Deep Trouble

Deep Trouble is the twelfth level and is the second level of the third warp room in Crash Bandicoot: Warped. It is a water level similar to Under Pressure in the first warp room chamber, but due to the added TNT crates and Nitro crates and increased hazards, it's much harder. In this level Crash can collect the red gem. In this level there are mines, sharks, pufferfish and whirlpools. To obtain the red gem and the clear gem, Crash must press the ! crate at the end of the level and go back to the split path. A TNT crate that wasn't there should appear from a outline crate, allowing Crash to activate its timer, and opening a passage after it blows up. Then Crash reaches a skull route-style zone of the level that has the red gem, the nitro switch, and some crates. The submergible is used again in this level.

Types of crates

 * Aku Aku Crate
 * Basic Crate
 * Checkpoint Crate - wooden
 * Crash Crate
 * ! Crate - standard
 * Iron Crate
 * Nitro Crate
 * Nitro Switch Crate (in the secret area)
 * Outline Crate
 * ? Crate
 * Time Crate (1/2/3 seconds)
 * TNT Crate

Name origin
The name of the level may be a reference to the phrase "in deep trouble", which is used to describe someone that is in a high level of trouble. The "Deep" part may refer to Crash exploring the deep part of the ocean, while "Trouble" could refer to all the enemies and obstacles in the level.

Trivia

 * Despite the fact that there is a special path in this level, the music does not change in the secret area. This is unlike the previous game, where secret paths that aren't accessed through riding a platform (for example, The Eel Deal) also change music.
 * This is the only level in this game where a path that leads to a colored gem is also required for box completion.
 * This is the second underwater level in the game and the series.