation from completing, and Crash is saved, while the other two are taken. For unknown reasons, N. Tropy, N. Trance and Uka Uka end up with [[Fake Crash]]. Coco and Crunch are hypnotized and turned against Crash. He now has to save his friends and defeat N. Trance and N. Tropy.
+
After the failure of [[Neo Cortex|Doctor Neo Cortex]]'s previous scheme to shrink the [[Earth]], [[Uka Uka]] calls upon the assistance of [[N. Tropy]] to defeat the Bandicoots. N. Tropy looks into the future and sees himself along with the Bandicoots and concludes that the only way to defeat them is to make them join their side. He in turn recommends the services of [[N. Trance]] in order to hypnotize them into joining their side. Using a teleporter, he attempts to transport [[Crash Bandicoot|Crash]], [[Crunch Bandicoot|Crunch]], and [[Coco Bandicoot|Coco]] to a star base somewhere in space. However, [[Aku Aku]] prevents the teleportation from completing, and Crash is saved, while the other two are taken. Because Aku Aku prevented Crash from being teleported, [[Fake Crash]] was created and later used by N. Tropy, N. Trance, and Uka Uka.<ref>https://www.nintendo.co.uk/Games/Game-Boy-Advance/Crash-Bandicoot-2-N-Tranced-266507.html</ref> Coco and Crunch are hypnotized and turned against Crash. He now has to save his friends and defeat N. Trance and N. Tropy.
   
Over the course of the game, Crunch and Coco are saved and become playable characters in certain levels. Fake Crash also is defeated though it is unclear whether he joins their side or not, since in the boss fight against N. Trance, while he can be used to hurt N. Trance, through the same means he can hurt Crash.
+
Over the course of the adventure, Crunch and Coco are saved and they join Crash on his journey. Fake Crash is also defeated, though it is unclear whether he joins their side or not, since in the battle against N. Trance, while he can be used to hurt N. Trance, through the same means he can hurt Crash.
   
N. Tropy is then fought after the player has gathered all colored gems and completed the levels. After he is defeated in the end, the Bandicoots force him to take a picture with him, revealing this to be the image N. Tropy saw in the future, and misinterpreted as the Bandicoots joining his side.
+
N. Tropy is then fought after Crash has gathered all of the colored gems and completed all of the levels. After he is defeated in the end, the Bandicoots force him to take a picture with them, revealing this to be the image N. Tropy saw in the future, and misinterpreted as the Bandicoots joining his side while Uka Uka, upset over N. Tropy's defeat, promises the Bandicoots a real adversary in the future.
  +
  +
==Gameplay==
  +
In ''N-Tranced'', the player takes control of Crash Bandicoot, who must free his friends from the hypnosis of the main antagonists of the story, N. Tropy, and his sidekick, N. Trance. Much of the game takes place in a dimensional bubble that Crash and his mentor Aku Aku are trapped in. The inside of the bubble is displayed as a map littered with portals to different levels. Connecting the portals are dotted lines which Crash can use to travel between portals; initially, only a few dotted lines are visible. The goal of each level is to find and obtain any Crystals and Gems hidden in the area. As more Crystals are retrieved from the levels, more dotted lines will become visible on the map, allowing for further exploration. Gems allow access to special levels necessary for full completion of the game. When the antagonists of the game have been defeated and enough Crystals have been gathered to return to Earth, the game is won.
  +
  +
Relics can be won by re-entering a level where the Crystal has already been retrieved. To obtain a Relic, the player must initiate the Time Trial mode and race through a level in the pre-designated time displayed before entering a level. To begin a Time Trial run, the player must enter a level and activate the floating stopwatch near the beginning of the level to activate the timer; if the stopwatch is not touched, the level can be played regularly. The player must then race through the level as quickly as possible. Scattered throughout the level are yellow crates with the numbers 1, 2 or 3 on them. When these crates are broken, the timer is frozen for the number of seconds designated by the box. Sapphire, Gold and Platinum Relics can be won depending on how low the player's final time is.
  +
  +
At the beginning of the game, Crash has the ability to jump to navigate ledges, spin in a tornado-like fashion to break open crates and defeat enemies, deliver a body slam to break open tough objects and can either slide across the ground or crouch and crawl to get past low areas. Crash can expand on these abilities by defeating boss characters, often resulting in more powerful attacks or increased jumping and running prowess. Crash starts the game with six lives. He loses a life when he is struck by an enemy or suffers any other type of damage. More lives can be earned by instructing Crash to collect 100 [[Wumpa fruit|Wumpa Fruit]], or by breaking open a special crate to collect a life. Crash can be shielded from enemy attacks by collecting an Aku Aku mask. Collecting three of these masks allows temporary invulnerability from all minor dangers. The [[Game over screen|game is over]] once Crash loses all of his lives, but the player can choose to continue by selecting "Yes" at the game over screen.
  +
  +
==Characters==
  +
===Playable===
  +
*[[Crash Bandicoot]]
  +
*[[Coco Bandicoot]]
  +
*[[Crunch Bandicoot]]
  +
  +
====Multiplayer====
  +
*[[Fake Crash]]
  +
*[[N. Trance]]
  +
*[[N. Tropy]]
  +
*[[Neo Cortex]]
  +
*[[N. Gin]]
  +
*[[Tiny Tiger]]
  +
*[[Dingodile]]
  +
*[[Mega-Mix]]
  +
  +
===Bosses===
  +
#Evil Crunch
  +
#Evil Coco
  +
#Fake Crash
  +
#N. Trance
  +
#Dr. Nefarious Tropy
  +
  +
===Supporting===
  +
*[[Aku Aku]]
  +
*[[Uka Uka]]
   
 
==Additions==
 
==Additions==
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*Instead of the usual [[Warp Room|warp room]] level selection, this game includes a map of various platforms in space. On the platforms, there are buttons which act as gateways to various levels.
 
*Instead of the usual [[Warp Room|warp room]] level selection, this game includes a map of various platforms in space. On the platforms, there are buttons which act as gateways to various levels.
 
*Coco flies in space while avoiding a falling fireball. A meter is shown to show how close the fireball is. There is also a health meter to show Coco's remaining health percentage.
 
*Coco flies in space while avoiding a falling fireball. A meter is shown to show how close the fireball is. There is also a health meter to show Coco's remaining health percentage.
*Crash rides on a [[Magic Carpet|magic carpet]] in all Arabian-themed levels except [[Prints of Persia]] and [[101 Arabian Kites]].
+
*Crash rides on a magic carpet in all Arabian-themed levels except [[Prints of Persia]] and [[101 Arabian Kites]].
 
*Crunch is now playable in two levels: [[Barrel Roll]] and [[Rocks Can Roll]].
 
*Crunch is now playable in two levels: [[Barrel Roll]] and [[Rocks Can Roll]].
 
*There are new types of crates: [[Magic Carpet Crate|magic carpet crate]], [[Freeze Crate|freeze crate]], and [[Copter Crate|copter crate]].
 
*There are new types of crates: [[Magic Carpet Crate|magic carpet crate]], [[Freeze Crate|freeze crate]], and [[Copter Crate|copter crate]].
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==Link Game==
 
==Link Game==
For the first time in a Crash Bandicoot platformer, ''N-Tranced'' also features multiplayer competitive game play. In order to play, both players require a cartridge of the game.
+
For the first time in a ''Crash Bandicoot'' platformer, ''N-Tranced'' also features multiplayer competitive game play. In order to play, both players require a cartridge of the game as well as the Game Boy Advance Link Cable.
   
