Heavy Machinery

''Wow! Third island, you've beaten the muscle mountain Koala Kong! Hurry, Tawna needs your help!'' - Level description

Heavy Machinery (きかいか けいかく lit. Mechanization Plan in Japanese) is the eighteenth level (including boss fights) in Crash Bandicoot and is the first level of Cortex Island. It has both a Tawna bonus round and a Brio bonus round. It has a secret area where Crash can jump down a gap guarded by two robots near the start of the level. It is the first factory type of level.

Types of crates

 * Aku Aku Crate
 * Arrow Crate - wooden
 * Basic Crate
 * Bounce Crate
 * Checkpoint Crate
 * Crash Crate
 * ! Crate (only in the Brio bonus round)
 * Iron Crate
 * Outline Crate (only in the Brio bonus round)
 * ? Crate
 * TNT Crate

Stage parameters

 * Aku Aku Crates: 3


 * TNT Crates: 1


 * Other Crates: 29
 * Tawna Bonus Round Crates: 19
 * Brio Bonus Round Crates: 30
 * Cortex Bonus Round Crates: None.

Password
This corresponds to a save file at this level (45%, 0 keys, 6 gems).

Translation of Aku Aku Hints in the Japanese Version

 * At last, we have rushed into Cortex's headquarters from here on. You can't defeat the robots floating in the air that have spikes attached on them. Why can they possibly float in such weird place?

Trivia

 * This is the first level in the series to feature robots.
 * During development of the game, this level was the first successful one. The second being Generator Room.
 * The Brio bonus round in this level is arguably the hardest bonus round in the series to complete.
 * In the prototype, Heavy Machinery is the second level of the third island instead of Cortex Power. Also, the hologram probes had not yet been finished and appear as floating orbs. They will still harm Crash if he touches them. The probes also appear like this in Generator Room.
 * In the prototype, the gap that Crash can fall into to break open some crates acts as a shortcut through the level. The shortcut takes Crash up to the point where he acquires the third Tawna token.