Koala Kong

Koala Kong is a koala evolved by the Evolvo-Ray who appears in some Crash Bandicoot games. He has speech impediments that prevent him from speaking and works more often in tasks that require pure strength.

Crash Bandicoot
Koala Kong's first appearance was in Crash Bandicoot. He was the third boss and appeared at the end of the second island at a coal mine. He had 4 hit points and attacked Crash by throwing boulders at him. When fighting him, he threw 3 breakable boulders which Crash may destroy by spinning or choose to dodge them, and then another rock that Crash can spin right back at him, damaging Kong. However, mine carts can block the deflected rocks. TNT crates will drop down as the fight continues, and later on in the fight more than one TNT crate will appear at once.

After the events of the game, Kong apparently became a movie star and has been trained by a dialect coach to improve his diction.

Crash Bash
His next appearance was in Crash Bash, when he was playable for the first (and currently only) time. He was summoned by Uka Uka to participate in the tournament after four years of his Arctic treatment. His strengths and weaknesses were equal to Tiny's.

Kong was Tiny's 'Evil Side' counterpart, and with equal abilities. In Crate Crush Arenas, he could toss boxes nearly halfway across the arena, which was nearly double that of Crash and Dingodile. In Tank arenas, his shooting mines had the second longest range, but dealt by far the most damage. In Polar Push, Kong had a single massive push across the ice rather than multiple weak ones like Crash. Also like Tiny, Kong rode on top of Killer Whales in Splash Dash.

Afterwards, the Japanese epilogue details Kong returning to Hollywood and facing a sharp drop in popularity, presumably for representing Uka Uka in the tournament.

Crash Twinsanity
His appearance was a cameo in Crash Twinsanity, at Crash's "birthday party". He has an almost demonic face in this game. Crash does not fight him in this game and he barely moves during the scene; however, he makes a small muscle-flexing motion as soon as his right arm becomes visible, but then Ripper Roo jumps up and gets in the way of the camera for a couple of seconds.

It's rumored that N. Gin brought him to work in the battle ship and he tries attacking Crash for revenge, but isn't seen and sinks along with the ship and his current fate is unknown.

A cancelled idea was that he would be the conductor of a train called the Super Kong Express on his quest to find the treasure in the 10th Dimension. Crash and Cortex would land on the train and Kong starts to chase after them on the locomotive.

Crash Bandicoot N. Sane Trilogy
Koala Kong reappeared in Crash Bandicoot N. Sane Trilogy, reprising his role from the original game. However upon his defeat, he gets carried away by a runaway minecart instead of just collapsing, and the player is awarded the Koala Konked trophy.

Crash Team Racing Nitro-Fueled
Koala Kong is set to appear as a playable racer as part of the Neon Circus Grand Prix.

Appearances

 * Crash Bandicoot
 * Crash Bash
 * Crash Twinsanity (cameo)
 * Crash Bandicoot N. Sane Trilogy
 * Crash Team Racing Nitro-Fueled

Personality
As a result of Cortex dedicating too many protons to the muscle department and too few to the brains, Kong is the hot-tempered and dim-witted strongman of the original Cortex Commandos. He is extremely self-absorbed and obsessed with his own muscles, constantly flexing and showing them off, which can sometimes distract him from responding to imminent danger. This allowed Crash several chances to hit him with boulders in the original game, and even caused him to collide with a runaway minecart in the N. Sane Trilogy. His interest in becoming a Hollywood movie star also points to him further desiring to put his strength on display and be the center of attention. Though despite his immense physical strength, he is not quite the bravest of Cortex's mutants. While many of Crash's foes will take a direct approach, Kong prefers to keep his distance, attacking with boulders and TNT. This does not stop him from being highly confident in himself, however, as Crash Bash ' s Japanese epilogue reveals that he always expected to win the tournament, and even came up with a signature pose for his audience to easily identify him by.

Kong also suffers from speech impediment. He is never heard speaking in any of the games, and met with a speech therapist according to the epilogue of the first game, to deal with this problem. Crash Bandicoot development literature titles Kong as the Rocky Balboa of the animal world, and describes his speech as "corner-of-the-mouth mumbling," hinting that Kong's speech is slurred, much like the actor Sylvester Stallone, who portrays Balboa in the Rocky series of movies. This is supported by the shape of Kong's mouth in the first game, which is always seen smirking and sneering with a drooping bottom lip, caricaturing Stallone's own trademark facial expression. However, this trait was not carried over in Crash Twinsanity, nor Crash Bandicoot: N Sane Trilogy.

Gallery
See: Koala Kong/Gallery

Trivia

 * Real-life koalas' diets consist mainly of leaves from the Eucalyptus trees, of which almost no other animal can feed upon. The Crash Bash manual insinuates that Koala Kong is capable of eating entire Eucalyptus tree trunks.
 * Koala Kong, along with Doctor Nitrus Brio, Tawna, Komodo Moe and Baby T are the only known characters of the Crash universe before Crash Bash that were not playable characters in CTR. However, all of these characters, including Kong, make cameos in CTR ' s Scrapbook, unlocked by beating the game, or via cheat code.
 * Almost all of Kong's depictions and images show him grinning or baring his teeth, possibly to look intimidating; his 3D image in Crash Bash is the only exception, as he's seen merely smirking.
 * His appearances in Crash 1 and Crash Bash (both US and Japan) are similar to Blinky Bill. The only differences are that Blinky Bill has only gray ears, no light gray 5 o'clock shadow, no hair on his chest and only wore red overalls.
 * Koala Kong had spikes on his wrists in early Crash Bandicoot concept art, but they weren't implemented in his final design. Crash Twinsanity was the first game to actually implement the spikes on his wrists in-game.
 * Crash Bash was the only game prior to N. Sane Trilogy in which Koala Kong had a voice.
 * In a Twinsanity concept art piece (the go-fish image), he leans over to look at Pinstripe's cards, while they and the other players were looking at Cortex standing in the door, who had just thawed from the iceberg.
 * In the prototype version of Crash Bandicoot, Koala Kong had five hit points instead of four. Also, it was not possible for Crash to simply spin the boulder back at him as it didn't self-aim itself.
 * Like Pinstripe, Tiny, Ripper Roo, and Crash, he is based off a marsupial found only in Australia.
 * In Crash Bash, Kong's voice is made mainly from the growls and roars of a bear. This is most likely a humorous nod to the fact that koalas are sometimes referred to as "koala bears" for their teddy-like appearance.

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