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{{Crash Bandicoot infobox
 
{{Crash Bandicoot infobox
 
|title = Crash Bandicoot 2: N-Tranced
 
|title = Crash Bandicoot 2: N-Tranced
|image = [[Image:Ntranced boxart.jpg |200px]]
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|image = <gallery>
  +
Crash Bandicoot 2 N-Tranced Box Art.png|NTSC-U
  +
NtrancedPALboxart.jpg|PAL
  +
Nt.jpg|NTSC-J
  +
</gallery>
 
|developer = Vicarious Visions
 
|developer = Vicarious Visions
 
|publisher = Universal Interactive
 
|publisher = Universal Interactive
 
|platforms = Game Boy Advance
 
|platforms = Game Boy Advance
|released = January 7 2003
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|released = NA: January 7, 2003<br>EU: March 14, 2003<br>JP: December 4, 2003
December 2003 (Japan)
 
 
|genre = Platformer
 
|genre = Platformer
 
|ratings = ESRB: Everyone (E)<br> ELSPA: 3+
 
|ratings = ESRB: Everyone (E)<br> ELSPA: 3+
|modes = Single player Multi player}}
+
|modes = Single player Multi player}}'''''Crash Bandicoot 2: N-Tranced '''''(Japanese: クラッシュ・バンディクー アドバンス2 ぐるぐるさいみん大パニック!? [Crash Bandicoot Advance 2 - Round and Round Hypnosis Big Panic!?]) is the second game to feature [[Crash Bandicoot (character)|Crash Bandicoot]] on the [[wikipedia:Game Boy Advance|Game Boy Advance]]. It is the sequel to ''[[Crash Bandicoot: The Huge Adventure]] ''(known in Europe as'' Crash Bandicoot XS'').
'''''Crash Bandicoot 2: N-Tranced''''' is the second game to feature [[Crash Bandicoot (character)|Crash Bandicoot]] on the [[Game Boy Advance]].
+
  +
In the game's story, Crash faces the villainy of [[Dr. N. Tropy]], master of time, and a new character, [[N. Trance]], a master of hypnotism.
  +
  +
The gameplay is very similar to its predecessor, featuring mostly [https://en.wikipedia.org/wiki/2D_computer_graphics 2D] platforming, with some [http://en.wikipedia.org/2.5D 2.5D] chase sequences. 
   
 
==Storyline==
 
==Storyline==
[[Uka Uka]] calls upon the assistance of [[Doctor Nefarious Tropy|Dr. N. Tropy]] to defeat the Bandicoots. NTropy looks into the future and sees himself along with the Bandicoots and concludes that the only way to defeat them is to make them join their side. He in turn recommends the services of [[N. Trance]] in order to hypnotize them into joining their side. Using a teleporter, he attempts to transport Crash, [[Crunch Bandicoot|Crunch]], and [[Coco Bandicoot|Coco]] to a star base somewhere in space. However, [[Aku Aku]] prevents the teleportation from completing, and Crash is saved, while the other two are taken. However, for unknown reasons N. Tropy, N. Trance and Uka Uka end up with [[Fake Crash]]. Coco and Crunch are hypnotized and turned against Crash. Crash now has to save his friends and defeat N. Trance and N. Tropy.
+
[[Uka Uka]] calls upon the assistance of [[Doctor Nefarious Tropy|Dr. N. Tropy]] to defeat the Bandicoots. N. Tropy looks into the future and sees himself along with the Bandicoots and concludes that the only way to defeat them is to make them join their side. He in turn recommends the services of [[N. Trance]] in order to hypnotize them into joining their side. Using a teleporter, he attempts to transport Crash, [[Crunch Bandicoot|Crunch]], and [[Coco Bandicoot|Coco]] to a star base somewhere in space. However, [[Aku Aku]] prevents the teleportation from completing, and Crash is saved, while the other two are taken. For unknown reasons, N. Tropy, N. Trance and Uka Uka end up with [[Fake Crash]]. Coco and Crunch are hypnotized and turned against Crash. He now has to save his friends and defeat N. Trance and N. Tropy.
   
Over the course of the game the Crunch and Coco are saved and become playable characters in certain levels. Fake Crash also is defeated though it is unclear whether he joins their side or not, since in the boss fight against N. Trance, while he can be used to hurt N. Trance, through the same means he can hurt Crash.
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Over the course of the game, Crunch and Coco are saved and become playable characters in certain levels. Fake Crash also is defeated though it is unclear whether he joins their side or not, since in the boss fight against N. Trance, while he can be used to hurt N. Trance, through the same means he can hurt Crash.
   
N. Tropy is then fought after the player has gathered all of the colored gems and completed the color gem levels. After he is defeated, in the ending, the Bandicoots force him to take a picture with him, revealing this to be the image N. Tropy saw as the future, and misinterpreted as the Bandicoots joining his side.
+
N. Tropy is then fought after the player has gathered all colored gems and completed the levels. After he is defeated in the end, the Bandicoots force him to take a picture with him, revealing this to be the image N. Tropy saw in the future, and misinterpreted as the Bandicoots joining his side.
   
 
==Additions==
 
==Additions==
*Similar to Crash's jetboard in [[Crash Bandicoot 2: Cortex Strikes Back]], and to Coco's jetski in [[Crash Bandicoot 3: Warped]], Crash rides on wakeboards (revealed in [[Lagoony Tunes]] when Aku Aku talks).
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*Similar to Crash's jetboard in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'', and to Coco's jetski in ''[[Crash Bandicoot: Warped]]'', Crash rides on wakeboards (revealed in [[Lagoony Tunes]] when Aku Aku talks).
*Instead of the usual [[Warp Room|warp room]] level selection, this game includes a map of various platforms in space. On the platforms are buttons which act as gateways to various levels.
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*Instead of the usual [[Warp Room|warp room]] level selection, this game includes a map of various platforms in space. On the platforms, there are buttons which act as gateways to various levels.
 
*Coco flies in space while avoiding a falling fireball. A meter is shown to show how close the fireball is. There is also a health meter to show Coco's remaining health percentage.
 
*Coco flies in space while avoiding a falling fireball. A meter is shown to show how close the fireball is. There is also a health meter to show Coco's remaining health percentage.
*Crash rides on a [[Magic Carpet|magic carpet]] in all Arabian levels except [[Prints of Persia]] and [[101 Arabian Kites]].
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*Crash rides on a [[Magic Carpet|magic carpet]] in all Arabian-themed levels except [[Prints of Persia]] and [[101 Arabian Kites]].
 
*Crunch is now playable in two levels: [[Barrel Roll]] and [[Rocks Can Roll]].
 
*Crunch is now playable in two levels: [[Barrel Roll]] and [[Rocks Can Roll]].
*There are new types of crates, the [[Magic Carpet Crate|magic carpet crate]], the [[Freeze Crate|freeze crate]], and the [[Copter Crate|copter crate]].
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*There are new types of crates: [[Magic Carpet Crate|magic carpet crate]], [[Freeze Crate|freeze crate]], and [[Copter Crate|copter crate]].
*There are two new [[Super Power|super powers]], the [[Super Slide|super slide]] and the [[Rocket Jump|rocket jump]].
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*There are two new [[Super Power|super powers]]: [[Super Slide|super slide]] and [[Rocket Jump|rocket jump]].
   
 
==Link Game==
 
==Link Game==
For the first time in a Crash platformer, ''N-Tranced'' also features multiplayer competitive game play. In order to play, both players require a cartridge of the game.
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For the first time in a Crash Bandicoot platformer, ''N-Tranced'' also features multiplayer competitive game play. In order to play, both players require a cartridge of the game.
   
 
===Atlasphere===
 
===Atlasphere===
Two players battle in the game's [[Atlasphere|altasphere]] mode. Players can choose between the battle modes Domination, Bumpers, or King of the Hill on a variation of maps. Depending on the players' progress in one player mode, Crash, Crunch, Coco, Fake Crash, N. Trance and N. Tropy are all playable characters.
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Two players battle in the game's [[atlasphere]] mode. Players can choose between the battle modes Domination, Bumpers, or King of the Hill on a variation of maps. Depending on the players' progress in one player mode, Crash, Crunch, Coco, Fake Crash, N. Trance and N. Tropy are all playable characters.
   
 
===Level Race===
 
===Level Race===
Two players can choose to race in any of the on-foot levels unlocked in the one player story. Both players play as Crash and the level data for both players is separate (a necessity for both to progress through certain gimmicks such as the vehicle crates).
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Two players can choose to race in any of the on-foot levels unlocked in the one-player story. Both players play as Crash and the level data for both players is separate (a necessity for both to progress through certain gimmicks such as the vehicle crates).
   
