Crash Bandicoot N. Sane Trilogy

Crash Bandicoot N. Sane Trilogy Theme Crash Bandicoot N. Sane Trilogy is a 3D platforming video game published by, developed by.

It was originally released in the United Kingdom on June 23, 2017, before being released worldwide on June 30 and in Japan on August 3, initially exclusive for the. Activision later released the game for, and Steam on June 29, 2018 in North America, Europe, and Australia, whilst  published the game for the Nintendo Switch in Japan on October 18, 2018.

The game consists as a collection of remakes of the original Crash Bandicoot (1996), Crash Bandicoot 2: Cortex Strikes Back (1997), and Crash Bandicoot: Warped (1998) with slightly altered gameplay, a remastered soundtrack, re-recorded dialogue with high definition cutscenes, a unified load and save menu and time trials for all three games.

English

 * as Crash Bandicoot, Pinstripe Potoroo and Ripper Roo
 * as Dr. Neo Cortex
 * as Dr. Nitrus Brio and various Lab Assistants
 * as Aku Aku
 * as Coco Bandicoot and Tawna Bandicoot
 * as N. Gin, Dr. Nefarious Tropy and Baby Cortex
 * as Tiny Tiger and Uka Uka
 * as Papu Papu and various Lab Assistants
 * as Dingodile, Koala Kong, Komodo Joe and Komodo Moe

Japanese

 * as Dr. Neo Cortex
 * as Dr. Nitrus Brio
 * as Aku Aku
 * as Coco Bandicoot
 * as Uka Uka
 * Shunsuke Sakuya as Dr. N. Gin
 * Keisuke Isida as Dingodile
 * Fumihiko Tachiki as Tiny Tiger
 * Masaru Ikeda as Dr. N. Tropy

Crash Bandicoot
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Crash Bandicoot 2: Cortex Strikes Back
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Crash Bandicoot: Warped
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Lost Treasures DLC (Crash Bandicoot)
The Lost Treasures DLC adds a version of the cut level, Stormy Ascent, from the original Crash Bandicoot. The Trophies awarded for obtaining the gem and relic (gold or higher) in the level are grouped under this DLC. These are included in the base game achievement list on Xbox One.

Future Tense DLC (Crash Bandicoot: Warped)
Future Tense is the first level made exclusively for the N. Sane Trilogy, being released as DLC on June 29, 2018 alongside the game's multiplatform release. It is playable from a new, seventh Warp Room and is available from the start of the game, however, its Gems are impossible to obtain without the Super Powers. These are included in the base game achievement list on Xbox One.

Gallery
See: Crash Bandicoot N. Sane Trilogy/Gallery

Reception
Crash Bandicoot N. Sane Trilogy got "generally favorable" reviews on Metacritic receiving a metascore of 78/100 on Switch, 76/100 on PC, 79/100 on Xbox One, and 80/100 on PS4.

