Komodo Brothers

The Komodo Brothers are a pair of characters that appear throughout the Crash Bandicoot series, first appearing in Crash Bandicoot 2: Cortex Strikes Back. They are both anthropomorphic, sword-wielding. Komodo Joe is the slimmer and cleverer brother, while Komodo Moe is the more physically powerful one.

In their first appearance, the Komodo Brothers work with N. Brio to stop Crash Bandicoot from collecting crystals for Neo Cortex, who wishes to use them for a nefarious scheme. Their appearances in following entries in the series show them in similarly antagonistic roles, although they're not in association with anyone other than themselves.

Cortex Strikes Back
The Komodo Brothers first appear in Crash Bandicoot 2: Cortex Strikes Back as the second boss fight of the game. In the game, the Komodo Brothers are allied with N. Brio in order to stop Crash Bandicoot from gathering crystals for Neo Cortex, who wants to use them to harness solar energy for use in a device that can brainwash the entire planet. Cortex speaks of them with familiarity upon Crash defeating them. The Japanese manual of the game states that Cortex originally created them with the Evolvo-Ray.

On his way to the third floor of the Warp Room, Crash is teleported to a room where the brothers are waiting for him. Joe attacks by having Moe spin him around the room; meanwhile, Moe throws swords at Crash. Whenever Joe gets dizzy and falls down, Crash can spin him to knock him into Moe and deal damage.

The Komodo Brothers reprise their boss role in Crash Bandicoot N. Sane Trilogy ' s remake of Cortex Strikes Back, only this time with a dedicated portal to their boss fight in the Warp Room itself.

Crash Team Racing
Komodo Joe is the third boss and a playable character in Crash Team Racing. Komodo Joe can be unlocked as a playable character by completing the Blue Gem Cup. He shares the same driver statistics as Crash, Cortex, and Fake Crash in the game. Like other playable series antagonists in the game, Komodo Joe is aligned with Uka Uka.

Like the rest of the cast, he is competing for the right to race the alien Nitros Oxide and stop him from turning Earth into a parking lot. He also holds the key to the fourth map area, Citadel City. Once every track is beaten in Glacier Park, Komodo Joe can be faced in a boss race in Dragon Mines. He throws instantly-exploding TNT Crates and the occasional Nitro Crate behind his kart to try and slow the player character down. Upon defeat, Joe awards the player character the key to Citadel City, but maintains that they are not fast enough to beat Oxide and that the eventual destruction of Earth will be their fault.

In the game's epilogue, Joe goes on to open Honest Joe's Wedding Ring and Rare Gem Outlet in Zurich, but is eventually caught and convicted of laundering stolen cubic zirconias for the Couch Slouch shopping network.

Komodo Moe was intended to appear alongside Joe, but was ultimately cut from the game.

Other major appearances
The Komodo Brothers share the third boss fight in Crash Bash, in the level Big Bad Fox, as a challenge in the contest between good and evil. Fifteen trophies, ten gems, and seven crystals are required for entry. On an alien planet, the brothers attack the player character from a large multi-tiered fortress. Once it is destroyed, they pursue the player character in tanks. Successfully defeating both of them opens up the fourth Warp Room.

Joe reprises his role as boss and playable character in Crash Team Racing Nitro-Fueled, a remake of Crash Team Racing. He is now unlocked by winning his boss race. In his epilogue, it was added that Komodo Moe opened a jewelry auction house following Joe's conviction. Additionally, Komodo Moe was added as a playable character during Nitro-Fueled's Spooky Grand Prix on October 4th, 2019. His Driving Style is Balanced and he can be purchased from the Pit Stop for 1500 Wumpa Coins.

Minor appearances
In Crash Bandicoot: The Wrath of Cortex, a portrait of both Komodo Brothers hangs on the wall of the castle in both Wizards and Lizards and Medieval Madness. An ornament on a temple in Jungle Boogie of Crash Nitro Kart resembles Komodo Joe. In Crash Twinsanity, one of the concept art pieces unlocked by obtaining purple gems in the game depicts Komodo Joe playing a card game with Cortex's other animal minions. In Crash Bandicoot: On the Run!, bust portraits of both Joe and Moe were embroidered on the back of Crash's jacket in his Glam skin.

Other media
Both Komodo Brothers appear in Ari Kawashima's Crash Bandicoot: Dance! Then Jump! Na Daibōken, a manga series that loosely follows the plot of Cortex Strikes Back and Crash Bandicoot: Warped. They are only in the first chapter of the second volume, "Duel! Enter the Komodo Bros!". In this story, Joe and Moe are highly experienced treasure hunters searching for the Power Stones for themselves. Crash Bandicoot befriends Moe, but is offended by Joe's haughtiness; they challenge each other to demonstrate their treasure-hunting skills. Joe handles each task with skill and ease, unlike Crash, who succeeds only through sheer force of will. Moe eventually finds out that Crash has one of the Power Stones, so Joe and Crash fight over it. Joe orders Moe to attack Crash, but Moe accidentally sits on Joe instead. Eventually Moe convinces Joe that Crash worked hard for the Stone and that stealing it would make them thieves, not treasure hunters. The brothers leave, with Joe assuring Crash that he may one day become a great treasure hunter.