 
===''Huge Adventure/XS'' Link===
 
===''Huge Adventure/XS'' Link===
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==Previous Game References==
 
==Previous Game References==
As seen in [[Crash Bandicoot: The Huge Adventure|the previous game]], this entry in the series goes on giving the GBA most of the features and environments seen in the [[Naughty Dog]] trilogy. First, instead of using a [[Crash Bandicoot 3: Warped|Warp Room]], "N-Tranced" makes use of a "Warp Zone" structured like a [[Crash Bandicoot (game)|map]], in which every single portal is entered using the same animation seen in Crash 3 - except the lack of any sight of the level outside it. Then, the only element hailing from [[Crash Bandicoot 2: Cortex Strikes Back|Crash 2]] is the usage of the jungle levels' background music in the atlasphere stages as well as in the very first stage, [[Island Intro]], which the concept was already seen in Crash 2 - though it was called just "Intro" and, instead of its heir, wasn't replayable. Also unlike the "[[Intro]]" of Crash 2, the Island Intro level is required, and contains a [[Crystal|crystal]], [[Gem|gem]], and [[Relic|relic]], whereas Crash 2's level could be exited from through the pause screen and skipped.
+
As seen in the [[Crash Bandicoot: The Huge Adventure|previous game]], this entry in the series goes on giving the GBA most of the features and environments seen in the [[wikipedia:Naughty Dog|Naughty Dog]] trilogy. First, instead of using a [[Crash Bandicoot 3: Warped|Warp Room]], ''N-Tranced'' makes use of a "Warp Zone" structured like a [[Crash Bandicoot (game)|map]], in which every single portal is entered using the same animation seen in ''[[Crash Bandicoot: Warped]]'' - except the lack of any sight of the level outside it. Then, the only element hailing from [[Crash Bandicoot 2: Cortex Strikes Back|''Crash Bandicoot 2: Cortex Strikes Back'']] is the usage of the jungle-themed levels' background music in the atlasphere stages, as well as in the very first stage, [[Island Intro]], which the concept was already seen in the second game - though it was called just "Intro" and, instead of its successor, wasn't replayable. Also unlike the [[Intro]] of ''Cortex Strikes Back'', the Island Intro level is required, and contains a [[Crystal|crystal]], [[Gem|gem]], and [[Relic|relic]], whereas ''Cortex Strikes Back''<nowiki/>'s level could be exited from through the pause screen and skipped.
   
Also, the Egyptian tomb (like [[Tomb Time]]) and Arabia stages (like [[Hang'em High]]) are based off levels from [[Crash Bandicoot 3: Warped|Warped]], as well as their own background music, while the volcano island ambiance hails from [[Crash Bandicoot: The Wrath of Cortex|a non-ND game]] (despite its music being remixed from the prehistoric levels in Warped). The water levels offer the same tropical sea setting seen in Warped levels such as [[Makin' Waves]], but here Crash does some water-skiing while being tied to an off-screen motorboat and chased by a shark; therefore, these stages act as the "escape" ones. The flying levels of [[Crash Bandicoot: The Huge Adventure|the prequel]], mixing [[Crash Bandicoot 2: Cortex Strikes Back|the jetpack itself]] with [[Crash Bandicoot 3: Warped|fights against blimps]], are now substituted by another kind of escape, in which Coco, wearing an astronaut suit and tied up to a hovering "space life belt" of sorts, has to manage to escape a giant - and unseen since being off-screen too - fireball (despite the first stage in this series being called "[[Run from the Sun]]") while fighting between meteorites as well as [[Lab Assistants]].
+
Also, the Egyptian tomb (like [[Tomb Time]]) and Arabian-themed stages (like [[Hang'em High]]) are based on the levels from ''Warped'', as well as their own background music, while the volcano island ambiance hails from [[Crash Bandicoot: The Wrath of Cortex|''Crash Bandicoot: The Wrath of Cortex'']] (despite its music being remixed from the prehistoric levels from the third game). The water-themed levels offer the same tropical sea setting seen in the levels ''Warped'', such as [[Makin' Waves]], but here Crash does some water-skiing while being tied to an off-screen motorboat and chased by a shark. Therefore, these stages act as a chase. The flying-themed levels of [[Crash Bandicoot: The Huge Adventure|the prequel]], mixing [[Crash Bandicoot 2: Cortex Strikes Back|the jetpack itself]] with [[Crash Bandicoot 3: Warped|fights against blimps]], are now substituted by another kind of escape, in which Coco, wearing an astronaut suit and tied up to a hovering "space life belt" of sorts, has to manage to escape a giant - and unseen since being off-screen too - fireball (despite the first stage in this series being called "[[Run from the Sun]]") while fighting between meteorites as well as [[Lab Assistants]]. The atlasphere concept, instead, is from ''The Wrath of Cortex''.
The "atlasphere" concept, instead, hails from [[Crash Bandicoot: The Wrath of Cortex|the same non-ND game]].
 
   
The pause menu reprises the one from [[Crash Bandicoot: The Huge Adventure|the prequel]] in terms of structure, but is totally different in terms of appearance. The "C" symbol now features Coco's face in order to match the one seen in Warped, as well as Crunch's face. Now Crash's face is on the bottom of the emblem while Coco's stands on its top. The pause menu is now almost completely golden.  The pause menu is also the only place in the game to view a level's number, as this is no longer shown in the warp zone, like it was in previous games.
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The pause menu reprises the one from [[Crash Bandicoot: The Huge Adventure|the prequel]] in terms of structure, but is totally different when it comes to appearance. The "C" symbol now features Coco's face in order to match the one seen in Crash Bandicoot 3, as well as Crunch's face. Now Crash's face is on the bottom of the emblem while Coco's stands on its top. The pause menu is now almost completely golden. The pause menu is also the only place in the game to view a level's number, as this is no longer shown in the warp zone, like it was in previous games.
   
 
The bonus platforms now lead Crash to the bonus round by floating instead of just teleporting him there.
 
The bonus platforms now lead Crash to the bonus round by floating instead of just teleporting him there.
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Another correction is made whenever Crash dies by falling into a chasm: in the prequel he would just become an angel/ghost, while now (reflecting the second and third games in the series) he throws up his shoes.
 
Another correction is made whenever Crash dies by falling into a chasm: in the prequel he would just become an angel/ghost, while now (reflecting the second and third games in the series) he throws up his shoes.
   
Colored gems are still featured, but in an entirely different way. In each Egyptian level a red "[[Gem Shard|gem shard]]" (1/4 of a colored gem) is hidden; likewise, the volcano stages hide blue gem shards and green gem shards are hidden within Arabian levels. When N. Trance is defeated, the last section of the map (a wooden bridge set in outer space) is accessible. This portion acts as N. Tropy's hideout, and instead of the portals, the last three levels are accessed through the now recreated gems. Getting all four gem shards of any color unlocks one of these levels. Each of these levels has the relative colored gem to be found, as well as the normal gem and the relic. After each colored gem is aquired, the portal to N. Tropy, disguised as a gear, is accessible. In these levels, the colored gems act similar to how crystals act in most levels. In order to access time trial mode, Crash must get the colored gem from the level first, and all three colored gems will unlock the boss for that area.
+
Colored gems are still featured, but in an entirely different way. In each Egyptian-themed level a red "[[Gem Shard|gem shard]]" (1/4 of a colored gem) is hidden. Likewise, the volcano-themed stages hide blue gem shards and green gem shards are hidden within Arabian-themed levels. When N. Trance is defeated, the last section of the map (a wooden bridge set in outer space) is accessible. This portion acts as N. Tropy's hideout, and instead of the portals, the last three levels are accessed through the now recreated gems. Getting all four gem shards of any color unlocks one of these levels. Each of them has the relative colored gem to be found, as well as the normal gem and the relic. After each colored gem is aquired, the portal to N. Tropy, disguised as a gear, is accessible. In these levels, the colored gems act similar to how crystals act in most levels. In order to access time trial mode, Crash must get the colored gem from the level first, and all three colored gems will unlock the boss for that area.
   
The fight against N. Tropy is a mostly faithful recreation of the battle fought in [[Crash Bandicoot 3: Warped|Warped]]. N. Tropy fights Crash in an arena structured just like its Warped counterpart, only set in Arabia. N. Tropy has a total of three hit points, but once defeated, he recovers and causes the battle to start over in an Egyptian tomb arena with smaller platforms, now attacking at a faster rate. As soon as he loses all of his health again, he restarts the battle one last time by setting it in the volcano environment. This time the player can defeat him once for all, but if they die, the battle has to restart from the beginning.
+
The fight against N. Tropy is a mostly faithful recreation of the battle fought in ''Warped''. N. Tropy fights Crash in an arena structured just like its counterpart, only set in Arabia. N. Tropy has a total of three hit points, but once defeated, he recovers and causes the battle to start over in an Egyptian tomb arena with smaller platforms, now attacking at a faster rate. As soon as he loses all of his health again, he restarts the battle one last time by setting it in the volcano environment. This time the player can defeat him once for all, but if they die, the battle has to restart from the beginning.
   