 
===Atlasphere===
 
===Atlasphere===
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===''Huge Adventure/XS'' Link===
 
===''Huge Adventure/XS'' Link===
In addition, the game can be linked to ''[[Crash Bandicoot: The Huge Adventure]]'' via GBA link cable to unlock extra content. Through this option, [[Dingodile]], [[Doctor N. Gin|N. Gin]], [[Tiny Tiger|Tiny]], [[Doctor Neo Cortex|Dr. Cortex]], and [[Mega-Mix]] can be unlocked as extra playable characters in atlasphere mode.
+
In addition, the game can be linked to ''[[Crash Bandicoot: The Huge Adventure]]'' via GBA link cable to unlock extra content. Through this option, [[Dingodile]], [[N. Gin]], [[Tiny Tiger|Tiny]], [[Neo Cortex|Dr. Cortex]], and [[Mega-Mix]] can be unlocked as extra playable characters in atlasphere mode.
  +
  +
===Exclusive Levels===
  +
Four exclusive levels or maps were created for the atlasphere battles:
  +
*Double Cross
  +
*Five Points
  +
*Long Trail
  +
*Ring Master
   
 
==Previous Game References==
 
==Previous Game References==
As seen in the [[Crash Bandicoot: The Huge Adventure|previous game]], this entry in the series goes on giving the GBA most of the features and environments seen in the [[wikipedia:Naughty Dog|Naughty Dog]] trilogy. First, instead of using a [[Crash Bandicoot 3: Warped|Warp Room]], ''N-Tranced'' makes use of a "Warp Zone" structured like a [[Crash Bandicoot (game)|map]], in which every single portal is entered using the same animation seen in ''[[Crash Bandicoot: Warped]]'' - except the lack of any sight of the level outside it. Then, the only element hailing from [[Crash Bandicoot 2: Cortex Strikes Back|''Crash Bandicoot 2: Cortex Strikes Back'']] is the usage of the jungle-themed levels' background music in the atlasphere stages, as well as in the very first stage, [[Island Intro]], which the concept was already seen in the second game - though it was called just "Intro" and, instead of its successor, wasn't replayable. Also unlike the [[Intro]] of ''Cortex Strikes Back'', the Island Intro level is required, and contains a [[Crystal|crystal]], [[Gem|gem]], and [[Relic|relic]], whereas ''Cortex Strikes Back''<nowiki/>'s level could be exited from through the pause screen and skipped.
+
As seen in the [[Crash Bandicoot: The Huge Adventure|previous game]], this entry in the series goes on giving the GBA most of the features and environments seen in the {{W|Naughty Dog}} trilogy. First, instead of using a [[Warp Room]], ''N-Tranced'' makes use of a "Warp Zone" structured like a [[Crash Bandicoot (game)|map]], in which every single portal is entered using the same animation seen in ''[[Crash Bandicoot: Warped]]'' - except the lack of any sight of the level outside it. Then, the only element hailing from ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' is the usage of the jungle-themed levels' background music in the atlasphere stages, as well as in the very first stage, [[Island Intro]], which the concept was already seen in the second game - though it was called just "Intro" and, instead of its successor, wasn't replayable. Also unlike the [[Intro]] of ''Cortex Strikes Back'', the Island Intro level is required, and contains a [[crystal]], [[gem]], and [[Time Relic|relic]], whereas ''Cortex Strikes Back''<nowiki/>'s level could be exited from through the pause screen and skipped.
   
Also, the Egyptian tomb (like [[Tomb Time]]) and Arabian-themed stages (like [[Hang'em High]]) are based on the levels from ''Warped'', as well as their own background music, while the volcano island ambiance hails from [[Crash Bandicoot: The Wrath of Cortex|''Crash Bandicoot: The Wrath of Cortex'']] (despite its music being remixed from the prehistoric levels from the third game). The water-themed levels offer the same tropical sea setting seen in the levels ''Warped'', such as [[Makin' Waves]], but here Crash does some water-skiing while being tied to an off-screen motorboat and chased by a shark. Therefore, these stages act as a chase. The flying-themed levels of [[Crash Bandicoot: The Huge Adventure|the prequel]], mixing [[Crash Bandicoot 2: Cortex Strikes Back|the jetpack itself]] with [[Crash Bandicoot 3: Warped|fights against blimps]], are now substituted by another kind of escape, in which Coco, wearing an astronaut suit and tied up to a hovering "space life belt" of sorts, has to manage to escape a giant - and unseen since being off-screen too - fireball (despite the first stage in this series being called "[[Run from the Sun]]") while fighting between meteorites as well as [[Lab Assistants]]. The atlasphere concept, instead, is from ''The Wrath of Cortex''.
+
Also, the Egyptian tomb (like [[Tomb Time]]) and Arabian-themed stages (like [[Hang'em High]]) are based on the levels from ''Warped'', as well as their own background music, while the volcano island ambiance hails from ''[[Crash Bandicoot: The Wrath of Cortex]]'' (despite its music being remixed from the prehistoric levels from the third game). The water-themed levels offer the same tropical sea setting seen in the levels ''Warped'', such as [[Makin' Waves]], but here Crash does some water-skiing while being tied to an off-screen motorboat and chased by a shark. Therefore, these stages act as a chase. The flying-themed levels of [[Crash Bandicoot: The Huge Adventure|the prequel]], mixing [[Crash Bandicoot 2: Cortex Strikes Back|the jetpack itself]] with [[Crash Bandicoot: Warped|fights against blimps]], are now substituted by another kind of escape, in which Coco, wearing an astronaut suit and tied up to a hovering "space life belt" of sorts, has to manage to escape a giant - and unseen since being off-screen too - fireball (despite the first stage in this series being called "[[Run from the Sun]]") while fighting between meteorites as well as [[Lab Assistant]]s. The atlasphere concept, instead, is from ''The Wrath of Cortex''.
   
 
The pause menu reprises the one from [[Crash Bandicoot: The Huge Adventure|the prequel]] in terms of structure, but is totally different when it comes to appearance. The "C" symbol now features Coco's face in order to match the one seen in Crash Bandicoot 3, as well as Crunch's face. Now Crash's face is on the bottom of the emblem while Coco's stands on its top. The pause menu is now almost completely golden. The pause menu is also the only place in the game to view a level's number, as this is no longer shown in the warp zone, like it was in previous games.
 
The pause menu reprises the one from [[Crash Bandicoot: The Huge Adventure|the prequel]] in terms of structure, but is totally different when it comes to appearance. The "C" symbol now features Coco's face in order to match the one seen in Crash Bandicoot 3, as well as Crunch's face. Now Crash's face is on the bottom of the emblem while Coco's stands on its top. The pause menu is now almost completely golden. The pause menu is also the only place in the game to view a level's number, as this is no longer shown in the warp zone, like it was in previous games.
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Colored gems are still featured, but in an entirely different way. In each Egyptian-themed level a red "[[Gem Shard|gem shard]]" (1/4 of a colored gem) is hidden. Likewise, the volcano-themed stages hide blue gem shards and green gem shards are hidden within Arabian-themed levels. When N. Trance is defeated, the last section of the map (a wooden bridge set in outer space) is accessible. This portion acts as N. Tropy's hideout, and instead of the portals, the last three levels are accessed through the now recreated gems. Getting all four gem shards of any color unlocks one of these levels. Each of them has the relative colored gem to be found, as well as the normal gem and the relic. After each colored gem is aquired, the portal to N. Tropy, disguised as a gear, is accessible. In these levels, the colored gems act similar to how crystals act in most levels. In order to access time trial mode, Crash must get the colored gem from the level first, and all three colored gems will unlock the boss for that area.
 
Colored gems are still featured, but in an entirely different way. In each Egyptian-themed level a red "[[Gem Shard|gem shard]]" (1/4 of a colored gem) is hidden. Likewise, the volcano-themed stages hide blue gem shards and green gem shards are hidden within Arabian-themed levels. When N. Trance is defeated, the last section of the map (a wooden bridge set in outer space) is accessible. This portion acts as N. Tropy's hideout, and instead of the portals, the last three levels are accessed through the now recreated gems. Getting all four gem shards of any color unlocks one of these levels. Each of them has the relative colored gem to be found, as well as the normal gem and the relic. After each colored gem is aquired, the portal to N. Tropy, disguised as a gear, is accessible. In these levels, the colored gems act similar to how crystals act in most levels. In order to access time trial mode, Crash must get the colored gem from the level first, and all three colored gems will unlock the boss for that area.
   
The fight against N. Tropy is a mostly faithful recreation of the battle fought in ''Warped''. N. Tropy fights Crash in an arena structured just like its counterpart, only set in Arabia. N. Tropy has a total of three hit points, but once defeated, he recovers and causes the battle to start over in an Egyptian tomb arena with smaller platforms, now attacking at a faster rate. As soon as he loses all of his health again, he restarts the battle one last time by setting it in the volcano environment. This time the player can defeat him once for all, but if they die, the battle has to restart from the beginning.
+
The fight against N. Tropy is a mostly faithful recreation of the battle fought in ''Warped''. N. Tropy fights Crash in an arena structured just like its counterpart, only set in Arabia. N. Tropy has a total of three hit points, but once defeated, he recovers and causes the battle to start over in an Egyptian tomb arena with smaller platforms, now attacking at a faster rate. As soon as he loses all of his health again, he restarts the battle one last time by setting it in the volcano environment. This time the player can defeat him once for all, but if they die, the battle has to be restarted from the beginning.
   
