Ripper Roo (Boss Fights)

Ripper Roo is a boss in Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Team Racing.

Crash Bandicoot
This boss fight is held at the top of the waterfall on Wumpa Island and is the second boss fight. It starts with Ripper Roo bouncing towards the camera then it goes down to six squares that are on water Ripper Roo has three hit points. Crash then appears on the bottom square and Ripper Roo starts bouncing onto the middle, lower-left and lower-right squares. Big TNT Crate's start falling from the waterfall and Crash needs to get the TNT crates to blow up when Ripper Roo's near them. Once he's blown up he laughs madly and he'll start bouncing onto the right,middle,left and bottom squares. After he just has one hit point he'll bounce onto the top,right,bottom and left squares then after blown up he lands on the bottom square and collapses. t_1Ryahf1OQ

Crash Bandicoot 2: Cortex Strikes Back
Called Dr. Roo (it seems he became smarter) in this game is the first boss and again has three hit points. The setting is similar to the place where Crash fought him in Crash 1 except a whole giant square's on the water this time and there's bookshelfs on each side. In the begining Ripper Roo (who's wearing a top hat, has blonde hair a moustache, glasses and a cane) sitting on his desk seems to be reading a book. He hears Crash arrive knocks his books off his desk and he himself jumps off. Every time he bounce's he lays TNT Crate's which start from six. Ripper Roo lays down fourteen TNT's and stays on the last one which blows him up and he goes back to his former-self laughing madly losing his top hat and cane. This time he lays fourteen Nitro Crate's he jumps on the last one but blows him up and is knocked out Crash can spin Ripper Roo repeat this two more time's and Ripper Roo's falls softly onto the ground seemingly dead and you go to the next warp room. t0WqYRiWcRY

Crash Team Racing
This time Ripper Roo is the first boss again racing on his home track Roo's Tubes. Whilst racing he drops TNT Crates about every three seconds, making driving behind him difficult. The easiest way to beat him is to not drive directly behind him and, because his kart is a handling type, to overtake him on the straights. Homing missiles are generally ineffective (unless fired in groups) as the missile is likely to hit a TNT Crate.