 
==Music==
 
==Music==
As it was in the case of the game's predecessor, this game's soundtrack references most of Naughty Dog's work on the series. First, "Island Intro" as well as the atlasphere stages use the background music of the jungle levels seen in Crash 2 as their own, only re-arranged in a way that is even different than the one heard in The Huge Adventure. The Arabian stages and Egyptian tomb stages, being taken from Warped, have also music similar to their original counterparts but adapted to the GBA and therefore have been shortened and are in MIDI format.
+
As with the game's predecessor, this game's soundtrack references most of Naughty Dog's work on the series. Island Intro and the Atlasphere stages use the background music of the jungle-themed levels seen in ''Crash Bandicoot 2: Cortex Strikes Back'', except re-arranged in a way that differentiates it from the rendition heard in ''The Huge Adventure''. The Arabian-themed stages and Egyptian tomb stages, being taken from ''Crash Bandicoot: Warped'', have also music similar to their original counterparts, except rearranged and shortened. The volcano environment hails from ''Crash Bandicoot: The Wrath of Cortex'', but ''N-Tranced's'' volcano levels (excluding Island Intro) make use of the background music of the third game's prehistoric levels. The water-themed levels use background music somewhat similar to the music heard in ''Warped's'' jetski-themed levels. Fake Crash's boss fight uses a rearrangement of the background music of ''Crash Bandicoot: Warped's'' [[Rings of Power]], while N. Tropy uses a rearrangement of his background music from ''Warped''. All stages retain their one player music themes in multiplayer except for the Atlasphere multiplayer mode, which lacks background music.
   
The volcano environment hails from Crash Bandicoot: The Wrath of Cortex, but the volcano levels (except for Island Intro) make use of the background music of Warped's prehistoric levels, while the water levels use a background music somewhat similar to the one heard in Warped's sea stages such as [[Makin' Waves]].
+
===Soundtrack Disc===
 
Fake Crash's boss fight uses a rearrangement of the background music of Warped's [[Rings of Power]].
 
 
N. Tropy uses a rearrangement of his own background music instead.
 
 
All stages retain their one player music themes in multiplayer, though the atlasphere multiplayer mode lacks background music.
 
 
===Soundtrack disc===
 
   
 
Certain releases of the game also included a soundtrack CD featuring slightly enhanced arrangements of most of the game's music:
 
Certain releases of the game also included a soundtrack CD featuring slightly enhanced arrangements of most of the game's music:
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*'''Track 8:''' Egypt
 
*'''Track 8:''' Egypt
   
Track 5 (a rearrangement of the racing levels' theme in ''Warped'') is not featured in the actual game, suggesting it belongs to an unused area or sequence. Track 7 is also not used in ''N-Tranced'', instead a rearrangement of the background theme for the futuristic levels in ''The Huge Adventure''.
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Track 5 (a rearrangement of the motorcycle-themed levels' theme in ''Crash Bandicoot: Warped'') is not featured in the actual game, suggesting that at one point, ''N-Tranced'' was going to feature motorcycle levels. Track 6 was also cut from the game, and the space-themed levels use a unique track not included on the CD that bears some resemblance to [[Crate Balls of Fire]] from ''The Wrath of Cortex''.
   
 
==Levels==
 
==Levels==
===Warp Area 1===
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{| style="width: 620px;" border="1" cellspacing="0"
{| border="1" cellspacing="0" style="width: 620px;"
+
!Warp Area
|'''Level'''
+
!Level
|'''Name'''
+
!Name
|'''Type'''
+
!Character
|'''Character'''
+
!Collectibles
|'''Collectibles'''
+
!Crates
|'''Crates'''
+
! style="width:88px;" |Relic Times
 
|-
 
|-
|1
+
| rowspan="7" |Warp Area 1 (Island)
|[[Island Intro]]
 
 
|Volcanic Island
 
|Volcanic Island
  +
|1. [[Island Intro]]
 
|Crash
 
|Crash
|Crystal, Clear Gem
+
|{{icon|crystal}}{{icon|cleargem}}
 
|23
 
|23
  +
|{{icon|sapphire}}: 0:26.40
  +
  +
{{icon|gold}}: 0:24.00
  +
  +
{{icon|platinum}}: 0:12.80
 
|-
 
|-
|2
 
|[[Prints of Persia]]
 
 
|Arabian Nights
 
|Arabian Nights
  +
|2. [[Prints of Persia]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Green Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|greenshard}}
 
|29
 
|29
  +
|{{icon|sapphire}}: 0:36.20
  +
  +
{{icon|gold}}: 0:32.90
  +
  +
{{icon|platinum}}: 0:28.90
 
|-
 
|-
|3
 
|[[Lagoony Tunes]]
 
 
|Wakeboard
 
|Wakeboard
  +
|3. [[Lagoony Tunes]]
 
|Crash
 
|Crash
|Crystal, Clear Gem
+
|{{icon|crystal}}{{icon|cleargem}}
 
|49
 
|49
  +
|{{icon|sapphire}}: 1:20.70
  +
  +
{{icon|gold}}: 1:13.40
  +
  +
{{icon|platinum}}: 1:05.70
 
|-
 
|-
|4
 
|[[Globe Trottin']]
 
 
|Atlasphere
 
|Atlasphere
  +
|4. [[Globe Trottin']]
 
|Crash
 
|Crash
|Crystal, Clear Gem
+
|{{icon|crystal}}{{icon|cleargem}}
 
|112
 
|112
  +
|{{icon|sapphire}}: 0:45.20
  +
  +
{{icon|gold}}: 0:41.10
  +
  +
{{icon|platinum}}: 0:31.50
 
|-
 
|-
|5
 
|[[Pharaoh's Funhouse]]
 
 
|Egyptian Tomb
 
|Egyptian Tomb
  +
|5. [[Pharaoh's Funhouse]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Red Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|redshard}}
 
|54
 
|54
  +
|{{icon|sapphire}}: 0:33.40
  +
  +
{{icon|gold}}: 0:30.40
  +
  +
{{icon|platinum}}: 0:18.80
 
|-
 
|-
|6
 
|[[Runaway Rug]]
 
 
|Arabian Nights
 
|Arabian Nights
  +
|6. [[Runaway Rug]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Green Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|greenshard}}
 
|62
 
|62
  +
|{{icon|sapphire}}: 1:01.80
  +
  +
{{icon|gold}}: 0:56.20
  +
  +
{{icon|platinum}}: 0:47.60
 
|-
 
|-
|BOSS 1
+
|Boss; Arabian Nights
 
|'''[[Crunch Bandicoot (Boss Fights)|Evil Crunch]]'''
 
|'''[[Crunch Bandicoot (Boss Fights)|Evil Crunch]]'''
|Boss
 
 
|Crash
 
|Crash
|Super Slide
+
|{{icon|superslide}}
|89
+
|N/A
|}
+
|N/A
===Warp Area 2===
 
{| border="1" cellspacing="0" style="width: 620px;"
 
|'''Level'''
 
|'''Name'''
 
|'''Type'''
 
|'''Character'''
 
|'''Collectibles'''
 
|'''Crates'''
 
 
|-
 
|-
|7
+
| rowspan="6" |Warp Area 2 (Crystal Desert)
|[[Tiki Torture]]
 
 
|Volcanic Island
 
|Volcanic Island
  +
|7. [[Tiki Torture]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Blue Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|blueshard}}
 
|57
 
|57
  +
|{{icon|sapphire}}: 0:27.40
  +
  +
{{icon|gold}}: 0:24.90
  +
  +
{{icon|platinum}}: 0:19.60
 
|-
 
|-
|8
 
|[[Hoppin' Coffins]]
 
 
|Egyptian Tomb
 
|Egyptian Tomb
  +
|8. [[Hoppin' Coffins]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Red Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|redshard}}
 
|71
 
|71
  +
|{{icon|sapphire}}: 1:04.50
  +
  +
{{icon|gold}}: 0:58.60
  +
  +
{{icon|platinum}}: 0:40.70
 
|-
 
|-
|9
 
|[[Barrel Roll]]
 
 
|Atlasphere
 
|Atlasphere
  +
|9. [[Barrel Roll]]
 
|Crunch
 
|Crunch
|Crystal, Clear Gem
+
|{{icon|crystal}}{{icon|cleargem}}
 
|101
 
|101
  +
|{{icon|sapphire}}: 1:18.30
  +
  +
{{icon|gold}}: 1:11.20
  +
  +
{{icon|platinum}}: 1:07.00
 
|-
 
|-
|10
 
|[[Flockful of Seagulls]]
 
