High Seas Hi-Jinks

High Seas Hi-Jinks is the eigth level of Crash Twinsanity and the final level in the Iceberg Lab. This level features two boss battles and a chase level that takes place between them. It is opened up once players complete Slip Slide Icecapades. Only Crash is played in this level (because Cortex goes to the Psychetron to get things prepared for the flight to Academy of Evil).

First Cutscene

 * N. Gin's crow's nest falls apart.
 * Crash falls into corridor on the battleship.
 * Rusty Walrus breaks down a door.
 * Rusty Walrus says "Ah, you'll make fresh meat for my pot!".

Second Cutscene

 * Crash leaves battleship onto a small island full of TNT crates.
 * N. Gin lands head first onto a TNT crate.
 * TNT counts down.
 * Colossal explosion sinking the ship and leading Crash to N. Tropy and N. Brio, leading to the second boss battle in the level.

Description
In this level, Crash is entering N. Gin's battleship to get a much needed crystal. At the end there is a boss battle with N. Gin, a chase with Rusty, and another boss battle with N. Brio and N. Tropy.

Pitfalls
Pitfalls appear in many of the rooms. If Crash falls in one, he will instantly die regardless of how many Aku-Aku masks he has. Due to certain glitches/bugs in the pits, the player can lose two lives at once.

Nitro Crates
Nitro Crates are placed in certain areas of the level, and usually need to be blown up with a Detonator Crate or a Rat.

TNT Crates
It is interesting to note that there are two different types of TNT in this level: 1: The normal TNT Crates that have a three second timer set off when jumped on. When caught in the explosion, the player will lose a life regardless of how many Aku-Akus they have. 2: These TNTs are encountered only in the N. Gin boss fight. The differences being: their timer sets off when they touch the ground, they don't explode if they are hit, and they don't kill Crash if he has an Aku-Aku. They are thrown by N. Gin during his boss.

Spikes
On the crows nest where N. Gin is fought, there are spikes which harm Crash if he jumps on them or touches them. They can be stood on if the player jumps on them in the right place.

Barrel Throwing Rhino
This rhino throws barrels at Crash. He can be defeated but coming into contact with him will harm Crash. Coming close will also make him punch Crash.

Barrel
These barrels are thrown by a Rhino (mentioned above) and bounce on a set of large stairs. Touching them will hurt Crash.

Swinging Rhino
Swinging Rhinos appear after Crash enters N. Gin's Battleship and swing over tilting platforms and attempt to knock Crash off. They cannot be defeated.

Water
Water appears outside of the battleship and in one room of it. If Crash falls into the water, he will drown and lose a life regardless of how many Aku-Akus he has.

Rockets
These are used as projectiles during N. Gin's fight. Touching them will harm Crash and knock him off N. Gin's crows nest if he is in the right position with an Aku-Aku.

Rats
Rats are common enemies while on the ship. Some can be jumped on or slammed, while others will harm the player if they do so. They can be defeated in one hit.

Rusty Walrus
Rusty Walrus, the ship's cook, pursues you after defeating N. Gin in his boss fight. Like most other chase scenes in the games, touching him will kill Crash instantly.

Trivia

 * This and Totem Hokum are the only levels that use classical songs during the Warlus Chase (Hebrides Override).
 * N. Brio and N. Tropy's boss fight is actually called "Henchmania".
 * N. Gin and N. Brio had their mugshots cut from their respective bosses.
 * N. Gin is commonly referred to as a mini-boss.
 * This level had multiple cut enemies including platypus and snake pirates.