Komodo Joe also makes a brief appearance in the Crash Team Racing Nitro-Fueled Digital Comic, which depicts the events leading to and following Nitros Oxide announcing his challenge for the fate of Earth. Oxide orders his surveillance robots to deliver Area Keys to the most skilled racers. Joe finds one of the keys in Dragon Mines after the robot carrying it gets torched, presumably by the resident dragon.

Physical descriptions
Both Komodo Brothers are green anthropomorphic Komodo dragons with blue-green brow ridges and spiny tails. They very often carry at least one scimitar with them. Starting with their debut appearance in Crash Bandicoot 2: Cortex Strikes Back, they each wore small spiked Ottoman-styled helmets, indigo Arab shemaghs, purple robes with yellow scalloped patterns along the hems, and plain white undershirts.

Komodo Moe is a heavyset character with a short nose and a large underbite. He also has a small beard and two-toed feet. The Japanese manual for Cortex Strikes Back states that he is the younger Komodo Brother.

Komodo Joe is thinner and slightly taller than Moe, and has a long snout with two protruding fangs at the end. He also has three-toed feet. The Japanese manual for Cortex Strikes Back states that he is the older Komodo Brother.

Drawn in Ari Kawashima's art style, the Komodo Brothers were redesigned for the serial manga Dance! Then Jump! Na Daibōken!. Their shemaghs are gone, and they instead have wide flared collars on their robes. Joe has a shorter and more snake-like face, while Moe's face was simplified to a blob shape.

The 2017 N. Sane Trilogy remake of Cortex Strikes Back gave the Komodo Brothers each solid golden hems around their robes, replacing the previous scallop pattern. Additionally, Komodo Joe's face was redesigned such that his cheeks are more prominent and the end of his snout is wider. These changes were retained for Crash Team Racing Nitro-Fueled two years later.

Joe
Though Joe is spun around by Moe in their boss fight in Cortex Strikes Back and the N. Sane Trilogy, the original game's manual describes him as "the brains of the operation" and a leader to his brother. He too possesses a cruel personality. He is physically weak, but speedy, cunning and adept at samurai swordfighting techniques.

In ''Dance! Then Jump! Na Daibōken'', Joe is a highly skilled but prideful treasure hunter. He is so focused on his quest to find a Power Stone that he won't make time to have a conversation. However, he makes an exception for opportunities to show off his skills, such as picking many locks in a few seconds. He is easily irritated, especially by Crash and Moe's foolishness. When Crash drops his Power Stone, Joe fights mercilessly to take it from him, but respects Crash's determination in getting it back. Moe appeals to Joe's sense of honor and pride as a treasure hunter to persuade him to return it, as he feels he should be able to find treasures without stealing them.

Crash Team Racing marks Joe's first speaking role in the games. He also hisses when he speaks. Joe demonstrates a serious and pessimistic personality. He believes that Earth's racers will lose to Oxide and blames the player character. However, he also displays some silliness, dancing on the podium when he wins a race and weeping when he loses. In this game, Komodo Joe has no issue with breaking the law to make a profit; in the epilogue, he laundered stolen cubic zirconias for the Couch Slouch Shopping Network, for which he was eventually arrested. Each of these character traits was retained in the remake, Nitro-Fueled.

Nothing is said by or about the Komodo Brothers in Crash Bash. They work together to take out the player character in their fortress and tanks in Big Bad Fox.

Moe
In Cortex Strikes Back, Moe helps to carry out what is presumably Joe's plan to defeat Crash in their boss fight. He also laughs menacingly when Crash first arrives, supporting the statement in the manual that both brothers are cold-hearted. Also in the manual, Moe is loyal to Joe, and uses his brute force strength to make up for his lack of intelligence. However, he can also get angry with him as well; in the N. Sane Trilogy remake of the game's boss fight, animations were added of Moe becoming frustrated when Joe gets dizzy and roaring at him when hit.

In the manga ''Dance! Then Jump! Na Daibōken'', Moe is an experienced treasure hunter and not particularly evil. Unlike his brother Joe, he is friendly to Crash and willing to explain what they're up to. However, he is also klutzy. He manages to get himself stuck in a hole while digging for the Power Stone, and accidentally attacks Joe instead of Crash later in the chapter. Moe is mostly ordered around by Joe, but looks up to him, referring to him affectionately as "aniki" ("big brother"). It is ultimately Moe who convinces Joe to let Crash keep the Power Stone, on the grounds that he worked hard to get it and that stealing it would make them thieves.

Crash Team Racing Nitro-Fueled was the first game to give Moe a speaking role. He drags out sibilant sounds when he speaks, a common trait of reptile characters in popular culture. He claims each victory for the Komodo Brothers as a whole, and is overall a confident racer. When he wins a race, on the podium, he juggles his swords in the air for the audience. However, he manages to lose track of one of them and seems surprised when gravity pulls it back down. When he loses, he assures the winner that he will return faster the next time. On the podium, he sulks and sharpens his blades, glaring threateningly at whoever won first place. Moe presumably assists Joe in his shady dealings, opening a jewelry auction house following Joe's arrest.



