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:''Not to be confused with the [[Boulder|titular hazards]].''
 
:''Not to be confused with the [[Boulder|titular hazards]].''
  +
 
{{Infobox Crash Bandicoot level
 
{{Infobox Crash Bandicoot level
 
|name = Boulders
 
|image = <gallery>Boulderbetterquality.png|Original
 
|image = <gallery>Boulderbetterquality.png|Original
 
Boulders Remastered.png|N. Sane Trilogy</gallery>
 
Boulders Remastered.png|N. Sane Trilogy</gallery>
|name = Boulders
 
 
|number = 4
 
|number = 4
 
|crates = 16
 
|crates = 16
|gem = {{Clear Gem}}
+
|gem = {{icon|cleargem}}
|hint=Break all of the boxes in a level to earn a clear gem.
+
|hint = Break all of the boxes in a level to earn a clear gem.
 
|relictimes = {{icon|sapphire}}: 1:04.00<br>{{icon|gold}}: 0:49.44<br>{{icon|platinum}}: 0:47.48
 
|developertime = 0:46.11 (Dan T.)
 
|bonus = None
 
|bonus = None
|relictimes = {{Sapphire Relic}}: 1:04.00<br>{{Gold Relic}}: 0:49.44<br>{{Platinum Relic}}: 0:47.48
 
|developertime=0:46.11
 
 
|prev = [[The Great Gate]]
 
|prev = [[The Great Gate]]
|next = [[Upstream]]}}
+
|next = [[Upstream]]
  +
}}
{{Q|Are you an Indiana Jones or a simple player? Take your chance, survive the boulders and run to the level end!|Level description}}
+
{{quote|Are you an Indiana Jones or a simple player? Take your chance, survive the boulders and run to the level end!|Level description}}
'''Boulders''' (おおいわ ゴロゴロ lit. ''Big Rock Rattle-rattle'' in Japanese) is the fourth level of the first island in ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' and the ''[[Crash Bandicoot N. Sane Trilogy]]'' remaster of the first game. It is notable as the first [[Chase sequence|chase]] style level in the Crash series, in which [[Crash Bandicoot (character)|Crash]] must outrun multiple boulders that chase him. The [[Tawna]] [[Bonus Round|bonus round]] in the previous level, [[The Great Gate]], saves at this level.
+
'''Boulders''' (おおいわ ゴロゴロ lit. ''Big Rock Rattle-rattle'' in Japanese) is the fourth level of the first island in ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' and the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]'' remaster of the first game. It is notable as the first [[Chase sequence|chase]] style level in the Crash series, in which [[Crash Bandicoot (character)|Crash]] must outrun multiple boulders that chase him. The [[Tawna]] [[Bonus Round|bonus round]] in the previous level, [[The Great Gate]], saves at this level.
   
 
==Level design==
 
==Level design==
 
Throughout the course of the level, Crash must run away from several large spherical [[boulder]]s. If he is too slow, he will be crushed. Each boulder starts rolling from the top of a bridge-like tunnel. It is stopped either by smashing into the wall of the next tunnel along the way or by plunging down a hole. There are no enemies in this level apart from the boulder. However, there are several wooden obstacles along the way which will slow Crash down if he runs into them.
 
Throughout the course of the level, Crash must run away from several large spherical [[boulder]]s. If he is too slow, he will be crushed. Each boulder starts rolling from the top of a bridge-like tunnel. It is stopped either by smashing into the wall of the next tunnel along the way or by plunging down a hole. There are no enemies in this level apart from the boulder. However, there are several wooden obstacles along the way which will slow Crash down if he runs into them.
   
The level is extremely linear; the camera, however, is pointing towards Crash's front-side throughout. Players must run toward the screen, an unusual departure from the first three levels. This seems to be acknowledged by [[Naughty Dog]], as players are pointed in this new direction at the start of the level by an arrow made of [[Wumpa Fruit|wumpa fruit]]. The camera angle means that players can not see what obstacles lay ahead of them until the last second, giving them little time to react. Following wumpa fruit will make sure Crash avoids the wooden obstacles however.
+
The level is extremely linear; the camera, however, is pointing towards Crash's front-side throughout. Players must run toward the screen, an unusual departure from the first three levels. This seems to be acknowledged by [[wikipedia:Naughty Dog|Naughty Dog]], as players are pointed in this new direction at the start of the level by an arrow made of [[Wumpa Fruit|wumpa fruit]]. The camera angle means that players can not see what obstacles lay ahead of them until the last second, giving them little time to react. Following wumpa fruit will make sure Crash avoids the wooden obstacles however.
   
