User talk:Vittorio Fedele

Re: Twinsanity's sales
There is no definitive proven explanation for Twinsanity's """poor""" sales. No explanation is necessary, each person will draw different conclusions based on information out there. -- 16:35, July 17, 2020 (UTC)

Well, i noticed that the reviews of the first two Crash games on GBA were positive, but like Wrath of Cortex, they were criticized for their lack of original content, so the gameplay was starting to get stagnant. Also, on PS2, at the beginning of the 2000's, we also had Jak and Daxter, Ratchet & Clank and Sly. I also noticed that Crash Twinsanity was released between September and November of 2004, and at around the same period, games in all of the three aforementioned series were released: Jak 3: Ratchet & Clank 3 Up Your Arsenal and Sly 2: Band of Thieves were all released in November, and at the same time, Crash Twinsanity just came out in the West and was about to come out in Japan. This means that Crash Twinsanity had too much competition and those three series were at the time more successful both between the critics and the audience, as after the PS1 era, Crash started to not attract the fans as much, so Twinsanity came out a bit late and had poor timing when it was released. If it came out earlier and it wasn't released at the same time as a Jak and Daxter game, a Ratchet & Clank game or a Sly game, maybe thing could have been different. Nitro Kart had decent sales, but at the same time, Mario Kart Double Dash!! was released. Despite Twinsanity's attempt to innovate and the fact that it's beloved by the fanbase, its disappointing sales indicated that Crash was in a crisis that started in 2001, with various developers and different style changes, and the games started to decline, both in quality and in sales. This also explained why Vivendi Universal games shut down Traveller's Tales Oxford Studios and eliminated two of their future projects: a Twinsanity sequel and a Cortex spin-off. Titans and Mind Over Mutant tried to change things with a new gameplay and a new style, but it didn't work out too well, especially with the old-school fans. Not to mention that due to Crash Bandicoot Evolution being cancelled because of the first Ratchet & Klank had the same plot and similar atmosphere as the project, Twinsanity was rushed and there are several bugs. For example, after you defeat Madame Amberly, sometimes the door won't open and in order to make it open, you have to hit yourself with the fumes that come out of the pipes, and you need to have Uka Uka or you'll die. I know because when i played the game, this happened a lot of times, forcing me to restart the battle because the door won't open. This is all i know about it.Vittorio Fedele (talk) 17:16, July 17, 2020 (UTC)


 * That is still all conjecture, and you cannot guarantee the claims you're making. TT-Oxford did not have any future projects related to Twinsanity, the team was not owned by Vivendi Universal at all, and they still made one game AFTER Twinsanity anyway. Also, if the door doesn't open then your disc is scratched. -- 17:27, July 17, 2020 (UTC)

First off, my disk wasn't scratched. Second, Wikipedia itself said that TT-Oxford had planned to do Twinsanity 2, but Vivendi didn't accept that. If you referred to that project, that's Tag Team Racing, and that was at the time called Crash Clash Racing, and while it was made by Radical Entertainment, it was originally gonna be developed by Traveller's Tales Oxford Studios themselves. This already happened before with Crash Nitro Kart: in their project, which was cancelled, there is still an image that shows Nina. TT-Oxford is defunct since after Twinsanity got released. A scratched disk is just an excuse, my disk had no scratches. Twinsanity itself has bugs, it's especially notable when speedrunning.--Vittorio Fedele (talk) 17:44, July 17, 2020 (UTC)