Warthog

Warthogs, also known as simply Hogs are enemies that appear in the Crash Bandicoot series.

Description
Warthogs have a big dark patch of fur on their back and on the tip of their tail, while the rest of the body is of a lighter shade of brown and with less visible fur. They have a long tail and really small and skinny legs.

A mutant character inspired by the warthog was supposed to appear in the first game, but was later turned into a normal animal enemy.

Behavior
In Crash Bandicoot, they first appear as animals that Crash can ride on top of in the levels Hog Wild and Whole Hog. Together they must dodge spiky pillars, natives and other warthogs being roasted on moving sticks. Warthogs appear also as enemies in the levels set on the collapsing old bridges such as Road to Nowhere and The High Road. They run back and forth and are impossible to defeat. In the N. Sane Trilogy, they can now be defeated only by using invincible Aku Aku or losing one Aku Aku mask.

Appearances

 * Crash Bandicoot (Hog Wild, Road to Nowhere, Whole Hog, The High Road)
 * Crash Bandicoot: The Wrath of Cortex
 * Crash Bandicoot N. Sane Trilogy
 * Crash Team Racing Nitro-Fueled (Tiger Temple)
 * ''Crash Bandicoot 4: It's About Time

Trivia

 * They seem to be able to walk on thin air as seen in Road to Nowhere and The High Road.
 * In Crash Bandicoot: The Wrath of Cortex, in the level Jungle Rumble, a warthog was originally meant to chase Crash along with several other mammals. Its AI is missing, so it cannot make any movement or pursue Crash in a recreation of the original idea for the stampede chase.
 * In the N. Sane Trilogy, when the player defeats one of these hogs in The High Road and Road to Nowhere they fly away a bit, sit down and sticks their tongue out, and then just disappear in thin air.
 * In Crash Bandicoot 4: It's About Time, their design is similar to the concept art for the canceled "Crash Landed" game.

Names in other languages
Facocero 暴走イノシシ Javali Кабан