 
==Gem==
 
==Gem==
If all 16 crates are broken and the level is completed without dying, the player will be awarded a [[clear gem]]. Crates cannot be smashed by the boulder, as it bounces over them although, this issue was fixed in the ''[[Crash Bandicoot N. Sane Trilogy]]''.
+
If all 16 crates are broken and the level is completed without dying, the player will be awarded a [[clear gem]]. Crates cannot be smashed by the boulder, as it bounces over them although this issue was fixed in the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]''.
   
 
==Types of crates==
 
==Types of crates==
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This corresponds to a save file at this level (9%, 0 keys, 2 gems).
 
This corresponds to a save file at this level (9%, 0 keys, 2 gems).
   
{{Triangle Button}}{{Triangle Button}}{{Triangle Button}}{{X Button}}{{Circle Button}}{{Square Button}}{{X Button}}{{X Button}}{{X Button}}{{Circle Button}}{{Circle Button}}{{Triangle Button}}{{Triangle Button}}{{X Button}}{{X Button}}{{X Button}}{{Circle Button}}{{X Button}}{{Square Button}}{{Triangle Button}}{{X Button}}{{Circle Button}}{{Square Button}}{{Circle Button}}
+
{{icon|triangle}}{{icon|triangle}}{{icon|triangle}}{{icon|X}}{{icon|circle}}{{icon|square}}{{icon|X}}{{icon|X}}{{icon|X}}{{icon|circle}}{{icon|circle}}{{icon|triangle}}{{icon|triangle}}{{icon|X}}{{icon|X}}{{icon|X}}{{icon|circle}}{{icon|X}}{{icon|square}}{{icon|triangle}}{{icon|X}}{{icon|circle}}{{icon|square}}{{icon|circle}}
   
 
==Gallery==
 
==Gallery==
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boulder7.png
 
boulder7.png
 
boulder8.png
 
boulder8.png
Coco Boulder Nsane Trilogy.jpg|[[Coco Bandicoot|Coco]] in the level in the [[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]
 
Boulders Remastered.png|Remastered level.
 
 
Boulders Early Proto.png
 
Boulders Early Proto.png
Boulders.png|Icon from N. Sane Trilogy Save/Load Screen
+
Boulders Remastered.png|Remastered level.
 
Coco Boulder Nsane Trilogy.jpg|[[Coco Bandicoot|Coco]] in the level in the ''[[Crash Bandicoot N. Sane Trilogy|N. Sane Trilogy]]''.
 
Crash Bandicoot N. Sane Trilogy Boulders.png|Promotional artwork.
  +
Boulders Crash Bandicoot N. Sane Trilogy.png
  +
Boulders.png|Icon from ''N. Sane Trilogy'' Save/Load Screen.
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
 
*This level is the eighth level in the March 8, 1996 prototype.
 
*This level is the eighth level in the March 8, 1996 prototype.
*The premise of this level mirrors an iconic scene from ''Raiders of the Lost Ark,'' in which Indiana Jones runs from a pursuing boulder.
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*The premise of this level mirrors an iconic scene from ''[[Wikipedia:Raiders of the Lost Ark|Raiders of Lost Ark]]'', in which Indiana Jones runs from a pursuing boulder.
 
**The level description refers to this by mentioning Indiana Jones.
 
**The level description refers to this by mentioning Indiana Jones.
 
*This is the first level in the series where the players must escape from a dangerous hazard that is chasing them. The format has been used several times in later games:
 
*This is the first level in the series where the players must escape from a dangerous hazard that is chasing them. The format has been used several times in later games:
 
**In ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' with giant snowballs and [[Polar bear|giant polar bears]].
 
**In ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' with giant snowballs and [[Polar bear|giant polar bears]].
 
**A [[Triceratops]] in ''[[Crash Bandicoot 3: Warped]]''.
 
**A [[Triceratops]] in ''[[Crash Bandicoot 3: Warped]]''.
**[[Avalanche]], [[Tidal Wave]], [[Dragon]], [[fireball]], and [[Crashes to Ashes|Py-Ro Crunch]] in stages in ''[[Crash Bandicoot: The Wrath of Cortex]]''.
+
**[[Avalanche]], [[Tidal Wave]], [[Dragon]], fireball, and [[Crashes to Ashes|Py-Ro Crunch]] in stages in ''[[Crash Bandicoot: The Wrath of Cortex]]''.
 
**A giant [[Yeti]] and [[Mega-Mix]] in ''[[Crash Bandicoot: The Huge Adventure]]''.
 
**A giant [[Yeti]] and [[Mega-Mix]] in ''[[Crash Bandicoot: The Huge Adventure]]''.
 
**A [[Shark]] in ''[[Crash Bandicoot 2: N-Tranced]]''.
 
**A [[Shark]] in ''[[Crash Bandicoot 2: N-Tranced]]''.
Line 91: Line 95:
 
**A large spiked pillar in ''[[Crash: Mind Over Mutant]]''.
 
**A large spiked pillar in ''[[Crash: Mind Over Mutant]]''.
 
*This is one of the levels with the least changes over from the March 8, 1996 prototype to the retail version.
 
