Future Frenzy

Future Frenzy is the nineteenth level and is the fourth level of the fourth warp room in Crash Bandicoot: Warped and its remake in the Crash Bandicoot N. Sane Trilogy.

Overview
Taking place in a future metropolis with thousands of neon lights and skyscrapers, this level finds Crash in new territory in the big city.

The hidden level in the Time Twister allows Crash to enter this level via an alternative entrance which allows him to gain the box gem and also a hidden gem for this level. This entrance requires 20 relics to open. Once finished in the alternative entrance, Crash must backtrack to the start of the main level to clear all the crates.

Enemies

 * Spiked Shell - These shells will open revealing their spikes. Crash can jump over them or spin them away when the shell is covering the spikes. If he touches the spikes or the shell, he deflates.
 * UFO - The lab assistants piloting these vehicles act as obstacles and some use tractor beams to stop Crash. He must jump on these guys to defeat them as they will vaporize him otherwise.
 * Jumper - These robots jump and fly back and forth, dealing damage on contact. They can be defeated at any time with the fruit bazooka, but melee attacks are only safe if their force field isn't active.
 * Laser Fence - There are two kinds of laser fences. The blue ones are active for a short time while the orange ones are always on. Crash must time his running to avoid the blue gates and must jump or crawl under them to avoid the orange gates.

Translation of Aku Aku Hints in the Japanese Version

 * The disk researchers can be either double jumped over or be passed under, avoiding the beams.
 * If you want to jump far, do the combo of sliding, double jump and tornado spin attack.

Trivia

 * Aku Aku does not appear in mirror reflections. This is fixed in N. Sane Trilogy.
 * An early name for this level was "Fast Forward".
 * According to the game, the developer time for this level is 1:07.47. However, in the NTSC-U version of the game, where the developer times are present, times are rounded down to the nearest thirtieth of a second, and therefore the hundredths place is always 0, 3, or 6. In no version of the game is it possible for a recorded time to have 7 as the hundredths place, PAL times can only be multiples of 4 hundredths.
 * According to an unofficial guide, this level used to have 134 crates, instead of 133.
 * This level has the most crates in the game.
 * FutureSkull.png level originally had a Death Route platform for the secret path, before being changed to be accessible from the sixth warp room.

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