Deep Trouble

Deep Trouble is the twelfth level and is the second level of the third warp room in Crash Bandicoot: Warped. It is a water level similar to Under Pressure in the first warp room chamber. In this level Crash can collect the red gem. In this level there are mines, Sharks, Pufferfish and whirlpools. To obtain the red gem, Crash must press the switch crate at the end of the level and go back to the split path, in which Crash has to go up unless he has already activated the switch. A TNT crate that wasn't there should appear from a hologram, allowing Crash to activate its timer, and opening a passage after it blows up. Then Crash reaches a skull route-style zone of the level that has the red gem, the Nitro switch, and some crates. The Submergible is used again in this level.

Name origin
The name of the level may be a reference to the phrase "in deep trouble", which is used to describe someone that is in a high level of trouble. The "Deep" part may refer to Crash exploring the deep part of the ocean, while "Trouble" could refer to all the enemies and obstacles in the level.

Trivia

 * Despite the fact that there is a special path in this level, the music does not change in the secret area.
 * This is the only level in this game where a path that leads to a colored gem is also required for box completion.