 
==Music==
 
==Music==
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===Soundtrack Disc===
 
===Soundtrack Disc===
 
 
Certain releases of the game also included a soundtrack CD featuring slightly enhanced arrangements of most of the game's music:
 
Certain releases of the game also included a soundtrack CD featuring slightly enhanced arrangements of most of the game's music:
 
 
*'''Track 1:''' Main Theme
 
*'''Track 1:''' Main Theme
 
*'''Track 2:''' Warp Room
 
*'''Track 2:''' Warp Room
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==Levels==
 
==Levels==
{| style="width: 620px;" border="1" cellspacing="0"
+
{|style="min-width: 620px;" border="1" cellspacing="0" style="text-align: center;"
  +
! Warp Area !! Level !! Name !! Character !! colspan = "2" | Collectibles !! Crates !! style="min-width:88px;" | Relic Times
!Warp Area
 
!Level
 
!Name
 
!Character
 
!Collectibles
 
!Crates
 
! style="width:88px;" |Relic Times
 
 
|-
 
|-
  +
| rowspan = "7" | Island <big>(1)</big> || Volcanic Island || 1. [[Island Intro]] || [[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| rowspan="6" | || {{icon|crystal}}{{icon|cleargem}}|| 23 || {{icon|sapphire}}: 0:26.40<br />{{icon|gold}}: 0:24.00<br />{{icon|platinum}}: 0:12.80
| rowspan="7" |Warp Area 1 (Island)
 
|Volcanic Island
 
|1. [[Island Intro]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}
 
|23
 
|{{icon|sapphire}}: 0:26.40
 
 
{{icon|gold}}: 0:24.00
 
 
{{icon|platinum}}: 0:12.80
 
 
|-
 
|-
|Arabian Nights
+
| Arabian Nights || 2. [[Prints of Persia]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| {{icon|crystal}}{{icon|cleargem}}{{icon|greengem}}|| 29 || {{icon|sapphire}}: 0:36.20<br />{{icon|gold}}: 0:32.90<br />{{icon|platinum}}: 0:28.90
|2. [[Prints of Persia]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|greenshard}}
 
|29
 
|{{icon|sapphire}}: 0:36.20
 
 
{{icon|gold}}: 0:32.90
 
 
{{icon|platinum}}: 0:28.90
 
 
|-
 
|-
|Wakeboard
+
| Wakeboard || 3. [[Lagoony Tunes]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| {{icon|crystal}}{{icon|cleargem}}|| 49 || {{icon|sapphire}}: 1:20.70<br />{{icon|gold}}: 1:13.40<br />{{icon|platinum}}: 1:05.70
|3. [[Lagoony Tunes]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}
 
|49
 
|{{icon|sapphire}}: 1:20.70
 
 
{{icon|gold}}: 1:13.40
 
 
{{icon|platinum}}: 1:05.70
 
 
|-
 
|-
|Atlasphere
+
| Atlasphere || 4. [[Globe Trottin']]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]
|4. [[Globe Trottin']]
 
  +
|{{icon|crystal}}{{icon|cleargem}}|| 112 || {{icon|sapphire}}: 0:45.20<br />{{icon|gold}}: 0:41.10<br />{{icon|platinum}}: 0:31.50
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}
 
|112
 
|{{icon|sapphire}}: 0:45.20
 
 
{{icon|gold}}: 0:41.10
 
 
{{icon|platinum}}: 0:31.50
 
 
|-
 
|-
|Egyptian Tomb
+
| Egyptian Tomb || 5. [[Pharaoh's Funhouse]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| <center>{{icon|crystal}}{{icon|cleargem}}{{icon|redgem}}</center> || 54 || {{icon|sapphire}}: 0:33.40<br />{{icon|gold}}: 0:30.40<br />{{icon|platinum}}: 0:18.80
|5. [[Pharaoh's Funhouse]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|redshard}}
 
|54
 
|{{icon|sapphire}}: 0:33.40
 
 
{{icon|gold}}: 0:30.40
 
 
{{icon|platinum}}: 0:18.80
 
 
|-
 
|-
|Arabian Nights
+
| Arabian Nights || 6. [[Runaway Rug]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| <center>{{icon|crystal}}{{icon|cleargem}}{{icon|greengem}}</center> || 62 || {{icon|sapphire}}: 1:01.80<br />{{icon|gold}}: 0:56.20<br />{{icon|platinum}}: 0:47.60
|6. [[Runaway Rug]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|greenshard}}
 
|62
 
|{{icon|sapphire}}: 1:01.80
 
 
{{icon|gold}}: 0:56.20
 
 
{{icon|platinum}}: 0:47.60
 
 
|-
 
|-
  +
| [[Crunch Bandicoot (Boss Fights)#Crash Bandicoot 2: N-Tranced|Boss; Arabian Nights]] || [[File:Crash Bandicoot 2 N-Tranced Crunch Bandicoot Icon.png|50px]]
|Boss; Arabian Nights
 
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| colspan="2" | <center>{{icon|superslide}}</center> || colspan="2"|N/A
|'''[[Crunch Bandicoot (Boss Fights)|Evil Crunch]]'''
 
|Crash
 
|{{icon|superslide}}
 
|N/A
 
|N/A
 
 
|-
 
|-
  +
|rowspan="6"|Crystal Desert <big>(2)</big> || Volcanic Island || 7. [[Tiki Torture]]
| rowspan="6" |Warp Area 2 (Crystal Desert)
 
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| rowspan="5" |<center></center> || <center>{{icon|crystal}}{{icon|cleargem}}{{icon|bluegem}}</center> || 57 || {{icon|sapphire}}: 0:27.40
|Volcanic Island
 
|7. [[Tiki Torture]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|blueshard}}
 
|57
 
|{{icon|sapphire}}: 0:27.40
 
   
 
{{icon|gold}}: 0:24.90
 
{{icon|gold}}: 0:24.90
Line 171: Line 165:
 
{{icon|platinum}}: 0:19.60
 
{{icon|platinum}}: 0:19.60
 
|-
 
|-
|Egyptian Tomb
+
|Egyptian Tomb || 8. [[Hoppin' Coffins]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| <center>{{icon|crystal}}{{icon|cleargem}}{{icon|redgem}}</center> || 71 || {{icon|sapphire}}: 1:04.50
|8. [[Hoppin' Coffins]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|redshard}}
 
|71
 
|{{icon|sapphire}}: 1:04.50
 
   
 
{{icon|gold}}: 0:58.60
 
{{icon|gold}}: 0:58.60
Line 182: Line 172:
 
{{icon|platinum}}: 0:40.70
 
{{icon|platinum}}: 0:40.70
 
|-
 
|-
  +
|Atlasphere || 9. [[Barrel Roll]] || [[File:Crash Bandicoot 2 N-Tranced Crunch Bandicoot Pause Menu Icon.png]] ||{{icon|crystal}}{{icon|cleargem}}|| 101 || {{icon|sapphire}}: 1:18.30
|Atlasphere
 
|9. [[Barrel Roll]]
 
|Crunch
 
|{{icon|crystal}}{{icon|cleargem}}
 
|101
 
|{{icon|sapphire}}: 1:18.30
 
   
 
{{icon|gold}}: 1:11.20
 
{{icon|gold}}: 1:11.20
Line 193: Line 178:
 
{{icon|platinum}}: 1:07.00
 
{{icon|platinum}}: 1:07.00
 
|-
 
|-
  +
| Wakeboard || 10. [[Flockful of Seagulls]] || [[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]
|Wakeboard
 
  +
|{{icon|crystal}}{{icon|cleargem}}|| 30 || {{icon|sapphire}}: 1:23.50<br />{{icon|gold}}: 1:15.90<br />{{icon|platinum}}: 1:12.50
|10. [[Flockful of Seagulls]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}
 
|30
 
|{{icon|sapphire}}: 1:23.50
 
 
{{icon|gold}}: 1:15.90
 
 
{{icon|platinum}}: 1:12.50
 
 
|-
 
|-
|Volcanic Island
+
|Volcanic Island || 11. [[Magma Mania]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| <center>{{icon|crystal}}{{icon|cleargem}}{{icon|bluegem}}</center>|| 73 || {{icon|sapphire}}: 1:00.10
|11. [[Magma Mania]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|blueshard}}
 
|73
 
|{{icon|sapphire}}: 1:00.10
 
   
 
