Pinstripe Potoroo (Boss Fights)

Pinstripe Potoroo is a boss in Crash Bandicoot and Crash Team Racing.

Crash Bandicoot
This is the fourth boss fight in Crash Bandicoot  and it takes place on Cortex Island and is the first boss fight situated on that island; it is set in Pinstripe's office and he has six hit points. It begins with Pinstripe standing on his desk shooting at Crash with his trusty Tommy-gun, laughing insanely. Then, he jumps off and starts shooting at Crash, who's cowering behind a chair which is withstanding the bullets. Every now and then Pinstripe will cross the room as he stops shooting, giving Crash the time to spin him or jump on him, taking one off his hit points. He'll then do this two more times. Once Pinstripe just has three hit points he'll start jumping on and off his desk laughing like crazy. This time however, his gun will malfunction after a small series of shots, letting Crash spin him or jump on him. On his final hit point Pinstripe's gun will malfunction on the desk and when Crash spins or jumps on him he fires a few more as a last attack but accidentally shoots the generator at the back. This may have stopped the pollution of the island and he falls to his knees.

Video
300px|left

Password
Triangle, Triangle, Square, Triangle, Circle, Circle, Triangle, Square

Square, Triangle, Triangle, X, X, Square, X, Triangle

X, X, Square, Circle, Triangle, Triangle, Square, Square

Trivia

 * Pinstripe's portrait is located on the left side of his office. Cortex's is on the right.
 * In Crash 1, when Crash is hiding behind the chairs in Pinstripe's boss fight, the chairs aren't damaged by the gunfire.

Crash Team Racing
Pinstripe is the fourth boss in Crash Team Racing. He's not seen until the final world, Citadel City, and he's raced on his home track Hot Air Skyway. Pinstripe's choice of weapon is bombs which he throws behind. Beating him gets you the fourth and final key. The easiest way to beat him is to use the 'wall jump' shortcut (see Hot Air Skyway for details), hit him with a weapon just before he makes one of the jumps so he falls off, giving you a huge lead, or simply pass him to avoid his cross-fire.