Crash Crush

Crash Crush is the ninth level in Crash Bandicoot 2: Cortex Strikes Back. It is a sequel of sorts to Crash Dash, in which Crash is again tasked with running away from gargantuan snowballs during the evening. Crash still has to dodge mines and electric barriers, but this time he is assisted by turbo pads scattered around the stage. Players will have to make efficient use of these turbo boosts on the final snowball run, as it contains a Locked Crate that Crash won't have enough time to belly-flop open unless he has a significant lead over the snowball. Shortly after the first checkpoint, there is a brief split path Crash must take if he wants all the crates - this is, interestingly, the only time in the series, pre-Warped, that the player is expected to run away from the camera in a chase level.

Trivia

 * Most fans seem to agree that the split path area, featuring an electric fence Crash must slide under directly before a bottomless pit, is the hardest thing in this game, as they claim that they have literally only one one-hundredth of a second to tap X or Crash won't make the jump.