Hangin' Out

Hangin' Out is the sixteenth level and is the first level in the fourth warp room in Crash Bandicoot 2: Cortex Strikes Back. It is the third and final sewer level in the game. Unlike its predecessors, it predominantly focuses on forcing Crash to navigate wire meshes suspended above red-hot pipes and generally avoid Doctor Nitrus Brio's steam-powered hover-spike-o-trons. If the player turns around and heads backward at the final checkpoint, they will find a hole in the ground, containing a short mesh path through lava-flooded ruins. Particularly speedy versions of the hover-spike-o-trons patrol this area, but by pulling his feet up (using the button), he can avoid them and pick up a few extra lives, and even find a secret warp to the secret sixth warp room, unlocking Totally Fly.

Walkthrough
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Trivia

 * This level's name is a reference to the common phrase "hanging out".
 * This level has a secret path leading to a warp to the sixth warp room, but the music in that section does not change as one would expect in a secret area.