Developer time

A game's developer times are the fastest times achieved in time trial by the staff working on the game's development. They exist in Crash Bandicoot: Warped, Crash Team Racing Nitro-Fueled, and Crash Bandicoot 4: It's About Time.

Crash Bandicoot: Warped
These are listed in the credits of the 100% completion ending of Warped. Note that certain differences in the PAL version make these times more difficult or sometimes impossible to beat.

Crash Team Racing Nitro-Fueled
These were made available with the post-Grand Prix update. Beating them all unlocks the Master wheels.

Trivia

 * Tomb Time and Sphynxinator are the only levels with the exact same developer time. Interestingly, these are both Egyptian themed levels.
 * According to the game, the developer time for Future Frenzy is 1:07.47. This time remains a curiosity, because in the NTSC version, times are rounded down to the nearest thirtieth of a second, and therefore the hundredths place is always 0, 3, or 6. In fact, in no version of the game is it possible for a recorded time to have 7 as the hundredths place. This means that either this time was achieved in a beta version or it could be a typo.
 * Andrew Woodworth was responsible for the most developer times, with eight.
 * Andrew Woodworth and Shawn Dobbins combined for half of the developer times.
 * Evan Wells was the only person at Naughty Dog responsible for multiple developer times.
 * There were two level themes where the same person achieved the developer times on every level for the theme. Andrew Woodworth achieved the developer times for all three medieval themed levels, while Shawn Dobbins achieved the developed times for both swimming levels.
 * Despite the fact that Sony achieved far more developer times than Naughty Dog, the staff at Naughty Dog were actually responsible for the developer times on more Coco levels (4) than Sony was (3).