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An example of a bonus round from Crash Bandicoot 2: Cortex Strikes Back

Bonus rounds are optional, side-sections of a level. They are typically free of enemies and provide the opportunity to earn extra lives.

Unlike other alternate paths, such as death routes and gem paths, dying in a bonus round does not cost lives. It will still recalculate Crash's Aku Aku masks, however. All bonus rounds use a side-scrolling camera perspective.

Crash Bandicoot

Hidden in ? crates throughout most levels are tokens shaped like a character's face. Collecting three tokens of the same face instantly transports Crash to that character's bonus round.

Tawna bonus rounds are the most common and take place in a jungle canopy. Completing them saves the player's level progress, either by saving to the memory card or by generating a password. Gem and key collection are not recorded by these rounds. Tawna bonus rounds are found in:

Nitrus Brio bonus rounds take place in a cave. Each one contains exactly six life crates. They do not save any type of game progression. Brio bonus rounds are found in:

Neo Cortex bonus rounds appear to take place in a dungeon. Completing one earns Crash a key, used to open locked levels. It also prompts the Key Save, which records that the key was collected (but not level progress or the gem count). Cortex bonus rounds are found in:

Crates in bonus rounds do not count towards the level total. Failing a bonus round does not cost lives, but the player must retry the level to enter that round again.

Crash Bandicoot 2: Cortex Strikes Back

A bonus platform in Road to Ruin

Starting with Cortex Strikes Back, the token system from the previous game was done away with. Bonus rounds are now accessed from a special bonus platform, marked with a question mark, somewhere in the level. Destroyed crates are added to the level's total crate count once the round is successfully completed. Failing a bonus round puts the player character back on the main level, next to the bonus platform. They can be retried at any time until they are completed.

Saving is no longer tied to bonus rounds in any game.

Crash Bandicoot: Warped, Crash Bandicoot: The Wrath of Cortex, Crash Bandicoot: The Huge Adventure, and Crash Bandicoot 2: N-Tranced

In games after Cortex Strikes Back, completing bonus rounds may require the use of super powers. Bonus rounds are inaccessible while in Time Trial mode.

In The Huge Adventure and N-Tranced, completing a bonus round creates a checkpoint at that spot.

Crash Bandicoot N. Sane Trilogy

Portal to the bonus round in the Crash Bandicoot remake

In the N. Sane Trilogy version of the original Crash Bandicoot, bonus rounds were reworked. Collecting three matching tokens no longer instantly teleports the player character to the bonus round; it instead creates a small portal nearby, allowing it to be retried until it is completed. Crates in the bonus round now count toward the level's total crate count. Saving the game is no longer tied to bonus round completion. A Brio bonus round was added to Stormy Ascent.

Entering a bonus round in any game in the N. Sane Trilogy creates a checkpoint near the bonus platform. Bonus rounds in the N. Sane Trilogy versions of Cortex Strikes Back and Warped otherwise function exactly as they did in the originals.

Crash Bandicoot 4: It's About Time

In It's About Time, bonus rounds only exist in main path levels (i.e., levels only playable as Crash or Coco). Entering them creates a checkpoint near the bonus platform.

Nitro switch crates can now appear in bonus rounds, destroying only the nitro crates within the round. The bonus rounds for Draggin' On and Cortex Castle contain enemies for the first time in the series.




See Also