{{icon|gold}}: 0:54.60
 
{{icon|gold}}: 0:54.60
Line 215: Line 188:
 
{{icon|platinum}}: 0:44.60
 
{{icon|platinum}}: 0:44.60
 
|-
 
|-
  +
| '''[[Coco Bandicoot (Boss Fights)#Crash Bandicoot 2: N-Tranced|Boss; Volcano]]''' || [[File:Crash Bandicoot 2 N-Tranced Coco Bandicoot Icon.png|50px]]
|Boss; Volcano
 
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| colspan="2" |{{icon|rocketjump}} || colspan="2"|N/A
|'''[[Coco Bandicoot (boss fights)|Evil Coco]]'''
 
|Crash
 
|{{icon|rocketjump}}
 
|N/A
 
|N/A
 
 
|-
 
|-
  +
| rowspan = "6" | Stairway <big>(3)</big> || Outer Space || 12. [[Run from the Sun]] || [[File:Crash Bandicoot 2 N-Tranced Coco Bandicoot Life Counter Icon.png|45px]] || rowspan = "5" | || {{icon|crystal}}{{icon|cleargem}}|| 21 || {{icon|sapphire}}: 1:45.50
| rowspan="6" |Warp Area 3 (Stairway)
 
|Outer Space
 
|12. [[Run from the Sun]]
 
|Coco
 
|{{icon|crystal}}{{icon|cleargem}}
 
|21
 
|{{icon|sapphire}}: 1:45.50
 
   
 
{{icon|gold}}: 1:35.90
 
{{icon|gold}}: 1:35.90
Line 234: Line 197:
 
{{icon|platinum}}: 1:31.10
 
{{icon|platinum}}: 1:31.10
 
|-
 
|-
  +
| Arabian Nights || 13. [[Now It's Istanbul]] || [[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| <center>{{icon|crystal}}{{icon|cleargem}}{{icon|greengem}}</center>|| 92 || {{icon|sapphire}}: 1:10.60
|Arabian Nights
 
|13. [[Now It's Istanbul]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|greenshard}}
 
|92
 
|{{icon|sapphire}}: 1:10.60
 
   
 
{{icon|gold}}: 1:04.20
 
{{icon|gold}}: 1:04.20
Line 245: Line 203:
 
{{icon|platinum}}: 0:58.30
 
{{icon|platinum}}: 0:58.30
 
|-
 
|-
|Volcanic Island
+
|Volcanic Island || 14. [[Mister Lava Lava]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| <center>{{icon|crystal}}{{icon|cleargem}}{{icon|bluegem}}</center>|| 89 || {{icon|sapphire}}: 1:04.00
|14. [[Mister Lava Lava]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|blueshard}}
 
|89
 
|{{icon|sapphire}}: 1:04.00
 
   
 
{{icon|gold}}: 0:58.20
 
{{icon|gold}}: 0:58.20
Line 256: Line 210:
 
{{icon|platinum}}: 0:50.90
 
{{icon|platinum}}: 0:50.90
 
|-
 
|-
|Wakeboard
+
|Wakeboard || 15. [[Water Logged]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| {{icon|crystal}}{{icon|cleargem}}|| 25 || {{icon|sapphire}}: 0:58.10
|15. [[Water Logged]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}
 
|25
 
|{{icon|sapphire}}: 0:58.10
 
   
 
{{icon|gold}}: 0:52.80
 
{{icon|gold}}: 0:52.80
Line 267: Line 217:
 
{{icon|platinum}}: 0:46.10
 
{{icon|platinum}}: 0:46.10
 
|-
 
|-
|Egyptian Tomb
+
|Egyptian Tomb || 16. [[Slip-N-Slidin' Sphinx]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| <center>{{icon|crystal}}{{icon|cleargem}}{{icon|redgem}}</center>|| 91 || {{icon|sapphire}}: 0:53.80
|16. [[Slip-N-Slidin' Sphinx]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|redshard}}
 
|91
 
|{{icon|sapphire}}: 0:53.80
 
   
 
{{icon|gold}}: 0:48.90
 
{{icon|gold}}: 0:48.90
Line 278: Line 224:
 
{{icon|platinum}}: 0:43.50
 
{{icon|platinum}}: 0:43.50
 
|-
 
|-
  +
| '''[[Fake Crash (Boss Fights)#Crash Bandicoot 2: N-Tranced|Boss; Egyptian Tomb]]''' || [[File:Crash Bandicoot 2 N-Tranced Fake Crash Bandicoot Icon.png|50px]]
|Boss; Egyptian Tomb
 
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| colspan="2" |<center>{{icon|tornadospin}}</center> || colspan="2"|<center>N/A</center>
|'''[[Fake Crash (Boss Fight)|Fake Crash]]'''
 
|Crash
 
|{{icon|tornadospin}}
 
|N/A
 
|N/A
 
 
|-
 
|-
  +
|rowspan="6"|Persistence of Memory <big>(4)</big> || Atlasphere || 17. [[Rocks Can Roll]] || [[File:Crash Bandicoot 2 N-Tranced Crunch Bandicoot Pause Menu Icon.png]] ||rowspan="5"|<center></center> || {{icon|crystal}}{{icon|cleargem}}|| 114 || {{icon|sapphire}}: 1:10.40
| rowspan="6" |Warp Area 4 (Persistence of Memory)
 
|Atlasphere
 
|17. [[Rocks Can Roll]]
 
|Crunch
 
|{{icon|crystal}}{{icon|cleargem}}
 
|114
 
|{{icon|sapphire}}: 1:10.40
 
   
 
{{icon|gold}}: 1:04.00
 
{{icon|gold}}: 1:04.00
Line 297: Line 233:
 
{{icon|platinum}}: 0:55.70
 
{{icon|platinum}}: 0:55.70
 
|-
 
|-
  +
|Arabian Nights || 18. [[Rock the Casaba]] ||[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| <center>{{icon|crystal}}{{icon|cleargem}}{{icon|greengem}}</center>|| 109 || {{icon|sapphire}}: 1:20.90
|Arabian Nights
 
|18. [[Rock the Casaba]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|greenshard}}
 
|109
 
|{{icon|sapphire}}: 1:20.90
 
   
 
{{icon|gold}}: 1:13.50
 
{{icon|gold}}: 1:13.50
Line 308: Line 239:
 
{{icon|platinum}}: 0:58.90
 
{{icon|platinum}}: 0:58.90
 
|-
 
|-
|Volcanic Island
+
|Volcanic Island || 19. [[Eruption Disruption]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| <center>{{icon|crystal}}{{icon|cleargem}}{{icon|bluegem}}</center>|| 108 || {{icon|sapphire}}: 1:05.90
|19. [[Eruption Disruption]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|blueshard}}
 
|108
 
|{{icon|sapphire}}: 1:05.90
 
   
 
{{icon|gold}}: 0:59.90
 
{{icon|gold}}: 0:59.90
Line 319: Line 246:
 
{{icon|platinum}}: 0:50.30
 
{{icon|platinum}}: 0:50.30
 
|-
 
|-
  +
|Outer Space || 20. [[Spaced Out (N-Tranced)|Spaced Out]] || [[File:Crash Bandicoot 2 N-Tranced Coco Bandicoot Life Counter Icon.png|45px]] || {{icon|crystal}}{{icon|cleargem}}|| 25 || {{icon|sapphire}}: 3:06.20
|Outer Space
 
|20. [[Spaced Out (N-Tranced)|Spaced Out]]
 
|Coco
 
|{{icon|crystal}}{{icon|cleargem}}
 
|25
 
|{{icon|sapphire}}: 3:06.20
 
   
 
{{icon|gold}}: 2:49.30
 
{{icon|gold}}: 2:49.30
Line 330: Line 252:
 
