Rat

Rats are enemies encountered throughout the Crash Bandicoot series. Rats made their debut in the first Crash Bandicoot game.

Crash Bandicoot
Rats are found in Lights Out and Fumbling in the Dark. Only their red eyes can be seen in the darkness. Like skunks, they move in packs towards Crash and will fall off the end of the path if not defeated.

Crash Bandicoot 2: Cortex Strikes Back
Rats in this game wear spiky armor which protects them from spin and slide attacks. However, their backs are exposed, leaving them vulnerable to being jumped on or body-slammed. Spike rats can typically be found either shuffling along the pipes and rooms of the sewers, or chasing each other around in circles.

Crash Twinsanity
Rats were not seen again until Crash Twinsanity. Rats are found in almost every part of the game, they are first seen in the caves of N. Sanity Island, around N. Gin's battleship, on the grounds of the Academy of Evil, in the underground Boiler Room and finally on the rooftops of the academy.

Crash Bandicoot N. Sane Trilogy
Rats and Spike Rats reappear in the N. Sane Trilogy, where they reprise the roles they had in the original versions of the first and second games.

Crash Team Racing Nitro-Fueled
Spiked Rats make a cameo appearance in the Nitro-Fueled remake of Crash Team Racing in the racetrack N. Gin Labs. At Megamix Mania, a pair of rats can be found trying to help one of their spiked counterparts up into a ceiling hole. Another Spiked Rat also appears in the wall with Rusty Walrus's imprint.

Crash Bandicoot 4: It's About Time
In It's About Time, there are two different kinds of rat enemies: Pi-rats from the Salty Wharf dimension and Nuclear Rats found on Cortex Island.

Pi-rats commonly come in trios, balancing on a TNT barrel rolling on the water. They appear in the levels Booty Calls, Thar He Blows! and Jetboard Jetty, and their behaviour changes depending on the level they are in. In Booty Calls and Thar He Blows!, they move back and forth on a set path on the water, in between platforms to act as obstacles during platforming. They can be defeated only by Dingodile throwing TNT at them or with Aku Aku invincibility. Meanwhile, in Jetboard Jetty, they move towards the player character while they are using the Jet Board. They can only be defeated by luring them into mines, or into Louise's tentacles during her boss fight. Single pi-rats can also be found hanging on swinging anchors in Jetboard Jetty. A Pi-Rat is shown kidnapping Crash and Coco on the map screen before Hook, Line, and Sinker, and Pi-Rats are also seen threatening Crash/Coco in Booty Calls before Dingodile intervenes via Thar He Blows!.

Spiked shield-wielding rat enemies are known as nuclear rats. These rats move around on preset paths, carrying and sometimes lifting shields which protect them from attack. Any attack can kill a nuclear rat so long as the player character does not touch their shield. They can be found in the levels Nitro Processing and Toxic Tunnels.

Appearances

 * Crash Bandicoot
 * Crash Bandicoot 2: Cortex Strikes Back
 * Crash Twinsanity 3D
 * Crash Twinsanity
 * Crash Bandicoot N. Sane Trilogy
 * Crash Team Racing Nitro-Fueled
 * Crash Bandicoot 4: It's About Time

Names in other languages

 * Nuclear Rat