Boulders are objects that chase after Crash in the first Crash Bandicoot game and Crash Bandicoot 2: Cortex Strikes Back during the chase levels, with the exception of Un-Bearable in Crash Bandicoot 2 where a giant polar bear chases after him instead. A much smaller boulder appears in Crash Team Racing in the race track Blizzard Bluff, where it rolls from side to side, squashing any racer that hits it.
If Crash/Coco is too slow, he/she will be crushed by the boulder. Once the boulder crushes him/her, the boulder will continue rolling with Crash/Coco flattened on it. When the boulder stops, it will show poor Crash/Coco flattened on the boulder with a comical expression.
In Crash Crush, the player can considerably outrun the boulder. By beating the third boulder to the bridge and quickly jumping into the bonus level, upon re-entry into the main level the bridge will remain intact, free for the player to explore all the way through the section where the chase took place.
Also in Crash Dash and Crash Crush, there is no nitro switch crate, so Crash needs the boulder to run over the nitro crates to destroy them. However, if Crash is far enough ahead of the boulder to the point that it is not on the screen, then the boulder will not destroy the nitro crates.
- Crash Bandicoot
- Crash Bandicoot 2: Cortex Strikes Back
- Crash Team Racing
- Crash Bandicoot N. Sane Trilogy
- Crash Team Racing Nitro-Fueled
- Crash Bandicoot: On the Run!
|Crash Bandicoot N. Sane Trilogy|
|DLC Content||Crash Bandicoot: Stormy Ascent|
Crash Bandicoot: Warped: Future Tense