Dingodile (Boss Fights)

Dingodile is a boss in Crash Bandicoot 3: Warped, Crash Bandicoot: The Huge Adventure, Crash Twinsanity, and the handheld versions of Crash of the Titans.

Crash Bandicoot 3: Warped


Dingodile is the second boss and has three hit points. The fight is held in the Ice Age. Before Crash appears Dingodile was about to fry a penguin (maybe Penta Penguin) with his trademark flamethrower he notices Crash and says "Break out the butter i'm gonna make toast." the penguin takes the chance to run off. Dingodile blasts a green flame into the air and somehow giant icicles fall around him making a rotating barrier. He fires balls of fire into the air and they land on the side Crash is on, going half way. After that he adjusts his flamethrower and blasts fire at Crash during which he destroy's his barrier. When Dingodile has destroyed enough of the barrier Crash can go in and attack him he flips over and an alarm on his tank starts bleeping and flashing red signaling for Crash to get out to his side again. The alarm gets faster and then blows up destroying the rest of the barrier and taking a hit point from Dingodile. Another barrier falls around him. on his second hit point Dingodile will fire balls of fire all the way around. Then on his final hit point Dingodile will fire two balls of fire at the same time going faster. When he blows up a final time he warns Crash as he gets the Double Jump power. "You thrashed me mate no worries, but you'll soon be up against much worse." Then the penguin comes back and starts jumping on Dingodile.

IXtgZbsQPhk

Crash Bandicoot: The Huge Adventure
thumb|300px|right

Crash Twinsanity
After being secretly followed to the Academy of Evil by the treasure-seeking Dingodile, Crash and Cortex encounter the dingo-croc hybrid in the boiler room. Cortex is absent for this boss fight, so Crash alone must defeat this boss.

Dingodile spends the whole boss fight standing in the middle of the boiler room, where he has surrounded his small platform with a fire barrier, preventing Crash from getting to him without being burned. Dingodile will immediately launch two rounds of fireballs, followed by his most important recurring attack, which consists of him crouching and charging a powerful fire blast at ground level. Crash has a few seconds to prepare for this attack while it is charging, and during this time he must stand in front of one of the switches stationed all around the edge of the room. Dingodile will release his attack and hit the switch, which will open a vent directly in front of it to reveal a button. If Crash does a belly flop on the button, Dingodile's shield will disappear momentarily while a sprinkler system activates right above his head. This allows Crash to go in and attack him, taking away one of his four hit points. Once he recovers, Dingodile will run back to his platform and the fire shield will return. He will now begin the cycle with a new attack, where he crouches and rotates in a circle, constantly spewing light flames with his flamethrower. Crash just has to jump over the flames and he'll be safe. Next, he'll perform a similar attack, except he will stand up, meaning Crash must duck to avoid this one. Once he's done, Crash has to get to a switch again for Dingodile's crouching blast, and then he just repeats the button routine to take away another of his hit points. Next, Dingodile will do the low flames again, except he doesn't just rotate - he follows Crash everywhere, meaning Crash has to have some quick reflexes to jump whenever the flames are near. After that, Dingodile will release a huge wall of fire with this flamethrower. It cannot be avoided by jumping or ducking, so Crash has got to just run away. Then it's time to get in front of a switch again and take another hit point from Dingodile. The next attack is another rotating flame, but Dingodile will constantly switch form low to high, so once it gets close to Crash, he's got to make sure he does the right move or risk getting burned. Then it's the giant flame wall again. After that, he launches more fireballs just like the first round, which leads to the final stage. Crash gets in front of a switch, jumps as Dingodile fires, and the button is revealed. The sprinkler allows Crash attack once more and end the fight. While Dingodile lies unconscious on the boiler room floor, Crash steps onto his platform and leaves.

350px