Warp Room

A Warp Room was an area in most early Crash Bandicoot games (Crash Bandicoot 2: Cortex Strikes Back to Crash Nitro Kart) from which a player can choose what level to play. The Warp Rooms in Crash Bandicoot: Warped and Crash Bandicoot: The Wrath of Cortex were very similar. Each Warp Room had sections that usually contained six entrances (five levels, sixth was usually the boss). Each world in each Warp Room have different themes. In Crash Bandicoot: The Wrath of Cortex, the worlds were split into the 4 classical elements, whereas in Warped, they were based after time periods, and after level themes in Cortex Strikes Back.

The Warp Rooms of Cortex Strikes Back and Warped return fully remastered in the Crash Bandicoot N. Sane Trilogy.

Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 2: Cortex Strikes Back Warp Room Theme

According to the Crash Bandicoot 2: Cortex Strikes Back manual, an ancient civilization built the Warp Rooms centuries ago. There are six Warp Rooms in the game, five of which are connected by an elevator platform. The sixth room is secret. Each room has five levels and a load/save screen. Once each Warp Room is complete, Crash may ascend to the next via the platform, but he will be intercepted by a boss if it's his first time going up to the next Warp Room. Once the boss is defeated, the next room is accessible. Crash can fight the bosses again by ascending from their respective room while holding. To access the secret Warp Room, Crash must find certain secrets in levels that warp him to the secret room, unlocking one of the levels there. This room has no platform that connects to the normal rooms. Each room has its own theme, after an island, or part of it, from the first Crash Bandicoot game:

Crash Bandicoot: Warped
Crash Bandicoot 3: Warped Warp Room Theme

This Warp Room is set in the Time Twister and has a different format that makes it quicker to switch between rooms. All rooms are located on the same floor, connected to a central room (minus the secret sixth room located underneath it). Each room has five levels and one boss. Once all five of a room's levels are complete, Crash/Coco cannot replay them until the boss is defeated. Only then will the electric gate blocking off the next Warp Room deactivate. Each room also takes the theme of a particular time period. The sixth room can be accessed via a platform once five relics are earned.

Crash Bash
Crash Bash Warp Room Theme

The Warp Rooms in Crash Bash act in the same way, except there is a different number of entrances in each room, the entrances lead to the games, and players don't use lifts to get to the next room.

Crash Bandicoot: The Wrath of Cortex
Crash Bandicoot: The Wrath of Cortex Warp Room Theme

The Warp Room in this game is Coco's VR Hub System. It is a big laboratory built by Coco. There are five Warp Rooms on the first floor and a sixth on the second floor. Warp Room six is accessed by a platform in the middle of the first floor after you clear the game.
 * 1) The first one is an earthy themed one that looks like a green forest. Crash can access all of Rok-Ko's levels.
 * 2) The second one is a cloudy, water-themed one. It is raining in there and Crash can access all of Wa-Wa's levels.
 * 3) The third one is fiery. There is a huge fire in the background and Crash can access all of Py-Ro's levels.
 * 4) The fourth one is an icy room. It is always snowing and Crash can access all of Lo-Lo's levels.
 * 5) The fifth one is a green, space-themed Warp Room. There is a graphic of a galaxy in the background. This level has no Elemental to defeat, just Crunch himself.
 * 6) The final one is the room Coco used in the opening to activate her portal system. The player needs relics to access the levels, with each requiring an additional five. It is accessed by an elevator platform in the center of the main room.

Crash Bandicoot: The Huge Adventure
Warp Rooms return in Crash Bandicoot: The Huge Adventure and act mostly the same as in previous games, though this time they are handled less like a playable area and more like a level select menu. Crash now hovers on a floating platform to access warp orbs that lead to the game's levels, in an outdoor area resembling an airborne jungle ruin with 4 floors.

Crash Twinsanity
In the demo version of Crash Twinsanity, the main room in the Iceberg Lab was used as a way to warp to one of the three available levels. When approaching the warp entrance, Cortex would voice over explaining what the level was about, like a narrator. No Warp Room equivalent was included in the final game, instead presenting levels in a linear fashion.

Crash: Mind Over Mutant
When Crash needs to collect Uka Uka's stolen voodoo bones, he uses his powers to let Crash move around the island quickly. In the area of Mount Grimly where Grimly is first found, three warp pads appear leading to Wumpa Island, the Wasteland and the Ice Prison.

Theme
Warp Rooms in the second and third games have been updated with new graphics and several other changes.

In Cortex Strikes Back, the level doorways are no longer numbered and slots have been moved to the side of each doorway in order to accommodate a new relic slot for time trials. A large doorway for boss fights has also been added to each Warp Room and replaces the Save/Load Wall, which is now made redundant because of the games new saving features. Bosses are no longer encountered while traveling between Warp Rooms and boss fights are not accessed by using the lift. However, the lift can now be used to reach the secret Warp Room upon its discovery, beneath the first floor. Coco's time machine can be found on the second floor and must be interacted with in order to play as her.

In Warped, Coco's laptop is found near the now redundant Save/Load Screen and needs to be interacted with if the player wishes to unlock her. It is also used by Coco for her own time traveling exploits. The DLC level Future Tense has its own chamber that can be reached by using a secondary platform that appears around the center of the hub.

Trivia

 * In the N. Sane Trilogy version of Warped, it is possible to jump back into a level directly after leaving as the portal has not closed. This enables the return to locked levels or levels where their buttons have disappeared, such as before a boss fight.
 * In both incarnations of Warped, the electric gates can be clipped through due to their mechanics.
 * It is possible to corrupt the original Crash Bandicoot 2 by climbing out of the Warp Room. This is easiest in the third Warp Room where the collision makes it easy to climb about.

Names in Other Languages
In the European version of Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped, the name "Warp Room" was left in English in the pause menu, but it was translated in dialogues.

Warp Room Zone de téléportation Warp Room