The Lost City


 * You may be looking for the level named after this level from Crash Bandicoot: On the Run!.

The Lost City is the twelfth level in the game (including boss fights) and the third level of the second island in Crash Bandicoot  and the N. Sane Trilogy remake of the first game. It is the first ancient ruins type of level and includes enemies such as bats and iguanas that jump around, as well as moving walls that push the player into the water or into a hole. It serves as a prelude to the later stage, Sunset Vista. Clearing this level will reward the player with the green gem. It's also the first level of the game and the entire series to contain a colored gem.

Enemies
The only enemies in this level are "leaping lizards", iguanas, and bats. The bats, like in similar levels, move in groups from one hanging bat to another. The only way to prevent the bats from returning is to spin away the two hanging bats, in which case all bats travelling between them will turn into Wumpa Fruit.

The Iguanas walk back and fourth constantly, and hurt crash if he gets to close. They can be defeated by jumping on top of them or landing on them while spinning.

The green "leaping lizards" hop from spot to spot, overall consisting of three separate areas to land on. The red "leaping lizards" will track Crash and block his path. These lizards can be defeated by being jumped on or by spinning in mid-air. If spun on the ground, they will knock Crash back.

Bonus level
When the three Brio icons are collected in the level, Crash is magically transported to a mine, deep below the surface, where they encounter a very challenging Brio bonus round. This bonus level focuses on the player's ability to keep their cool when working under the pressure of a TNT countdown. Overall, if the player is good with handling TNTs, the bonus level can be very simple and easily manageable.

Password
This is the prototype password corresponding to this level:

Crash - Papu Papu - Doctor Nitrus Brio - Koala Kong - Koala Kong - Pinstripe Potoroo

Environment/layout
The Lost City seems to be in a humid, swampy area of the island, hence the stones being covered and moss and the attraction of reptilian/amphibious life. The ruins may not even be abandoned at all, due to the fire still being lit and the continuous operation of the traps and obstacles throughout the level, which gives an eerie feel to the level, along with the haunting music accompanying the creepiness of the level.

Walkthrough
 Crash Bandicoot Prototype, Part 12 The Lost City-0 Crash Bandicoot - E3 Beta Version, Part 12 The Lost City-1 The Lost City - Green Gem - Crash Bandicoot - 100% Playthrough (Part 7)|The 12th Level Crash Bandicoot Japanese Version 100% Part 14 - The Lost City - WHAT?-1 Crash Bandicoot - The Lost City - Green gem|The 12th Level Remastered PLATINUM RELIC CRASH BANDICOOT N.SANE TRILOGY Crash 1 - The Lost City Crash On The Run - Red Challenge Gem - The Lost City (Path) - Get To The End! 

Translation of Aku Aku Hints in the Japanese Version

 * This place used to be civilized in the ancient past, but now only animals live here. By the way, if you dislike the bats, defeat the ones on the wall. Don't forget both sides.

Trivia

 * The ! crate at the end of the level triggers the two nearby outline crates, but they get broken immediately. This is the only level in the series where outline crates are broken immediately by hitting the corresponding ! crate. In the N. Sane Trilogy, these crates appear for a split second before breaking.
 * In the Japanese version, this level contains the red gem instead of the green gem. Interestingly, the Red Gem is obtained in the level of the same name in Crash on the Run.
 * In the prototype version, there is no splash animation, so Crash will always get the falling sound even if he falls into water.
 * The player can go out of bounds by spinning while being pushed during a narrow time-frame. The player must then repeatedly press X many times until Crash reaches the top of the invisible wall. Crash can then walk on it, avoiding every obstacle. The player can leave that area by simply jumping into the level again.
 * There are two free-standing Aku Aku masks in the game. One of them is hidden above the first set of rotating platforms.
 * This is one of the levels which contains a demo that can be played if the player stays on the title screen for a certain amount of time. However, unlike every other demo in the series, this one begins in the middle of the level instead of the beginning.

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