File:-E3 Build- Crash Bandicoot 2- Cortex Strikes Back - Ruination

From an inaccessible Warp Room to an inaccessible level putting in the GameShark code 80011520 000F (after rebooting) will bring you to Ruination. This level is in an unstable state prone to crashing at any point so managing this was quite great.

The version of Ruination with the interesting Easy/Hard signpost that had images and was talked about (which later became the Green Gem Route) many changes in the "Easy" path and no boxes through the level, just platforming and enemies in this build.

To bring up again for those that didn't watch the other videos. In the E3 Build (15th June 1997), after a slide jump Crash won't immediately start moving again like we're used to in the final, Crash in-fact stops and contemplates his life for a minute, you can nullify this effect by spinning before touching the ground if you jump immediately after you can still have that stopping movement.

0:00 - Ruination 0:30 - Easy Path 1:00 - Hard Path 1:41 - Rest of Ruination

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Spikestuff why is this 4k? Cause dithering.

Followup Question. Why not use the Dither removal? Well you might as well go to a YouTube channel that's using some plugin garbage then. But in all seriousness it's to show off the dithering applied to the game and 4k is unfortunately the only resolution where the bitrate won't get destroyed.


 * 1) Crash2 #E3Build #Spikestuff #NoCommentary