User talk:Salmonistan

Re: Bot
We already have our own bot, but thanks for telling me about the category. I will make the necessary changes soon. -- 05:12, 16 November 2020 (UTC)

About CotT and MOM in japan
Hi. Crash of the Titans and Mind Over Mutant are not considered Crash 6 and 7 in Japan? They weren't are released in Japan? 17:06, November 30, 2020 Felipe Ferreira Coinete (tlak) (UTC)

CTTR have relics?
Hi. Did Tag Team Racing have time trials and the time relics? Felipe Ferreira Coinete (talk) (UTC) December 2, 2020, 20:31

About Crash Dance doesn't are in Crash 4
HI. Is possible that Toys for Bob was planning to include Crash Dance in the game, since that dance is Crash's trademark, but for unknown reasons they weren't use this move. -- Felipe Ferreira Coinete (talk) 15:09, December 03, 2020 (UTC)

Uka Uka render in On the Run!
Hello. You will make the clear version of Uka Uka render in Crash Bandicoot: On the Run!? -- Felipe Ferreira Coinete (talk) 18:48, December 4, 2020 (UTC)

RE: Restoring a page's revisions
Done. Please let me know if there are any other pages that contain deleted revisions that haven't been restored yet! :) ― C.Syde (talk  | contribs ) 00:33, 5 December 2020 (UTC)

How to crop image in Lunapic
Hello. How you did to crop the N. Brio On the Run! render on Lunapic? Tell me! -- Felipe Ferreira Coinete (talk) 19:30, December 5, 2020 (UTC)

MOM Gallery
Hello. The Mind Over Mutant's gallery needs to be fixed, it was a mess. -- Felipe Ferreira Coinete (talk) 18:39, December 6, 2020 (UTC)

Low images with nontransparent artifacts
Hi. Some files doesn't have the option to Download HD, but thanks for the hint. -- Felipe Ferreira Coinete (talk) 20:47, December 6, 2020 (UTC)

CotT Gallery
Hello. Can you fix the Crash of the Titan Gallery too? it's very disorganized like MOM gallery (formerly)! -- Felipe Ferreira Coinete (talk) 00:57, December 12, 2020 (UTC)

Re: Character icons in infoboxes
HI. Sorry about I put the character icons in different lines, you can edit what I done. -- Felipe Ferreira Coinete (talk) 17:03, December 20, 2020 (UTC)

Re: Adding categories to an image
Ah. Well I feel dumb now, that seems really obvious in hindsight lol. Thanks for pointing that out, I'll try to remember that so I don't keep spamming the recent changes page ^v^;;

happy new years to you too! Iscopeeee (talk) 05:48, 7 January 2021 (UTC)

about the revert on snow way out
You know about the banned episodes? Awesome! Mugman2000 (talk) 21:45, 10 March 2021 (UTC)
 * Re: Re: It was banned because Jynx had black skin instead of purple at the time and people thought it was offensive but they eventually aired it with purple-skinned Jynx but my brain doesn't always work so I forgot about it lol Mugman2000 (talk) 22:45, 10 March 2021 (UTC)

Re: Subpages
The slash in the titles can mess some things up like titles, links, the search bar and other code stuff. It's not a big deal, I'll probably be moving them all myself. Though subpages should generally be avoided now if better titles can be used instead (I think "Gallery" pages are probably not going to be moved). -- 15:33, 6 April 2021 (UTC)

Re: Questions about character articles
ugh, I hate how wiki replies work

"Which games should get their own entry and which fall under "Other major appearances"?"

Most Bandipedia articles are chock-full of sections and sub-sections that make scrolling through the article a chore. It's generally a better idea to have as few sections as possible; with that in mind, the appearances section should be sectioned off according to just how much you can reasonably talk about each and every single one of the character's appearances. The reason Tawna Bandicoot's appearances section has a specific sub-section for the first Crash Bandicoot game is because of just how large that sub-section is. Meanwhile, Tawna's other major appearances, Boom Bang, CTRNF, and Crash 4, are about just one paragraph long. This is to say that Boom Bang and CTRNF being spin-off games isn't the reason they don't get their own subsections (well, directly so at least. Their nature as party game spin-offs means that the cast of characters has little to say about them, lol...).

This is in addition to there being a clear-cut difference between games and non-game media, as the games are much more relevant to readers than other media. There are exceptions to this: Penta Penguin's appearances section wouldn't distinguish from games and non-game media due to Penta only having one non-game media appearance that is also his very first appearance ever, so you would do as the Tawna Bandicoot article does and start Penta's Appearances section with a sub-section dedicated to his first appearance, that being the Dance! Then Jump! Na Daiboken manga, then move onward to the games.

"Should planned inclusions/cut content be included in Behind-the-scenes information? E.g. should a Komodo Brothers rewrite include information on their cut appearance in Twinsanity? Traditionally we have left these out or stuck them in Trivia."

Cut content should only be mentioned where it's relevant for it to; in other words, it should be talked about if the cut content in question provides more context for something that is in a final product. For instance, Tiny Tiger's inclusion in Crash 2 comes from the character being planned to appear in Crash 1, this would be explained in their behind-the-scenes information section. Tawna's article, however, doesn't mention Twinsanity's plans for her appearing in a scene where Pinstripe would date her, as this information doesn't pertain to anything that can be found in the final game. It's just an idea that was discarded. (To my knowledge, I haven't been able to play Twinsanity so I don't actually know if there's anything in the final Twinsanity that would be explained with said scene). The article for the Komodo Brothers would follow this logic.

The behind-the-scenes information should also include details on how the character's design and characteristics developed for their first appearance, which is the reason for why Tawna's article goes over her original designs and coloration. This should only be done for a character's first appearance, mind; the idea is to provide context for the baseline design of a character, so it's not really important to go over all of Crash's character design concept art for Crash 4.

"Are we also getting rid of the Profiles sections? I thought they were pretty useful. Official descriptions of character personalities without having to hunt them down in the Gallery and all."

man idk The thing is these suck to have on an article's proper body. I do like having this information around, but as it can't really be in the main body of the article itself I just don't know where else to put it. It's stuff you'd find on some sort of card that's additional to the article, but I don't know how the logistics of something like that would work out for a wiki. I don't think the infoboxes are fit for this.

"I also question the usefulness of the WoC strategy guide as a source. While it does cite several facts from the production bible long before it was ever made public, it also gets several already known details wrong, and it's not technically an official piece of Crash media. (It's supposed to be authorized, but by whom?)"

Oh, no, the WoC strategy guide is officially licensed. There's this one video that walks you through all of its contents and you can see on the very last page of it that it was licensed by Universal Interactive. It's even had input from Universal themselves!

And it doesn't matter that it gets several details "wrong", I assume relating to the canon of Crash Bandicoot games, because this wiki doesn't adopt the stance of there being a shared continuity between every single piece of Crash Bandicoot media to begin with. Everything is to be treated as its own self-contained thing, which may or may not reference certain games itself. This is to say that the strategy guide is not canon to Wrath of Cortex itself, our stance would rather establish the games and their manuals alone to be canon, but rather that the strategy guide is its own self-contained thing to talk about.

by the way do you have discord lol because i also use that

--Superstarxalien (talk) 03:58, 6 May 2023 (UTC)

About the portrayals
I made a section in the Crash Bandicoot article about the voice actors that was immediately deleted. Why is that? I added new voice actors of other languages that wasn't mentioned before (Arabic, Korean, Turkish and others) and other voice actors from existing language. Is there an article dedicated to the voice actors?

Another thing. Why is Aku Aku the only article with the "Portrayers" section?