Developer time

A game's developer times are the fastest times achieved in a level or track's time trial by the staff working on the game's development. They exist in Crash Bandicoot: Warped, Crash Bandicoot N. Sane Trilogy, Crash Team Racing Nitro-Fueled, and Crash Bandicoot 4: It's About Time.

Crash Bandicoot: Warped
These are listed in the credits of the 100% completion ending of Warped. Note that certain differences in the PAL version make these times more difficult or sometimes impossible to beat. In the PAL version, the player will not see the developer times, like in the NTSC version, no matter what % have the player.

Crash Bandicoot N. Sane Trilogy
Each game's developer times are listed together in the credits sequence.

Crash Team Racing Nitro-Fueled
These were made available with the post-Grand Prix update. Beating them all unlocks the Master wheels.

Trivia

 * In the original version of Warped, Tomb Time and Sphynxinator have the exact same developer time.
 * According to the game, the developer time for Future Frenzy is 1:07.47. However, in the NTSC version, times are rounded down to the nearest thirtieth of a second, and therefore the hundredths place is always 0, 3, or 6. In no version of the game is it possible for a recorded time to have 7 in the hundredths place. This means that either this time was achieved in a beta version or that it was a typo.
 * Andrew Woodworth was responsible for the most developer times, with eight.
 * Andrew Woodworth and Shawn Dobbins combined for half of the developer times.
 * Evan Wells was the only member of Naughty Dog responsible for more than one developer time.
 * Stephan Ivanauskas is responsible for all ghosts in Crash Bandicoot 4: It's About Time.