Dino Might!

Dino Might! is the eleventh level and is the first level of the third warp room of Crash Bandicoot 3: Warped. The second prehistoric swamp level, this sees Crash once again on the run from a nightmarish and aggressive triceratops, like in Bone Yard. At the beginning, however, it is a more relaxed platforming section where Crash can enlist help from a baby tyrannosaurus rex. Crash will have to dismount the dinosaur when he reaches the volcanic crater area. In addition to the previously established enemies from Bone Yard, this level introduces a fish, that appears to be Crash in a primordial form.

Like Bone Yard, this level contains a gem route. If Crash enters the level after collecting the yellow gem from Hang'em High, a path will be available shortly after the start of the level. The yellow gem route opens in an area surrounded heavily by magma and concluding with a nitro crate infested Triceratops chase, though it cannot be overlooked, for it contains not only a secret clear gem, but also several crates, and the nitro switch crate. There are also five extra lives at the end of the gem path. The player has to pass the yellow gem and jump over the wall of steel crates. The gem path also contains the secret level entrance to Eggipus Rex. To access it, players will get chased by the triceratops. They will come across two pterodactyls. If the player runs into the second one, it will take Crash to the start of Eggipus Rex.

Types of crates

 * Aku Aku Crate
 * Arrow Crate - iron
 * Basic Crate
 * Bounce Crate
 * Checkpoint Crate - wooden
 * Crash Crate
 * ! Crate - standard
 * Iron Crate
 * Locked Crate (bonus round and yellow gem path only)
 * Nitro Crate
 * Nitro Switch Crate (yellow gem path only)
 * Outline Crate
 * ? Crate
 * Time Crate (1/2/3 seconds)
 * TNT Crate (yellow gem path only)

Trivia

 * The name "Dino Might" is likely a play on the word "Dynamite", which is a special bomb in the form of a stick designed to clear rubble.
 * The name may also refer to J.J.'s catchphrase from "Good Times".
 * At the end of the yellow gem path, if the player jumps over the yellow gem platform and then uses slide and double jump to clear the steel crates there are five lives floating.
 * When on the bonus platform, running towards the camera will cause the triceratops to escape from its cave, this can be triggered when entering to and from the bonus round. Although the entrance to its den will no longer be obstructed, another one will spawn and chase Crash as usual.
 * Through a glitch, it's actually possible to ride Baby T past where Crash is normally dismounted, and all the way to the end of the level.  This is done by belly flopping as Crash is being dismounted.  However, the bonus round cannot be entered with Crash riding on Baby T.