Creation and early development
Concept creation for the Komodo Brothers began as early as preproduction of the original Crash Bandicoot game. They would eventually be named Kimono and Kimodo, though exactly which brother had which name changed throughout development. They were planned to share a boss fight in a ruins area at the end of the second island.

Originally designed by Joe Pearson, the brothers' character designs were radically different compared to the final versions seen in their debut, Crash Bandicoot 2: Cortex Strikes Back. They were specifically influenced by samurai and martial arts films, and thus given katanas and spotted, loose-fitting robes. They did not yet appear to be named at this stage. The prototype Komodo Moe was stocky with a sharp-toothed underbite and a small beard. He sported a small spiked helmet with two bent "horns" on either side, resembling a kabuto (samurai helmet). The prototype Komodo Joe was a smaller lizard than his brother, with dark scales, two large fangs, a bald head, and a scaly spine running down the back his neck. Both brothers had spotted skin.

In the May 1995 edition of the Crash Bandicoot production bible, published in The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania, the brothers received their names. Kimodo was the brother most analogous to the modern Komodo Moe, while Kimono was analogous to Komodo Joe. Concept artist Charles Zembillas produced new concept art of the brothers, while also touching up Kimono's design. He was made to stand slightly taller than Kimodo, given a longer nose, and had hair tied in the style of a Thai topknot. These would be their final designs until their concepts were revisited during production of Cortex Strikes Back.

The brothers' first official character profiles and history were also published in the May draft of the bible. Considering his previous mammalian experiments, Ripper Roo and Koala Kong, to be failures, Neo Cortex picked a pair of Komodo dragons as his next subjects. Koala Kong's prior exposure to the Cortex Vortex left him believing he was literally Rocky Balboa; to avoid this, the brothers were only shown Asian films. As a result, they shared a proficiency with the katana and ruthless personalities influenced by samurai culture. Their dynamic was based on that of Abbot and Costello.

Kimodo was described to be "as stupid as brother dragon is smart and as slow as his brother lizard is fast". His main strengths were his physical prowess, stubbornness and blind loyalty to his brother Kimono, whom he considered as his daimyo liege lord. He was also said to be able to cut through solid rock with his sword.

An agile and merciless swordfighter, Kimono's profile emphasized his arrogance as much as his cunning. He believed himself superior to "ssssstupid mammalssssss", including his creators Cortex and Brio, whom he only pretended to be loyal to. In reality, he aimed to conquer the world for himself with a race of super lizards. Kimono held others to the samurai code, but never himself; that the other Cortex Commandos refused to commit ritual suicide for their failures disgusted him. He would also issue commands to Kimodo the way a daimyo would for their employed samurai. Refusing to accept that a reptile could be incompetent, Kimono's plans for world domination would always fail due to his reliance on his dimwitted brother.

The August 1995 draft of the production bible abridged but otherwise changed little about Kimono and Kimodo's profiles. Most notably, however, their names were swapped: the brutish, stronger brother was renamed Kimono, while the scrawnier, more conniving one was named Kimodo. The draft attributes Kimono's stupidity to the Evolvo-Ray being unable to raise the intelligence of two creatures at once. Any reference to Koala Kong's identity complex was removed.

Two test animations were produced by Universal Animation for Crash Bandicoot, one of which briefly features a scene of Kimono and Kimodo standing in a room with the other Cortex Commandos. The animations were never made public until former Naughty Dog developer David Siller shared them online in 2015. According to him, the idea was "probably too ambitious", and they were rejected by Sony out of preference for 3D animation.

Much concept work was done for Crash Bandicoot, but the Komodo Brothers did not appear at all in the final game. Developer and Naughty Dog co-founder Andy Gavin cited both a lack of time to implement them and the feeling that the six existing bosses in the game were enough. Although Kimono and Kimodo were originally intended to be fought together, composer Josh Mancell produced a demo song attributed to a planned Komodo Joe boss fight. It was not included on the disc of Crash Bandicoot as Naughty Dog determined early on that they would not have time to implement the fight.

The Komodo Brothers made their official debut in Cortex Strikes Back, but not before being redesigned again by concept artist Charles Zembillas. The earliest known concept art of their finalized designs is dated to 1997, produced as reference for a toy line. The brothers' katanas were swapped out for scimitars, and they were each given Arabic-styled robes and headdresses with Ottoman-styled war helmets. The goal was to stay faithful to Pearson's original concepts while making them easy to animate in computer graphics.

Trivia

 * In Crash Bash, the Komodo Brothers' health bars are mixed up. Attacking Moe deducts from Joe's health bar and vice versa.

Names in other languages

 * Komodo Brothers


 * Komodo Joe


 * Komodo Moe

Gallery
Main article: Komodo Brothers/Gallery