{{icon|platinum}}: 2:30.90
 
{{icon|platinum}}: 2:30.90
 
|-
 
|-
  +
| Egyptian Tomb || 21. [[King Too Uncommon]] || [[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| <center>{{icon|crystal}}{{icon|cleargem}}{{icon|redgem}}</center>|| 91 || {{icon|sapphire}}: 0:58.40
|Egyptian Tomb
 
|21. [[King Too Uncommon]]
 
|Crash
 
|{{icon|crystal}}{{icon|cleargem}}{{icon|redshard}}
 
|91
 
|{{icon|sapphire}}: 0:58.40
 
   
 
{{icon|gold}}: 0:53.10
 
{{icon|gold}}: 0:53.10
Line 341: Line 258:
 
{{icon|platinum}}: 0:50.70
 
{{icon|platinum}}: 0:50.70
 
|-
 
|-
|Boss; Egypt; Volcanic Island
+
| '''[[N. Trance (Boss Fight)|Boss; Egypt; Volcanic Island]]''' || [[File:N-Tranced N. Trance Icon.png|50px]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| colspan="2" | <center>{{icon|crashdash}}</center>
|'''[[N. Trance (Boss Fight)|N. Trance]]'''
 
  +
|colspan="2"|<center>N/A</center>
|Crash
 
|{{icon|crashdash}}
 
|N/A
 
|N/A
 
 
|-
 
|-
  +
|rowspan="4"|Colored Islands <big>(5)</big> || Egyptian Tomb || 22. [[Wild Nile Ride]]
| rowspan="4" |Warp Area 5 (Colored Islands)
 
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| rowspan="3" |<center>{{icon|cleargem}}</center> || {{icon|cleargem}}{{icon|redgem}}|| 97 || {{icon|sapphire}}: 1:24.60
|Egyptian Tomb
 
|22. [[Wild Nile Ride]]
 
|Crash
 
|{{icon|cleargem}}{{icon|redgem}}
 
|97
 
|{{icon|sapphire}}: 1:24.60
 
   
 
{{icon|gold}}: 1:16.90
 
{{icon|gold}}: 1:16.90
Line 360: Line 269:
 
{{icon|platinum}}: 0:45.90
 
{{icon|platinum}}: 0:45.90
 
|-
 
|-
|Arabian Nights
+
|Arabian Nights || 23. [[101 Arabian Kites]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| {{icon|cleargem}}{{icon|greengem}}|| 64 || {{icon|sapphire}}: 1:52.10
|23. [[101 Arabian Kites]]
 
|Crash
 
|{{icon|cleargem}}{{icon|greengem}}
 
|64
 
|{{icon|sapphire}}: 1:52.10
 
   
 
{{icon|gold}}: 1:41.90
 
{{icon|gold}}: 1:41.90
Line 371: Line 276:
 
{{icon|platinum}}: 1:06.70
 
{{icon|platinum}}: 1:06.70
 
|-
 
|-
|Volcanic Island
+
|Volcanic Island || 24. [[Fire Walker]]
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| {{icon|cleargem}}{{icon|bluegem}}|| 115 || {{icon|sapphire}}: 1:38.60
|24. [[Fire Walker]]
 
|Crash
 
|{{icon|cleargem}}{{icon|bluegem}}
 
|115
 
|{{icon|sapphire}}: 1:38.60
 
   
 
{{icon|gold}}: 1:29.60
 
{{icon|gold}}: 1:29.60
Line 382: Line 283:
 
{{icon|platinum}}: 1:20.50
 
{{icon|platinum}}: 1:20.50
 
|-
 
|-
  +
| '''[[Nefarious Tropy (Boss Fights)#Crash Bandicoot 2: N-Tranced|Boss; Arabian Nights; Egyptian Tomb; Volcanic Island]]''' || [[File:Crash Bandicoot 2 N-Tranced Doctor Nefarious Tropy Icon.png|30px]]
|
 
  +
|[[File:Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon.png]]|| colspan="4" |<center>N/A</center>
Boss; Arabian Nights; Egyptian Tomb; Volcanic Island
 
|'''[[Dr. Nefarious Tropy (Boss Fights)|N. Tropy]]'''
 
|Crash
 
|N/A
 
|N/A
 
|N/A
 
 
|}
 
|}
 
==Bosses==
 
===[[Evil Crunch|N. Tranced Crunch]]===
 
Shoot at Crunch while avoiding [[Nitro Crates|nitro crates]]. Crunch has a shield that he'll use until he suddenly hits a nitro crate, causing him to lower it for a minute. This gives Crash a chance to do damage to him. This level is on a carpet. He has a total of three life points.
 
 
===[[Coco Bandicoot (Boss Fights)|N. Tranced Coco]]===
 
(Listed as "Evil Coco" but not to be confused with the real [[Evil Coco]], an unused character from [[Crash Twinsanity]]) Avoid Coco's attacks and lava while Crash fights in a volcanic area. This level is on the copter. She has a total of three life points.
 
 
===[[Fake Crash]]===
 
This boss battle may be considerably short (lasting only 11 seconds at the very least), depending on the player's skills. In the Egyptian tomb, Crash faces his goofy doppelganger as anyone would imagine the fight: Fake Crash mirrors every single move made by Crash. Spinning doesn't damage Fake Crash (but Crash himself), but serves as the only way to switch the sides. There are the spear traps typical of this environment, set in a mirrored way but not working as such. Keeping these facts in mind is key for any player aiming to defeat Fake Crash. He has a total of four life points.
 
 
===[[N. Trance]]===
 
This fight has two rounds.
 
 
*First round - Avoid N.Trance as he leaps to one end of the screen, then avoid his claw as he shoots it at the place you are standing. Jump over the claw and either spin or land on his head to make N.Trance bring the claw back to him. Do this four times to get to the second round. This is in an Egyptian-styled level.
 
 
*Second round - N. Trance's head turns into a rocket and he floats around the screen. Crash needs to spin him to keep him from attacking. Fake Crash pours lava on N. Trance once he gets under a cliff, causing him damage (it causes Crash damage if the player flies under the cliff). N .Trance attacks with one out of four types of beams when he's left alone for a while. The glow around him depends on the type he will use. This part is a copter level. This is a volcanic-themed level.
 
He has a total of 9 life points.
 
 
===[[Doctor Nefarious Tropy|N. Tropy]]===
 
First, get all blue, green, and red gem shards, beat all the extra levels, and then Crash can face N. Tropy. This fight has three rounds.
 
 
*First round - He will attack down, then up twice. Then, after he moves to the other platform, a few gems will appear. Jump on them to the platform N. Tropy is on, then spin or jump on him. Repeat this two more times. Once he is defeated the first time. he will add two more of his usual attacks. This is an Arabic-styled level.
 
 
*Second round - Exactly the same as the first round, but he will attack down, up twice, then down again. Hit him, he will then attack down, up twice, down twice, up twice again, and down. Hit him once more, he will then attack: down, up twice, down twice, up twice, down twice, up twice, and then down once more. Hit him, then Crash will fade to the next round. Crash must avoid every attack. This is a Egyptian-styled level.
 
 
*Third round - He will attack down, up twice, then down. Jump over the gems and then attack him. He will attack down, up, down twice, up, down twice again, then up. Once hit, he will then attack in this order: down twice, up twice, down, up, down twice, up, down, up, down. Crash must avoid every attack. This is a volcanic-themed level.
 
He has a total of 9 life points.
 
   
 
==Power-ups and related glitches==
 
==Power-ups and related glitches==
Line 428: Line 296:
 
==Gallery==
 
==Gallery==
 
''See: [[Crash Bandicoot 2: N-Tranced/Gallery]]''
 
''See: [[Crash Bandicoot 2: N-Tranced/Gallery]]''
  +
  +
==Names in Other Languages==
  +
{{foreign names
  +
|Jap = クラッシュ・バンディクー アドバンス2 ぐるぐるさいみん大パニック!?
  +
|JapR = Kurasshu Bandikū Adobansu 2: GuruGuru Sai Min Dai Panikku!?
  +
|JapM = Crash Bandicoot Advance 2: Spiraling Hypnosis Big Panic!?}}
  +
  +
This game was developed in English and was officially localized into Dutch, French, German, Italian, Japanese, and Spanish.
   