*This is one of the levels with the least changes over from the March 8, 1996 prototype to the retail version.
*This level was completely remade for ''Uncharted 4: A Thief's End''. Nathan Drake ends up telling his wife he could beat her high score in her "TV Game Thing," which is immediately revealed to be a classic white [[PlayStation]] with ''Crash Bandicoot'' loaded.
+
*This level was completely remade for ''[[Wikipedia:Uncharted 4: A Thief's End|Uncharted 4: A Thief's End]]''. Nathan Drake ends up telling his wife he could beat her high score in her "TV Game Thing," which is immediately revealed to be a classic white [[wikipedia:PlayStation|PlayStation]] with ''Crash Bandicoot'' loaded.
 
**It is impossible to beat Elena in the version where she tutors Nathan on how to play.
 
**It is impossible to beat Elena in the version where she tutors Nathan on how to play.
 
***Nathan can, however, beat her high score in the epilogue extras of the game.
 
***Nathan can, however, beat her high score in the epilogue extras of the game.
  +
*In the ''N. Sane Trilogy'', the boulders no longer hop or bounce & can now break the crates on the path, where as in the original it just bounced over them. The similar goes for [[Boulder Dash]], [[Crash Dash (level)|Crash Dash]] and [[Crash Crush]].
<br />
 
  +
 
{{Crash Bandicoot Game}}
 
{{Crash Bandicoot Game}}
 
{{Crash Bandicoot N. Sane Trilogy}}
 
{{Crash Bandicoot N. Sane Trilogy}}
   
 
[[es:Boulders]]
 
[[es:Boulders]]
  +
[[fr:Boulders]]
 
[[it:Boulders]]
 
[[it:Boulders]]
  +
[[pt-br:Boulders]]
 
[[ru:Boulders]]
 
[[ru:Boulders]]
 
[[Category:Levels]]
 
[[Category:Levels]]
[[Category:Crash Bandicoot]]
 
 
[[Category:Chase Levels]]
 
[[Category:Chase Levels]]
 
[[Category:Jungle Levels]]
 
[[Category:Jungle Levels]]
[[Category:Crash Bandicoot N. Sane Trilogy]]
 

Revision as of 23:42, 18 October 2019

Not to be confused with the titular hazards.

Are you an Indiana Jones or a simple player? Take your chance, survive the boulders and run to the level end!

Level description

Boulders (おおいわ ゴロゴロ lit. Big Rock Rattle-rattle in Japanese) is the fourth level of the first island in Crash Bandicoot and the N. Sane Trilogy remaster of the first game. It is notable as the first chase style level in the Crash series, in which Crash must outrun multiple boulders that chase him. The Tawna bonus round in the previous level, The Great Gate, saves at this level.

Level design

Throughout the course of the level, Crash must run away from several large spherical boulders. If he is too slow, he will be crushed. Each boulder starts rolling from the top of a bridge-like tunnel. It is stopped either by smashing into the wall of the next tunnel along the way or by plunging down a hole. There are no enemies in this level apart from the boulder. However, there are several wooden obstacles along the way which will slow Crash down if he runs into them.

The level is extremely linear; the camera, however, is pointing towards Crash's front-side throughout. Players must run toward the screen, an unusual departure from the first three levels. This seems to be acknowledged by Naughty Dog, as players are pointed in this new direction at the start of the level by an arrow made of wumpa fruit. The camera angle means that players can not see what obstacles lay ahead of them until the last second, giving them little time to react. Following wumpa fruit will make sure Crash avoids the wooden obstacles however.

Gem

If all 16 crates are broken and the level is completed without dying, the player will be awarded a clear gem. Crates cannot be smashed by the boulder, as it bounces over them although this issue was fixed in the N. Sane Trilogy.

Types of crates

Hazard Count

  • Boulders: 3
  • Wooden Fences: 5
  • Wooden Posts: 4

Stage parameters

  • Aku Aku Crates: None
  • TNT Crates: None. (1 in Beta)
  • Other Crates: 16 (15 in Beta)
  • Tawna Bonus Round Crates: None.
  • Brio Bonus Round Crates: None.
  • Cortex Bonus Round Crates: None.

Walkthrough

Password

This corresponds to a save file at this level (9%, 0 keys, 2 gems).

TriangleTriangleTriangleXCircleSquareXXXCircleCircleTriangleTriangleXXXCircleXSquareTriangleXCircleSquareCircle

Gallery

Trivia