Gee Wiz

Gee Wiz (けんとまほうの けんきゅういん lit. Researchers of Swords and Sorcery in Japanese) is the sixth level and is the first level of the second warp room in Crash Bandicoot 3: Warped and the Crash Bandicoot N. Sane Trilogy remaster of the third game. Quite similar to Toad Village, the opening level of the previous Warp Room, this level once again sees Crash embarking on a path through a generic Medieval village toward the gates of a generic Medieval castle. In addition to the enemies from Toad Village, Crash will encounter a new enemy; lab assistant wizards, who shoot magic orbs at Crash. If these orbs impact with him, he will turn into a frog.

Types of crates

 * Aku Aku Crate
 * Arrow Crate - iron (bonus round only)
 * Basic Crate
 * Bounce Crate
 * Checkpoint Crate - wooden
 * Crash Crate
 * ! Crate (bonus round only)
 * Iron Crate (aside from the bonus round, only occurs as a result of not breaking slot crate)
 * Locked Crate
 * Nitro Crate
 * Nitro Switch Crate
 * Outline Crate (bonus round only)
 * ? Crate
 * Slot Crate
 * Time Crate (1/2/3 seconds)
 * TNT Crate

Translation of Aku Aku Hints in the Japanese Version

 * Body press the iron frame boxes. At the peak of your jump, press the crouch button.
 * If you press crouch then jump, you can jump higher than usual.
 * If my voice disturbs you, you can press the green triangle button to skip. Oh, how lonely.

Trivia

 * This level's name is a pun on the phrase "Gee Whiz", which means slight surprise.
 * The level's name is spelled "Gee Wiz" instead of "Gee Whiz" because the word "wiz" is an abbreviation for "wizard", and there are wizards in the level.
 * Gee Wiz is the only level playable in Crash Bandicoot 3's demo, included in the "Demo1" disc for PlayStation One. There are differences between the beta version of the level and the final version. In the beta version, there is a locked crate near the beginning of the level level that was changed into a cluster of eight locked crates in the final version (and because of this the demo version has 93 crates instead of 100), and a slot crate that has the following options: blank, ? crate, Aku Aku, Crash, TNT, whereas in the final version, only the first two of these options are ever given.
 * In the PAL version of this game, the lab assistant wizards take two hits to defeat; the first hit destroys their wizard costumes, leaving them in their underpants. Their costumes can be destroyed in the NTSC version as well, but only if they are hit by the Fruit Bazooka.
 * The Japanese name for the level is probably a reference to the game Logres of Swords and Sorcery.
 * This level and Toad Village were once switched with each other. A possible explanation for this is that Gee Wiz was the first level to contain locked crates, which are introduced in the game after obtaining the Super Belly Flop. While Crash could break these crates using the regular belly flop in Crash Bandicoot 2: Cortex Strikes Back, it seems that the Developers wanted to introduce them in this game as soon as you obtained the power-up. Another theory is that because Gee Wiz is significantly more difficult than Toad Village. However, it is also possible that only the names were swapped, which would make sense if wizards were removed from Toad Village, which would make the name "Gee Wiz" no longer applicable.
 * Near the entrance to the bonus round, there is a frog who will bounce around in a puddle next to a nitro crate. If Crash watches it hop around, it will eventually blow itself up by hopping right into the nitro crate.
 * This is the only medieval level whose preview picture is different. Toad Village and Double Header have the same preview picture, though Double Header's is zoomed out ever so slightly when compared to Toad Village.

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