The High Road

''Great! The CEO has been defeated! Now you must keep going right, but carefully; this level is Road to Nowhere; hard, very hard version!'' - Level description

The High Road is the twenty-third level (including boss fights), is the second and last bridge type of level and is the sixth level of the third island in the original Crash Bandicoot. This level is like Road to Nowhere, but with more complex jumps. It has slippery platforms and platforms that break. There are many turtles which can be knocked over so Crash can bounce further and is essential for proceeding through the level.

There is a secret area behind the entrance to the level, in which Crash can move and jump and bridge platforms will appear in certain spots. This leads to some crates. A wumpa fruit hanging over the edge is the hint that there is a path there.

Types of crates

 * Arrow Crate - iron
 * Arrow Crate - wooden (only in the Tawna bonus round)
 * Basic Crate
 * Checkpoint Crate
 * Crash Crate
 * Iron Crate
 * ? Crate
 * TNT Crate

Stage parameters

 * Aku Aku Crates: None.


 * TNT Crates: 1


 * Other Crates: 17
 * Tawna Bonus Round Crates: 28
 * Brio Bonus Round Crates: None.
 * Cortex Bonus Round Crates: None.

Trivia

 * In the background of the level, Cortex Castle is the same size as in the level Road to Nowhere. However, since The High Road takes place on Cortex Island, Cortex Castle shouldn't be visible at all.
 * In levels prior to The High Road, there are never two consecutive levels without a Tawna bonus round. They are located either in every other level, or occasionally in consecutive levels. However, starting with The High Road, Tawna bonus rounds are only located in every third level, which means there are fewer places to save the game's progress as the player reaches the later stages of the game.
 * The Tawna Bonus Round of this level is one of two bonus rounds in the game, where it is not possible to break all the crates by normal means: At the end of the bonus round, there's a single wooden arrow crate located right over the abyss. Only with the use of a well-timed glitched move, it can be broken without dying.
 * In the prototype, The High Road comes immediately after Road to Nowhere on the third island. Road to Nowhere was moved to the second island, while The High Road was kept in the same place.
 * A glitch occurs at the password screen, where the names of this level and Road to Nowhere are reversed upon entering a password for a save point at either of these levels. This leads to speculation that the names of these levels were swapped at some point during the game's development.