 
|Wakeboard
 
|Wakeboard
  +
|10. [[Flockful of Seagulls]]
 
|Crash
 
|Crash
|Crystal, Clear Gem
+
|{{icon|crystal}}{{icon|cleargem}}
 
|30
 
|30
  +
|{{icon|sapphire}}: 1:23.50
  +
  +
{{icon|gold}}: 1:15.90
  +
  +
{{icon|platinum}}: 1:12.50
 
|-
 
|-
|11
 
|[[Magma Mania]]
 
 
|Volcanic Island
 
|Volcanic Island
  +
|11. [[Magma Mania]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Blue Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|blueshard}}
 
|73
 
|73
  +
|{{icon|sapphire}}: 1:00.10
  +
  +
{{icon|gold}}: 0:54.60
  +
  +
{{icon|platinum}}: 0:44.60
 
|-
 
|-
|BOSS 2
+
|Boss; Volcano
 
|'''[[Coco Bandicoot (boss fights)|Evil Coco]]'''
 
|'''[[Coco Bandicoot (boss fights)|Evil Coco]]'''
|Boss
 
 
|Crash
 
|Crash
|Rocket Jump
+
|{{icon|rocketjump}}
  +
|N/A
 
|N/A
 
|N/A
|}
 
 
===Warp Area 3===
 
{| border="1" cellspacing="0" style="width: 620px;"
 
|'''Level'''
 
|'''Name'''
 
|'''Type'''
 
|'''Character'''
 
|'''Collectibles'''
 
|'''Crates'''
 
 
|-
 
|-
|12
+
| rowspan="6" |Warp Area 3 (Stairway)
|[[Run from the Sun]]
+
|Outer Space
|Space Suit
+
|12. [[Run from the Sun]]
 
|Coco
 
|Coco
|Crystal, Clear Gem
+
|{{icon|crystal}}{{icon|cleargem}}
 
|21
 
|21
  +
|{{icon|sapphire}}: 1:45.50
  +
  +
{{icon|gold}}: 1:35.90
  +
  +
{{icon|platinum}}: 1:31.10
 
|-
 
|-
|13
 
|[[Now It's Istanbul]]
 
 
|Arabian Nights
 
|Arabian Nights
  +
|13. [[Now It's Istanbul]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Green Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|greenshard}}
 
|92
 
|92
  +
|{{icon|sapphire}}: 1:10.60
  +
  +
{{icon|gold}}: 1:04.20
  +
  +
{{icon|platinum}}: 0:58.30
 
|-
 
|-
|14
 
|[[Mister Lava Lava]]
 
 
|Volcanic Island
 
|Volcanic Island
  +
|14. [[Mister Lava Lava]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Blue Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|blueshard}}
 
|89
 
|89
  +
|{{icon|sapphire}}: 1:04.00
  +
  +
{{icon|gold}}: 0:58.20
  +
  +
{{icon|platinum}}: 0:50.90
 
|-
 
|-
|15
 
|[[Water Logged]]
 
 
|Wakeboard
 
|Wakeboard
  +
|15. [[Water Logged]]
 
|Crash
 
|Crash
|Crystal, Clear Gem
+
|{{icon|crystal}}{{icon|cleargem}}
 
|25
 
|25
  +
|{{icon|sapphire}}: 0:58.10
  +
  +
{{icon|gold}}: 0:52.80
  +
  +
{{icon|platinum}}: 0:46.10
 
|-
 
|-
|16
 
|[[Slip-N-Slidin' Sphinx]]
 
 
|Egyptian Tomb
 
|Egyptian Tomb
  +
|16. [[Slip-N-Slidin' Sphinx]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Red Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|redshard}}
 
|91
 
|91
  +
|{{icon|sapphire}}: 0:53.80
  +
  +
{{icon|gold}}: 0:48.90
  +
  +
{{icon|platinum}}: 0:43.50
 
|-
 
|-
|BOSS 3
+
|Boss; Egyptian Tomb
 
|'''[[Fake Crash (Boss Fight)|Fake Crash]]'''
 
|'''[[Fake Crash (Boss Fight)|Fake Crash]]'''
|Boss
 
 
|Crash
 
|Crash
|Death Tornado
+
|{{icon|tornadospin}}
  +
|N/A
 
|N/A
 
|N/A
|}
 
 
===Warp Area 4===
 
{| border="1" cellspacing="0" style="width: 620px;"
 
|'''Level'''
 
|'''Name'''
 
|'''Type'''
 
|'''Character'''
 
|'''Collectibles'''
 
|'''Crates'''
 
 
|-
 
|-
|17
+
| rowspan="6" |Warp Area 4 (Persistence of Memory)
|[[Rocks Can Roll]]
 
 
|Atlasphere
 
|Atlasphere
  +
|17. [[Rocks Can Roll]]
 
|Crunch
 
|Crunch
|Crystal, Clear Gem
+
|{{icon|crystal}}{{icon|cleargem}}
 
|114
 
|114
  +
|{{icon|sapphire}}: 1:10.40
  +
  +
{{icon|gold}}: 1:04.00
  +
  +
{{icon|platinum}}: 0:55.70
 
|-
 
|-
|18
 
|[[Rock the Casaba]]
 
 
|Arabian Nights
 
|Arabian Nights
  +
|18. [[Rock the Casaba]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Green Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|greenshard}}
 
|109
 
|109
  +
|{{icon|sapphire}}: 1:20.90
  +
  +
{{icon|gold}}: 1:13.50
  +
  +
{{icon|platinum}}: 0:58.90
 
|-
 
|-
|19
 
|[[Eruption Disruption]]
 
 
|Volcanic Island
 
|Volcanic Island
  +
|19. [[Eruption Disruption]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Blue Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|blueshard}}
 
|108
 
|108
  +
|{{icon|sapphire}}: 1:05.90
  +
  +
{{icon|gold}}: 0:59.90
  +
  +
{{icon|platinum}}: 0:50.30
 
|-
 
|-
|20
+
|Outer Space
|[[Spaced Out (N-Tranced)|Spaced Out]]
+
|20. [[Spaced Out (N-Tranced)|Spaced Out]]
|Space Suit
 
 
|Coco
 
|Coco
|Crystal, Clear Gem
+
|{{icon|crystal}}{{icon|cleargem}}
 
|25
 
|25
  +
|{{icon|sapphire}}: 3:06.20
  +
  +
{{icon|gold}}: 2:49.30
  +
  +
{{icon|platinum}}: 2:30.90
 
|-
 
|-
|21
 
|[[King Too Uncommon]]
 
 
|Egyptian Tomb
 
|Egyptian Tomb
  +
|21. [[King Too Uncommon]]
 
|Crash
 
|Crash
|Crystal, Clear Gem, Red Gem Shard
+
|{{icon|crystal}}{{icon|cleargem}}{{icon|redshard}}
 
|91
 
|91
  +
|{{icon|sapphire}}: 0:58.40
  +
  +
{{icon|gold}}: 0:53.10
  +
  +
{{icon|platinum}}: 0:50.70
 
|-
 
|-
|BOSS 4
+
|Boss; Egypt; Volcanic Island
 
|'''[[N. Trance (Boss Fight)|N. Trance]]'''
 
|'''[[N. Trance (Boss Fight)|N. Trance]]'''
|Boss
 
 
|Crash
 
|Crash
|Speed Shoes
+
|{{icon|crashdash}}
  +
|N/A
 
|N/A
 
|N/A
|}
 
===Warp Area 5 (Secret Bridge)===
 
{| border="1" cellspacing="0" style="width: 620px;"
 
|'''Level'''
 
|'''Name'''
 
|'''Type'''
 
|'''Character'''
 
|'''Collectibles'''
 
|'''Crates'''
 
 
|-
 
|-
|22
+
| rowspan="4" |Warp Area 5 (Colored Islands)
|[[Wild Nile Ride]]
 
 
|Egyptian Tomb
 
|Egyptian Tomb
  +
|22. [[Wild Nile Ride]]
 
|Crash
 
|Crash
|Clear Gem, Red Gem
+
|{{icon|cleargem}}{{icon|redgem}}
 
|97
 
|97
  +
|{{icon|sapphire}}: 1:24.60
  +
  +
{{icon|gold}}: 1:16.90
  +
  +
{{icon|platinum}}: 0:45.90
 
|-
 
|-
|23
 
|[[101 Arabian Kites]]
 
 
|Arabian Nights
 
|Arabian Nights
  +
|23. [[101 Arabian Kites]]
 
|Crash
 
|Crash
|Clear Gem, Green Gem
+
|{{icon|cleargem}}{{icon|greengem}}
 
|64
 
|64
  +
|{{icon|sapphire}}: 1:52.10
  +
  +
{{icon|gold}}: 1:41.90
  +
  +
{{icon|platinum}}: 1:06.70
 
|-
 
|-
|24
 
|[[Fire Walker]]
 
 
|Volcanic Island
 
|Volcanic Island
  +
|24. [[Fire Walker]]
 
|Crash
 
|Crash
|Clear Gem, Blue Gem
+
|{{icon|cleargem}}{{icon|bluegem}}
 
|115
 
|115
  +
|{{icon|sapphire}}: 1:38.60
  +
  +
{{icon|gold}}: 1:29.60
  +
  +
{{icon|platinum}}: 1:20.50
 
|-
 
|-
|BOSS 5
+
|
  +
Boss; Arabian Nights; Egyptian Tomb; Volcanic Island
 
|'''[[Dr. Nefarious Tropy (Boss Fights)|N. Tropy]]'''
 
|'''[[Dr. Nefarious Tropy (Boss Fights)|N. Tropy]]'''
|Boss
 
 
|Crash
 
|Crash
  +
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
Line 312: Line 385:
   
