Gone a Bit Coco

Gone a Bit Coco is a cut level for Crash Twinsanity. The level would of had Cortex in Coco's mind with cuddly enemies. This level would have been played either after High Seas Hi-Jinks or after the end of the game where Cortex ended up in Crash's brain and he crosses over into Coco's brainovial hyperbarium. A glimpse of the level can be seen in this early gameplay video.

Background
After Coco is zapped with the Psychetron, a portal opens up into her brain and Cortex must retrieve important information that only she knows.

Description
The level would take place in a pink candy floss space on floating island where towns adorned with hearts rest. In this level, both the sun and the moon are visible at one time, and the starting point in the level is a sort of beach-like setting complete with palm trees. At the starting point, Cortex must cross over a bridge to enter the town, and his path would presumably carry through the large horseshoe and onwards. According to a segment of the level, Cortex might have to enter the very large windmill in the town. It is possible that the fences in the town would serve as barriers. Houses would range from small, two story tower-like houses to large, white, houses.

Teddy Bears
Teddy Bears would have been a common enemy in this level and appeared with a variaty of ways of trying to destroy Cortex, such as with lolipop weapons or cars.

Pits
Since the floating island was surrounding by pits, it is sure that Cortex would have the danger of falling off the island.

Trivia

 * According to the developers of the game, this level was cut in a late stage because it was incomplete and glitchy, hence, unplayable.
 * You can hear the music from Gone a Bit Coco play in the credits of Crash Twinsanity.
 * Gone a Bit Coco was originally a riding level, where Coco would get revenge and ride on Cortex., but no concept art or any development was ever put into the idea for the game.