Trivia

 * None of the voice actors who were featured in the original games reprised their roles in N. Sane Trilogy. Instead, the voice actors are mostly role reprisals from Crash Twinsanity and Crash Tag Team Racing, with some actors being completely new to the series. The dialogue script is largely unchanged, with only minor changes to accomodate the character personalities built upon since the original games.
 * Oddly, despite returning to voice Papu Papu, does not voice Dingodile like he did in Crash Nitro Kart and Crash Twinsanity.  voices Dingodile instead.
 * This marks the first time that Tawna has had an actual speaking role. Although her voice is heard, she does not have any actual dialogue, which would be the case until Crash Team Racing Nitro-Fueled two years later.
 * This is the first home console and main Crash Bandicoot game to be released after a 9 year hiatus since Crash: Mind Over Mutant.
 * However, in the Japanese dub of this game, most of the original actors reprise their roles.
 * This is also the first official Crash Bandicoot game to be released overall since Crash Bandicoot Nitro Kart 2, released 7 years earlier.
 * The game is the first game in which Wumpa Fruit can be actually be seen inside bounce crates.
 * In a promotional picture featuring various character models, Koala Kong is relatively bigger compared to other characters, Komodo Joe has been made taller and Komodo Moe has been made shorter.
 * Both Wumpa Fruit and Crash's life icon will glow if the player collects Wumpa Fruit and extra lives.
 * The canon reason for Coco's playable appearance in the first two titles is that she used the Time Twister Machine to go back in time and help Crash in his first two adventures. The story and cutscenes of both games do not change to accomodate Coco, with Crash returning for any previous scripted moments when needed.
 * Unlike the Pura levels in Warped, the Time Trial clock does not stop when Crash is dismounted in the Polar levels in Cortex Strikes Back.
 * Naughty Dog themselves are referenced three times; twice during the opening for the second game and once during the opening for the third game.
 * An asteroid bearing the Naughty Dog paw print has been added during the introduction of Cortex's space station.
 * Coco's computer screen during the opening features a scene from , which was developed by Naughty Dog, the scene in the game that referenced Crash Bandicoot in the form a Easter Egg mini-game based on the Boulders level.
 * A picture of Nathan Drake can be seen on the fireplace in the Bandicoot House during the third game's opening.
 * All references to Naughty Dog are removed outside the PlayStation 4 version.
 * The Orange Gem appears in the second game's secret ending, despite it never appearing in any other Crash game after the original. Its shape is also incorrect; it's the same as a clear gem, rather than its original model.
 * A similar oversight exists in the original, where an extra 38th clear gem appears in the tower.
 * In Warped, standing in the top left corner of Tiny Tiger's boss fight arena can be used to avoid all lions running. In this game, getting into that spot will make the spectator Lab Assistants throw cheese at you as an easter egg, as it would be "cheesing" the fight.
 * The Relic Trophy names from the third game are references to Crash Team Racing commercials from 1999.
 * Unlike the original games on PlayStation, this game received an "E10+" rating by the while the original games received an "E" ("K-A" for the first two titles, before being renamed in 1998).
 * The game received the "E-10+" rating for "Cartoon Violence" and "Comic Mischief".
 * The summary on the ESRB's website explains this about the assigned rating:
 * This is a platformer game in which players assume the role of Crash Bandicoot as he works to foil a villain's plot. Players traverse platforms and defeat enemies and bosses in order to progress the story. Crash can jump on enemies' heads or use a spin attack to knock enemies out. Some sequences allow players to pilot a plane and shoot at enemy blimps causing them to explode. Boss battles involve more protracted combat. One boss character wears an outfit that reveals a slightly exposed buttocks (e.g., "plumber's crack").
 * The boss character in question is Papu Papu.
 * In Europe, the game was given a 7 age rating by for "violence". The original games were given a 3 rating by preceding agency ELSPA.
 * Originally, the release date for Crash Bandicoot N. Sane Trilogy on multiple platforms was July 10. But its release was pushed forward to June 29.
 * The UK had a limited edition version sold at the retailer GAME for £54.99 on the PS4, Xbox One & Switch, Which includes a Cardboard Crash Crate with Crash Bandicoot Merchandise inside.
 * No code or assets from the original games were used for the trilogy. It was built from the ground up.
 * The Nintendo Switch port was not originally intended to be developed until a lone engineer at Vicarious Visions successfully ported the game's first level to the platform, proving it was feasible to port the entire game.
 * Hidden in the game files are unused models that appear to be have been intended for Skylanders: Imaginators. These include Crash Bandicoot as he appears in that game, the Jet Stream from Skylanders: SuperChargers, a test character known as Template_Legacy and what appear to be three scrapped Skylanders, known as BlasterTech, BruiserUndead and WranglerFire. While all of these characters have abilities and animations, none of them function properly and cannot jump. Interestingly, the Skylanders Crash Bandicoot can crawl when put back into the game, even though he was incapable of doing so in Skylanders: Imaginators. These files were possibly used during the early development of the N. Sane Trilogy.