 
==Trivia==
 
==Trivia==
*Saved for the game's multiplayer mode and for a line of Uka Uka's, this is the very first game in the series to not have Cortex as one of the villains. Despite this, he does appear at the game over screen.
+
*This is the very first game in the series to not have Cortex as one of the villains. Despite this, he does appear at the game over screen.
*N. Tropy's hit points are nine altogether. Therefore, he shares second place with N. Trance from this game, and N. Brio from [[Crash Bandicoot (game)|Crash Bandicoot]] as the one with most of them. Despite this, N. Brio is still the one with most hit points shown on screen at once.
+
*N. Tropy's hit points are nine altogether. Therefore, he shares second place with N. Trance from this game, and N. Brio from ''[[Crash Bandicoot (game)|Crash Bandicoot]]'' as the one with most of them. Despite this, N. Brio is still the one with most hit points shown on screen at once.
*Crunch says, after being defeated and returned to normal, that he was "brainwashed ''again''". This is an allusion on how he was originally on the evil side during the events in ''[[Crash Bandicoot: The Wrath of Cortex]]''.
 
 
*In the level Wild Nile Ride, there is a hidden message under the floor before the second Checkpoint Crate. It is impossible to be viewed without the usage of a graphical tool or cheats, but it is present in the Official Prima Strategy Guide. The message says "TATTA", followed by the Vicarious Visions logo and a smiley face.
 
*In the level Wild Nile Ride, there is a hidden message under the floor before the second Checkpoint Crate. It is impossible to be viewed without the usage of a graphical tool or cheats, but it is present in the Official Prima Strategy Guide. The message says "TATTA", followed by the Vicarious Visions logo and a smiley face.
*During the game's ending, Uka Uka stares from cold space and swears that he will not rely on underlings next time, implying that he will work alone in the next game. However, as ''N-Tranced'' had no sequel, this has been long forgotten.
 
 
*Despite being originally a joke character, Fake Crash is given a role in the narrative of a game for the first time.
 
*Despite being originally a joke character, Fake Crash is given a role in the narrative of a game for the first time.
 
*This was the last game to have Coco in her overalls and her original hairstyle until the release of the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'', over ten years later.
 
*This was the last game to have Coco in her overalls and her original hairstyle until the release of the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'', over ten years later.
Line 440: Line 314:
 
*This is the first game where Crunch assists the bandicoots. It is also the first game where he is playable in some form, and the only case of being so in a platformer title.
 
*This is the first game where Crunch assists the bandicoots. It is also the first game where he is playable in some form, and the only case of being so in a platformer title.
 
*This is also the first platformer in the series to utilize multiplayer options.
 
*This is also the first platformer in the series to utilize multiplayer options.
*The [[wikipedia:Vicarious Visions|Vicarious Visions]] logo can be seen on the walls in the Egyptian-themed levels.
+
*The {{W|Vicarious Visions}} logo can be seen on the walls in the Egyptian-themed levels.
 
*Despite having more levels than in ''The Huge Adventure'', ''N-Tranced'' only contains 1,791 crates.
 
*Despite having more levels than in ''The Huge Adventure'', ''N-Tranced'' only contains 1,791 crates.
 
*The game's manual claims the game's link ability with ''The Huge Adventure'' also unlocks new levels though this was not made available in the final game.
 
*The game's manual claims the game's link ability with ''The Huge Adventure'' also unlocks new levels though this was not made available in the final game.
 
*Crunch and Coco use their "evil" headshot icons in the Atlasphere menu, though their game models and map icons use their normal forms.
 
*Crunch and Coco use their "evil" headshot icons in the Atlasphere menu, though their game models and map icons use their normal forms.
*This is the first Crash Bandicoot game where the relics are not needed to unlock the alternate ending.
+
*This is the first ''Crash Bandicoot'' game where the relics are not needed to unlock the alternate ending.
 
*Just like ''Crash Bandicoot: The Huge Adventure'', some copies of the game came with a poster.
 
*Just like ''Crash Bandicoot: The Huge Adventure'', some copies of the game came with a poster.
*N. Trance's portion of the Hyperspace island is based on [https://en.wikipedia.org/wiki/Salvador_Dal%C3%AD Salvador Dalí's] painting [https://en.wikipedia.org/wiki/The_Persistence_of_Memory The Persistence of Memory], with several melting clocks.
+
*N. Trance's portion of the Hyperspace island is based on {{W|Salvador Dalí}}'s painting {{W|The Persistence of Memory}}, with several melting clocks.
*If you get all 21 crystals, 24 gems, 3 colored gems, 12 colored [[Gem Shard|gem shards]], 24 platinum relics, and defeat every single boss in the game, then the save file will show 101% complete.
+
*If you get all 21 crystals, 24 gems, 3 colored gems, 12 colored [[Gem Shard|gem shards]], 23 platinum relics, 1 gold relic and defeat every single boss in the game, then the save file will show 101% complete.
<br />
 
   
  +
==References==
  +
<references/>
  +
<br/>
 
{{Crash Bandicoot}}
 
{{Crash Bandicoot}}
 
{{N-Tranced}}
 
{{N-Tranced}}
Line 463: Line 339:
 
[[Category:Handheld Series Games]]
 
[[Category:Handheld Series Games]]
 
[[Category:Handheld Games]]
 
[[Category:Handheld Games]]
  +
[[Category:Nintendo Game Boy Advance Games]]

Latest revision as of 07:12, 22 March 2024

Crash Bandicoot 2: N-Tranced is the second game in the Crash Bandicoot series to feature Crash Bandicoot on the Game Boy Advance. It is the sequel to Crash Bandicoot: The Huge Adventure (known in Europe as Crash Bandicoot XS).

In the game's story, Crash faces the villainy of N. Tropy, the master of time, who has kidnapped and brainwashed his friends, Coco and Crunch, with the aid of a new character, N. Trance, the master of hypnotism.

The gameplay is very similar to its predecessor, featuring mostly 2D platforming, with some 2.5D chase sequences. 

Storyline

After the failure of Doctor Neo Cortex's previous scheme to shrink the Earth, Uka Uka calls upon the assistance of N. Tropy to defeat the Bandicoots. N. Tropy looks into the future and sees himself along with the Bandicoots and concludes that the only way to defeat them is to make them join their side. He in turn recommends the services of N. Trance in order to hypnotize them into joining their side. Using a teleporter, he attempts to transport Crash, Crunch, and Coco to a star base somewhere in space. However, Aku Aku prevents the teleportation from completing, and Crash is saved, while the other two are taken. Because Aku Aku prevented Crash from being teleported, Fake Crash was created and later used by N. Tropy, N. Trance, and Uka Uka.[1] Coco and Crunch are hypnotized and turned against Crash. He now has to save his friends and defeat N. Trance and N. Tropy.

Over the course of the adventure, Crunch and Coco are saved and they join Crash on his journey. Fake Crash is also defeated, though it is unclear whether he joins their side or not, since in the battle against N. Trance, while he can be used to hurt N. Trance, through the same means he can hurt Crash.

N. Tropy is then fought after Crash has gathered all of the colored gems and completed all of the levels. After he is defeated in the end, the Bandicoots force him to take a picture with them, revealing this to be the image N. Tropy saw in the future, and misinterpreted as the Bandicoots joining his side while Uka Uka, upset over N. Tropy's defeat, promises the Bandicoots a real adversary in the future.

Gameplay

In N-Tranced, the player takes control of Crash Bandicoot, who must free his friends from the hypnosis of the main antagonists of the story, N. Tropy, and his sidekick, N. Trance. Much of the game takes place in a dimensional bubble that Crash and his mentor Aku Aku are trapped in. The inside of the bubble is displayed as a map littered with portals to different levels. Connecting the portals are dotted lines which Crash can use to travel between portals; initially, only a few dotted lines are visible. The goal of each level is to find and obtain any Crystals and Gems hidden in the area. As more Crystals are retrieved from the levels, more dotted lines will become visible on the map, allowing for further exploration. Gems allow access to special levels necessary for full completion of the game. When the antagonists of the game have been defeated and enough Crystals have been gathered to return to Earth, the game is won.

Relics can be won by re-entering a level where the Crystal has already been retrieved. To obtain a Relic, the player must initiate the Time Trial mode and race through a level in the pre-designated time displayed before entering a level. To begin a Time Trial run, the player must enter a level and activate the floating stopwatch near the beginning of the level to activate the timer; if the stopwatch is not touched, the level can be played regularly. The player must then race through the level as quickly as possible. Scattered throughout the level are yellow crates with the numbers 1, 2 or 3 on them. When these crates are broken, the timer is frozen for the number of seconds designated by the box. Sapphire, Gold and Platinum Relics can be won depending on how low the player's final time is.

