Crash Team Rumble/Season 2

"Party Mode" is the second season of Crash Team Rumble. It began on the 12th of September, 2023 and will end on the 5th of December, 2023.

New Additions

 * Characters


 * Ripto (Early access 26th October-2nd November, full access on the 21st of November)


 * Maps


 * Waste Deep (28th September)
 * Jazz Junction (19th October)


 * Gamemodes


 * Party Mode
 * Toys For Bob Labs


 * Power


 * Minefield (Early access 21st November-28th November, full access on the 5th of December)

Progression
Complete waves in Party Mode to earn rewards.

Progression
Activate Epic Relic Stations in Competitive Mode to earn rewards.

Waste Deep (28th September-5th October)
Introduction of the map Waste Deep, prizes focused on Cortex.

Progression
Collect the N. Blems hidden throughout the maps during regular gameplay.

Progression
Earn any badge in the 3v3 gamemode to progress.

Balloonacy (12th October-16th October)
Introduction of the Balloon Bounce gamemode in Party Mode.

Progression
Earn Star Collector badges by completing rounds in Party Mode to earn rewards.

Spooky Jazz Junction (19th October-2nd November)
Introduction of the map Jazz Junction, themed around Halloween.

During the event, Halloween themed decorations were added to all maps, and Wumpa Fruit were replaced by small pumpkins. Each stage's usual music was replaced by a few spookier tunes from the N. Sane Trilogy; The Lost City/Sunset Vista's theme, Lights Out/Fumbling in the Dark's theme and the theme of the Egyptian themed levels from Warped.

Progression
Collect Wrapped Sweets hidden in barrels throughout the maps during regular gameplay.

Ripto's Ragin' Rumble (26th October-2nd November)
Introduction of Ripto as a playable character.

Progression
Collect Ripto Horn Fragments throughout the maps during regular gameplay. Limit of 6 per day.

Zap Trap! (2nd November-6th November)
Return of the temporary game mode introduced in Season 1, Zap Trap. Zap Trap adds the ability to pair up with a teammate and create an electrifying wall between you, being instant death for any enemy that comes into contact with it. Relic stations are unavailable during Zap Trap matches.

Progression
Zap enemies in the Zap Trap gamemode to progress.

Progression
Activate Epic Relic Stations in Competitive Mode to earn rewards.

Wump-A-Rama (16th November-20th November)
Introduction of the temporary game mode, Wump-A-Rama. In Wumpa-A-Rama, the final goal of 2000 Wumpa is raised to 3000, and each characters' Wumpa carrying capacity is maxed out at 999 Wumpa. To compensate, all attacks knock away more Wumpa than usual, and tracker beacons are placed on enemy players holding large amounts of Wumpa. In addition, Golden Wumpa Fruit crates are added throughout the maps, which grant higher numbers of Wumpa per crate than normal.

Progression
Earn any badges in the Wump-a-Rama gamemode to progress.

Yours & Minefield (21st November-28th November)
Introduction of the Minefield power, prizes focused on Coco.

Progression
Collect the Hard Hats hidden throughout the maps during regular gameplay. Limit of 7 per day.

Progression
Earn Tokeneer badges in Party Mode to progress.

Toys For Bob Labs
Game modes featured in Toys For Bob Labs throughout the season.

Capture the Flag (14th September-18th September)
Take the enemy flag to your team's bank to score - score five times to win. While carrying the flag, your movement is slowed and you cannot use any of your usual abilities, only being able to jump, attack using the flag, or use your equippable power. Protect the teammate carrying the flag and defend your own flag from the enemy team.

Wumpa Whale (21st September-25th September)
The map's usual Epic Relic Station is replaced with the Wumpa Whale. The Wumpa Whale can be activated for 40 Relics, and once it is, it delivers a constant stream of Wumpa to the team's bank. The whale knocks back players upon contact and cannot be harmed. Usual minor relic stations are still active and behave as normal.

Bank Swap (28th September-2nd October)
Plays largely the same as regular competitive matches, but each team's banks swap sides every 60 seconds.

Score to Boost (12th October-16th October)
Gem pads are deactivated, making boosting only possible by depositing Wumpa into your team's bank. You must score more than 50% of your character's Wumpa carrying capacity to earn a boost.

N. Tranced (19th October-23rd October)
Players must stand within the moving disco light displays to earn points - a point is awarded to your team for each second each player remains within the light. Attack enemy players to knock them out of the light.

Gem Carry (26th October-30th October)
All gem pads are inactivated and replaced with a single carry-able gem. When the gem is being held by one of your teammates, a boost of 200% is given to your team. Knock out enemy players carrying the gem to make them drop it and steal it for your team.

One Bank (9th November-13th November)
Rather than the usual two banks, there is only one neutral bank for both teams to use.

Blitz & Hyper Gems (21st November-28th November)
Blitz and Hyper Gems are two separate gamemodes that were introduced at the same time. In Blitz, the usual goal of 2000 Wumpa to win is reduced to 1000, and the costs of all relic stations are also reduced. In Hyper Gems, boosts granted by activating gem pads are increased times 10.

KO to Boost (30th November-4th December)
Gem platforms are deactivated. Instead, boosts can be earned by knocking out enemies. A 50% boost is awarded for each KO.