Polar Panic

Polar Panic is the first Polar Push arena and the second arena to complete on Adventure Mode in Crash Bash. The object of the game is to push the opposing players off the ice and into the water. The characters ride on polar bear cubs. If two or more players, or members of both teams are still on the ice after 1 minute and 30 seconds, it's a tie. In this level, there are ice blocks surrounding the arena. They need to be knocked off before any one can fall off. The background is normally a starry night sky, with an aurora in the upper middle of the screen. During the Crystal Challenge, however, it is a morning sky. Power ups and downs can be obtained from a robot that uses a beam every 15 seconds. Each of the characters can use a special push move that uses energy that gradually regenerates. Crash, Coco, Dingodile & Rilla Roo use small pushes that use some energy, whereas Cortex, N. Brio, Tiny & Koala Kong have much larger pushes which use almost all of their energy.

Power ups:


 * Lightning - After a count down, opponents of possessing player will be temporarily stunned. Can be passed with contact.


 * Grow - Temporarily increase size.

Power downs:


 * Weight - After a count down, immediately kills possessing player. Can be passed with contact.


 * Shrink - Temporarily decrease size

Challenges:

Trophy: Win 3 times.

Gem: Win 1 round in 60 seconds (45 for 2p story)

Crystal: Robot shoots lightning when not beaming. It only affects you and when it hits, you're stunned and start sliding across the ice quickly for a second.

Explanation of Controls

 * Square, If you are on the arena press this button and you will charge towards opposing players. You can also press Square repeatedly to help you get back onto the arena.


 * Directional Buttons or Analog stick, press either one of these buttons and you will move depending on what direction you want to move.

Trivia
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 * All the Polar Push levels are based on the polar bear levels of Crash Bandicoot 2: Cortex Strikes Back