Hangin' Out

Hangin' Out is the sixteenth level in Crash Bandicoot 2: Cortex Strikes Back. It is the third and final sewer level in the game. Unlike its predecessors, it predominantly focuses on forcing Crash to navigate wire meshes suspended above red-hot pipes, and generally avoid Doctor Nitrus Brio's horrible Steam-Powered Hover-Spike-O-Trons. If the player turns around and heads backward at the final checkpoint, they will find a hole in the ground, containing a short mesh path through lava-flooded ruins. Particularly speedy versions of the Hover-Spike-O-Trons patrol this area, but by pulling his feet up (using the crouch button), he can avoid them and pick up a few extra lives, and even find a secret warp to the secret sixth warp room, unlocking Totally Fly...thumb|right|300px