Bandipedia

Welcome to Bandipedia!

READ MORE

Bandipedia
No edit summary
Line 68: Line 68:
 
*This level has the second most crates in the game, beaten only by [[Future Frenzy]].
 
*This level has the second most crates in the game, beaten only by [[Future Frenzy]].
 
*Unlike the other Egyptian-themed levels in the game, the floor of the bonus round does not consist completely of iron crates.
 
*Unlike the other Egyptian-themed levels in the game, the floor of the bonus round does not consist completely of iron crates.
  +
*The ''[https://crashbandicoot.fandom.com/wiki/Crash_Bandicoot_N._Sane_Trilogy N. Sane Trilogy]'' adds a crate that's out of bounds, which seems to be a [[Nitro Crate]] as activating the [[Nitro Switch Crate]] adds one more to the total count. This is contrary to what Vicarious Visions have done in other levels, where similar crates in the original games were removed altogether in their remake (namely in [https://crashbandicoot.fandom.com/wiki/Bear_It Bear It], [https://crashbandicoot.fandom.com/wiki/Pack_Attack Pack Attack] and [https://crashbandicoot.fandom.com/wiki/Totally_Bear Totally Bear]).
*The ''N. Sane Trilogy'' adds an extra crate to this level, which appears to be a nitro crate that is out of the players sight and reach. It will detonate when the nitro crate switch is spun.
 
   
 
{{Warped}}
 
{{Warped}}

Revision as of 20:17, 29 May 2020

Bug Lite (まっクラいせき たんけんたい lit. Pitch-dark Archaeological Site Expedition Team in Japanese) is the twenty-fifth level and is the fifth and last level in the fifth warp room in Crash Bandicoot: Warped and its remake in the N. Sane Trilogy.

This level's name is a reference to the popular light beer "Bud Light". Though the name is often confused as "Bud Lite" instead of "Bud Light". 

Overview

Set in ancient Egypt at night time, Crash must make use of fireflies throughout the level to see his way to the crystal, on a path that is filled with various enemies such as crocodiles, mummies, and snakes.

Bug Lite is notable for having two gems, one is for collecting all the boxes along the main route, and the other is a multicolored gem route. In order to access the colored gem route, Crash must have previously obtained all the coloured gems in the game. The route starts on the blue gem platform which takes Crash to face a hallway laced with spears that shoot from the walls. The easiest way through here is to avoid the spotlights that trigger the darts by jumping over the holes in the floor, and carefully double jumping over the spears. The multicolored gem route is lit up, unlike most of the rest of the level.

Like Spaced Out in Cortex Strikes Back, each of the gem paths has a specific theme. The blue gem path focuses on using spotlight areas and coffin mummies. The green gem path focuses on using ground spikes and nitro crates at certain places. The purple gem path focuses on using scarab platforms and moving platforms to hinder Crash. The yellow gem path focuses on using spiked mummies to defeat Crash. The red gem path just lets Crash receive the gem with no obstacles, albeit there is an bottomless hole between the gem and the exit of the level.

Walkthrough

Gallery

Translation of Aku Aku Hints in the Japanese Version

  • The dark path requires fireflies. However, if you don't advance quickly, they will escape!
  • If you have got the green diamond, go to the high-tech future. The future is bright!

Trivia

Bugliteironc

Scan from an unofficial guide, showing this level was originally to have an iron checkpoint crate in the yellow gem path.

  • Originally, this level was going to have an iron checkpoint crate in the yellow gem path. This was most likely removed to prevent players who hadn't obtained all of the coloured gems from getting trapped on the gem route without having to quit the level.
  • This level has the second most crates in the game, beaten only by Future Frenzy.
  • Unlike the other Egyptian-themed levels in the game, the floor of the bonus round does not consist completely of iron crates.
  • The N. Sane Trilogy adds a crate that's out of bounds, which seems to be a Nitro Crate as activating the Nitro Switch Crate adds one more to the total count. This is contrary to what Vicarious Visions have done in other levels, where similar crates in the original games were removed altogether in their remake (namely in Bear It, Pack Attack and Totally Bear).