Heavy Machinery

''Wow! Third island, you've beaten the muscle mountain Koala Kong! Hurry, Tawna needs your help!'' - Level description

Heavy Machinery (きかいか けいかく lit. Mechanization Plan in Japanese) is the eighteenth level (including boss fights) in Crash Bandicoot and is the first level of Cortex Island, as well as the first level of the Cortex Power Refinery side. It features both a Tawna bonus round and an N. Brio bonus round. It has a secret area where Crash can jump down a gap guarded by two robots near the start of the level.

Heavy Machinery was one of the two playable levels in the PlayStation Experience 2016 demo of the Crash Bandicoot N. Sane Trilogy, the other being N. Sanity Beach.

Level Description
The level is a welcome start to the heavily industrialized Cortex Island compared to the other islands. As the name hints, Heavy Machinery is situated inside a large factory with many mechanisms such as boiling pipes (which can burn Crash) and cold pipes, conveyor belts, and spring platforms, overseen by various robots working for Cortex. One robot crawls along the floor while another spiked robot floats in the air. There are also Hologram Probes watching the bandicoot. Toxic waste can be seen in drain pipes on the wall in the background.

Types of crates

 * Aku Aku Crate
 * Arrow Crate - wooden
 * Basic Crate
 * Bounce Crate
 * Checkpoint Crate
 * Crash Crate
 * ! Crate (only in the Brio bonus round)
 * Iron Crate
 * Outline Crate (only in the Brio bonus round)
 * ? Crate
 * Time Crate (1/2/3 seconds)
 * TNT Crate

Hazard Count

 * Holo-Projectors: 9
 * Crawling Robots: 12
 * Red Pipes: 24
 * Spiked Saucers: 10
 * Steam Vents: 12

Stage parameters

 * Aku Aku Crates: 3


 * TNT Crates: 1


 * Other Crates: 29
 * Tawna Bonus Round Crates: 19
 * Brio Bonus Round Crates: 30
 * Cortex Bonus Round Crates: None.
 * Total Crates: 82

Password
This corresponds to a save file at this level (45%, 0 keys, 6 gems).

This corresponds to a save file at this level (51%, 1 key, 8 gems).

Translation of Aku Aku Hints in the Japanese Version

 * At last, we have rushed into Cortex's headquarters from here on. You can't defeat the robots floating in the air that have spikes attached on them. Why can they possibly float in such weird place?

Trivia

 * This is the first level in the series to feature robots.
 * During development of the game, this level was the first successful one. The second being Generator Room.
 * In the prototype, Heavy Machinery is the second level of the third island instead of Cortex Power. Also, the hologram probes had not yet been finished and appear as floating orbs. They will still harm Crash if he touches them. The probes also appear like this in Generator Room.
 * In the prototype, the gap that Crash can fall into to break open some crates acts as a shortcut through the level. The shortcut takes Crash up to the point where he acquires a Brio bonus mug and extra lives.
 * In the Crash Bandicoot N. Sane Trilogy, the first checkpoint has been relocated to the bottom of the first platform drop.