At the beginning of the game, Crash has the ability to jump to navigate ledges, spin in a tornado-like fashion to break open crates and defeat enemies, deliver a body slam to break open tough objects and can either slide across the ground or crouch and crawl to get past low areas. Crash can expand on these abilities by defeating boss characters, often resulting in more powerful attacks or increased jumping and running prowess. Crash starts the game with six lives. He loses a life when he is struck by an enemy or suffers any other type of damage. More lives can be earned by instructing Crash to collect 100 Wumpa Fruit, or by breaking open a special crate to collect a life. Crash can be shielded from enemy attacks by collecting an Aku Aku mask. Collecting three of these masks allows temporary invulnerability from all minor dangers. The game is over once Crash loses all of his lives, but the player can choose to continue by selecting "Yes" at the game over screen.

Characters

Playable

Multiplayer

Bosses

  1. Evil Crunch
  2. Evil Coco
  3. Fake Crash
  4. N. Trance
  5. Dr. Nefarious Tropy

Supporting

Additions

Link Game

For the first time in a Crash Bandicoot platformer, N-Tranced also features multiplayer competitive game play. In order to play, both players require a cartridge of the game as well as the Game Boy Advance Link Cable.

Atlasphere

Two players battle in the game's atlasphere mode. Players can choose between the battle modes Domination, Bumpers, or King of the Hill on a variation of maps. Depending on the players' progress in one player mode, Crash, Crunch, Coco, Fake Crash, N. Trance and N. Tropy are all playable characters.

Level Race

Two players can choose to race in any of the on-foot levels unlocked in the one-player story. Both players play as Crash and the level data for both players is separate (a necessity for both to progress through certain gimmicks such as the vehicle crates).

Huge Adventure/XS Link

In addition, the game can be linked to Crash Bandicoot: The Huge Adventure via GBA link cable to unlock extra content. Through this option, Dingodile, N. Gin, Tiny, Dr. Cortex, and Mega-Mix can be unlocked as extra playable characters in atlasphere mode.

Exclusive Levels

Four exclusive levels or maps were created for the atlasphere battles:

  • Double Cross
  • Five Points
  • Long Trail
  • Ring Master

Previous Game References

As seen in the previous game, this entry in the series goes on giving the GBA most of the features and environments seen in the Naughty Dog trilogy. First, instead of using a Warp Room, N-Tranced makes use of a "Warp Zone" structured like a map, in which every single portal is entered using the same animation seen in Crash Bandicoot: Warped - except the lack of any sight of the level outside it. Then, the only element hailing from Crash Bandicoot 2: Cortex Strikes Back is the usage of the jungle-themed levels' background music in the atlasphere stages, as well as in the very first stage, Island Intro, which the concept was already seen in the second game - though it was called just "Intro" and, instead of its successor, wasn't replayable. Also unlike the Intro of Cortex Strikes Back, the Island Intro level is required, and contains a crystal, gem, and relic, whereas Cortex Strikes Back's level could be exited from through the pause screen and skipped.

Also, the Egyptian tomb (like Tomb Time) and Arabian-themed stages (like Hang'em High) are based on the levels from Warped, as well as their own background music, while the volcano island ambiance hails from Crash Bandicoot: The Wrath of Cortex (despite its music being remixed from the prehistoric levels from the third game). The water-themed levels offer the same tropical sea setting seen in the levels Warped, such as Makin' Waves, but here Crash does some water-skiing while being tied to an off-screen motorboat and chased by a shark. Therefore, these stages act as a chase. The flying-themed levels of the prequel, mixing the jetpack itself with fights against blimps, are now substituted by another kind of escape, in which Coco, wearing an astronaut suit and tied up to a hovering "space life belt" of sorts, has to manage to escape a giant - and unseen since being off-screen too - fireball (despite the first stage in this series being called "Run from the Sun") while fighting between meteorites as well as Lab Assistants. The atlasphere concept, instead, is from The Wrath of Cortex.

The pause menu reprises the one from the prequel in terms of structure, but is totally different when it comes to appearance. The "C" symbol now features Coco's face in order to match the one seen in Crash Bandicoot 3, as well as Crunch's face. Now Crash's face is on the bottom of the emblem while Coco's stands on its top. The pause menu is now almost completely golden. The pause menu is also the only place in the game to view a level's number, as this is no longer shown in the warp zone, like it was in previous games.

The bonus platforms now lead Crash to the bonus round by floating instead of just teleporting him there.

Another correction is made whenever Crash dies by falling into a chasm: in the prequel he would just become an angel/ghost, while now (reflecting the second and third games in the series) he throws up his shoes.

Colored gems are still featured, but in an entirely different way. In each Egyptian-themed level a red "gem shard" (1/4 of a colored gem) is hidden. Likewise, the volcano-themed stages hide blue gem shards and green gem shards are hidden within Arabian-themed levels. When N. Trance is defeated, the last section of the map (a wooden bridge set in outer space) is accessible. This portion acts as N. Tropy's hideout, and instead of the portals, the last three levels are accessed through the now recreated gems. Getting all four gem shards of any color unlocks one of these levels. Each of them has the relative colored gem to be found, as well as the normal gem and the relic. After each colored gem is aquired, the portal to N. Tropy, disguised as a gear, is accessible. In these levels, the colored gems act similar to how crystals act in most levels. In order to access time trial mode, Crash must get the colored gem from the level first, and all three colored gems will unlock the boss for that area.

The fight against N. Tropy is a mostly faithful recreation of the battle fought in Warped. N. Tropy fights Crash in an arena structured just like its counterpart, only set in Arabia. N. Tropy has a total of three hit points, but once defeated, he recovers and causes the battle to start over in an Egyptian tomb arena with smaller platforms, now attacking at a faster rate. As soon as he loses all of his health again, he restarts the battle one last time by setting it in the volcano environment. This time the player can defeat him once for all, but if they die, the battle has to be restarted from the beginning.

Music

As with the game's predecessor, this game's soundtrack references most of Naughty Dog's work on the series. Island Intro and the Atlasphere stages use the background music of the jungle-themed levels seen in Crash Bandicoot 2: Cortex Strikes Back, except re-arranged in a way that differentiates it from the rendition heard in The Huge Adventure. The Arabian-themed stages and Egyptian tomb stages, being taken from Crash Bandicoot: Warped, have also music similar to their original counterparts, except rearranged and shortened. The volcano environment hails from Crash Bandicoot: The Wrath of Cortex, but N-Tranced's volcano levels (excluding Island Intro) make use of the background music of the third game's prehistoric levels. The water-themed levels use background music somewhat similar to the music heard in Warped's jetski-themed levels. Fake Crash's boss fight uses a rearrangement of the background music of Crash Bandicoot: Warped's Rings of Power, while N. Tropy uses a rearrangement of his background music from Warped. All stages retain their one player music themes in multiplayer except for the Atlasphere multiplayer mode, which lacks background music.

Soundtrack Disc

Certain releases of the game also included a soundtrack CD featuring slightly enhanced arrangements of most of the game's music:

  • Track 1: Main Theme
  • Track 2: Warp Room
  • Track 3: Volcano
  • Track 4: Arabia
  • Track 5: Motorcycle
  • Track 6: Space Station
  • Track 7: Atlasphere
  • Track 8: Egypt

Track 5 (a rearrangement of the motorcycle-themed levels' theme in Crash Bandicoot: Warped) is not featured in the actual game, suggesting that at one point, N-Tranced was going to feature motorcycle levels. Track 6 was also cut from the game, and the space-themed levels use a unique track not included on the CD that bears some resemblance to Crate Balls of Fire from The Wrath of Cortex.

