Tomb Time

Tomb Time is the ninth level in Crash Bandicoot 3: Warped. Crash is whisked back to Ancient Egypt, specifically a pseudo-Sphynx modeled after the mystic time-travelling Doctor Neo Cortex, where, as is typical of Egyptian interior designers, the corridors are riddled with frustration-making booby traps, including slippery oil slicks, button-operated giant sliding stone doors, Pharaoh-operated block-generating levers, spears rising up from the dead, and Motion-Sensing Blowgun Death-O-Matics. Historical denizens of Cortex's little slice of Ancient Egypt include cobras, leapin' lizards, and Lab Assistants cosplaying as the beloved superhero, Phlamethrower Pharaoh.

This level contains a major split path, though the entrance to the left fork is blocked off until the player obtains the Purple Gem from High Time, in the next Warp Area Room Area Room. (It is still possible to enter the area without the Gem, however, if the player can make an impressive leap - Double Jump and Death Tornado Spin into the Purple Gem Route's exit. This method is stupid and impractical.) This path contains both a hidden Clear Gem, as well as nineteen of the crates necessary to get the cratey Gem.

Trivia

 * According to some fans, this level's name might be a pun on "Tool Time", the terrible home improvement show-within-a-show within the terrible Home Improvement show. Airing throughout the 1990s, Home Improvement starred Tim Allen as a mentally challenged Detroiter whose disability made it impossible for him to do literally anything right, both at home with his family, and at his job as the host of a low-rated public access home improvement series. In this respect, Tim Allen's character is very similar to Cortex, whom this Sphynx is modeled after. (In fact, as of Crash Twinsanity, most fans believe that Cortex has finally achieved Tim Allen levels of humor.)
 * Contrary to the absurd scenes depicted in this level, Ancient Egyptians would never leave their precious wooden crates sitting out in the open for anyone to come along and smash. The Egyptians actually valued their wooden crates very much, for they believed them to be the divine gifts of the god Cratos. This level shares this glaring error with Sphynxinator, Tomb Wader, and Bug Lite.
 * It is never explained in-game why Ancient Egyptians would build a corridor in one of their tombs that could only be opened with a Gem imported from Saudi Arabia. One would assume that either Egypt was completely oblivious to the existence of Saudi Arabia, or that the two countries hated each other and fought death wars. However, as contemporary sensor technology was worse in Ancient Egypt than it is in Modern America, it is possible that this door would open for literally any purplish gem-shaped object. In this case, it is never explained in-game why Crash can't fool it with a Crystal. For that matter, it isn't even explained in-game how the Ancient Egyptians would even make it over the dangerously long jumps required to enter that corridor. Unlike bandicoots, most humans are incapable of performing double jumps. Seriously, why would they build anything like this?