Hangin' Out

Hangin' Out (ぶらさがりん ちかどう lit. Hanging in the Underpass in Japanese) is the sixteenth level and is the first level in the fourth warp room in Crash Bandicoot 2: Cortex Strikes Back. It is the third and final sewer level in the game. Unlike its predecessors, it predominantly focuses on forcing Crash to navigate wire meshes suspended above red-hot pipes and generally avoid Doctor Nitrus Brio's steam-powered hover-spike-o-trons. If the player turns around and heads backward at the final checkpoint, they will find a hole in the ground, containing a short mesh path through lava-flooded ruins. Speedy versions of the hover-spike-o-trons patrol this area, but by pulling his feet up (using the button), he can avoid them and pick up a few extra lives, and even find a secret warp to the secret sixth warp room, unlocking Totally Fly.

Types of crates

 * Aku Aku Crate
 * Arrow Crate - iron (bonus round only)
 * Basic Crate
 * Bounce Crate
 * Checkpoint Crate
 * Crash Crate
 * Iron Crate
 * Locked Crate (bonus round only)
 * Nitro Crate
 * Nitro Switch Crate
 * ? Crate
 * TNT Crate

Translation of Aku Aku Hints in the Japanese Version

 * In the very end of White Bear Big Jump, try to step on the small islands floating on the water.

Trivia

 * This level's name is a reference to the common phrase "hanging out".
 * This level has a secret path leading to a warp to the sixth warp room, but the music in that section does not change as one would expect in a secret area.
 * The hanging section would split into 2 paths in the end, but it was eventually changed. It also featured meshes going up and down.