 
==Bosses==
 
==Bosses==
===[[Evil Crunch]]===
+
===[[Evil Crunch|N. Tranced Crunch]]===
Shoot at Crunch while avoiding [[Nitro Crates|nitro crates]]. Crunch has a shield that he'll use until he suddenly hits a nitro, causing him to lower it for a minute. This gives Crash a chance to do damage to him. This level is on a carpet. He has a total of three life points.
+
Shoot at Crunch while avoiding [[Nitro Crates|nitro crates]]. Crunch has a shield that he'll use until he suddenly hits a nitro crate, causing him to lower it for a minute. This gives Crash a chance to do damage to him. This level is on a carpet. He has a total of three life points.
   
===[[Coco Bandicoot (Boss Fights)|Evil Coco]]===
+
===[[Coco Bandicoot (Boss Fights)|N. Tranced Coco]]===
 
(Listed as "Evil Coco" but not to be confused with the real [[Evil Coco]], an unused character from [[Crash Twinsanity]]) Avoid Coco's attacks and lava while Crash fights in a volcanic area. This level is on the copter. She has a total of three life points.
 
(Listed as "Evil Coco" but not to be confused with the real [[Evil Coco]], an unused character from [[Crash Twinsanity]]) Avoid Coco's attacks and lava while Crash fights in a volcanic area. This level is on the copter. She has a total of three life points.
   
 
===[[Fake Crash]]===
 
===[[Fake Crash]]===
This boss battle may be considerably short (lasting only 11 seconds at the very least), depending on the player's skills. In the Egyptian tomb, Crash faces his goofy doppelganger as anyone would imagine the fight: Fake Crash mirrors every single move made by Crash. Spinning doesn't damage Fake Crash (but Crash himself), but serves as the only way to switch the sides. There are the spear traps typical of this environment, set in a mirrored way but not working as such.
+
This boss battle may be considerably short (lasting only 11 seconds at the very least), depending on the player's skills. In the Egyptian tomb, Crash faces his goofy doppelganger as anyone would imagine the fight: Fake Crash mirrors every single move made by Crash. Spinning doesn't damage Fake Crash (but Crash himself), but serves as the only way to switch the sides. There are the spear traps typical of this environment, set in a mirrored way but not working as such. Keeping these facts in mind is key for any player aiming to defeat Fake Crash. He has a total of four life points.
Keeping these facts in mind is key for any player aiming to defeat Fake Crash. He has a total of four life points.
 
   
 
===[[N. Trance]]===
 
===[[N. Trance]]===
 
This fight has two rounds.
 
This fight has two rounds.
   
*First round - Avoid N.Trance as he leaps to one end of the screen, then avoid his claw as he shoots it at the place you're standing. Jump over the claw and either spin or land on his head to make N.Trance bring the claw back to him. Do this four times to get to the second round. This is in an Egyptian styled level.
+
*First round - Avoid N.Trance as he leaps to one end of the screen, then avoid his claw as he shoots it at the place you are standing. Jump over the claw and either spin or land on his head to make N.Trance bring the claw back to him. Do this four times to get to the second round. This is in an Egyptian-styled level.
   
*Second round - N. Trance's head turns into a rocket and he floats around the screen. Crash needs to spin him to keep him from attacking. Fake Crash pours lava on N. Trance once he gets under a cliff, causing him damage (it causes Crash damage if the player flies under the cliff). N .Trance attacks with one out of four types of beams when he's left alone for a while. The glow around him depends on the type he'll use. This part is a copter level. This is a volcanic island themed level.
+
*Second round - N. Trance's head turns into a rocket and he floats around the screen. Crash needs to spin him to keep him from attacking. Fake Crash pours lava on N. Trance once he gets under a cliff, causing him damage (it causes Crash damage if the player flies under the cliff). N .Trance attacks with one out of four types of beams when he's left alone for a while. The glow around him depends on the type he will use. This part is a copter level. This is a volcanic-themed level.
 
He has a total of 9 life points.
 
He has a total of 9 life points.
   
Line 332: Line 405:
 
First, get all blue, green, and red gem shards, beat all the extra levels, and then Crash can face N. Tropy. This fight has three rounds.
 
First, get all blue, green, and red gem shards, beat all the extra levels, and then Crash can face N. Tropy. This fight has three rounds.
   
*First round - He'll attack down then up twice. Then after he moves to the other platform, a few gems will appear. Jump on them to the platform N. Tropy is on, then spin or jump on him. Repeat this two more times. Once he is defeated the first time. he'll add two more of his usual attacks. This is an Arabic styled level.
+
*First round - He will attack down, then up twice. Then, after he moves to the other platform, a few gems will appear. Jump on them to the platform N. Tropy is on, then spin or jump on him. Repeat this two more times. Once he is defeated the first time. he will add two more of his usual attacks. This is an Arabic-styled level.
   
*Second round - Exactly the same as the first round, but he'll attack down, up twice, then down again. Hit him, he'll then attack down, up twice, down twice, up twice again, and down. Hit him once more, he'll then attack: down, up twice, down twice, up twice, down twice, up twice, and then down once more. Hit him, then Crash will fade to the next round. Crash must avoid every attack. This is a Egyptian styled level.
+
*Second round - Exactly the same as the first round, but he will attack down, up twice, then down again. Hit him, he will then attack down, up twice, down twice, up twice again, and down. Hit him once more, he will then attack: down, up twice, down twice, up twice, down twice, up twice, and then down once more. Hit him, then Crash will fade to the next round. Crash must avoid every attack. This is a Egyptian-styled level.
   
*Third round - He'll attack down, up twice, then down. Jump over the gems and then attack him. He'll attack down, up, down twice, up, down twice again, then up. Once hit, he'll then attack in this order: down twice, up twice, down, up, down twice, up, down, up, down. Crash must avoid every attack. This is a volcanic island themed level.
+
*Third round - He will attack down, up twice, then down. Jump over the gems and then attack him. He will attack down, up, down twice, up, down twice again, then up. Once hit, he will then attack in this order: down twice, up twice, down, up, down twice, up, down, up, down. Crash must avoid every attack. This is a volcanic-themed level.
 
He has a total of 9 life points.
 
He has a total of 9 life points.
   
 
==Power-ups and related glitches==
 
==Power-ups and related glitches==
Despite that there are five bosses instead of [[Crash Bandicoot: The Huge Adventure|the prequel]]'s four, there are still only four power-ups and the [[Fruit Bazooka]] from [[Crash Bandicoot 3: Warped]] is still absent.
+
Despite that there are five bosses instead of [[Crash Bandicoot: The Huge Adventure|the prequel]]'s four, there are still only four power-ups and the [[Fruit Bazooka]] from ''[[Crash Bandicoot: Warped]]'' is still absent.
   
However, the Super Charged Body Slam, as well as Double Jump, are available from the very beginning of the game; the first two power-ups, gained by defeating the first two bosses (being the brainwashed Crunch and Coco respectively), are the Super Slide (a faster and more powerful slide, executed by pressing R while holding L and while standing still) as well as the Rocket Jump (maybe referencing the "Moon Jump" seen in most platform games through cheat devices - this one being an extra-high-but-not-long jump executed by jumping while standing still and holding L). By defeating N. Tropy the player isn't awarded any power-up at all.
+
However, the Super Charged Body Slam, as well as Double Jump, are available from the very beginning of the game. The first two power-ups, gained by defeating the first two bosses (being the brainwashed Crunch and Coco, respectively), are the Super Slide (a faster and more powerful slide, executed by pressing R while holding L and while standing still) as well as the Rocket Jump (maybe referencing the "Moon Jump" seen in most platform games through cheat devices - this one being an extra-high-but-not-long jump executed by jumping while standing still and holding L). By defeating N. Tropy the player isn't awarded any power-up at all.
   
