User:Ntropydude

Crash Team Racing Nitro-Fueled ghosts

 * Tropy ghosts beaten: all
 * Oxide ghosts beaten: all except Nina's Nightmare, Gingerbread Joyride, Megamix Mania, and Drive-Thru Danger
 * Emperor Velo ghosts beaten: Dingo Canyon, Blizzard Bluff, N. Gin Labs, Meteor Gorge, Deep Sea Driving, Android Alley, Hyper Spaceway, Koala Carnival
 * Developer ghosts?  Definitely won't be beating any of those...

Crash Bandicoot N. Sane Trilogy progress
 Crash Bandicoot 

104% (all gems, keys, all golds or higher)

(23): N. Sanity Beach, Jungle Rollers, The Great Gate, Boulders, Upstream, Rolling Stones, Hog Wild, Native Fortress, Up the Creek, The Lost City (beat developer time), Temple Ruins (beat developer time), Road to Nowhere, Boulder Dash, Sunset Vista, Whole Hog, Heavy Machinery, Cortex Power, Toxic Waste, Slippery Climb, Lights Out, Jaws of Darkness (beat developer time), Fumbling in the Dark, Castle Machinery

(4): Generator Room, The High Road, The Lab, Stormy Ascent

 Crash Bandicoot 2: Cortex Strikes Back 

102% (all crystals, gems, all golds or higher)

(24): Turtle Woods, Snow Go, Hang Eight, The Pits, Crash Dash, Snow Biz, Air Crash, Bear It (beat developer time), Crash Crush, The Eel Deal, Plant Food, Sewer or Later, Bear Down (beat developer time), Road to Ruin, Un-Bearable (beat developer time), Diggin' It, Cold Hard Crash, Ruination, Bee-Having, Piston It Away, Rock It, Night Fight, Totally Bear, Totally Fly

(3): Hangin' Out, Pack Attack, Spaced Out

 Crash Bandicoot: Warped 

107% (all crystals, 46 gems, at least sapphire on all levels)

(20): Toad Village, Under Pressure, Orient Express, Bone Yard, Makin' Waves, Gee Wiz, Hang'em High, Tomb Time, Midnight Run (beat developer time), Dino Might!, Deep Trouble, Double Header, Sphynxinator, Future Frenzy, Tomb Wader, Gone Tomorrow, Flaming Passion, Bug Lite, Rings of Power, Eggipus Rex

(7): Hog Ride, High Time, Bye Bye Blimps, Tell No Tales, Orange Asphalt, Area 51?, Future Tense

(4): Road Crash, Mad Bombers, Ski Crazed, Hot Coco