Hangin' Out

Hangin' Out (ぶらさがりん ちかどう lit. Hanging in the Underpass in Japanese) is the sixteenth level and is the first level in the fourth warp room in Crash Bandicoot 2: Cortex Strikes Back and the N. Sane Trilogy remake of the second game. It is the third and final sewer-themed level in the game. Unlike its predecessors, it predominantly focuses on forcing Crash to navigate wire meshes suspended above red-hot pipes and generally avoid sewer mechs. If the player turns around and heads backward after the second drop, he will find a hole in the ground, containing a short mesh path through lava-flooded ruins. Speedy versions of the hover-spike-o-trons patrol this area, but by pulling his feet up (using the button), he can avoid them and pick up a few extra lives, and even find a secret warp to the secret sixth warp room, unlocking Totally Fly.

Translation of Aku Aku Hints in the Japanese Version

 * In the very end of White Bear Big Jump, try to step on the small islands floating on the water.

Trivia

 * This level's name is a reference to the common phrase "hanging out". The "hangin'" part refers to the many hanging sections in this level.
 * This level has a secret path leading to a warp to the sixth warp room, but the music in that section does not change as one would expect in a secret area.
 * The secret path in this level is the only instance in the entire series where Crash is required to pull his legs up.

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