 
The "power-up ? panels" appear in both "Island Intro" and "[[Globe Trottin']]", as in-game tutorials while outside of the time trial mode.
 
The "power-up ? panels" appear in both "Island Intro" and "[[Globe Trottin']]", as in-game tutorials while outside of the time trial mode.
   
 
==Gallery==
 
==Gallery==
<gallery navigation="true">
+
''See: [[Crash Bandicoot 2: N-Tranced/Gallery]]''
Logontrancedmonkey.png
 
Crash logo.jpg|Promo art
 
Crash bandicoot 2 n tranced 023.jpg|Logo
 
Crash bandicoot 2 n tranced 021.jpg|N.Trance|link=N.Trance
 
vortex.PNG|Aku Aku saving Crash from N.Tropy's vortex
 
hypno.PNG|Coco, Crunch and Fake Crash about to be hypnotised by N.Trance
 
N. Trance N-Tranced.png|Single artwork of N.Trance
 
nt.jpg|The Japanese box art for the game.
 
nt back.jpg|The back of the NTSC U case.
 
Logontranced.png|Logo for the game
 
NtrancedPALboxart.jpg|PAL boxart
 
Crash_Bandicoot_2_-_N-Tranced.png|The second level, Prints of Persia.
 
Crash Bandicoot 2 - N-Tranced - Intro|The game's intro
 
</gallery>
 
   
 
==Trivia==
 
==Trivia==
*Save for the game's multiplayer mode and for a line of Uka Uka's, this is the very first game in the series to not have Cortex as one of the villains. Despite this, he does appear at the game over screen if the player chooses no.
+
*Saved for the game's multiplayer mode and for a line of Uka Uka's, this is the very first game in the series to not have Cortex as one of the villains. Despite this, he does appear at the game over screen.
*N. Tropy's hit points are nine altogether, therefore he shares second place with N. Trance, in this game, and N. Brio in [[Crash Bandicoot (game)|Crash Bandicoot]] as the one with most of them. Despite this, N. Brio is still the one with most hit points shown on screen at once.
+
*N. Tropy's hit points are nine altogether. Therefore, he shares second place with N. Trance from this game, and N. Brio from [[Crash Bandicoot (game)|Crash Bandicoot]] as the one with most of them. Despite this, N. Brio is still the one with most hit points shown on screen at once.
*Crunch says, after being defeated and returned to normal, he was "brainwashed ''again''": an allusion on how he was originally on the evil side during the events of [[Crash Bandicoot: The Wrath of Cortex]].
+
*Crunch says, after being defeated and returned to normal, that he was "brainwashed ''again''". This is an allusion on how he was originally on the evil side during the events in ''[[Crash Bandicoot: The Wrath of Cortex]]''.
*During the game's ending, Uka Uka stares from cold space and swears that he will not rely on underlings next time, implying that he'll work alone in the next game. However, as N-Tranced had no sequel, this is long forgotten.
+
*In the level Wild Nile Ride, there is a hidden message under the floor before the second Checkpoint Crate. It is impossible to be viewed without the usage of a graphical tool or cheats, but it is present in the Official Prima Strategy Guide. The message says "TATTA", followed by the Vicarious Visions logo and a smiley face.
*Despite being an established character, [[Fake Crash]] is given a new origin story and is treated like a brand new character.
+
*During the game's ending, Uka Uka stares from cold space and swears that he will not rely on underlings next time, implying that he will work alone in the next game. However, as ''N-Tranced'' had no sequel, this has been long forgotten.
*This is the last game to have Coco in her overalls.
+
*Despite being originally a joke character, Fake Crash is given a role in the narrative of a game for the first time.
  +
*This was the last game to have Coco in her overalls and her original hairstyle until the release of the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'', over ten years later.
 
*This is the first game where Crash fights Coco.
 
*This is the first game where Crash fights Coco.
 
*This is the first game where Crunch assists the bandicoots. It is also the first game where he is playable in some form, and the only case of being so in a platformer title.
 
*This is the first game where Crunch assists the bandicoots. It is also the first game where he is playable in some form, and the only case of being so in a platformer title.
*This is also the first platformer in the series to utilise multiplayer options.
+
*This is also the first platformer in the series to utilize multiplayer options.
*The [[Vicarious Visions]] logo can be seen on the walls in the Egyptian levels.
+
*The [[wikipedia:Vicarious Visions|Vicarious Visions]] logo can be seen on the walls in the Egyptian-themed levels.
*Despite having more levels than in Huge Adventure, N-Tranced only contains 1,791 crates.
+
*Despite having more levels than in ''The Huge Adventure'', ''N-Tranced'' only contains 1,791 crates.
 
*The game's manual claims the game's link ability with ''The Huge Adventure'' also unlocks new levels though this was not made available in the final game.
 
*The game's manual claims the game's link ability with ''The Huge Adventure'' also unlocks new levels though this was not made available in the final game.
 
*Crunch and Coco use their "evil" headshot icons in the Atlasphere menu, though their game models and map icons use their normal forms.
 
*Crunch and Coco use their "evil" headshot icons in the Atlasphere menu, though their game models and map icons use their normal forms.
 
*This is the first Crash Bandicoot game where the relics are not needed to unlock the alternate ending.
 
*This is the first Crash Bandicoot game where the relics are not needed to unlock the alternate ending.
  +
*Just like ''Crash Bandicoot: The Huge Adventure'', some copies of the game came with a poster.
  +
*N. Trance's portion of the Hyperspace island is based on [https://en.wikipedia.org/wiki/Salvador_Dal%C3%AD Salvador Dalí's] painting [https://en.wikipedia.org/wiki/The_Persistence_of_Memory The Persistence of Memory], with several melting clocks.
  +
*If you get all 21 crystals, 24 gems, 3 colored gems, 12 colored [[Gem Shard|gem shards]], 24 platinum relics, and defeat every single boss in the game, then the save file will show 101% complete.
  +
<br />
  +
  +
{{Crash Bandicoot}}
  +
{{N-Tranced}}
   
{{N-Tranced}} {{Template:Crash Bandicoot}}
+
[[de:N-Tranced]]
  +
[[es:Crash Bandicoot 2: N-Tranced]]
  +
[[fr:Crash Bandicoot 2 : N-Tranced]]
  +
[[ja:クラッシュ・バンディクーアドバンス2 ぐるぐるさいみん大パニック!?]]
  +
[[pt:Crash Bandicoot 2: N-Tranced]]
  +
[[ru:Crash Bandicoot 2: N-Tranced]]
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Vicarious Visions Games]]
 
[[Category:Vicarious Visions Games]]

Revision as of 11:54, December 25, 2019

Crash Bandicoot 2: N-Tranced (Japanese: クラッシュ・バンディクー アドバンス2 ぐるぐるさいみん大パニック!? [Crash Bandicoot Advance 2 - Round and Round Hypnosis Big Panic!?]) is the second game to feature Crash Bandicoot on the Game Boy Advance. It is the sequel to Crash Bandicoot: The Huge Adventure (known in Europe as Crash Bandicoot XS).

In the game's story, Crash faces the villainy of Dr. N. Tropy, master of time, and a new character, N. Trance, a master of hypnotism.

The gameplay is very similar to its predecessor, featuring mostly 2D platforming, with some 2.5D chase sequences. 

Storyline

Uka Uka calls upon the assistance of Dr. N. Tropy to defeat the Bandicoots. N. Tropy looks into the future and sees himself along with the Bandicoots and concludes that the only way to defeat them is to make them join their side. He in turn recommends the services of N. Trance in order to hypnotize them into joining their side. Using a teleporter, he attempts to transport Crash, Crunch, and Coco to a star base somewhere in space. However, Aku Aku prevents the teleportation from completing, and Crash is saved, while the other two are taken. For unknown reasons, N. Tropy, N. Trance and Uka Uka end up with Fake Crash. Coco and Crunch are hypnotized and turned against Crash. He now has to save his friends and defeat N. Trance and N. Tropy.

Over the course of the game, Crunch and Coco are saved and become playable characters in certain levels. Fake Crash also is defeated though it is unclear whether he joins their side or not, since in the boss fight against N. Trance, while he can be used to hurt N. Trance, through the same means he can hurt Crash.

N. Tropy is then fought after the player has gathered all colored gems and completed the levels. After he is defeated in the end, the Bandicoots force him to take a picture with him, revealing this to be the image N. Tropy saw in the future, and misinterpreted as the Bandicoots joining his side.

Additions

Link Game

For the first time in a Crash Bandicoot platformer, N-Tranced also features multiplayer competitive game play. In order to play, both players require a cartridge of the game.

Atlasphere

Two players battle in the game's atlasphere mode. Players can choose between the battle modes Domination, Bumpers, or King of the Hill on a variation of maps. Depending on the players' progress in one player mode, Crash, Crunch, Coco, Fake Crash, N. Trance and N. Tropy are all playable characters.

