Pinstripe Potoroo (Boss Fights)

Pinstripe Potoroo is a boss in Crash Bandicoot and Crash Team Racing.

Crash Bandicoot
Pinstripe Potoroo (クールな ピンストライプ lit. Cool Pinstripe in Japanese) is the fourth boss fight in Crash Bandicoot and it takes place on Cortex Island and is the first boss fight situated on that island; it is set in Pinstripe's office, is the only level of its type and he has six hit points. It begins with Pinstripe standing on his desk shooting at Crash with his trusty Tommy-gun, laughing insanely. Then, he jumps off and starts shooting at Crash, who's cowering behind a chair which is withstanding the bullets. Every now and then Pinstripe will cross the room as he stops shooting, giving Crash the time to spin him or jump on him, taking one off his hit points. He'll then do this two more times. Once Pinstripe just has three hit points he'll start jumping on and off his desk laughing like crazy. This time however, his gun will clog up after a small series of shots, letting Crash spin him or jump on him. On his final hit point Pinstripe's gun will malfunction on the desk and when Crash spins or jumps on him he fires a few more as a last attack but accidentally shoots the generator at the back. He then falls to his knees.

Password
This corresponds to a save file at this level (63%, 1 key, 11 gems).

Trivia

 * Pinstripe's portrait is located on the left side of his office. Cortex's is on the right.
 * In Crash 1, when Crash is hiding behind the chairs in Pinstripe's boss fight, the chairs aren't damaged by the gunfire.
 * The Tawna bonus round in the previous level, Toxic Waste, saves at this stage.

Crash Team Racing
Pinstripe is the fourth boss in Crash Team Racing. He's not seen until the final world, Citadel City, and he's raced on his home track Hot Air Skyway. Pinstripe's choice of weapon is bombs which he throws behind. Beating him gets the player the fourth and final key. The easiest way to beat him is to use the 'wall jump' shortcut (see Hot Air Skyway for details). Hit him with a weapon just before he makes one of the jumps so he falls off or simply pass him to avoid his cross-fire.