Totally Bear

Totally Bear (ばくそう オールナイト lit. Running Noisily All-night in Japanese) is the twenty-sixth level in Crash Bandicoot 2: Cortex Strikes Back and the Crash Bandicoot N. Sane Trilogy remaster of the second game. The first of two original secret levels in the game, it is unlocked by finding the Secret Warp Room in Un-Bearable. This level is considered to be much harder than the previous bear riding levels. It forces Crash to once again ride his acquaintance, Polar, close to the end of Un-Bearable. In Bear It, it was during the day, in Bear Down, it was evening, and now in Totally Bear, it is night, making it harder for the player because you cannot see that much farther ahead, and there is a light following the two. It is unknown what the source of the light is, possibly moonlight.

Types of crates

 * Basic Crate
 * Bounce Crate
 * Checkpoint Crate
 * Crash Crate
 * Iron Crate
 * ? Crate
 * Time Crate (1/2/3 seconds)
 * TNT Crate

Hazard Count

 * Totem poles:
 * Seals:
 * Orcas:
 * Parka lab assistants:

Walkthrough
 Totally Bear - Clear Gem - Crash Bandicoot 2 Cortex Strikes Back - 100% Playthrough (Part 19) Crash Bandicoot Totally Bear - Platinum Relic (Time Trial)-0 Crash Bandicoot 2 - "Totally Bear" Secret Level 100% Clear Gem 41 (PS4 N Sane Trilogy) 

Trivia

 * Unlike the rest of the levels in the secret warp room and the other secret paths in the game (including gem paths and death routes), this is the only level that plays the same exact song as the other Polar levels rather than a remix of it, as the "Polar" levels do not have any special route music.
 * This level's name could be a sly pun on Mattel's popular and famous Totally Hair Barbie, which sold extremely well in the years prior to this game's release.
 * This is one of three levels in this game that is dark, but still has light in it (apparently coming from the moon). The other two levels are Road to Ruin and Ruination.
 * Despite the level happening between two walls, the moon light can still illuminate most of the area.
 * Totally bear phantom tnt.png Shortly after the second check point, the box counter will increase by two without Crash breaking a box. Through hacking, it has been discovered that this small glitch occurs as a result of a TNT crate exploding before it comes on screen, breaking a nearby life crate with it. If these two boxes that never occur on screen weren't counted, this level would have the least amount of crates in the game.
 * In Crash Bandicoot N. Sane Trilogy, these two crates are removed completely.
 * As with the other Polar levels in this game, Aku Aku is banned from this level, so even if the player has an Aku Aku mask when entering the level, the player loses it.
 * This is one of two levels that doesn't have any Nitro Crates, the other level being The Pits (Turtle Woods, Hang Eight, and Road to Ruin have nitro crates, but only in the secret areas). However, they are still present in the level's data along with a nitro switch, meaning they were used at some point in development.
 * This level mirrors the previous game's Whole Hog level, as both levels are the first of two secret levels, and both are mounting levels. If Crash 1 used Crash 2's level numbering system, Whole Hog would also be level 26. Also, "totally" is synonym to "whole".