Levels

Warp Area Level Name Character Collectibles Crates Relic Times
Island (1) Volcanic Island 1. Island Intro Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon Power crystalClear gem 23 Sapphire relic: 0:26.40
Gold relic: 0:24.00
Platinum relic: 0:12.80
Arabian Nights 2. Prints of Persia Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon Power crystalClear gemGreen gem 29 Sapphire relic: 0:36.20
Gold relic: 0:32.90
Platinum relic: 0:28.90
Wakeboard 3. Lagoony Tunes Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon Power crystalClear gem 49 Sapphire relic: 1:20.70
Gold relic: 1:13.40
Platinum relic: 1:05.70
Atlasphere 4. Globe Trottin' Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon Power crystalClear gem 112 Sapphire relic: 0:45.20
Gold relic: 0:41.10
Platinum relic: 0:31.50
Egyptian Tomb 5. Pharaoh's Funhouse Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemRed gem
54 Sapphire relic: 0:33.40
Gold relic: 0:30.40
Platinum relic: 0:18.80
Arabian Nights 6. Runaway Rug Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemGreen gem
62 Sapphire relic: 1:01.80
Gold relic: 0:56.20
Platinum relic: 0:47.60
Boss; Arabian Nights Crash Bandicoot 2 N-Tranced Crunch Bandicoot Icon Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Super Slide
N/A
Crystal Desert (2) Volcanic Island 7. Tiki Torture Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemBlue gem
57 Sapphire relic: 0:27.40

Gold relic: 0:24.90

Platinum relic: 0:19.60

Egyptian Tomb 8. Hoppin' Coffins Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemRed gem
71 Sapphire relic: 1:04.50

Gold relic: 0:58.60

Platinum relic: 0:40.70

Atlasphere 9. Barrel Roll Crash Bandicoot 2 N-Tranced Crunch Bandicoot Pause Menu Icon Power crystalClear gem 101 Sapphire relic: 1:18.30

Gold relic: 1:11.20

Platinum relic: 1:07.00

Wakeboard 10. Flockful of Seagulls Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon Power crystalClear gem 30 Sapphire relic: 1:23.50
Gold relic: 1:15.90
Platinum relic: 1:12.50
Volcanic Island 11. Magma Mania Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemBlue gem
73 Sapphire relic: 1:00.10

Gold relic: 0:54.60

Platinum relic: 0:44.60

Boss; Volcano Crash Bandicoot 2 N-Tranced Coco Bandicoot Icon Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon Rocket Jump N/A
Stairway (3) Outer Space 12. Run from the Sun Crash Bandicoot 2 N-Tranced Coco Bandicoot Life Counter Icon Power crystalClear gem 21 Sapphire relic: 1:45.50

Gold relic: 1:35.90

Platinum relic: 1:31.10

Arabian Nights 13. Now It's Istanbul Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemGreen gem
92 Sapphire relic: 1:10.60

Gold relic: 1:04.20

Platinum relic: 0:58.30

Volcanic Island 14. Mister Lava Lava Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemBlue gem
89 Sapphire relic: 1:04.00

Gold relic: 0:58.20

Platinum relic: 0:50.90

Wakeboard 15. Water Logged Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon Power crystalClear gem 25 Sapphire relic: 0:58.10

Gold relic: 0:52.80

Platinum relic: 0:46.10

Egyptian Tomb 16. Slip-N-Slidin' Sphinx Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemRed gem
91 Sapphire relic: 0:53.80

Gold relic: 0:48.90

Platinum relic: 0:43.50

Boss; Egyptian Tomb Crash Bandicoot 2 N-Tranced Fake Crash Bandicoot Icon Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Death Tornado Spin
N/A
Persistence of Memory (4) Atlasphere 17. Rocks Can Roll Crash Bandicoot 2 N-Tranced Crunch Bandicoot Pause Menu Icon
Power crystalClear gem 114 Sapphire relic: 1:10.40

Gold relic: 1:04.00

Platinum relic: 0:55.70

Arabian Nights 18. Rock the Casaba Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemGreen gem
109 Sapphire relic: 1:20.90

Gold relic: 1:13.50

Platinum relic: 0:58.90

Volcanic Island 19. Eruption Disruption Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemBlue gem
108 Sapphire relic: 1:05.90

Gold relic: 0:59.90

Platinum relic: 0:50.30

Outer Space 20. Spaced Out Crash Bandicoot 2 N-Tranced Coco Bandicoot Life Counter Icon Power crystalClear gem 25 Sapphire relic: 3:06.20

Gold relic: 2:49.30

Platinum relic: 2:30.90

Egyptian Tomb 21. King Too Uncommon Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Power crystalClear gemRed gem
91 Sapphire relic: 0:58.40

Gold relic: 0:53.10

Platinum relic: 0:50.70

Boss; Egypt; Volcanic Island N-Tranced N. Trance Icon Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Crash Dash
N/A
Colored Islands (5) Egyptian Tomb 22. Wild Nile Ride Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
Clear gem
Clear gemRed gem 97 Sapphire relic: 1:24.60

Gold relic: 1:16.90

Platinum relic: 0:45.90

Arabian Nights 23. 101 Arabian Kites Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon Clear gemGreen gem 64 Sapphire relic: 1:52.10

Gold relic: 1:41.90

Platinum relic: 1:06.70

Volcanic Island 24. Fire Walker Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon Clear gemBlue gem 115 Sapphire relic: 1:38.60

Gold relic: 1:29.60

Platinum relic: 1:20.50

Boss; Arabian Nights; Egyptian Tomb; Volcanic Island Crash Bandicoot 2 N-Tranced Doctor Nefarious Tropy Icon Crash Bandicoot 2 N-Tranced Crash Bandicoot Icon
N/A

Power-ups and related glitches

Despite that there are five bosses instead of the prequel's four, there are still only four power-ups and the Fruit Bazooka from Crash Bandicoot: Warped is still absent.

However, the Super Charged Body Slam, as well as Double Jump, are available from the very beginning of the game. The first two power-ups, gained by defeating the first two bosses (being the brainwashed Crunch and Coco, respectively), are the Super Slide (a faster and more powerful slide, executed by pressing R while holding L and while standing still) as well as the Rocket Jump (maybe referencing the "Moon Jump" seen in most platform games through cheat devices - this one being an extra-high-but-not-long jump executed by jumping while standing still and holding L). By defeating N. Tropy the player isn't awarded any power-up at all.

The "power-up ? panels" appear in both "Island Intro" and "Globe Trottin'", as in-game tutorials while outside of the time trial mode.

Gallery

See: Crash Bandicoot 2: N-Tranced/Gallery

Names in Other Languages

Language Name
Japanese クラッシュ・バンディクー アドバンス2 ぐるぐるさいみん大パニック!?
Kurasshu Bandikū Adobansu 2: GuruGuru Sai Min Dai Panikku!?

This game was developed in English and was officially localized into Dutch, French, German, Italian, Japanese, and Spanish.

Trivia

  • This is the very first game in the series to not have Cortex as one of the villains. Despite this, he does appear at the game over screen.
  • N. Tropy's hit points are nine altogether. Therefore, he shares second place with N. Trance from this game, and N. Brio from Crash Bandicoot as the one with most of them. Despite this, N. Brio is still the one with most hit points shown on screen at once.
  • In the level Wild Nile Ride, there is a hidden message under the floor before the second Checkpoint Crate. It is impossible to be viewed without the usage of a graphical tool or cheats, but it is present in the Official Prima Strategy Guide. The message says "TATTA", followed by the Vicarious Visions logo and a smiley face.
  • Despite being originally a joke character, Fake Crash is given a role in the narrative of a game for the first time.
  • This was the last game to have Coco in her overalls and her original hairstyle until the release of the N. Sane Trilogy, over ten years later.
  • This is the first game where Crash fights Coco.
  • This is the first game where Crunch assists the bandicoots. It is also the first game where he is playable in some form, and the only case of being so in a platformer title.
  • This is also the first platformer in the series to utilize multiplayer options.
  • The Vicarious Visions logo can be seen on the walls in the Egyptian-themed levels.
  • Despite having more levels than in The Huge Adventure, N-Tranced only contains 1,791 crates.
  • The game's manual claims the game's link ability with The Huge Adventure also unlocks new levels though this was not made available in the final game.
  • Crunch and Coco use their "evil" headshot icons in the Atlasphere menu, though their game models and map icons use their normal forms.
  • This is the first Crash Bandicoot game where the relics are not needed to unlock the alternate ending.
  • Just like Crash Bandicoot: The Huge Adventure, some copies of the game came with a poster.
  • N. Trance's portion of the Hyperspace island is based on Salvador Dalí's painting The Persistence of Memory, with several melting clocks.
  • If you get all 21 crystals, 24 gems, 3 colored gems, 12 colored gem shards, 23 platinum relics, 1 gold relic and defeat every single boss in the game, then the save file will show 101% complete.

References