Jungle Bungle

Jungle Bungle is the first level in Crash Twinsanity and the second level on N. Sanity Island.

Description
In this level, Crash must travel through the jungle while learning his moves via tutorials. This level contains enemies seldom seen anywhere else in the game, such as venus fly traps and crabs, whereas the skunk is exclusive to this level. Crash will start the level traveling down a basic dirt pathway with pits. He will then venture through a cave filled with glowing mushrooms, until he comes out into a wide area featuring ponds, waterfalls, cliffs, and more. After that area the player will travel down another dirt path until they reach Cortex's boss fight at the end.

Crabs
Crabs hide behind bushes and when Crash comes near, they start walking side to side.

Pits
This level has lots of pitfalls within it, but it is notable that one pitfall has a wooden bridge over it. Falling into a pit will instantly kill Crash.

Skunks
Only four skunks appear in the level, but they are all different; the first one encountered will walk back and forward, the second and third will attempt to bite Crash (though the third will always bite in the same direction regardless of the player's), and the fourth (the complaining skunk), will not harm the player unless Crash touches it.

Tribesmen
The tribesmen in this level wield shields and attempt to block Crash's path but they can be defeated with a slide.

Water
There are three segments in this level that contain water. One of the ponds of water does not drown Crash (the one high up in the cliffs).

Venus Fly Trap
Venus Fly Traps will attempt to bite Crash but they can be defeated with any attack other than a jump.

Nitro Crates
There are nitro crates in this level and touching one will instantly blow up Crash.

Worms
Even though they are useful for bouncing on, they can be deadly. They can bite Crash but a bite from a worm will not instantly kill him.

Spiked Rocks
Placed only for the purpose of keeping Crash in bounds, these cluster of spikes only appear three times in the level and in the game.

Swinging Log
To get past a lethal swinging log, Crash must either crawl under it or quickly run past it.

Iron Crates
In the red gem area, it is possible to get crushed by an iron crate.

Cortex
If the player runs into Cortex (disguised as Coco) in the cave after the two tribesmen by slide-jumping quick enough, they will get hurt by touching him.

Bombs
In a part of the level there is a cannon that shoots bombs which explode once the player leaves them behind, spins them, or rolls them for a certain amount of time. If the player is caught in the explosion without an Aku Aku, they will lose a life.

TNT Crates
Like the nitro crates, these will explode if the player attacks them or is caught in the explosion caused by throwing Cortex or by setting off its timer.

Fallen Log (glitch only)
If the player drags Cortex here via glitch, they can run against the fallen over log at the beginning of the level. If they run against it hard enough, they will lose a life due to a glitch. It is also possible that only Cortex will die from this glitch.

Plasma Blasts
See: Dr. Neo Cortex (Boss Fights)

Arena Spikes
In the arena where Cortex is fought, there are spikes which kill the player instantly if they attempt to escape the arena.

Beta Elements
In the original game, Jungle Bungle would have not been the first level of the game. Instead, it would have been a flashback level, which would have explained what happened previously in the Crash Bandicoot series, including the part in Crash Bandicoot 3: Warped when Tiny Tiger fought Crash.

In a very early version of the game, there would have been a cave that would have had bats fly out of it. The bats are still present in the final version of the game, but are very hard to find.

According to an early photo, one part of the level would have had different items placements (namely the addition of a Venus Fly Trap and a stack of crates).

In the demo version of the game, there are lots of different item placements, including a fallen over-log splitting N. Sanity Beach from the jungle. There is also the notable inclusion of an enemy never seen in the final game: a turtle that takes the place of the complaining skunk.

The three secret beaches
A famous glitch in Crash Twinsanity was reaching three beaches normally not accessible. All of them are only accessible in Jungle Bungle and their looks and reasons for removal vary.

The first beach is behind a rock on N. Sanity Beach, which it was meant to be an extension of. It can be played on via climbing a tree next to Crash's house. According to some tests, the beach was removed for collision detection errors, meaning that if the player walked into the beach, Crash would fall right through the ground and drown.

The second is barely complete. It only has a small stretch of sand and a grassy pathway. It was obviously removed for being incomplete.

The third is the most well done. It has a huge beach next to cliffs and it contains trees and rock columns (never seen through normal gameplay). The beach also contains a remnant of the game's original water.

Trivia

 * The level is based on the first level of Crash Bandicoot.
 * This level contains a clone of Tikimon (in the Red Gem area).