Spin

The Spin is an attack used by Crash in every Crash game (except for CTR, CNK, and Crash Boom Bang) where Crash will spin on one leg. It is one of the most used attacks in the whole series.

Crash Bandicoot
It first appears in Crash Bandicoot, where it debuts to provide assistance in defeating enemies, breaking crates, and even operating mechanics. However, the spin has a tolerance; if Crash spins several times, he will have to wait a brief time before he can spin again. Aside from the normal spin, there is a glitch in the game providing a new variant of spinning, "Double Spin", or "Spin Jump". This move is performed by spinning and then jumping up, and it counts as an attack because it is fully functional. It can be used in the native wall levels and ruin levels, where it can be tested by hitting a log platform or hitting a bat, but it also has two oddities to it, because this will double the sound of spinning and Crash will do his falling animation the whole time in the air. Spinning also temporarily prevents Crash from dying from certain hazards. Also, Crash has a split-second after-spin animation, where he has his leg up, turns around, then flings his head to the side.

Crash Bandicoot 2: Cortex Strikes Back
In Crash Bandicoot 2: Cortex Strikes Back, spinning returns with the spin jump, although it is not proven to be effective, as there are no enemies above Crash in the whole game, and like the previous game, it has Crash's falling animation in it. There is also another glitch version of spinning, "Tilted Spinning", which is performed by sliding and then spinning. Crash will be tilted when spinning and there will still be dust from sliding. Spinning can also be performed while using a jet pack and hanging from meshes. Penguins will also use this in the game, which will pose as a hazard.

Crash Bandicoot 3: Warped
In Crash Bandicoot 3: Warped, spinning has a super power for it, Death Tornado, a variant of spinning that lets Crash spin longer and lets him glide in mid-air. It is needed in the game to soar across long pits. The Death Tornado can be obtained by defeating Doctor Nefarious Tropy, the third boss in the game.

Crash Team Racing
In Crash Team Racing, spinning is very brief, as it is only used by Penta Penguin in his victory dance when winning a cup.

Crash Bash
In Crash Bash, Crash and Coco can use the spin during mini-games such as Snow Bash, and it can be used in the warp rooms. Also, Penta Penguin, who appears in Snow Bash, spins to attack players.

Crash Bandicoot: The Wrath of Cortex
In Crash Bandicoot: The Wrath of Cortex, there are no new variants, but the Death Tornado reappears, and it is obtained again by defeating a third boss, Crunch and Py-Ro. Spinning can be used when riding a Copter Pack, but is never used to defeat any enemies.

Crash Bandicoot: The Huge Adventure
In Crash Bandicoot: The Huge Adventure, there are no new spin variants, but Death Tornado is again obtained by defeating the third boss.

Crash Bandicoot 2: N-Tranced
In Crash Bandicoot 2: N-Tranced, there are no new spinning attacks, but again, Death Tornado is obtained by defeating the third boss.

Crash Bandicoot Purple: Ripto's Rampage
In Crash Bandicoot Purple: Ripto's Rampage, spinning is used in the hub worlds of the game for defeating enemies that try to defeat Crash.

Crash Twinsanity
In Crash Twinsanity, spinning returns with new variants in the game, but both of them are glitches. The first is called "Slap", when it is really Crash's after-spin animation (which is much longer than the first game's); it can be performed by sliding and then spinning. The second is called "Spin Slam", which is performed by jumping, spinning, and then Belly Flopping, which is Crash doing a Jump Spin and then ending it with a Body Slam. Spinning is also used by Nina Cortex. It also lasts longer in this game. Crash can also spin when having Cortex at hand.

Crash Tag Team Racing
In Crash Tag Team Racing, Death Tornado reoccurs in story mode, but it doesn't have to be earned. In fact, spinning is infinite in this game. Spinning can be used to abuse other characters, break Wumpa Coin crates, and defeat Ninja Penguins.

Crash of the Titans
In Crash of the Titans, spinning has a new twist to it, because to reach infinite spinning, Crash will need upgrades from Mojo, and if he spins for too long without all the spin upgrades, he will temporarily get dizzy. Spinning in the game is exactly like Crash 2's tilted spin. Spin Jump is in this game, but it is not an attack; it is used to get up to high platforms. Spinning is used as the main attack when riding Aku Aku.

Crash: Mind Over Mutant
In Crash: Mind Over Mutant, spinning still requires upgrades for infinite spinning, and in this game, spinning is not tilted. There is a powerful new spin variant, called Super Spin, which is performed by doing the Heavy Attack while spinning. Crash will double in size briefly when spinning and this move will instantly defeat certain enemies. Spinning is also used for opening gates by spinning a spin platform. Spinning is also used to begin and end digging through soft ground from holes. Pressing the jump button while spinning will cause Crash to jump up particularly high, with a special spinning and jumping animation. The Body Slam is replaced by a drill spin, which causes quick, vertical landing, deals damage and causes higher bouncing on bounce platforms. Spinning can also be used by Coco in multiplayer mode.

Spinning is Cortex's special attack when he is jacked and must be used to spin a giant platform in order to finish the boss. Cortex also uses it when he is not jacked in the first round of his boss fight, where he will be launching electric balls around the control room.

Manga
Crash uses the spin move in Dansu! De Jump! Na Daibouken to "clean" Ripper Roo's books and to save him. He also uses the spin move to attack Ripper Roo when he goes insane.

Trivia

 * In the wakeboarding levels of N-Tranced, if Crash touches crates when in the air, he'll do an "upside down" spin.