User talk:Vittorio Fedele

Re: Twinsanity's sales
There is no definitive proven explanation for Twinsanity's """poor""" sales. No explanation is necessary, each person will draw different conclusions based on information out there. -- 16:35, July 17, 2020 (UTC)

Well, i noticed that the reviews of the first two Crash games on GBA were positive, but like Wrath of Cortex, they were criticized for their lack of original content, so the gameplay was starting to get stagnant. Also, on PS2, at the beginning of the 2000's, we also had Jak and Daxter, Ratchet & Clank and Sly. I also noticed that Crash Twinsanity was released between September and November of 2004, and at around the same period, games in all of the three aforementioned series were released: Jak 3: Ratchet & Clank 3 Up Your Arsenal and Sly 2: Band of Thieves were all released in November, and at the same time, Crash Twinsanity just came out in the West and was about to come out in Japan. This means that Crash Twinsanity had too much competition and those three series were at the time more successful both between the critics and the audience, as after the PS1 era, Crash started to not attract the fans as much, so Twinsanity came out a bit late and had poor timing when it was released. If it came out earlier and it wasn't released at the same time as a Jak and Daxter game, a Ratchet & Clank game or a Sly game, maybe thing could have been different. Nitro Kart had decent sales, but at the same time, Mario Kart Double Dash!! was released. Despite Twinsanity's attempt to innovate and the fact that it's beloved by the fanbase, its disappointing sales indicated that Crash was in a crisis that started in 2001, with various developers and different style changes, and the games started to decline, both in quality and in sales. This also explained why Vivendi Universal games shut down Traveller's Tales Oxford Studios and eliminated two of their future projects: a Twinsanity sequel and a Cortex spin-off. Titans and Mind Over Mutant tried to change things with a new gameplay and a new style, but it didn't work out too well, especially with the old-school fans. Not to mention that due to Crash Bandicoot Evolution being cancelled because of the first Ratchet & Klank had the same plot and similar atmosphere as the project, Twinsanity was rushed and there are several bugs. For example, after you defeat Madame Amberly, sometimes the door won't open and in order to make it open, you have to hit yourself with the fumes that come out of the pipes, and you need to have Uka Uka or you'll die. I know because when i played the game, this happened a lot of times, forcing me to restart the battle because the door won't open. This is all i know about it.Vittorio Fedele (talk) 17:16, July 17, 2020 (UTC)


 * That is still all conjecture, and you cannot guarantee the claims you're making. TT-Oxford did not have any future projects related to Twinsanity, the team was not owned by Vivendi Universal at all, and they still made one game AFTER Twinsanity anyway. Also, if the door doesn't open then your disc is scratched. -- 17:27, July 17, 2020 (UTC)

First off, my disk wasn't scratched. Second, Wikipedia itself said that TT-Oxford had planned to do Twinsanity 2, but Vivendi didn't accept that. If you referred to that project, that's Tag Team Racing, and that was at the time called Crash Clash Racing, and while it was made by Radical Entertainment, it was originally gonna be developed by Traveller's Tales Oxford Studios themselves. This already happened before with Crash Nitro Kart: in their project, which was cancelled, there is still an image that shows Nina. TT-Oxford is defunct since after Twinsanity got released. A scratched disk is just an excuse, my disk had no scratches. Twinsanity itself has bugs, it's especially notable when speedrunning.--Vittorio Fedele (talk) 17:44, July 17, 2020 (UTC)


 * I don't know why you're getting aggressive. There's no bug that makes the door simply not open, unless your disc or console have issues. And, Wikipedia is not a source, either. Singular pre-production concept image =/= cancelled project. Lastly, TT-Oxford developed a game released in 2006, after Twinsanity. So, calm down with your very personal opinions and interpretations please and thank you. -- 20:30, July 17, 2020 (UTC)

No,you were the aggressive one. You ignored a few facts that I mentioned. If you say that those things are issues with my disk or console, it's like you say that I don't care about the console or the disk, and that's not true. In saying those things, you make me seem like an idiot. They never had anything wrong with my games in general. --Vittorio Fedele (talk) 21:50, July 17, 2020 (UTC)


 * What facts did I ignore? -- 23:20, July 17, 2020 (UTC)

You ignored the fact that the Twinsanity sequel was in progress, the bugs in Twinsanity, as the game was rushed after Crash Bandicoot Evolution's cancelation, the release of the games of Jak 3, Ratchet & Clank 3 and Sly 2 at the same time of Twinsanity, those three series themselves, and that Crash's old gameplay formula was becoming too repetitive. The first two GBA games had positive reviews, but were criticized for the lack of innovation from the previous games, and even Wrath of Cortex didn't had much innovation. Please go inform yourself and look for what happened during the development instead of blaming me for my disk and console or saying that I don't understand anything.--Vittorio Fedele (talk) 06:33, July 18, 2020 (UTC)


 * There was no sequel in progress, though. I didn't ignore any bugs (I know far more about the game works than you do), I never talked about it not being "rushed", and other games being released has no definitive correlation to this. Wrath of Cortex is one of the best-selling games of the entire franchise. I suggest YOU actually inform yourself before getting all aggressive that you may in fact be wrong. -- 12:16, July 18, 2020 (UTC)

I said starting by Wrath of Cortex because I don't doubt that it sold like over 5 million copies, but the drop in sales and quality started from here. And no, I was not getting aggressive. It's like in Smashwiki all over again, everyone jumping to conclusions. Beside, I have almost every game on the series, so I'm not an ignorant.--Vittorio Fedele (talk) 12:24, July 18, 2020 (UTC)


 * Good for you, I never said you didn't have almost every game in the series. Anyway, this is settled. Don't add your conjecture to pages. -- 13:22, July 18, 2020 (UTC)