User:Thaswordster/FAQ

This is a FAQ for a mod I'm doing. Most of the questions will be answered here. If you want to ask another question, use this talk page.

When will your mod be complete?
I have no exact idea, but a rough estimate is early or mid-early 2016.

Can I get a beta version of your mod/test your mod?
Sorry, but testing will not be open to the public. I already have some friends who are willing to test the heck out of it.

How can I help you then?
You can help by supporting the mod, of course! :D You can also post suggestions in the talk page mentioned earlier (make sure you put "Suggestion:" before the name of the suggestion too). If I accept them, I'll put your name in the credits! Great deal, ey?

What are you using to make your mod?
I'm using a slightly customized version of CrashEdit, and also an hex editor called HxD.

What will you change in the levels?
I will change the objects and that stuff, etc. etc.. I am also adding extra super hidden clear gems - one for each level type - which will be required for some of the gem paths. The layout (scenery) of the levels will not be changed (unless absolutely necessary), and I will probably not add any new feature to the game. I will, however, use clever and unused stuff (that will blow your mind). Some of the music will also be changed. The bosses will also be slightly harder.

What is your mod called?
I don't know. I've thought of these: Crash Bandicoot 2: Tame of the Bandicoot for NTSC-U, Crash Bandicoot 2: Totally Tranced for PAL, and Crash Bandicoot 2: Save the world, Crash! for NTSC-J.

Are you editing the intro and ending?
Yes:
 * The Intro level will not feature a gem (or will it?), but it's a good way to get used to the new tricky mechanics before the game even begins.
 * The ending level will be changed because of changes to the credits.