User:Searchcentral

Welcome!
This is the "Official Page/Website" for the project we're currently are working on. However, our Facebook page will most likely have most of the updates. We're currently working on a new Crash Bandicoot game concept, that once done, we're planning to send it to Activision through a special way to see if it can be made reality. However, it's not that easy, we're gonna need all the convincing help we can get. Our goal is to restore the Crash Bandicoot series back to their former glory, in the way fans want them to. In order to help this, we would like to show Activision our Facebook page to demonstrate it's something that the fans want and support. So for every Like our Facebook Page has, it represent a signature on a petition to make this real. So if you have not yet Like the Facebook page, we urge you to go to our page and click Like. If you don't have a Facebook account, you can make an "account" if you want to, but it all depends on how much you're willing to support the project.

About The Script/Game
We are not allowed to release much information about the script/game, but we'll share the basics to help people understand our ideas. The game will be a reboot-remake of the first Crash Bandicoot game. It'll have the basic style of the Naughty Dog games, while also adding a few unexpected modes. It'll have the same goals as the first game, getting to the end and collecting gems, but it'll expand on the story a bit more. Also, there's gonna be more than 1 playable character. The following are just a few of the Rough Concept Art released to the public on Facebook for special occasions. (Rough Concept Art are pictures just used to help explain the script. However, we need help improving their look, so if you can make it better, please message us)



Released Rough Concept Art #1: 1st Quarter of N. Sanity Island
Since the game will be a remake of the first game, it'll have the same level choosing style. All of the level's will be represented by dots, however, each island will be expanded to help explain the story.

Released Rough Concept Art #2: ???


In order to expand the game play time, as well as to give players an extra challenge, a few more collectibles will be added that were not present in the first game. This crate will be a factor for obtaining a collectible that can only be gotten through a way that honors the first game. You can probably guess it just by looking at the rough concept art though.

1. Write The Script Itself :
The script is split into 7 sections, which will include detailed explanation on everything about the game, and a few Rough Concept Arts to help explain them. This step will take the longest since it will have to be constantly revise to make sure everything makes sense and fit together properly. (In Process)

- Section 1 (Complete)

- Section 2

- Section 3

- Section 4

- Section 5

- Section 6

- Section 7

2. Send Script To 3 Different Crash Fans For Input :
As of right now, there's only 3 members currently in the staff, however, we're well aware there's many different opinions and thoughts on how a Reboot-Remake Crash Bandicoot game should be. Therefor, the script will be sent to 3 different Crash fans to get their opinion and make it better. These 3 people will be chosen at random from the list of people who clicked Like on our Facebook page.

- Send to Fan #1

- Revise

- Send to Fan #2

- Revise

- Send to Fan #3

- Revise

3. Send to Co-Creators For Input :
One of our staff members have actually once contacted series co-creator, Jason Rubin, in the past for a different subject. Once the script has been finished revised with the fans input, it'll be sent to Jason for some professional opinion. We're also gonna try to send it to Andy Gavin, the other co-creator, but as of right now, the only hope of contacting him is through Jason Ruben.

- Send to Jason Rubin

- Revise

- Send to Andy Gavin?

- Revise?

4. Contact & Arrange With Developer Team :
Before the script can be sent to Activision, it must already have a developer team who's willing to do it. Out of all the teams, we would like to get High Impact Games on it the most. High Impact Games is a developer team that are half former employees of Naughty Dog and the other half former employees of Insomniac Games. We believe they're the team that has the ability to bring Crash back, and since half the team has experience with Spyro the Dragon, they can really help us in future projects.

- Contact High Impact Games

- Send Script

- Negotiations on what will happen if Activision says yes.

- Revise Script.

5. Contact & Arrange With Lead Composer :
A game is only as a good as it's music, and that's why we're going to ask Josh Mancell, the original Crash Bandicoot music composer, if he's willing to be the one who make's the music for the game. This step has to take place in order to make Activision's job as simple as possible. (Also for the effort of making this game's soundtrack one fans will always remember)

- Contact Josh Mancell

- Send Script

- Negotiations on what will happen if Activision says yes.

6. Convince Activision :
This will undoubtedly be the hardest step. We're not going to send the script by e-mail, but instead, our main writer will go to California himself to present the concept to Activision's CEO to show our determination into making this reality, and avoid getting ignore. Being there in person will help the chances of convincing them, but it won't be enough. That's why we NEED YOU! We're making a list of reasons of why the game should be made, but without a large amount of people supporting the project, it'll be a bust. We want to show him our Facebook Page. We want to show them how many people want to make this a reality, this is why we need your help. This project is not just an effort of the staff members, but also an effort of the public getting others to Like our Facebook Page. The end result will all depend on how many people believe this can become reality, and willing to get others to Like the Facebook page.

- Finish Preparations For Meeting

- Arrange A Meeting With CEO.

- Meeting Date: Not Yet Arrange

Optional Goals:
These are things we would like to do to further help convince and impress Activision into making this a reality.

1. Make Better Concept Art (Currently Searching For A Skilled Concept Artist)

2. Reach at least 5,000 Likes for this Page. (You Can Help Us! Please Spread The Word & Invite Others to Like our Facebook page!)

People Working On The Project
As of right now, the staff are just 3 members. However, we really need a skilled concept artist to help make the art look better and more professional.

Search Central : This is the screen name of the main writer, as well as the rough concept artist. Growing up with Crash Bandicoot & Spyro the Dragon, he started the project and is determined to bring both Crash Bandicoot & Spyro the Dragon back to their former glory.

T.V : TV are just the initials of this person. She's an advisor who helped come up with the original ideas that are being added as the modes to the script.

Battle Advisor : We haven't got the permission to name this person, but he helped with determining how the boss battles will work.

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