Level Race

Two players can choose to race in any of the on-foot levels unlocked in the one-player story. Both players play as Crash and the level data for both players is separate (a necessity for both to progress through certain gimmicks such as the vehicle crates).

Huge Adventure/XS Link

In addition, the game can be linked to Crash Bandicoot: The Huge Adventure via GBA link cable to unlock extra content. Through this option, Dingodile, N. Gin, Tiny, Dr. Cortex, and Mega-Mix can be unlocked as extra playable characters in atlasphere mode.

Previous Game References

As seen in the previous game, this entry in the series goes on giving the GBA most of the features and environments seen in the Naughty Dog trilogy. First, instead of using a Warp Room, N-Tranced makes use of a "Warp Zone" structured like a map, in which every single portal is entered using the same animation seen in Crash Bandicoot: Warped - except the lack of any sight of the level outside it. Then, the only element hailing from Crash Bandicoot 2: Cortex Strikes Back is the usage of the jungle-themed levels' background music in the atlasphere stages, as well as in the very first stage, Island Intro, which the concept was already seen in the second game - though it was called just "Intro" and, instead of its successor, wasn't replayable. Also unlike the Intro of Cortex Strikes Back, the Island Intro level is required, and contains a crystal, gem, and relic, whereas Cortex Strikes Back's level could be exited from through the pause screen and skipped.

Also, the Egyptian tomb (like Tomb Time) and Arabian-themed stages (like Hang'em High) are based on the levels from Warped, as well as their own background music, while the volcano island ambiance hails from Crash Bandicoot: The Wrath of Cortex (despite its music being remixed from the prehistoric levels from the third game). The water-themed levels offer the same tropical sea setting seen in the levels Warped, such as Makin' Waves, but here Crash does some water-skiing while being tied to an off-screen motorboat and chased by a shark. Therefore, these stages act as a chase. The flying-themed levels of the prequel, mixing the jetpack itself with fights against blimps, are now substituted by another kind of escape, in which Coco, wearing an astronaut suit and tied up to a hovering "space life belt" of sorts, has to manage to escape a giant - and unseen since being off-screen too - fireball (despite the first stage in this series being called "Run from the Sun") while fighting between meteorites as well as Lab Assistants. The atlasphere concept, instead, is from The Wrath of Cortex.

The pause menu reprises the one from the prequel in terms of structure, but is totally different when it comes to appearance. The "C" symbol now features Coco's face in order to match the one seen in Crash Bandicoot 3, as well as Crunch's face. Now Crash's face is on the bottom of the emblem while Coco's stands on its top. The pause menu is now almost completely golden. The pause menu is also the only place in the game to view a level's number, as this is no longer shown in the warp zone, like it was in previous games.

The bonus platforms now lead Crash to the bonus round by floating instead of just teleporting him there.

Another correction is made whenever Crash dies by falling into a chasm: in the prequel he would just become an angel/ghost, while now (reflecting the second and third games in the series) he throws up his shoes.

Colored gems are still featured, but in an entirely different way. In each Egyptian-themed level a red "gem shard" (1/4 of a colored gem) is hidden. Likewise, the volcano-themed stages hide blue gem shards and green gem shards are hidden within Arabian-themed levels. When N. Trance is defeated, the last section of the map (a wooden bridge set in outer space) is accessible. This portion acts as N. Tropy's hideout, and instead of the portals, the last three levels are accessed through the now recreated gems. Getting all four gem shards of any color unlocks one of these levels. Each of them has the relative colored gem to be found, as well as the normal gem and the relic. After each colored gem is aquired, the portal to N. Tropy, disguised as a gear, is accessible. In these levels, the colored gems act similar to how crystals act in most levels. In order to access time trial mode, Crash must get the colored gem from the level first, and all three colored gems will unlock the boss for that area.

The fight against N. Tropy is a mostly faithful recreation of the battle fought in Warped. N. Tropy fights Crash in an arena structured just like its counterpart, only set in Arabia. N. Tropy has a total of three hit points, but once defeated, he recovers and causes the battle to start over in an Egyptian tomb arena with smaller platforms, now attacking at a faster rate. As soon as he loses all of his health again, he restarts the battle one last time by setting it in the volcano environment. This time the player can defeat him once for all, but if they die, the battle has to restart from the beginning.

Music

As with the game's predecessor, this game's soundtrack references most of Naughty Dog's work on the series. Island Intro and the Atlasphere stages use the background music of the jungle-themed levels seen in Crash Bandicoot 2: Cortex Strikes Back, except re-arranged in a way that differentiates it from the rendition heard in The Huge Adventure. The Arabian-themed stages and Egyptian tomb stages, being taken from Crash Bandicoot: Warped, have also music similar to their original counterparts, except rearranged and shortened. The volcano environment hails from Crash Bandicoot: The Wrath of Cortex, but N-Tranced's volcano levels (excluding Island Intro) make use of the background music of the third game's prehistoric levels. The water-themed levels use background music somewhat similar to the music heard in Warped's jetski-themed levels. Fake Crash's boss fight uses a rearrangement of the background music of Crash Bandicoot: Warped's Rings of Power, while N. Tropy uses a rearrangement of his background music from Warped. All stages retain their one player music themes in multiplayer except for the Atlasphere multiplayer mode, which lacks background music.

Soundtrack Disc

Certain releases of the game also included a soundtrack CD featuring slightly enhanced arrangements of most of the game's music:

  • Track 1: Main Theme
  • Track 2: Warp Room
  • Track 3: Volcano
  • Track 4: Arabia
  • Track 5: Motorcycle
  • Track 6: Space Station
  • Track 7: Atlasphere
  • Track 8: Egypt

Track 5 (a rearrangement of the motorcycle-themed levels' theme in Crash Bandicoot: Warped) is not featured in the actual game, suggesting that at one point, N-Tranced was going to feature motorcycle levels. Track 6 was also cut from the game, and the space-themed levels use a unique track not included on the CD that bears some resemblance to Crate Balls of Fire from The Wrath of Cortex.

Levels

Warp Area Level Name Character Collectibles Crates Relic Times
Warp Area 1 (Island) Volcanic Island 1. Island Intro Crash Power crystalClear gem 23 Sapphire relic: 0:26.40

Gold relic: 0:24.00

Platinum relic: 0:12.80

Arabian Nights 2. Prints of Persia Crash Power crystalClear gemGreen shard 29 Sapphire relic: 0:36.20

Gold relic: 0:32.90

Platinum relic: 0:28.90

Wakeboard 3. Lagoony Tunes Crash Power crystalClear gem 49 Sapphire relic: 1:20.70

Gold relic: 1:13.40

Platinum relic: 1:05.70

Atlasphere 4. Globe Trottin' Crash Power crystalClear gem 112 Sapphire relic: 0:45.20

Gold relic: 0:41.10

Platinum relic: 0:31.50

Egyptian Tomb 5. Pharaoh's Funhouse Crash Power crystalClear gemRed shard 54 Sapphire relic: 0:33.40

Gold relic: 0:30.40

Platinum relic: 0:18.80

Arabian Nights 6. Runaway Rug Crash Power crystalClear gemGreen shard 62 Sapphire relic: 1:01.80

Gold relic: 0:56.20

Platinum relic: 0:47.60

Boss; Arabian Nights Evil Crunch Crash Super Slide N/A N/A
Warp Area 2 (Crystal Desert) Volcanic Island 7. Tiki Torture Crash Power crystalClear gemBlue shard 57 Sapphire relic: 0:27.40

Gold relic: 0:24.90

Platinum relic: 0:19.60

Egyptian Tomb 8. Hoppin' Coffins Crash Power crystalClear gemRed shard 71 Sapphire relic: 1:04.50

Gold relic: 0:58.60

Platinum relic: 0:40.70

Atlasphere 9. Barrel Roll Crunch Power crystalClear gem 101 Sapphire relic: 1:18.30

Gold relic: 1:11.20

Platinum relic: 1:07.00

Wakeboard 10. Flockful of Seagulls Crash Power crystalClear gem 30 Sapphire relic: 1:23.50

Gold relic: 1:15.90

Platinum relic: 1:12.50

Volcanic Island 11. Magma Mania Crash Power crystalClear gemBlue shard 73 Sapphire relic: 1:00.10

Gold relic: 0:54.60

Platinum relic: 0:44.60

Boss; Volcano Evil Coco Crash Rocket Jump N/A N/A
Warp Area 3 (Stairway) Outer Space 12. Run from the Sun Coco Power crystalClear gem 21 Sapphire relic: 1:45.50

Gold relic: 1:35.90

Platinum relic: 1:31.10

Arabian Nights 13. Now It's Istanbul Crash Power crystalClear gemGreen shard 92 Sapphire relic: 1:10.60

