Native Fortress

You've arrived at the last level of the island, but to go to the second, you must climb the Native Fortress. - Level description

Level design
Native Fortress is the ninth level (including boss fights) and is the final level (third-to-last in Beta) of the first out of three islands in the original Crash Bandicoot, as well as the second and last stage set in the Native village. This acts as the way out of Papu Papu's stronghold and is considered by most players to be much harder than the previous "native" level and the hardest level on the island.

Gem
This level features a secret area, required to get all the crates in this level. Said area is notable for its structure, as it's only made of a few, thin clouds, as well as for being the best way to see this environment's beautiful background: a view of the other two islands, seen at sunset. Crash will need the red gem from Slippery Climb (or The Lost City in the Japanese version).

Types of crates

 * Aku Aku Crate
 * Arrow Crate - iron
 * Arrow Crate - wooden (only in the Tawna bonus round and Beta)
 * Basic Crate
 * Bounce Crate
 * Checkpoint Crate
 * Crash Crate
 * Iron Crate
 * ? Crate
 * TNT Crate

Stage parameters

 * Aku Aku Crates: 1 (none in Beta)
 * TNT Crates: 1
 * Other Crates: 40 (11 hidden, 24 in Beta)
 * Tawna Bonus Round Crates: 5 (17 in Beta)
 * Brio Bonus Round Crates: None.
 * Cortex Bonus Round Crates: None.

Password
This corresponds to a save file at this level (21%, 0 keys, 3 gems).

Trivia

 * At the red gem part of the level, when on the clouds, the player can see the other two islands; Wumpa Island and Cortex Island.
 * In the prototype, there is no red gem. The path that requires the red gem is not there.
 * The prototype does not have the first 2 checkpoints present in the retail version, making it harder.