Evil Public School

For the location from Crash Twinsanity, see Academy of Evil.

The Evil Public School is a location in Crash: Mind Over Mutant. It is located in the mountains north of the Ratcicle Kingdom. As punishment for her actions in the previous game, Dr. Cortex sent his niece, Nina Cortex, to school here, where she was tormented by the students. Crash spends a significant portion of the game trying to reach Nina, who assists him in foiling Dr. Cortex's plans.

Geography
The outskirts of the Ratcicle Kingdom leading up to the school are in 2D perspective. Icy ramps and loops exist for RhinoRoller to traverse. Detours along the route hide collectible Voodoo dolls. Crash can choose either to dodge falling icicles while climbing along a wall of ice, or avoid the section altogether using TK to open an alternate path. The first time Crash arrives, only a single RhinoRoller can be found here, though if he returns after defeating Dr. Cortex, the place is teeming with both RhinoRoller and Battler.

At the mountain's peak, a winding path leads to the Evil Public School entrance, guarded by Bratgirls and a single Ratcicle. An electric fence also blocks the front doors; Crash must disable it by digging underneath the fence and using a titan to destroy the generator that powers it. The fence will then be safely climbable. The front doors can be opened by a nearby Spin Switch. If Crash returns to the school grounds after Dr. Cortex's defeat, there will be two Yuktopus to battle here instead.

The school interior is a series of hallways lined with lockers, three floors high. Immediately, a spiked, mechanical roller chases Crash through the hall, killing everything it touches. Bratgirls, TNT crates, and jets of fire serve to slow him down. The hall branches off at the end, creating a small space where he can avoid the roller as it passes. If he does not have one with him already, TK will spawn here, enabling Crash to backtrack and throw a TK Switch. The switch disables an electric gate. Crash can climb it to reach the second floor and repeat the steps of the first floor.

The third and topmost hall is clear of any hazards and leads to a classroom. It is mostly empty, save for some crates and drawings on the walls. Waves of Bratgirls will attempt to swarm Crash. Two Spin Switches open a hole in the wall leading to Nina's classroom.

When found, Nina tasks Crash with defending her evil science fair project. Her project sits in the center of the room, and is under fire by the eight volcano-cannons surrounding it. The cannons fire flaming chicken breasts in counter-clockwise order starting from the center-right; Nina's project can take five hits before being destroyed. Crash can deflect these projectiles by spinning them in the air. Once satisfied, Nina reveals the whereabouts of Crunch and N. Brio, prompting Crash to head west towards the Junkyard.

Collectibles

 * "N is for Evil" doll (1): On the outskirts, by the TK switch left of the first two U-ramps.
 * Health upgrade (1): Left of the TK switch, across three floating platforms.
 * "Crash Grab" doll (1): On the outskirts, behind two breakable ice walls, underneath some metal springboards.
 * "N is for Evil" doll (2): TK can pull down three icicles, allowing Crash to skip a section of the level. Continue right to reach the doll, which is above a metal springboard.
 * Health upgrade (2): In the latter half of the outskirts, there is a depression in the ground with icy platforms above it, and the health upgrade just out of reach. RhinoRoller can build momentum to get to it, but so can Battler with good positioning and its gliding ability
 * "N is for Evil" doll (3): Just outside the Evil Public School, on the far-right side are two large wooden crates. Destroy one of them and jump on the remaining one to reach the doll.

Trivia

 * Once Dr. Cortex is defeated in-story, the door to the Evil Public School building closes and cannot be re-opened.
 * As there are no collectibles inside the school itself, this cannot bar the player from 100% completion.
 * A glitch exists where the front doors of the school may sometimes clip into each other.
 * Inside the school, Cortex continues to address the students via loudspeaker, even after his defeat in the story.
 * The first spiked roller can be avoided entirely by keeping close to the front doors and letting it pass Crash by.
 * On the second floor, at the rightmost end of the hall, beneath the Free Jack Shoe, there is a section of the wall erroneously treated as "ledge ground" that Crash can hang from.
 * The drawings on the walls in the third floor's classroom were drawn by the winners of a contest held by Kidzworld in collaboration with Radical Entertainment.
 * When hit, Nina's science fair project will produce toast.

pt-br:Escola Pública Do Mal