Gold relic: 1:04.20

Platinum relic: 0:58.30

Volcanic Island 14. Mister Lava Lava Crash Power crystalClear gemBlue shard 89 Sapphire relic: 1:04.00

Gold relic: 0:58.20

Platinum relic: 0:50.90

Wakeboard 15. Water Logged Crash Power crystalClear gem 25 Sapphire relic: 0:58.10

Gold relic: 0:52.80

Platinum relic: 0:46.10

Egyptian Tomb 16. Slip-N-Slidin' Sphinx Crash Power crystalClear gemRed shard 91 Sapphire relic: 0:53.80

Gold relic: 0:48.90

Platinum relic: 0:43.50

Boss; Egyptian Tomb Fake Crash Crash Death Tornado Spin N/A N/A
Warp Area 4 (Persistence of Memory) Atlasphere 17. Rocks Can Roll Crunch Power crystalClear gem 114 Sapphire relic: 1:10.40

Gold relic: 1:04.00

Platinum relic: 0:55.70

Arabian Nights 18. Rock the Casaba Crash Power crystalClear gemGreen shard 109 Sapphire relic: 1:20.90

Gold relic: 1:13.50

Platinum relic: 0:58.90

Volcanic Island 19. Eruption Disruption Crash Power crystalClear gemBlue shard 108 Sapphire relic: 1:05.90

Gold relic: 0:59.90

Platinum relic: 0:50.30

Outer Space 20. Spaced Out Coco Power crystalClear gem 25 Sapphire relic: 3:06.20

Gold relic: 2:49.30

Platinum relic: 2:30.90

Egyptian Tomb 21. King Too Uncommon Crash Power crystalClear gemRed shard 91 Sapphire relic: 0:58.40

Gold relic: 0:53.10

Platinum relic: 0:50.70

Boss; Egypt; Volcanic Island N. Trance Crash Crash Dash N/A N/A
Warp Area 5 (Colored Islands) Egyptian Tomb 22. Wild Nile Ride Crash Clear gemRed gem 97 Sapphire relic: 1:24.60

Gold relic: 1:16.90

Platinum relic: 0:45.90

Arabian Nights 23. 101 Arabian Kites Crash Clear gemGreen gem 64 Sapphire relic: 1:52.10

Gold relic: 1:41.90

Platinum relic: 1:06.70

Volcanic Island 24. Fire Walker Crash Clear gemBlue gem 115 Sapphire relic: 1:38.60

Gold relic: 1:29.60

Platinum relic: 1:20.50

Boss; Arabian Nights; Egyptian Tomb; Volcanic Island

N. Tropy Crash N/A N/A N/A

Bosses

N. Tranced Crunch

Shoot at Crunch while avoiding nitro crates. Crunch has a shield that he'll use until he suddenly hits a nitro crate, causing him to lower it for a minute. This gives Crash a chance to do damage to him. This level is on a carpet. He has a total of three life points.

N. Tranced Coco

(Listed as "Evil Coco" but not to be confused with the real Evil Coco, an unused character from Crash Twinsanity) Avoid Coco's attacks and lava while Crash fights in a volcanic area. This level is on the copter. She has a total of three life points.

Fake Crash

This boss battle may be considerably short (lasting only 11 seconds at the very least), depending on the player's skills. In the Egyptian tomb, Crash faces his goofy doppelganger as anyone would imagine the fight: Fake Crash mirrors every single move made by Crash. Spinning doesn't damage Fake Crash (but Crash himself), but serves as the only way to switch the sides. There are the spear traps typical of this environment, set in a mirrored way but not working as such. Keeping these facts in mind is key for any player aiming to defeat Fake Crash. He has a total of four life points.

N. Trance

This fight has two rounds.

  • First round - Avoid N.Trance as he leaps to one end of the screen, then avoid his claw as he shoots it at the place you are standing. Jump over the claw and either spin or land on his head to make N.Trance bring the claw back to him. Do this four times to get to the second round. This is in an Egyptian-styled level.
  • Second round - N. Trance's head turns into a rocket and he floats around the screen. Crash needs to spin him to keep him from attacking. Fake Crash pours lava on N. Trance once he gets under a cliff, causing him damage (it causes Crash damage if the player flies under the cliff). N .Trance attacks with one out of four types of beams when he's left alone for a while. The glow around him depends on the type he will use. This part is a copter level. This is a volcanic-themed level.

He has a total of 9 life points.

N. Tropy

First, get all blue, green, and red gem shards, beat all the extra levels, and then Crash can face N. Tropy. This fight has three rounds.

  • First round - He will attack down, then up twice. Then, after he moves to the other platform, a few gems will appear. Jump on them to the platform N. Tropy is on, then spin or jump on him. Repeat this two more times. Once he is defeated the first time. he will add two more of his usual attacks. This is an Arabic-styled level.
  • Second round - Exactly the same as the first round, but he will attack down, up twice, then down again. Hit him, he will then attack down, up twice, down twice, up twice again, and down. Hit him once more, he will then attack: down, up twice, down twice, up twice, down twice, up twice, and then down once more. Hit him, then Crash will fade to the next round. Crash must avoid every attack. This is a Egyptian-styled level.
  • Third round - He will attack down, up twice, then down. Jump over the gems and then attack him. He will attack down, up, down twice, up, down twice again, then up. Once hit, he will then attack in this order: down twice, up twice, down, up, down twice, up, down, up, down. Crash must avoid every attack. This is a volcanic-themed level.

He has a total of 9 life points.

Power-ups and related glitches

Despite that there are five bosses instead of the prequel's four, there are still only four power-ups and the Fruit Bazooka from Crash Bandicoot: Warped is still absent.

However, the Super Charged Body Slam, as well as Double Jump, are available from the very beginning of the game. The first two power-ups, gained by defeating the first two bosses (being the brainwashed Crunch and Coco, respectively), are the Super Slide (a faster and more powerful slide, executed by pressing R while holding L and while standing still) as well as the Rocket Jump (maybe referencing the "Moon Jump" seen in most platform games through cheat devices - this one being an extra-high-but-not-long jump executed by jumping while standing still and holding L). By defeating N. Tropy the player isn't awarded any power-up at all.

The "power-up ? panels" appear in both "Island Intro" and "Globe Trottin'", as in-game tutorials while outside of the time trial mode.

Gallery

See: Crash Bandicoot 2: N-Tranced/Gallery

Trivia

  • Saved for the game's multiplayer mode and for a line of Uka Uka's, this is the very first game in the series to not have Cortex as one of the villains. Despite this, he does appear at the game over screen.
  • N. Tropy's hit points are nine altogether. Therefore, he shares second place with N. Trance from this game, and N. Brio from Crash Bandicoot as the one with most of them. Despite this, N. Brio is still the one with most hit points shown on screen at once.
  • Crunch says, after being defeated and returned to normal, that he was "brainwashed again". This is an allusion on how he was originally on the evil side during the events in Crash Bandicoot: The Wrath of Cortex.
  • In the level Wild Nile Ride, there is a hidden message under the floor before the second Checkpoint Crate. It is impossible to be viewed without the usage of a graphical tool or cheats, but it is present in the Official Prima Strategy Guide. The message says "TATTA", followed by the Vicarious Visions logo and a smiley face.
  • During the game's ending, Uka Uka stares from cold space and swears that he will not rely on underlings next time, implying that he will work alone in the next game. However, as N-Tranced had no sequel, this has been long forgotten.
  • Despite being originally a joke character, Fake Crash is given a role in the narrative of a game for the first time.
  • This was the last game to have Coco in her overalls and her original hairstyle until the release of the N. Sane Trilogy, over ten years later.
  • This is the first game where Crash fights Coco.
  • This is the first game where Crunch assists the bandicoots. It is also the first game where he is playable in some form, and the only case of being so in a platformer title.
  • This is also the first platformer in the series to utilize multiplayer options.
  • The Vicarious Visions logo can be seen on the walls in the Egyptian-themed levels.
  • Despite having more levels than in The Huge Adventure, N-Tranced only contains 1,791 crates.
  • The game's manual claims the game's link ability with The Huge Adventure also unlocks new levels though this was not made available in the final game.
  • Crunch and Coco use their "evil" headshot icons in the Atlasphere menu, though their game models and map icons use their normal forms.
  • This is the first Crash Bandicoot game where the relics are not needed to unlock the alternate ending.
  • Just like Crash Bandicoot: The Huge Adventure, some copies of the game came with a poster.
  • N. Trance's portion of the Hyperspace island is based on Salvador Dalí's painting The Persistence of Memory, with several melting clocks.
  • If you get all 21 crystals, 24 gems, 3 colored gems, 12 colored gem shards, 24 platinum relics, and defeat every single boss in the game, then the save file will show 101% complete.


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