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Co-op mode is a form of multiplayer where players work together to complete the game. It is a recurring feature in the Crash Bandicoot series.


Crash Bash[]

Crash Bash was the first Crash Bandicoot game to have a full co-op story mode. Players select a character and begin play. Although only one player character would appear in the Warp Room, both would participate in the minigames. Both characters play as a team, regardless of whether they are good or evil, and all minigames adapt to this.

At the end of the story mode, if one player character is good and the other is evil, a Tie Breaker game is played to determine the winner.

Crash Tag Team Racing[]

While the single player campaign cannot be played with additional players, there is a Co-op option for multiplayer races in the PlayStation Portable version. In this mode, all drivers are permanently clashed, much like in the game's Battle Arenas. Players are paired up based on the player order; Players 1 and 2 are together, as are Players 3 and 4, and so on. Co-op Races can also be unlocked in the PlayStation 2 version by linking the two versions together.

Crash of the Titans[]

COTTSpikeSnipeTagTeam

Two players in Crash of the Titans

In co-op mode, both Player 1 (Crash) and Player 2 (Carbon Crash) receive a backpack. If they aren't jacking a titan, one character can hide in the other's backpack by pressing the Jack button, protecting themselves from damage while passing full control to the other player. Crash of the Titans features two styles of co-op, "leapfrog" and "piggyback", which affect who gets control while a character is in the backpack. In leapfrog mode, Player 1 and Player 2 swap places at the end of each jump, while in piggyback mode, this doesn't happen. Players can switch between the two modes in the pause menu during a level.

A player in a backpack can press the Jack button to leave it. Both player characters share the same moves, mojo counter, skin, and upgrades. They are also free to attack each other and their titans. Neither character is allowed to wander off-camera. If one player enters an air grind slope, the other will be forced into the backpack and cannot leave until it ends.

If a player character dies during co-op, they must wait five seconds before rejoining the game. A life is only lost when both characters are dead at the same time, or if one character is in the backpack when the other dies. Either player can "drop out" from the pause menu at any time, and the game will resume in single-player mode. If a player drops out while on a titan, that titan will be left stunned.

Crash: Mind Over Mutant[]

Crash Bandicoot Mind over Mutant Mask

"Crash mask" character

Crash Bandicoot Mind over Mutant Coco Bandicoot Mask

"Coco mask" character

Co-op in Crash: Mind Over Mutant has two main modes, allowing players to control either a mask or a bandicoot character. A player can swap between modes at any time by pressing the Jack button.

A new player initially joins the game as a floating mask that follows the other player character. In this state, they are invulnerable to attack. The mask character can fire exploding chickens at enemies and breakable objects using a reticle on the screen. Circling the analogue stick on the controller/Nunchuk five times allows them to fire a more powerful, charged projectile instead. There is no limit to the number of chickens or projectiles that can be fired, and the other player character cannot be hurt by them. Only one player can play as a mask at one time, while the other continues as a bandicoot.

As bandicoots, Player 1 and Player 2 share the same moves, experience bar, upgrades, and titan storage. They are also free to attack each other and their titans. Players can roam independently of each other within a map area, though the camera will only focus on one player. Only the player who has the camera's focus can proceed to a different area.

Player 1 always appears as Crash. In the PlayStation 2 version, Player 2 will always be Carbon Crash. In the Xbox and Wii versions, Player 2 is Carbon Crash until Coco is defeated in-story, at which point she becomes the default appearance. Carbon Crash and 'Classic Coco' are still available as skins for Player 2.

If a player character dies during co-op, they must wait five seconds before rejoining the game. Either player can "drop out" from the pause menu at any time, and the game will resume in single-player mode. If a player drops out while on a titan, that titan will either be pocketed, or destroyed if the pocket is already occupied.

Co-op is required for 100% completion in all versions except PSP, as there are several Optional Missions that rely on it. These include:

  • Duplex Crash - Defeat an enemy in Co-op
  • A Combo to Go - Defeat 50 enemies in Co-op
  • Big Shooter - Use the Charge Shot as a Co-op Mask
  • Cold Feat - Have both players jack Ratcicles at the same time
  • Easy Does It - Complete the Co-op Puzzle in Wumpa Island and collect the Voodoo Doll
  • It Takes Two to Tango - Complete the Co-op Puzzle in the Wasteland and collect the Voodoo Doll
  • Over Easy - Complete the Co-op Puzzle in Mount Grimly and collect the Voodoo Doll
  • No Place Like Wumpa - Collect all 5 Wumpa Voodoo Dolls from Wumpa Island, including the one from Easy Does It
  • Crash Grab - Collect all 13 Crash Voodoo Dolls, including the one from It Takes Two to Tango
  • The Dark Side - Collect all 5 Grimly Voodoo Dolls from Mount Grimly, including the one from Over Easy

Crash Bandicoot 4: It's About Time[]

Crash Bandicoot 4: It's About Time features what is nominally a co-op mode allowing up to four players.

This "Pass N. Play" mode is nearly identical to the single-player campaign. However, the game will prompt the player to pass the controller along when a chosen condition (death, breaking a checkpoint crate, or either) is met. At the end of a level, an "overview" screen displays how many times each player broke a crate, collected a Wumpa Fruit, or died. Pass N. Play is turned on from the pause menu. Finishing a level with Pass N. Play active on the PlayStation and Xbox versions will unlock the achievement "No, It's My Turn!"

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